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		<title>AionSource.com - Articles - Translations</title>
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		<language>en</language>
		<ttl>60</ttl>
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			<title>AionSource.com - Articles - Translations</title>
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			<title>Twelve Lords of Aion</title>
			<link>http://www.aionsource.com/articles/translations-2/twelve-lords-of-aion-31/</link>
			<guid>http://www.aionsource.com/articles/translations-2/twelve-lords-of-aion-31/</guid>
			<description><![CDATA[<font color="DimGray">A bit of lore to change up the pace. Enjoy.<br />
Note: All names are temporary and are likely to change. At this time I've presumed that all the 'Lords' are male.. because, well, they're supposedly 'lords' and lords are generally male. However many of the images definitely seem to hint that they're female -- I just don't have a way of confirming this because the Korean descriptions are genderless.</font><br />
<font color="DarkRed">EDIT: Empyreal changed to Empyrean. 'Ode' changed to 'aether'. Thanks lyana &lt;3</font><br />
----------------------------------------------------------------<br />
<b>Source</b>: <a href="http://aion.plaync.co.kr/new/devnews/view?articleID=28&amp;page=" target="_blank">Official Korean Aion Site</a><br />
----------------------------------------------------------------<br />
<br />
The Drakens were Atreia's first beings, but as they grew stronger and prouder they challenged Aion and became a destructive force to Atreia itself. In order to protect the Tower of Eternity, twelve Empyrean Lords were sent as guardians against the Draken warriors who had named themselves the Balaur. After a long war however the Tower was destroyed, and the world of Atreia was split in two.<br />
<br />
A brief introduction to the twelve Empyrean Lords:<br />
(Note: These names will also be the names of the Servers for open beta -- in Korea and presumably in the west also)<br />
<br />
<img src="http://www.aionsource.com/articles/attachment.php?attachmentid=131&amp;stc=1&amp;d=1224210170" border="0" alt="" onload="NcodeImageResizer.createOn(this);" />]]></description>
			<pubDate>Thu, 16 Oct 2008 03:19:29</pubDate>
			<category>Translations</category>
			<dc:subject>Translations</dc:subject>
			<dc:creator>Hellrose</dc:creator>
			<language>en</language>
		</item>
		<item>
			<title><![CDATA[[Guide] Mage Classes (Sorcerer, Spiritmaster)]]></title>
			<link>http://www.aionsource.com/articles/translations-2/guide-mage-classes-sorcerer-spiritmaster-30/</link>
			<guid>http://www.aionsource.com/articles/translations-2/guide-mage-classes-sorcerer-spiritmaster-30/</guid>
			<description><![CDATA[<font size="5"><b>Guide to Mage Classes</b></font><br />
<br />
<img src="http://www.aionsource.com/articles/attachment.php?attachmentid=111&amp;stc=1&amp;d=1223353475" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /><br />
<br />
----------------------------<br />
<font color="Red"><i>last updated: Oct. 11th 2008</i></font><br />
<font color="DimGray"><i>This is a compilation of info found on various Korean sites as well as forums.<br />
Key skills are based on forum posts of players identifying the most often used skills. <br />
Note: All skill names are temporary, and are likely to change in the official release of the game.</i></font><br />
----------------------------<br />
<br />
<font color="Navy"><font size="3"><b>1. Introduction</b></font></font><br />
<br />
Mages are at once powerful and fragile, using crowd control skills or summons to keep enemies at a distance while using ranged magic spells to attack. If a high-risk offensive class that requires a lot of skill juggling sounds fun to you, than this path is your fit.<br />
<br />
You will start the game in the Mage class with a spellbook as your weapon. At level 9 you will be given the Daeva quest, during the course of which you will be able to choose between the <b>Sorcerer</b> and the <b>Spiritmaster</b> as your specialization path (this is the same quest that gives you your wings). Upon completing the quest, your level will be set automatically to 10 in your new class.<br />
<br />
The <b>Sorcerer</b> specialization follows a traditional mage path, further focusing on high damage magic spells and crowd control abilities such as sleep and shackles. <br />
The <b>Spiritmaster</b> learns the ability to control spirit summons, and is the only pet controlling class in the game.<br />
<br />
----------------------------<br />
<br />
<font color="navy"><font size="3"><b>2. Mage Base Stats</b></font></font><br />
<br />
Strength: <font color="DarkRed">90</font><br />
Constitution: <font color="DarkRed">90</font><br />
Agility: <font color="DarkRed">95</font><br />
Accuracy: <font color="DarkRed">95</font><br />
Intelligence: <font color="Green">115</font><br />
Spirit: <font color="Green">115</font><br />
<br />
----------------------------<br />
<br />
<font color="navy"><font size="3"><b>3. Gear</b></font></font><br />
<br />
<font size="2"><b>Armour</b></font><br />
Both mage classes can only wear cloth armor, and that's all they should want to, since cloth armor provides the MP and concentration bonuses essential to both classes.<br />
<img src="http://www.aionsource.com/articles/attachment.php?attachmentid=115&amp;stc=1&amp;d=1223565176" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /><br />
<br />
<font size="2"><b>Weapons</b></font><br />
While Sorcerers can only use spellbooks, Spiritmasters will have the option of using orbs which have higher attack stats than spellbooks overall.<br />
<img src="http://www.aionsource.com/articles/attachment.php?attachmentid=114&amp;stc=1&amp;d=1223565056" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /><br />
<br />
(Note: In CBT3, stigma skills allowed players of any class to gain mastery of any weapon or armour, so yes it was possible for a mage to wear heavy armour and swing 2H swords around if they so wished. However this is very likely to change for open beta as the lead dev expressed that there were too many balancing issues with this feature. )<br />
<br />
<font color="SlateGray"><b>Legend</b><br />
3 Stars: <i>Primary</i><br />
2 Stars: <i>Useful in certain situations</i><br />
1 Star  : <i>Almost never used</i><br />
No Star: <i>Unequippable</i><br />
</font><br />
----------------------------<br />
<br />
<font color="navy"><font size="3"><b>4. Sorcerer</b></font></font><br />
<br />
<b>Playstyle</b><br />
<i>Damage Dealer, Crowd Control</i><br />
Sorcerers deal high amounts of magic damage, and use numerous shackle and sleep skills that keep their opponents at a distance. <br />
Comparable classes from other games: WoW Mage, L2 Spellsinger/Sorcerer<br />
<br />
<img src="http://www.aionsource.com/articles/attachment.php?attachmentid=116&amp;stc=1&amp;d=1223703143" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /><br />
<br />
<b>Popular Builds</b><br />
Sorcerers are all about the magic damage, so if you've got the ninja skills to keep your fragile self alive, then by all means max it out. Aion's resident 'glass cannon' class is especially weak to physical attacks though, even more so than you may be used to in other MMOs, so you might decide to trade in some of that damage for HP.<br />
<br />
1. Max Damage Build<br />
Gear: <i>+Intelligence Cloth Armour (bonus available on certain Abyss armour)</i><br />
Enhancements: <i>+Magic Spell Damage</i><br />
<i>Cooking trade skill highly recommended for +Intelligence food</i><br />
<br />
2. Survivability Build<br />
Gear: <i>+ HP Cloth Armour (bonus available on certain Abyss armour)</i><br />
Enhancements: <i>+ Max HP, + Max MP</i><br />
<i>Cooking trade skill highly recommended for +Intelligence food</i><br />
<br />
<br />
<b>Key Skills</b><br />
<br />
<img src="http://www.aionsource.com/articles/attachment.php?attachmentid=120&amp;dateline=1223779415" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /><br />
<a href="http://www.aionsource.com/wiki/Sorcerer_Skills" target="_blank">See Sorcerer skills on the Wiki</a><br />
<br />
<br />
----------------------------<br />
<br />
<font color="navy"><font size="3"><b>5. Spiritmaster</b></font></font><br />
<br />
<b>Playstyle</b><br />
<i>Damage Dealer</i><br />
Spiritmasters summon elemental spirits or imbue it within themselves, and is the only summoner class in Aion. They are unique in their role flexibility which can change depending on the spirit they use, but unless in a small casual party Spiritmasters will most likely take a damage dealing role.<br />
Comparable classes from other games: WoW Warlock, L2 Warlock/ES/PS<br />
<br />
<img src="http://www.aionsource.com/articles/attachment.php?attachmentid=119&amp;stc=1&amp;d=1223754635" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /><br />
<br />
<b>Popular Builds</b><br />
Because so much of their abilities come from summons, Spiritmasters are the least gear-influenced class in the game.<br />
With the smallest HP pool in the game however, PvP players will want to get some padding on their health bar to outlast their enemies.<br />
<br />
1. Survivability Build<br />
Gear: <i>+ HP Cloth Armour (bonus available on certain Abyss armour)</i><br />
Enhancements: <i>+ Max HP</i><br />
Stigma: <i>Enhanced Health</i><br />
<br />
<br />
<b>Summons</b><br />
<br />
1. Fire Elemental<br />
<img src="http://www.aionsource.com/articles/attachment.php?attachmentid=128&amp;stc=1&amp;d=1223855063" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /><br />
<br />
2. Wind Elemental<br />
<img src="http://www.aionsource.com/articles/attachment.php?attachmentid=123&amp;stc=1&amp;d=1223780583" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /><br />
<br />
3. Earth Elemental<br />
<img src="http://www.aionsource.com/articles/attachment.php?attachmentid=124&amp;stc=1&amp;d=1223781248" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /><br />
<br />
4. Water Elemental<br />
<img src="http://www.aionsource.com/articles/attachment.php?attachmentid=125&amp;dateline=1223782028" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /><br />
<br />
<br />
<b>Key Skills</b><br />
<br />
<img src="http://www.aionsource.com/articles/attachment.php?attachmentid=127&amp;dateline=1223787485" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /><br />
<a href="http://www.aionsource.com/wiki/Spiritmaster_Skills" target="_blank">See Spiritmaster skills on the Wiki</a><br />
<br />
----------------------------<br />
<br />
<font color="navy"><font size="3"><b>6. Current State: CBT3</b></font></font><br />
<br />
<b>Current State of Sorcerers</b><br />
<br />
Sorcerer players have always been expressing mixed opinions on the class since the beginning of closed beta. Many players complain of mana downtimes and feel frustrated that their low HP and cloth armour make them easy targets in ganks and mass PvP. <br />
<br />
Most will agree, though, that in PvP Sorcerers are second to .. well, second to rangers.. :o<br />
In any case, the sorcerer is a strong PvP class. The combination of sleeps and nukes, or shackles/pushbacks and nukes (depending on your playstyle) mean that as long as you're paying attention and constantly watching your back, you have a very good chance at coming out on top.<br />
<br />
Mixed reviews also mean that Sorcerers haven't been on NCsoft's radar as a class to neither nerf nor boost -- which, as Spiritmaster players would tell you (and L2 vets will tell you) is a positive thing.<br />
<br />
<b>Current State of Spiritmasters</b><br />
<br />
The story of Spiritmasters is a bitter one, from their CBT2 glory to their CBT3 demise.<br />
It's hard to imagine that in CBT2, Spiritmasters were regarded as the most powerful class in Aion - fast to level, great in PvP. The summons always had terrible AI but their high damage and utility made up for the lacks.<br />
Unfortunately, the nerf hammer came down hard, and in CBT3 they were reduced to becoming the least played class in the game. Worst part was, the summons still had the IQ of 'Starcraft dragoons' (whatever that means.. I'm like the only Korean to have never played SC).<br />
<br />
It's hard to say what open beta will look like for Spiritmasters. Although NCsoft's lead developer has said that there will be changes, balancing for summoning classes is notoriously tricky and it's likely that NCsoft will tread carefully as to not repeat their mistake in CBT2. As possibly the most complex class in Aion, however, there will always be players that are up for the challenge that this class presents.<br />
<br />
----------------------------<br />
<b>Sources</b>: <a href="http://aion.gamemeca.com/special/section/html_section/aion/index.html" target="_blank">Gamemeca</a>, <a href="http://www.thisisgame.com/aion/main.php" target="_blank">Thisisgame</a>, <a href="http://aion.gamechosun.co.kr/" target="_blank">Gamechosun</a>, <a href="http://www.playforum.net/aion" target="_blank">Playforum</a>]]></description>
			<pubDate>Tue, 7 Oct 2008 13:31:25</pubDate>
			<category>Translations</category>
			<dc:subject>Translations</dc:subject>
			<dc:creator>Hellrose</dc:creator>
			<language>en</language>
		</item>
		<item>
			<title>Post-CBT3 Developer Interview</title>
			<link>http://www.aionsource.com/articles/translations-2/post-cbt3-developer-interview-28/</link>
			<guid>http://www.aionsource.com/articles/translations-2/post-cbt3-developer-interview-28/</guid>
			<description><![CDATA[<font color="Gray">A lengthy interview with Aion lead developer Yong-chan Ji; it summarizes all areas of concern that remain since closed beta phase 3 (CBT3) and gives insight into the direction Aion is headed for open beta (OB). <br />
</font><br />
-------------------------------------------------<br />
<b>Source</b>: <a href="http://www.playforum.net/aion/column.comm?action=read&amp;iid=10611001&amp;kid=892" target="_blank">Playforum</a><br />
<b>Writer:</b> Arusin<br />
-------------------------------------------------<br />
<br />
It's already been a month <font color="DimGray">(note: this article was posted August 14th)</font> since the 3rd wave of Closed Beta has ended. The Abyss - the key update of CBT3 - was met with mixed reviews. On one hand there was the underlaying concept which felt fresh and exciting; on the other hand were all the issues that come with an untried feature. How is the Aion dev team interpreting all the tester feedback they've received from CBT3, and more importantly, what will they do with it? We had a chance to speak to Yong-chan Ji, the lead developer of Aion, to get a glimpse into Aion's future.<br />
<br />
<img src="http://www.aionsource.com/articles/attachment.php?attachmentid=103&amp;stc=1&amp;d=1223233133" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /><br />
<i>Aion's Lead Developer <b>Yong-chan Ji</b></i><br />
<br />
<b><font color="Navy">Q:</font></b> Hello.<br />
<b><font color="Red">A:</font></b> Hello.<br />
<br />
<font color="DimGray">Note: Epic intro.</font><br />
<br />
<br />
<font size="3"><b>No More Closed Beta Tests</b></font><br />
<br />
<b><font color="Navy">Q:</font></b> At the last media event we were told that there will be an Open Beta by Q4 this year. Can you share any details on that yet?<br />
<b><font color="Red">A:</font></b> Details still haven't been decided on, but the plan is still set to start an open beta test between October and December of this year. <b>We will not be holding any more closed beta tests</b>.<br />
<br />
<br />
<font size="3"><b>CBT3 : A Success</b></font><br />
<br />
<b><font color="Navy">Q:</font></b> Now that CBT3 has been over for some time, how would you rate CBT3? Did it meet your targets in terms of what you wanted to test?<br />
<b><font color="Red">A:</font></b> As a beta test it was extremely satisfactory. Many areas of the game that we thought might be problematic, or we weren't sure of, were clarified. It's providing a lot of help and direction in our development.<br />
<br />
<br />
<font size="3"><b>Changes in the Abyss</b></font><br />
<br />
<b><font color="Navy">Q:</font></b> The Abyss was the center of attention in CBT3. In the case of Fortresses, the rewards were Legion-centric and many players that weren't a part of large legions felt somewhat left out. What can these players expect for open beta?<br />
<b><font color="Red">A:</font></b> We're taking much of those concerns into account; changes will be made so that Fortress sieges are more accessible. For one, <b>fortresses will no longer be owned by a single legion</b>, but by multiple legions or groups of players. Our benchmark is to make sure that all players could have a meaningful experience in a Fortress siege, even in a small group with few friends. Secondly, siege objectives will be modified so that it's no longer as simple as taking down the siege boss. We'll be adding a <b>system that gauges various player efforts on the siege</b>, and reward those players appropriately.<br />
<br />
<b><font color="Navy">Q:</font></b> Many players found that the 9 Fortresses were all too similar. Can you comment?<br />
<b><font color="Red">A:</font></b> We're aware of this, in fact, I'd go further and say that I agree. The differentiating elements were there but they were either undiscovered or unused. We are working at exaggerating these elements so that they have more of an effect.<br />
<br />
<b><font color="Navy">Q:</font></b> Another disappointing factor was that all the siege bosses were the same. Will this be changed?<br />
<b><font color="Red">A:</font></b> We will not be changing their appearance, but we will add variances to their behaviour.<br />
<br />
<b><font color="Navy">Q:</font></b> Siege weapons seem to be underpowered, especially considering the difficulty in crafting them. Can we expect changes in those as well?<br />
<b><font color="Red">A:</font></b> We haven't been able to gather proper metrics for siege weapons yet, since they weren't used very often. But we do plan to address some of the issues that were brought up, such as the duration time being too short.<br />
<br />
<br />
<font size="3"><b>Raising Balaur</b></font><br />
<br />
<b><font color="Navy">Q:</font></b> The Balaur were met with a lot of criticism. It seems they lack the AI to be a true third faction.<br />
<b><font color="Red">A:</font></b> We're seeing two sides of the issue with the Balaur. On one hand, players that do not have ownership of a fortress are finding them simple; on the other hand, fortress owners are complaining that they come attacking their fortresses far too often. Some of the Balaur units are strong enough to take on the siege boss 1:1, so that is part of the second complaint. We will find the right middle ground between these two sides and optimize the Balaur as a balancing faction that has enough flexibility to change based on the server's dynamic.<br />
<br />
<b><font color="Navy">Q:</font></b> So the fact that the fortresses occupied by the Balaur are easy to take over - this is on purpose?<br />
<b><font color="Red">A:</font></b> Balaur occupied fortresses will always be easier than player occupied ones, but we are still tuning the difficulty. For example, the current system allows for stronger Balaur units to spawn depending on the server's faction balance - we will be exaggerating this system to strengthen the effect.<br />
<br />
<br />
<font size="3"><b>Optimization</b></font><br />
<br />
<b><font color="Navy">Q:</font></b> Are you making progress on dealing with lag issues in mass pvp?<br />
<b><font color="Red">A:</font></b> This is something we're working on on an ongoing basis. We're also discussing the idea of having a 'mass pvp mode' where we would sacrifice some of the visual elements for smoother gameplay.<br />
<br />
<br />
<font size="3"><b>Special Stigma Skills</b></font><br />
<br />
<b><font color="Navy">Q:</font></b> We saw armour and weapon items as well as consumable items as Abyss rewards in CBT3. What else can we expect in open beta?<br />
<b><font color="Red">A:</font></b> We will be adding stigma items as rewards, which players can use to get new skills. In addition to rewards gained from gathering Abyss points, we'll be adding <b>unique drop-only stigmas</b>. Skills acquired through these stigmas will be especially useful in the Abyss. They won't add massive amounts to your damage or anything like that - but instead they might allow you to put a group of enemies to sleep for 1 minute, for example. These skills will be PvP-focused rather than PvE, so a unique stigma skill will be a highly coveted piece of content for core players.<br />
<br />
<br />
<font size="3"><b>Class Balancing</b></font><br />
<br />
<b><font color="Navy">Q:</font></b> What changes do you foresee in terms of class skills?<br />
<b><font color="Red">A:</font></b> Starting with Templars, we're <b>eliminating the cooldown time on the 'Prey' skill</b> to make it more useful against ranged classes. Gladiators will get additional skills that add to their AoE specialization, such as <b>AoE knock-back skills</b>. Scouts are all about the single target kill, so we'll adjust their skills to further accentuate that specialization. By giving each class more of its own identity, we expect players to enjoy the game in a much more strategic manner. For example, we expect to see Templars pulling in the Gladiators using 'Prey' and Gladiators countering with a knock-back - and this is just within the Warrior classes.<br />
<br />
<b><font color="Navy">Q:</font></b> CBT3 saw the rise of a strange hybrid build: polearm-wielding Assassins... and they were unreasonably effective. How is the dev team dealing with this?<br />
<b><font color="Red">A:</font></b>First of all, we are <b>eliminating all stigma skills that essentially allowed players to wield any weapon they wished</b>. We're switching direction instead to stigmas that heighten the unique qualities of each class. You won't see any polearm Assassins in open beta, at least for a while.<br />
<br />
<b><font color="Navy">Q:</font></b> The reason polearm Assassins were so effective was because of knock-back and push-back effects from the polearm, and these effects seemed excessive even on Ranger skills. Will we see a change on these effects?<br />
<b><font color="Red">A:</font></b> Crowd control effects such as knock-backs and push-backs were proccing far too often, even just from regular hits. This is going to be fixed. We'll reduce the chance percentage of these effects significantly on regular hits, but the chance will be heightened in class skills. Crowd control skills will generally always be a result of explicit control, rather than random chance. <br />
<br />
<b><font color="Navy">Q:</font></b> Any more thoughts on class balancing in CBT3, and further balance changes?<br />
<b><font color="Red">A:</font></b> The two most common reports we received in CBT3 was that the Spiritmasters were too weak and that heal amounts were to small. The healing issue was brought up quite often internally so I played a cleric extensively myself, and I came to agree with the complaints. Some players commented that Priest classes needed stronger offensive abilities, but just from looking at their leveling speeds, we're being careful in balancing them upward in that aspect - in CBT3 Clerics and Chanters leveled faster than any other class. In any case, all these issues are being looked at holistically. <b>Cleric's heal amounts will be increased</b>, and <b>Spiritmasters will be improved</b>. Like I've already mentioned, all <b>changes will occur to reflect the unique qualities of each class</b>.<br />
<br />
<br />
<font size="3"><b>XP, Drops and Rewards</b></font><br />
<br />
<b><font color="Navy">Q:</font></b> Hunting in the Abyss areas gave significantly more XP than in other areas, can you explain the reason for this?<br />
<b><font color="Red">A:</font></b> The Abyss is a much riskier hunting area because of possible PvP attacks, so it makes sense that the rewards are greater. This is a design direction we will continue to take, although we will adjust the balance of risk and reward continuously. For example, our estimates of the difficulty for elite monster areas were off - XP and rewards in these areas will be adjusted upward.<br />
<br />
<b><font color="Navy">Q:</font></b> Elite areas were found to be extremely difficult due to linked mobs. Was this intended?<br />
<b><font color="Red">A:</font></b> Those areas were far more difficult than we had accounted for, and will be adjusted. They will still be party-oriented, but reasonably so.<br />
<br />
<b><font color="Navy">Q:</font></b> Aion features prices and taxes that fluctuate with Faction control, but we found that some items differ in price even when the tax and currency rates are the same. What causes this?<br />
<b><font color="Red">A:</font></b> Prices can differ based on the area. Generally, item prices will be higher in areas where PvP warfare takes place, so it comes down to player choice. Players can choose the convenience of buying close by or they can take the time to travel for lower prices.<br />
<br />
<b><font color="Navy">Q:</font></b> Crafting was deemed useless in CBT3 due to drops in the Abyss. Will this change in open beta?<br />
<b><font color="Red">A:</font></b> Yes, definitely. <b>More crafting-only items will be added</b>, including Drakonic items. The cap on crafting levels will also increase.<br />
<br />
<br />
<font size="3"><b>Accuracy vs. Critical Rate</b></font><br />
<br />
<b><font color="Navy">Q:</font></b> Of the player stats, does Accuracy have an effect on the rate of critical damage bursts?<br />
<b><font color="Red">A:</font></b> No, <b>accuracy has no correlation with critical rates</b>, and only determines how often physical attacks miss or land. The critical rate bonuses indicated on certain Accuracy scrolls are additional bonuses that have no relation to the accuracy bonus itself.<br />
<br />
<br />
<font size="3"><b>Quest Content</b></font><br />
<br />
<b><font color="Navy">Q:</font></b> We were told that there will be a new area added for open beta. Can you tell us about the area?<br />
<b><font color="Red">A:</font></b> Both factions will be able to explore <b>new areas with level 30~50 content</b>. These areas have storylines that integrate to regular areas, as opposed to the Abyss storyline, and feature plenty of hidden content. We're also adding areas with level 20~25 content - and these areas do not spawn dimensional rifts, and therefore will be safe from PvP.<br />
<br />
<b><font color="Navy">Q:</font></b> Players have been commenting that there wasn't enough quest content available in CBT3. How much more can we expect for open beta?<br />
<b><font color="Red">A:</font></b> We still have a large amount of quest content waiting to be implemented, and we're continuously adding to the pile, always with variety in mind. This is more a matter of time than anything.<br />
<br />
<br />
<font size="3"><b>Racial XP Gap</b></font><br />
<br />
<b><font color="Navy">Q:</font></b> There was a difference in XP levelling requirements for the two racial factions. Will this change?<br />
<b><font color="Red">A:</font></b> Yes. The change was there for testing purposes so that we could gauge player patterns for some of the content. We experienced some backlash from it, and since we're done testing what we needed to test, that gap will be removed for open beta.<br />
<br />
<br />
<font size="3"><b>Aion to Return: Bigger and Better</b></font><br />
<br />
<b><font color="Navy">Q:</font></b> Thank you for giving us so much of your time. Any last words for the fans?<br />
<b><font color="Red">A:</font></b> I'd like to thank all the closed beta testers for their feedback. I can personally promise that all the input from the fans are being taken into account. At this point, Aion is already ready to go in terms of quantity of content. We now aim to reach the quality we've been striving for with the help of our testers.]]></description>
			<pubDate>Sun, 5 Oct 2008 19:52:21</pubDate>
			<category>Translations</category>
			<dc:subject>Translations</dc:subject>
			<dc:creator>Hellrose</dc:creator>
			<language>en</language>
		</item>
		<item>
			<title><![CDATA[[Rumour] Aion Open Beta: Why it will happen before Nov. 13th]]></title>
			<link>http://www.aionsource.com/articles/translations-2/rumour-aion-open-beta-why-it-will-happen-before-nov-13th-27/</link>
			<guid>http://www.aionsource.com/articles/translations-2/rumour-aion-open-beta-why-it-will-happen-before-nov-13th-27/</guid>
			<description><![CDATA[<font color="DimGray">I'm translating this by request, but please keep in mind this is one dude's opinion. It is in no way official.. <br />
It's still an interesting glimpse at what the Korean market looks like around November though.</font><br />
--------------------------------------<br />
<b>Source:</b> <a href="http://www.thisisgame.com/board/view.php?id=189464&amp;category=711&amp;subcategory=" target="_blank">Thisisgame</a><br />
<b>Writer: </b>GoryuhMoosa<br />
--------------------------------------<br />
We can easily predict that NCSoft's next MMORPG Aion will open for public beta testing by November - November 13th at latest.<br />
<br />
November 13th is not only the day highschool students finish their university entrance exams, but it's also the first day of Gstar 2008 (largest game convention in Korea). Since it's rumoured that NCSoft is planning a large Gstar event for Aion which is said to include an 'open beta experience', it is most likely that open beta would start by this time.<br />
<br />
Also, if NCsoft doesn't begin their OB by the beginning of November, Aion will have to go head to head against WoW's expansion title 'Wrath of the Lich King' which begins service on November 18th.<br />
<br />
NCsoft is declining to give us details, saying only that &quot;it is difficult to quote a specific date still. We are carefully considering our options.&quot; <br />
<br />
Meanwhile, Blizzard Korea will not be participating in Gstar this year, concentrating instead on their homegrown Blizzcon which takes place in Anaheim California on Oct. 10th.]]></description>
			<pubDate>Wed, 1 Oct 2008 13:43:07</pubDate>
			<category>Translations</category>
			<dc:subject>Translations</dc:subject>
			<dc:creator>Hellrose</dc:creator>
			<language>en</language>
		</item>
		<item>
			<title><![CDATA[[Guide] Warrior Classes (Gladiator, Templar)]]></title>
			<link>http://www.aionsource.com/articles/translations-2/guide-warrior-classes-gladiator-templar-26/</link>
			<guid>http://www.aionsource.com/articles/translations-2/guide-warrior-classes-gladiator-templar-26/</guid>
			<description><![CDATA[<font size="5"><b>Guide to Warrior Classes</b></font><br />
<br />
<img src="http://www.aionsource.com/articles/attachment.php?attachmentid=80&amp;stc=1&amp;d=1222670667" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /><br />
<br />
----------------------------<br />
<font color="Red"><i>last updated: Oct. 08th 2008<br />
* Reworded +Dmg Enhancement to + Physical Attack</i></font><br />
<font color="DimGray"><i>This is a compilation of info found on various Korean sites as well as forums. <br />
It should provide a good starting point for those of you browsing Aion info for the first time.. and if you're a regular, well, hopefully you'll learn something new too.<br />
Note: All skill names are temporary, and are likely to change in the official release of the game.</i></font><br />
----------------------------<br />
<br />
<font color="Navy"><font size="3"><b>1. Introduction</b></font></font><br />
<br />
If you like the taste of melee combat and enjoy being the first to jump into a fray, this is the path for you. Warrior classes are the most resilient in the game, possessing the greatest amount of strength and constitution. <br />
<br />
You will start the game as a Warrior and begin your adventures equipped with a 1H sword as your first weapon. At level 9 you will be given the Daeva quest, during the course of which you will be able to choose between the <b>Gladiator</b> and the <b>Templar</b> as your specialization path (this is the same quest that gives you your wings). Upon completing the quest, your level will be set automatically to 10 in your new class.<br />
<br />
The <b>Gladiator</b> can wield a wide range of weapons, but mainly uses 2-handed weapons to deliver AoE melee attacks.<br />
The <b>Templar</b> is the primary tanking class of Aion, and should never be without a shield. <br />
<br />
----------------------------<br />
<br />
<font color="navy"><font size="3"><b>2. Warrior Base Stats</b></font></font><br />
<br />
Strength: <font color="Green">110</font><br />
Constitution: <font color="Green">110</font><br />
Agility: 100<br />
Accuracy: 100<br />
Intelligence: <font color="DarkRed">90</font><br />
Spirit: <font color="DarkRed">90</font><br />
<br />
----------------------------<br />
<br />
<font color="navy"><font size="3"><b>3. Gear</b></font></font><br />
<br />
<font size="2"><b>Armour</b></font><br />
Warriors equip chainmail armour before specialization, after which they switch to plate armour.<br />
Shields in Aion do not add to defense stats, but are used instead for shield blocks (% based) and shield skills.<br />
<img src="http://www.aionsource.com/articles/attachment.php?attachmentid=88&amp;stc=1&amp;d=1222807134" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /><br />
<br />
<font size="2"><b>Weapons</b></font><br />
Currently the most popular weapon for Gladiators is the polearm. Templars stick to the usual tanking combo of sword and shield.<br />
<img src="http://www.aionsource.com/articles/attachment.php?attachmentid=89&amp;dateline=1222807216" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /><br />
<br />
<font color="SlateGray"><b>Legend</b><br />
3 Stars: <i>Primary</i><br />
2 Stars: <i>Useful in certain situations</i><br />
1 Star  : <i>Almost never used</i><br />
No Star: <i>Unequippable</i><br />
</font><br />
----------------------------<br />
<br />
<font color="navy"><font size="3"><b>4. Gladiator</b></font></font><br />
<br />
<b>Playstyle</b><br />
<i>Damage Dealer, Off-tank</i><br />
Gladiators will see their role shift to output more damage, but with the option of moonlighting as off-tankers or substitute tanks.<br />
Comparable classes from other games: WoW Arms Warrior, L2 Warlord/Destroyer<br />
<br />
<img src="http://www.aionsource.com/articles/attachment.php?attachmentid=96&amp;stc=1&amp;d=1223145053" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /><br />
<br />
<b>Popular Builds</b><br />
Although most players will want to focus on enhancing the Glad's damage dealing ability, more experimental players may want to take advantage of the Gladiator's large range of wield-able weapons and try hybrid builds.<br />
<br />
1. Damage Dealing Build<br />
Gear: <i>Polearm/2H Sword</i><br />
Enhancements: <i>+ Physical Attack, + Crit Rate</i><br />
<br />
2. Tanking Build<br />
Gear: <i>1H Sword/Mace + Shield</i><br />
Enhancements: <i>+ HP, + Shield Rate</i><br />
<br />
3. Dual Weapon Build<br />
Gear: <i>2 x 1H Sword/Mace</i><br />
Enhancements: <i>+ Physical Attack, + Crit Rate</i><br />
Stigma Skill: Dual Weapon Mastery<br />
<br />
<b>Key Skills</b><br />
<br />
<img src="http://www.aionsource.com/articles/attachment.php?attachmentid=101&amp;stc=1&amp;d=1223148044" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /><br />
<a href="http://www.aionsource.com/wiki/Gladiator_Skills" target="_blank">See Gladiator skills on the Wiki</a><br />
<br />
----------------------------<br />
<br />
<font color="Navy"><font size="3"><b>5. Templar</b></font></font><br />
<br />
<b>Playstyle</b><br />
<i>Tank</i><br />
Templars are the ultimate tanks of Aion, using the shield for both defense and offense while protecting its party members.<br />
Comparable classes from other games: WoW Prot Warrior, L2 TK/SK<br />
<a href="http://www.gametrailers.com/player/38625.html" target="_blank">View Templar Gameplay Video</a><br />
<br />
<img src="http://www.aionsource.com/articles/attachment.php?attachmentid=100&amp;stc=1&amp;d=1223148044" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /><br />
<br />
<b>Popular Builds</b><br />
Templar players will want to keep their shields close for shield stun skills and blocks, though PvP players may want to have a 2H in their inventory for initial gank attacks.<br />
<br />
1. Tanking Build<br />
Gear: <i>1H Sword/Mace + Shield</i><br />
Enhancements: <i>+ Shield Rate, + HP</i><br />
<br />
2. PvP Build<br />
Gear: <i>Swap between 1H Sword/Mace + Shield and a 2H Weapon</i><br />
Enhancements: <i>+ Physical Attack, + Crit Rate</i><br />
Stigma Skill: <i>Prey</i><br />
<br />
3. Offensive PvE Shield Build<br />
Gear: <i>1H Sword/Mace + Shield</i><br />
Enhancements: <i>+ Physical Attack, + Crit Rate</i><br />
Stigma Skill: <i>Increased Critical Rate</i><br />
<br />
4. Offensive PvE 2H Build<br />
Gear: <i>Polearm/2H Sword</i><br />
Enhancements: <i>All + Crit Rate</i><br />
Stigma Skill: <i>Increased Critical Rate</i><br />
<br />
<b>Key Skills</b><br />
<br />
<img src="http://www.aionsource.com/articles/attachment.php?attachmentid=102&amp;stc=1&amp;d=1223148044" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /><br />
<a href="http://www.aionsource.com/wiki/Templar_Skills" target="_blank">See Templar skills on the Wiki</a><br />
<br />
----------------------------<br />
<br />
<font color="Navy"><font size="3"><b>6. Current State of Warriors - CBT3</b></font></font><br />
<br />
As you might be able to tell from the user ratings, Warriors took a hard hit in popularity in CBT3 with the introduction of the Abyss RvR area. Melee classes were found to be at a disadvantage in PvP (which makes perfect sense when players have the option to fly off) and the few stigma skills that were added to neutralize this (Templar's Prey skill, for example) came with long cooldown times. The slow attack speed both Warrior classes suffer from didn't help either, and at the moment Warrior class forums on Korean sites are flooded with complaints. <br />
<br />
Class balancing is on the way for open beta however. In a <a href="http://www.aionsource.com/articles/translations-2/post-cbt3-developer-interview-28/" target="_blank">post-CBT3 dev interview</a>, Ji mentioned some of the Warrior changes to come, a positive sign that NCSoft is actively addressing widespread player concerns. For the Templar, the cooldown on the 'Prey' stigma skill may be removed entirely, while Gladiators will see more knock-back AoE attacks in their arsenal.<br />
<br />
PvP balance challenges aside, Warriors remain a staple choice for PvE as the only tanking branch of Aion, and should be the unquestionable first choice for players that enjoy protective roles in parties.<br />
<br />
----------------------------<br />
<b>Sources</b>: <a href="http://aion.gamemeca.com/special/section/html_section/aion/index.html" target="_blank">Gamemeca</a>, <a href="http://www.thisisgame.com/aion/main.php" target="_blank">Thisisgame</a>, <a href="http://aion.gamechosun.co.kr/" target="_blank">Gamechosun</a>, <a href="http://www.playforum.net/aion" target="_blank">Playforum</a>]]></description>
			<pubDate>Mon, 29 Sep 2008 07:02:08</pubDate>
			<category>Translations</category>
			<dc:subject>Translations</dc:subject>
			<dc:creator>Hellrose</dc:creator>
			<language>en</language>
		</item>
		<item>
			<title>The Best and Worst of CBT3</title>
			<link>http://www.aionsource.com/articles/translations-2/the-best-and-worst-of-cbt3-25/</link>
			<guid>http://www.aionsource.com/articles/translations-2/the-best-and-worst-of-cbt3-25/</guid>
			<description><![CDATA[<font color="DimGray">This is my fav of the CBT3 review articles so hope you guys enjoy it too.<br />
Please keep in mind that most names (of skills, items etc.) are inaccurate, since atm all I can do is take a best guess at how NCsoft will anglicize them.</font><br />
<br />
-----------------------------------------<br />
<b>Source:</b> <a href="http://www.playforum.net/aion/column.comm?action=read&amp;iid=10611001&amp;kid=875" target="_blank">Playforum</a><br />
<b>Writer:</b> Arusin<br />
-----------------------------------------<br />
<br />
This is a summary of the best and worst moments from my 20 days of Closed Beta testing. I wanted to keep it lively and somewhat objective - so I took into account various opinions I'd come across on forums... though I couldn't help but be subjective at parts. ^^<br />
<br />
<font size="3"><b>Best List</b></font><br />
<br />
<b>Best 1. The graphics... not bad, not bad at all.</b><br />
<br />
Aion's always enjoyed hype over its eye-catching graphics since the game was first announced. What's different in CBT3 is that character customization was much improved - it finally felt like my character had an identity! Many complain simply that all the characters are too... well... too pretty, so as long as you don't have problems with having a 'pretty' character you're in good hands. If NCsoft could diversify the models to include, say, a stocky wrestler type, or a creepy old man, that would be the icing on the cake.<br />
<br />
<img src="http://www.aionsource.com/articles/attachment.php?attachmentid=52&amp;stc=1&amp;d=1222535819" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /><br />
<br />
I would say the environment art was also well done. Lots of detail, especially in the cities; beautiful forests and lakes.. it all helps you sink comfortably into the game.<br />
<br />
<img src="http://www.aionsource.com/articles/attachment.php?attachmentid=53&amp;stc=1&amp;d=1222535716" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /><br />
<br />
<br />
<b>Best 2. Easy breezy interface</b><br />
<br />
Aion's interface is polished, and gives you plenty of freedom in the placement of different windows. The chat window is especially flexible as you can configure it to display exactly the information you want. Quest descriptions were accessible, and the flagging feature on the map is a nice touch. The skill descriptions were puzzling at times, but other than that, the interface is more than adequate.<br />
<br />
<img src="http://www.aionsource.com/articles/attachment.php?attachmentid=54&amp;stc=1&amp;d=1222535716" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /><br />
<br />
<br />
<b>Best 3. Combo system - FTW</b><br />
<br />
A unique feature in Aion's combat is the combo system. Each class has their own set of combos to play with and overall it's a system that adds a lot of fun to what could easily become a chore. The feature is easy to learn as well, which is a big part of what makes it fun in the first place. Combo activation is chance-based (% depends on the skill) so if you really wanted to, you could spam a single skill until a combo opportunity opens up. As an added element of strategy, some combos are branched so that players will have to make split second decisions during a fight to get the right results.  <br />
<br />
<img src="http://www.aionsource.com/articles/attachment.php?attachmentid=55&amp;stc=1&amp;d=1222535716" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /><br />
<br />
<br />
<b>Best 4. Ready, set, PvP!</b><br />
<br />
PvP has definitely improved since the last CBT, although mass PvP always has a way of coming down to class balancing so some classes may feel better about it than others. But generally I think we can agree that the gap between melee and ranged classes has been dealt with to some extent (although the gap is still there) and damage amounts in PvP have been brought down so players can at least have a chance to react before a fight ends. <br />
<br />
Of course there are still those times when you quietly burn in rage as you watch your opponent fly off to safety, and get frustrated from ridiculous knock-back effects certain pole and bow skills have, but the game seems to be headed in the right balancing direction and there's no doubt that more improvements are in the works.<br />
<br />
Personally I'd like to see Aion develop more arena-based PvP activities as well, and in addition to the existing arena... perhaps an aerial arena without flight limitations? It's a thought!<br />
<br />
<img src="http://www.aionsource.com/articles/attachment.php?attachmentid=56&amp;stc=1&amp;d=1222535716" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /><br />
<br />
<br />
<b>Best 5. Flight of the Chicken</b><br />
<br />
Flight is another key feature of Aion that's been enticing us since the beginning. Not just flight, but aerial combat. With the addition of the Abyss in CBT3, we finally had a chance to see aerial combat in its full glory - and yes, we did experience much of that glee we expected in high-speed flight chases. <br />
<br />
Aerial combat is an area that still needs a lot of work though. Some of the skills are limited to ground combat, and there are other such restrictions that aren't properly communicated so the flow between air and ground feels clunky and confusing. But separation between two travel modes being inevitable, perhaps aerial-only skills should be added so that we at least don't feel less powerful in flight. In anycase, these are small complaints when put in perspective of how unique the feature is in general. <br />
<br />
A 'glide' mode has been added to flight in CBT3, and most players are responding positively to it. It's hard to explain, but the mode just feels.. right, so I found myself using it often, even when I didn't necessarily need it.<br />
<br />
<img src="http://www.aionsource.com/articles/attachment.php?attachmentid=74&amp;stc=1&amp;d=1222543197" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /><br />
<br />
As an Asmodian, I always got a kick out of Asmodian players calling the Elysea 'Flying Chickens'. In CBT3 though, the Asmodians got new wings that look like black variations on Elyos' wings... and thus 'Burnt Chickens' were born.<br />
<br />
<img src="http://www.aionsource.com/articles/attachment.php?attachmentid=58&amp;stc=1&amp;d=1222535752" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /><br />
<br />
<br />
<b>Best 6. Spawn Markers ('Kisks')</b><br />
<br />
CBT3 saw the birth of a new consumable item - 'kisk's. Kisks let you mark a temporary resurrection point so it's an important item to keep with you for missions, PvP, you name it. The system is not without its problems but NCsoft's already mentioned that they're working on improvements. <br />
(Please fix the bug that lets me place kisks in out-of-reach places..)<br />
<br />
<img src="http://www.aionsource.com/articles/attachment.php?attachmentid=59&amp;stc=1&amp;d=1222535752" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /><br />
<br />
<br />
<b>Best 7. Stigma - because variety is the spice of e-life</b><br />
<br />
The stigma system is a great feature that adds that lil' somethin to your character. The system still needs balancing but it's a great start that allows players to further differentiate their play styles.<br />
<br />
<img src="http://www.aionsource.com/articles/attachment.php?attachmentid=60&amp;stc=1&amp;d=1222535752" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /><br />
<br />
<br />
<b>Best 8. Parody quests</b><br />
<br />
Some of Aion's quests will have players scratching their heads going &quot;where have I seen this before...&quot;. OK, maybe they won't quite scratch their heads, because some of the references are plain obvious - like the Lord of the Ring references, or Gyunu and Jiknyuh (Korean version of Romeo/Juliet) messenger quests. These quests add a quirky tongue-in-cheek humour to the game that might just make you smile.<br />
<br />
<img src="http://www.aionsource.com/articles/attachment.php?attachmentid=61&amp;stc=1&amp;d=1222535752" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /><br />
<img src="http://www.aionsource.com/articles/attachment.php?attachmentid=62&amp;stc=1&amp;d=1222535783" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /><br />
<br />
<br />
<b>Best 9. Weapon Enhancements</b><br />
<br />
Aion gives us not one, not two, but THREE ways of adding to our weapons. Three different kinds of stones add either an effect to the weapon or modify its stats. The success of these enhancements are based on chance, so you might shed a tear once in a while (in my case, often) but the success rate isn't ridiculously low and the penalty for failing isn't enough to make you tear your hair out. Basically, the system was one that I enjoyed rather than dreaded.<br />
<br />
<br />
<font size="3"><b>Worst List</b></font><br />
<br />
<b>Worst 1. Lag</b><br />
<br />
An issue every MMO faces is the problem of lag, but the problem is amplified when the game revolves around mass PvP. Again in this CBT, many wars broke out in the Abyss, and every time I scrambled to bring down my graphics settings. My poor computer barely kept up. <br />
<br />
NCSoft maintains that this is an optimization issue that is being improved continuously so I hope for the best in Open Beta.<br />
<br />
<img src="http://www.aionsource.com/articles/attachment.php?attachmentid=64&amp;stc=1&amp;d=1222535783" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /><br />
<br />
<b>Worst 2. The Balaur </b><br />
<br />
The Balaur NPC race launched with hype and soon fizzled. The AI of these guys borders on embarrassing and as it stands, neither player factions are able to take them too seriously. At least NCSoft is now aware of the challenges they face with PvPvE. We can only hope that they find a working solution by open beta.<br />
<br />
<img src="http://www.aionsource.com/articles/attachment.php?attachmentid=65&amp;stc=1&amp;d=1222535783" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /><br />
<br />
<b>Worst 3. Abyss environment art </b><br />
<br />
Although I still think Aion's graphics are superb overall, the newly revealed abyss left much to be desired. I understand from the narrative that it is meant to be a bit of a void.. but honestly, voids are no fun. It won't make or break the game, but it did definitely break my experience.<br />
<br />
<img src="http://www.aionsource.com/articles/attachment.php?attachmentid=66&amp;stc=1&amp;d=1222535783" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /><br />
<br />
<b>Worst 4. Mob difficulty... here comes the train! </b><br />
<br />
Mob AI and spawn rates still need a lot of tweaking. Especially problematic are ones with linked aggro. As an example, I've had times where an attack on a single mob aggroed all the mobs I saw on screen at once.  Even with a full party these kind of situations were impossible to deal with. This is a tweaking issue however, and I'm sure changes will be made.<br />
<br />
<img src="http://www.aionsource.com/articles/attachment.php?attachmentid=68&amp;stc=1&amp;d=1222535830" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /><br />
<br />
<br />
<b>Worst 5. Different XP pools - why? </b><br />
<br />
Elysea had bigger XP requirements compared to Asmodians for no known reason, attracting complaints from some players. Either the requirements should be the same for both factions, or there should be a systematic/story reason for the differentiation.<br />
<br />
<img src="http://www.aionsource.com/articles/attachment.php?attachmentid=69&amp;stc=1&amp;d=1222535830" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /><br />
<br />
<br />
<b>Worst 6. Crafting - a lost art </b><br />
<br />
Aion has a typical crafting system that involves choosing a crafting path and gathering material for items, but CBT3 all but eliminated any need for training crafting skills. The reason is obvious - with the addition of the Abyss and Abyss items, it became much faster, easier and entertaining to acquire abyss items rather than tediously gather and create a crafted one. <br />
<br />
Crafting skills that are oriented towards consumable items and accessories - such as alchemy and cooking - are still popular, but ones that build armor and weapons have been rendered useless. In the future however, NCsoft will be introducing more crafted items (Drakonic items) so we'll see how that shifts the crafting system.<br />
<br />
<img src="http://www.aionsource.com/articles/attachment.php?attachmentid=70&amp;stc=1&amp;d=1222535830" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /><br />
<br />
<br />
<b>Worst 7. Quests - just can't get enough </b><br />
<br />
Lower levels are a breeze in Aion, and following quests are enough to have your levels (and time) fly by. Higher level quest content is still sparse though, and as we leveled we found less and less to do to gain XP, resorting to farming mobs and repeatable quests (a.k.a. the old fashioned way). <br />
<br />
Having the option of farming as opposed to questing is good. Having to farm because of lack of quests is not so good.<br />
Lets hope that open beta comes with a lot more higher level content. <br />
<br />
<img src="http://www.aionsource.com/articles/attachment.php?attachmentid=71&amp;stc=1&amp;d=1222535830" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /><br />
<br />
<br />
<b>Worst 8. Spawn more rifts! </b><br />
<br />
Even with the Abyss around, players still fought in wars that broke out around 'Morheim' and 'Eltenen' areas. Problem is, rifts to get to these areas were far too hard to track down. Plus there was also a balance issue of Elysea having easier access to wormholes (through quests etc.) wheras Asmodians were often left to their own devices. Level requirements placed on wormholes were also unintuitive. Since a lot of the quests require players to traverse through rifts, and since the wars that occur through them are fun to begin with, allowing easier access to rifts seems like a pretty good idea.<br />
<br />
<img src="http://www.aionsource.com/articles/attachment.php?attachmentid=72&amp;stc=1&amp;d=1222535854" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /><br />
<br />
<br />
<b>Worst 9. Minimap </b><br />
<br />
Aion's minimap is, in a word, useless. The 'map' aspect of the minimap is so indiscernable that it really doesn't give me enough information to be of much help. A crisp, more detailed map is needed, and if we could adjust the size and direction of the compass, that would be great too.<br />
<br />
<img src="http://www.aionsource.com/articles/attachment.php?attachmentid=73&amp;stc=1&amp;d=1222535854" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /><br />
<br />
-----------------------------------------<br />
<font color="DimGray"><br />
Thank you Arusin for a great summary.<br />
Note to those of you porting translations over to other sites: please add a link to the original post, as I often go back and correct mistakes whenever I find them. Thanks.</font>]]></description>
			<pubDate>Sat, 27 Sep 2008 18:02:45</pubDate>
			<category>Translations</category>
			<dc:subject>Translations</dc:subject>
			<dc:creator>Hellrose</dc:creator>
			<language>en</language>
		</item>
		<item>
			<title>Aionsource meets Playforum</title>
			<link>http://www.aionsource.com/articles/translations-2/aionsource-meets-playforum-24/</link>
			<guid>http://www.aionsource.com/articles/translations-2/aionsource-meets-playforum-24/</guid>
			<description><![CDATA[<font color="DimGray">(Yay, first translation... on Aionsource anyway!)<br />
<br />
So, as most of us know, Mark had a chance to chat with some peeps at Playforum.net (a Korean game news site). It seems they were just as excited as he was over the bridging of East and West. Here's the gist of what went down -- from their perspective.<br />
<br />
Warning: This post is heavy on recursive cross-referencing, also known as referring to self in the third person.</font><br />
<br />
-------------------------------<br />
<b>Source:</b> <a href="http://www.playforum.net/www/news/article.comm?action=sectionRead&amp;sectionId=0&amp;id=23907" target="_blank">Playforum</a><br />
<b>Reporter:</b> Hah Young Lee (Josh)<br />
-------------------------------<br />
<br />
It should first be noted that AION hasn't quite been revealed in North America or Europe. The promotional websites are up, but the community there have yet to experience the closed beta craze. Even NCSoft Europe could tell us only that they are targeting an early 2009 closed beta for that region.<br />
<br />
<img src="http://www.aionsource.com/articles/attachment.php?attachmentid=49&amp;dateline=1222493313" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /><br />
<i>A screenshot of <a href="http://www.aionsource.com" target="_blank">www.aionsource.com</a>, the largest AION fansite in North America</i><br />
<br />
Yet still, serveral fansites have sprung up over the game and are enjoying healthy numbers of visitors. Of these sites, Aionsource.com is by far the largest, and at the Leipzig Game Convention I had the chance to speak to Mark who acts as the administrator of the project. He'd flown all the way from Florida USA to get a glimpse of AION.<br />
<br />
<img src="http://www.aionsource.com/articles/attachment.php?attachmentid=50&amp;dateline=1222493313" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /><br />
<i>Mark Wilhelm (<a href="http://www.aionsource.com&#39;s" target="_blank">www.aionsource.com's</a> administrator and webmaster)</i><br />
<br />
<b>Playforum: Your website is based out of USA. What motivated you to travel all the way over to Germany?</b><br />
<br />
Mark: I'm sure I will get a good chunk of information at next week's PAX, but I doubt the content would be as diverse as what I can experience here. At the moment this is the biggest gaming event as far as AION is concerned so I didn't want to miss the chance to be a part of it. AION has proven to feature the same great quality graphics that we've come to expect from Asian MMO games, but also promises the action and the systems that are needed to make up a great game. Many online gamers including myself are excited over the title.<br />
<br />
<b>Playforum: AION hasn't opened for beta yet in North America or Europe. How are you able to collect the information you need for the fansite?</b><br />
<br />
Mark: I try to find a way to participate in the Korean beta. I can swap out some of the files to display the interface etc. in English. I can't translate the quests though, so it's not optimal. We get the rest of the information from Korean game sites. There are programs that translate the articles to a certain extent, so although it's not perfect we can get quite a bit. Playforum is one of the main sites that provide us with information. We're constantly surprised at the amount of information Korean sites are able to pump out.<br />
<br />
<b>Playforum: What is your impression of AION so far?</b><br />
<br />
Mark: I believe it will be a game that strikes a balance between PvP and PvE. THe PvE content seems to follow WoW's questing style, but with a deeper narrative. The PvP system remind me of Dark Age of Camelot, like the two systems are brothers. I'm personally looking forward to the latter aspect of the game.<br />
<br />
<b>Playforum: I'm told that Aionsource is the largest AION fansite in the west. What is your greatest focus in regards to running the site?</b><br />
<br />
Mark: A lot of players in the west have been burnt by past NCSoft games, and presume AION to be a hardcore grinding game like Lineage2. This is something that we're actively trying to change through our site.<br />
<br />
<b>Playforum: Do you have a word for the Korean fansites out there?</b><br />
<br />
Mark: I'm very much impressed with the information we find on Korean fansites. I'd love to try for a joint project with them at some point in the future.<br />
<br />
<img src="http://www.aionsource.com/articles/attachment.php?attachmentid=51&amp;dateline=1222493313" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /><br />
<i>Mark writing that I might write an article on him on Playforum... that article which is now wrote.</i><br />
<br />
-------------------------------<br />
<font color="DimGray"><br />
Now some words of thanks to Playforum's writer, presuming he visits back:<br />
&#51060;&#54616;&#50689;&#45784; &#44592;&#49324; &#44048;&#49324;&#46300;&#47549;&#45768;&#45796;.. &#51228;&#44032; &#50689;&#47928;&#51004;&#47196; &#45784; &#51060;&#47492; &#48148;&#45012; &#50732;&#47160;&#45716;&#45936;&#50836;, spelling&#53952;&#47160;&#51004;&#48068; &#47568;&#50432;&#54644; &#51452;&#49492;&#50836;.<br />
&#52280;&#44256;&#47196; &#51200;&#45716; &#50526;&#51004;&#47196; &#51060; &#49324;&#51060;&#53944;&#51032; &#54620;&#44397;&#51221;&#48372; &#48264;&#50669;&#51012; &#47585;&#44592;&#47196;&#54620; &#54764;&#47196;&#51592;&#51077;&#45768;&#45796;. &#47560;&#45768; &#48512;&#53441; &#46300;&#47549;&#45768;&#45796;~ *&#44984;&#48261;*</font>]]></description>
			<pubDate>Sat, 27 Sep 2008 06:14:15</pubDate>
			<category>Translations</category>
			<dc:subject>Translations</dc:subject>
			<dc:creator>Hellrose</dc:creator>
			<language>en</language>
		</item>
		<item>
			<title>Seven Themes of the Abyss</title>
			<link>http://www.aionsource.com/articles/translations-2/seven-themes-of-the-abyss-22/</link>
			<guid>http://www.aionsource.com/articles/translations-2/seven-themes-of-the-abyss-22/</guid>
			<description><![CDATA[<b>Seven Themes of the Abyss</b><br />
<br />
Translated from: <a href="http://aion.gametsg.com/index.php?vi...articleid=5414" target="_blank">Chinese Site</a><br />
Original Korean Source: <a href="http://aion.plaync.co.kr" target="_blank">Official Aion Site</a><br />
<br />
Feel free to download the video clips after each section on the Chinese site. They do give you a good insight as to the various Abyss themes. The themes can also be viewed in the CBT3 Video Thread, <a href="http://www.aionsource.com/forum/images-art-video-sound/6882-cbt3-video-thread.html" target="_blank">link here</a>. The videos are the last seven of the first post, the bottom-most one corresponds to the first theme. My apologies for the lack of pictures.<br />
<br />
<b>Fortress Battles</b><br />
<br />
There are nine Fortresses in Atreia.<br />
<br />
The Fortresses are located near important, strategic areas and the significance of Fortresses located closer to the centre of the Abyss is higher. The aim of players is to conquer these Fortresses enthusiastically and the means of conquering Fortresses differs significantly from sealing off the Fortress via a seal stone as in previous NCSoft games. In Aion, the means of conquering a Fortress is to defeat the Fortress Guardian located deep within each Fortress and the numerous rewards obtained on securing a Fortress will be the primary motivation for doing so.<br />
<br />
<b>Fortress Protective Shield</b><br />
<br />
This shield was mentioned in an earlier article. Fortresses are protected by sturdy walls but they are open air, with one able to view the inner areas of the Fortress from the air. It should be noted that there is unlimited flying in the Abyss, hence each Fortress has a Protective Shield that prevents aerial assault.<br />
<br />
However, the protective shield runs on a power source within the Fortress, thus on breaching the Fortress walls, if one is able to destroy the power source (an energy stone), one can remove the shield and allow multi-directional attack of and entry to the Fortress, unrestricted by the placements of the walls.<br />
<br />
<b>Fortress Defence &amp; Fortress Gate Stone of Protection</b><br />
<br />
The initial defence of the Fortress revolves around its gates. There is a Stone of Protection within the inner hall of the Fortress that the defending side can continuously repair to increase the defence of the gate, causing more difficulty for the attackers.<br />
<br />
However, anything has its own weakness and the gate's weakness was a surprise in CBT3, siege weapons. It can be seen from the video clip that the siege weapon looks like an evolved form of the Spiritmaster's Fire Elemental. (Exact details have yet to be released) These siege weapons are a essential key to winning a Fortress battle.<br />
<br />
<b>Fortress Guardian</b><br />
<br />
The Fortress Guardian is the last defence core of the Fortress and differs by race. Once the Fortress Guardian has been defeated, it indicates successful conquering of the Fortress. Once the attackers have brought down the defending Guardian, the Guardian will be regenerated as one of the attackers' race, and will continue to defend the conquered Fortress.<br />
<br />
<b>Ancient Weapons</b><br />
<br />
There are many ancient devices left behind in the Fortress and these will be guarded by several powerful Guardians initially. On defeating these Guardians, one will be able to possess these weapons and they can be used during the course of battle. These ancient weapons possess powerful attacks or supporting buffs or can impede enemy movement to a large extent, allowing for an immediate advantage in the battlefield. <br />
<br />
<b>Rebirth Point</b><br />
<br />
This is an automatic rebirth point that can be used freely within the Abyss, though there is a time limit. Hence on selecting an appropriate location for one's base and delegating the necessary protection, this will be a very useful tactic during any battle.<br />
<br />
<b>Balaur Mothership</b><br />
<br />
Aside from the battle between the Elyos and the Asmodians, the greatest threat in the Abyss is the Balaur, with the Balaur Mothership that can carry and release Balaur being the most threatening. During normal circumstances, the Balaur Mothership will be drifting in the Abyss and players can attack the Mothership in the air. The Mothership also possesses powerful fire cannons that are able to deal fatal damage to any players that approach it.]]></description>
			<pubDate>Thu, 7 Aug 2008 13:13:56</pubDate>
			<category>Translations</category>
			<dc:subject>Translations</dc:subject>
			<dc:creator>tylendel</dc:creator>
			<language>en</language>
		</item>
		<item>
			<title>CBT 3 Recap</title>
			<link>http://www.aionsource.com/articles/translations-2/cbt-3-recap-20/</link>
			<guid>http://www.aionsource.com/articles/translations-2/cbt-3-recap-20/</guid>
			<description><![CDATA[source:<a href="http://www.thisisgame.com/board/view.php?id=179777&amp;category=711&amp;subcategory=" target="_blank">http://www.thisisgame.com/board/view...1&amp;subcategory=</a><br />
<br />
2008.07.20 22:30 					 					 					&#50500;&#51060;&#50728; &#49884;&#51596;3 &#53580;&#49828;&#53944; &#51333;&#47308;! &#44208;&#44284;&#45716;?<br />
The conclusion of CBT 3. And the verdict?<br />
					 					 					<a href="http://javascript<b></b>:fn_memo(1033851)" target="_blank"><img src="http://file.thisisgame.com/img/aion/ico_mail.gif" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /> &#54620;&#45230;</a> 					 					 				 				 				 				<br />
				 				 				 					 					 					<div align="left"><font color="#2b5600"><font face="&#44404;">7</font><font face="&#44404;">&#50900;20&#51068; &#50724;&#54980; 11&#49884;. 3&#51452;&#50640; &#44152;&#52432; &#51652;&#54665;&#46096;&#45912; &lt;&#50500;&#51060;&#50728;&gt;&#51032; &#49884;&#51596;3 &#53364;&#47196;&#51592; &#48288;&#53440;&#53580;&#49828;&#53944;&#44032; &#51333;&#47308;&#46096;&#45796;. &#52572;&#45824; &#47112;&#48296; 40&#44620;&#51648; &#54540;&#47112;&#51060; &#54624; &#49688; &#51080;&#50632;&#45912; &#51060;&#48264; &#53580;&#49828;&#53944;&#50640;&#49436;&#45716; &#54645;&#49900; &#52968;&#53584;&#52768;&#51064; &#50612;&#48708;&#49828;&#44032; &#52395; &#49440;&#51012; &#48372;&#50688;&#51004;&#47728;, PvP &#51204;&#53804;&#44277;&#49885;&#44284; &#51649;&#50629;&#48324; &#49828;&#53420; &#48184;&#47088;&#49828; &#51312;&#51208; &#46321;&#51060; &#51060;&#47364;&#51276;&#45796;. </font></font></div><div align="left"><font color="#2b5600"><font face="&#44404;">At 11:00, on 20 July 2008, the three-week long beta phase had come to a close. Players were able to enjoy the new level cap of 40, and the game's central content, the Abyss, was showcased. Various skill balances and PvP combat-related factors were tweaked.<br />
</font></font></div><div align="left"><br />
</div>  <div align="left"><font face="&#44404;"><font color="#000000"><font color="#2b5600">&#53580;&#49828;&#53944;&#44032; &#47561; &#51333;&#47308;&#46108; &#51648;&#44552;, &#49884;&#51596;3 &#53580;&#49828;&#53944; &#51473; &#48268;&#50612;&#51276;&#45912; &#51060;&#50556;&#44592;&#46308;&#51012; &#44036;&#47029;&#54616;&#44172; &#52628;&#47140;&#48420;&#45796;. &#48372;&#45796; &#51088;&#49464;&#54620; &#49548;&#49885;&#46308;&#51008; &#51060;&#54980; &#50629;&#45936;&#51060;&#53944;&#46112; &#49884;&#51596;3 &#52404;&#54744;&#44592;&#47484; &#53685;&#54644; &#51060;&#50556;&#44592;&#54624; &#50696;&#51221;&#51060;&#45796;. <b>/</b></font><b><font color="#2b5600">&#46356;&#49828;&#51060;&#51592;&#44172;&#51076; &#54620;&#45230;</font></b></font></font></div><div align="left"><font face="&#44404;"><font color="#000000"><b><font color="#2b5600">I have briefly summed up a recap of CBT 3. Details will be discussed in a more in-depth review later.<br />
</font></b></font></font></div><div align="left"><br />
</div>     <div align="left"><font face="&#44404;"><font color="#000000"><img src="http://www.thisisgame.com/board/files/0/img/20080720220511_ce7d82c9.jpg" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /></font></font></div>  <div align="left"><font face="&#44404;"><font color="#000000"><b>The Face of Abyss</b><br />
</font></font></div> <div align="left"><font face="&#44404;"><font color="#000000">&#51060;&#48264; &#53580;&#49828;&#53944;&#50640;&#49436; &#44032;&#51109; &#47566;&#51008; &#44288;&#49900;&#51012; &#45132;&#50632;&#45912; &#44163;&#51008; &lt;&#50500;&#51060;&#50728;&gt;&#51032; &#54645;&#49900; &#52968;&#53584;&#52768; ‘&#50612;&#48708;&#49828;’&#51032; &#46321;&#51109;&#51060;&#50632;&#45796;. &#50612;&#48708;&#49828;&#45716; &#49345;&#48512;, &#49900;&#52789;&#48512;, &#54616;&#48512;&#51032; &#51077;&#52404;&#51201;&#51064; &#47784;&#49845;&#51004;&#47196; &#44396;&#49457;&#46108; &#51068;&#51333;&#51032; ‘&#51204;&#51109;’&#51004;&#47196; 9&#44060;&#51032; &#50836;&#49352;&#47484; &#49324;&#51060;&#50640; &#46160;&#44256; &#52380;&#51313;&#44284; &#47560;&#51313; &#44036;&#51032; &#51204;&#51137;&#51060; &#45130;&#51076;&#50630;&#51060; &#48268;&#50612;&#51648;&#45716; &#51109;&#49548;&#45796;.</font></font></div><div align="left"><font face="&#44404;"><font color="#000000">The most notable feature of CBT 3 was the game's central content, the Abyss. The Abyss consists of three layers; top, center, and bottom. They are divided into nine 'battle zones,' where each faction can fight for control.<br />
</font></font></div>  <div align="center"><font face="&#44404;"><font color="#000000"><img src="http://www.thisisgame.com/board/files/0/img/20080720223408_d2cd6afa.jpg" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /></font></font></div>   <div align="left"><font face="&#44404;"><font color="#000000">&#49884;&#51596;3 &#53580;&#49828;&#53944;&#50752; &#54632;&#44760; &#46321;&#51109;&#54620; &#50612;&#48708;&#49828;&#45716; &#53580;&#49828;&#53944; &#44592;&#44036; &#45236;&#45236; &#51204;&#51137;&#51060; &#45130;&#51060;&#51648; &#50506;&#51012; &#51221;&#46020;&#47196; &#53360; &#51064;&#44592;&#47484; &#45132;&#50632;&#45796;. &#45796;&#47564; &#50836;&#49352;&#51204;&#51032; &#48169;&#49885;&#51060; &#51648;&#45208;&#52824;&#44172; &#45800;&#49692;&#54616;&#44256; &#48152;&#48373;&#51201;&#51060;&#45796; &#48372;&#45768; &#45824;&#48512;&#48516;&#51032; &#50976;&#51200;&#46308;&#51060; &#51648;&#47336;&#54632;&#51012; &#45712;&#44808;&#44256;, &#53580;&#49828;&#53944; &#54980;&#48152;&#50640;&#45716; &#51068;&#48152; &#50976;&#51200;&#51032; &#52280;&#50668;&#44032; &#44553;&#44201;&#55176; &#51460;&#50612;&#46300;&#45716; &#46321; &#47566;&#51008; &#47928;&#51228;&#51216;&#46308;&#51060; &#48156;&#44204;&#46104;&#44592;&#46020; &#54664;&#45796;.</font></font></div><div align="left"><font face="&#44404;"><font color="#000000">The Abyss was hugely popular, to the point that ceasefire was something rare to be seen. The Fortress Sieges were quite simplified and repetitive, however, which left many players feeling bored, and the number of players participating dropped dramatically towards the later half of the test.<br />
</font></font></div>   <div align="left"><b><font face="&#44404;"><font color="#000000"><img src="http://www.thisisgame.com/board/files/0/img/20080720221702_b69192f1.jpg" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /></font></font></b></div> <div align="left"><font face="&#44404;"><font color="#000000"><b>Completely Revamped Combat and Skills</b><br />
</font></font></div> <div align="left"><font color="#000000"><font face="&#44404;">PvP</font><font face="&#44404;">&#50752; PvE&#51032; &#51204;&#53804;&#44277;&#49885;&#51060; &#45804;&#46972;&#51648;&#47732;&#49436; &#49548;&#50948; &#47568;&#54616;&#45716; &#50976;&#51200; &#44036;&#51032; ‘&#54620;&#48169; &#49912;&#50880;’&#51060; &#49324;&#46972;&#51276;&#45796;. &#45908;&#48520;&#50612; &#51649;&#50629;&#48324;&#47196; &#53945;&#49457;&#50640; &#47582;&#45716; &#49828;&#53420;&#51060; &#45824;&#44144; &#52628;&#44032;, &#46608;&#45716; &#48320;&#44221;&#46096;&#44592; &#46412;&#47928;&#50640; ‘&#48372;&#45796; &#44596; &#49884;&#44036; &#46041;&#50504; &#49373;&#44033;&#54616;&#47728; &#49912;&#50864;&#45716; &#51204;&#53804;’&#44032; &#44032;&#45733;&#54644;&#51276;&#45796;. ‘&#52285;&#49332;&#49457;’&#51060;&#45208; ‘&#47924;&#54620; &#47932;&#50557; &#49324;&#50857;’&#52376;&#47100; &#49688;&#51221;&#54644;&#50556; &#54624; &#47928;&#51228;&#51216;&#46020; &#45796;&#49688; &#45224;&#50500; &#51080;&#50632;&#51648;&#47564;, PvP&#47564;&#53372;&#51008; &#51648;&#45212; &#49884;&#51596;&#50640; &#48708;&#54644;&#49436; &#45208;&#50500;&#51276;&#45796;&#45716; &#54217;&#51060; &#47566;&#50520;&#45796;.</font></font></div><div align="left"><font color="#000000"><font face="&#44404;">As the combat in PvP and PvE evolved from its previous state, the notorious 'one-hit-kill' disappeared. A myriad of skills were added to various classes in addition to tweaks to existing skills, which allowed players to participate in more prolonged battles that allowed time for thinking and planning strategy. There were some flaws such as 'infinite potion usage' and 'pole assassin,' but many agreed that PvP improved significantly compared to the last test.<br />
</font></font></div>  <div align="center"><font color="#000000"><font face="&#44404;"><img src="http://www.thisisgame.com/board/files/0/img/20080720221856_38905b95.png" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /></font></font></div>   <div align="left"><b><font face="&#44404;"><font color="#000000"><img src="http://www.thisisgame.com/board/files/0/img/20080720221939_1a1c3e87.jpg" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /></font></font></b></div> <div align="left"><font face="&#44404;"><font color="#000000"><b>Content, Still Insufficient</b><br />
</font></font></div> <div align="left"><font face="&#44404;"><font color="#000000">&#47784;&#47476;&#54756;&#51076;&#44284; &#50648;&#53580;&#45352; &#51648;&#50669;&#51032; &#52968;&#53584;&#52768;&#46020; &#48372;&#44053;&#46096;&#45796;. &#51648;&#50669;&#48324;&#47196; &#47751;&#47751; &#53272;&#49828;&#53944;&#44032; &#49373;&#44220;&#44256; &#48372;&#49345;&#46020; &#45796;&#49548; &#48320;&#44221;&#46096;&#45796;. &#54616;&#51648;&#47564; &#50668;&#51204;&#55176; &#48512;&#49892;&#54620; &#48372;&#49345;&#44284; &#51648;&#45208;&#52824;&#44172; &#45458;&#51008; &#45212;&#51060;&#46020; &#46321;&#51004;&#47196; &#51064;&#54644; &#53272;&#49828;&#53944;&#44032; &#51228; &#44396;&#49892;&#51012; &#54616;&#51648; &#47803;&#54616;&#44256; &#51080;&#50632;&#45796;. &#45796;&#51020; &#53580;&#49828;&#53944;&#50640;&#49436;&#45716; &#45800;&#49692;&#55176; &#53272;&#49828;&#53944;&#51032; &#50577;&#47564; &#45720;&#47532;&#44592;&#48372;&#45796; &#51201;&#51208;&#54620; &#48372;&#49345;&#50640;&#46020; &#49888;&#44221;&#51012; &#50024;&#51500;&#51004;&#47732; &#54616;&#45716; &#48148;&#46988;&#51060;&#45796;.</font></font></div><div align="left"><br />
</div><div align="left"><font face="&#44404;"><font color="#000000">Morheim and Eltnen were supplemented with more content. A few quests were added to each zone, and rewards have seen changes as well. Still, the high difficulty and rather meagre quest rewards still made the quests somewhat obsolete. On the next phase of beta, it would be desirable if the devs concentrate more on the quality of the quests rather than inflating their numbers.<br />
</font></font></div>  <div align="center"><font face="&#44404;"><font color="#000000"><img src="http://www.thisisgame.com/board/files/0/img/20080720222828_fb1a97e6.jpg" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /></font></font></div>   <div align="left"><b><font face="&#44404;"><font color="#000000"><img src="http://www.thisisgame.com/board/files/0/img/20080720222911_02eadd6a.jpg" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /></font></font></b></div> <div align="left"><font face="&#44404;"><font color="#000000"><b>Manastones nerfed, economy in recession?</b><br />
</font></font></div> <div align="left"><font face="&#44404;"><font color="#000000">&#51648;&#45212; &#49884;&#51596;&#50640;&#49436; ‘&#45320;&#47924; &#47566;&#51060; &#45208;&#50752;&#49436; &#44256;&#48124;&#51060;&#50632;&#45912;’ &#47560;&#49437;&#51032; &#46300;&#46989;&#47456;&#51060; &#45576;&#50640; &#46924; &#51221;&#46020;&#47196; &#45230;&#50500;&#51276;&#45796;. &#44172;&#45796;&#44032; &#49352;&#47196; &#46321;&#51109;&#54620; &#47560;&#49437;&#51032; &#54952;&#44284;&#44620;&#51648; &#51208;&#48152;&#51004;&#47196; &#51460;&#50612;&#46304; &#53459;&#50640; &#50976;&#51200;&#46308;&#51060; &#51648;&#45212; &#49884;&#51596;&#50640; &#47784;&#50500;&#46208;&#45912; ‘&#44396;&#54805; &#47560;&#49437;’&#51012; &#44396;&#51077;&#54616;&#44592; &#50948;&#54644; &#54792;&#50504;&#51060; &#46104;&#45716; &#44592;&#54788;&#49345;&#46020; &#48268;&#50612;&#51276;&#45796;.</font></font></div><div align="left"><font face="&#44404;"><font color="#000000">The drop rate of manastones, which was too high back in CBT 2, dropped significantly to the point of becoming rare. The newly introduced manastones were nerfed in ability, which created a strange phenomenon, leaving players to search for the old manastones from the earlier beta. <br />
</font></font></div>  <div align="left"><font face="&#44404;"><font color="#000000">&#50500;&#51060;&#53596;&#51032; &#49345;&#51216;&#47588;&#44033; &#44032;&#44201;&#51060; &#45824;&#54253; &#51460;&#50612;&#46308;&#44256; &#50612;&#48708;&#49828; &#45236;&#50640;&#49436; &#49324;&#50857;&#46104;&#45716; &#50892;&#54532; &#48708;&#50857;&#51060; &#52628;&#44032;&#46104;&#47732;&#49436; &#54728;&#47532;&#46944;&#47484; &#48148;&#51677; &#51320;&#46972;&#47588;&#51648; &#50506;&#51004;&#47732; &#49828;&#53420; &#44050;&#51012; &#48268;&#44592;&#46020; &#50612;&#47140;&#50868; &#51068;&#51333;&#51032; ‘&#49828;&#53468;&#44536;&#54540;&#47112;&#51060;&#49496;’ &#49345;&#54889;&#51060; &#52286;&#50500;&#50772;&#45796;. &#48152;&#47732; &#50836;&#49352;&#47484; &#51216;&#47161;&#54620; &#47112;&#44592;&#50728;&#51008; &#47728;&#52832; &#49324;&#51060;&#50640; &#49688; &#50613; &#53412;&#45208;&#47484; &#48268;&#50612;&#46308;&#51060;&#45716; &#46321; &#48512;&#51061;&#48512; &#48712;&#51061;&#48712; &#54788;&#49345;&#46020; &#48268;&#50612;&#51276;&#45796;.</font></font></div><div align="left"><font face="&#44404;"><font color="#000000">The price of vendor items dropped dramatically, and fees were added for using warps in the Abyss, which created a strange type of 'stagflation'where a player would have to work his/her butt off to make the ends meet (in this context, make enough $$ to buy spellbooks). On the other hand, those in control of fortresses were making hundreds of millions of Qina in a matter of few days.</font></font></div>  <div align="left"><font face="&#44404;"><font color="#000000"><b><img src="http://www.thisisgame.com/board/files/0/img/20080720223044_352df5fd.jpg" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /></b></font></font></div> <div align="left"> <b>The Conclusion of the Test. What's next? CBT 4 or Open Beta?</b><br />
</div><div align="left"><br />
</div> <div align="left"><font face="&#44404;"><font color="#000000">&#49884;&#51596;3 &#53580;&#49828;&#53944;&#44032; &#45149;&#45208;&#47732;&#49436; &#49884;&#51596;4 &#53580;&#49828;&#53944;&#44032; &#51060;&#50612;&#51656;&#51648;, &#50500;&#45768;&#47732; &#50724;&#54536; &#48288;&#53440;&#53580;&#49828;&#53944;&#44032; &#49884;&#51089;&#46112;&#51648; &#50669;&#49884; &#44288;&#49900;&#49324;&#47196; &#45224;&#50520;&#45796;. <br />
</font></font></div><div align="left"><font face="&#44404;"><font color="#000000">As the third phase of closed beta came to a close, what left many wondering was the question: &quot;What's next?&quot; Whether the next course of action would be to move on to an open beta or another closed beta, was a matter of great interest.<br />
</font></font></div>  <div align="left"><font face="&#44404;"><font color="#000000">&#50864;&#49440; &#51060;&#48264; &#53580;&#49828;&#53944;&#50640;&#49436; &#50896;&#54876;&#54620; &#50836;&#49352;&#51204;&#51012; &#50948;&#54644; &#50976;&#51200;&#46308;&#51032; &#47112;&#48296;&#51012; 37~40&#51004;&#47196; &#51312;&#51221;&#54644;&#51452;&#44256; 1&#51064;&#45817; &#49688; &#48177;&#47564; &#53412;&#45208;&#47484; &#51228;&#44277;&#54644;&#51452;&#50632;&#44592; &#46412;&#47928;&#50640; &#45908; &#51060;&#49345; &#51221;&#49345;&#51201;&#51064; &#53580;&#49828;&#53944; &#51652;&#54665;&#51008; &#48520;&#44032;&#45733;&#54624; &#44163;&#51060;&#46972;&#45716; &#51032;&#44204;&#51060; &#51648;&#48176;&#51201;&#51060;&#45796;. </font></font><font face="&#44404;"><font color="#000000">&#51060;&#48120; &#52572;&#51333; &#52968;&#53584;&#52768;&#44620;&#51648; &#53580;&#49828;&#53944;&#47484; &#54664;&#44592; &#46412;&#47928;&#50640; &#44403;&#51060; &#49884;&#51596;4 &#53580;&#49828;&#53944;&#47484; &#51652;&#54665;&#54624; &#51060;&#50976;&#44032; &#50630;&#45796;&#45716; &#51032;&#44204;&#46020; &#51080;&#45796;.</font></font></div><div align="left"><font face="&#44404;"><font color="#000000">In order to facilitate Abyss combat, players' levels were adjusted to 37 - 40 and millions of Qina were granted to each player. This makes the continuation of 'normal' tests unlikely, and many agree that there is no need for CBT 4 as the game's central content had debuted with CBT 3.<br />
</font></font></div>  <div align="left"><font face="&#44404;"><font color="#000000">&#51060;&#50752; &#48152;&#45824;&#47196; &#47112;&#48296; 40&#44620;&#51648;&#51032; &#52968;&#53584;&#52768;&#47564; &#53580;&#49828;&#53944; &#54664;&#44256;, &#50500;&#51649; &#48120;&#44277;&#44060; &#51648;&#50669;&#46020; &#51080;&#45716; &#47564;&#53372; &#49884;&#51596;4 &#53580;&#49828;&#53944;&#44032; &#51060;&#50612;&#51656; &#44163;&#51060;&#46972;&#45716; &#50696;&#49345;&#46020; &#51080;&#45796;. &#50612;&#45712; &#51901;&#51004;&#47196; &#44208;&#51221;&#51060; &#46104;&#45908;&#46972;&#46020; &#49884;&#51596;3&#50640;&#49436; &#46300;&#47084;&#45212; &#47928;&#51228;&#46308;&#51008; &#54869;&#49892;&#55176; &#54644;&#49548;&#54620; &#49345;&#53468;&#47196; &#46028;&#50500;&#50724;&#44592;&#47484; &#48148;&#46976;&#45796;. </font></font><font face="&#44404;"><font color="#000000">&#53945;&#55176; &#54645;&#49900;&#51060;&#51088; &#44417;&#44537;&#51032; &#52968;&#53584;&#52768;&#44032; &#46112; &#50612;&#48708;&#49828;&#44032; &#48372;&#45796; &#44053;&#47141;&#54644;&#51648;&#44592;&#47484; &#44592;&#45824;&#54620;&#45796;. </font></font><font face="&#44404;"><font color="#000000">:)</font></font></div><div align="left"><font face="&#44404;"><font color="#000000">There are also those who argue that only content up to level 40 were revealed, and many unreleased zones which make some to speculate for an upcoming CBT 4. Whatever the case may happen to be, I anticipate that problems clearly shown in CBT 3 are addressed and the game's central content, the Abyss, comes back better than ever.<br />
</font></font></div>  <div align="left"><font face="&#44404;"><font color="#000000"><img src="http://www.thisisgame.com/board/files/0/img/20080720224615_540a06b7.jpg" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /></font></font></div>]]></description>
			<pubDate>Mon, 21 Jul 2008 20:53:58</pubDate>
			<category>Translations</category>
			<dc:subject>Translations</dc:subject>
			<dc:creator>jameinkaiser</dc:creator>
			<language>en</language>
		</item>
		<item>
			<title>Just another Abyss Interview</title>
			<link>http://www.aionsource.com/articles/translations-2/just-another-abyss-interview-16/</link>
			<guid>http://www.aionsource.com/articles/translations-2/just-another-abyss-interview-16/</guid>
			<description><![CDATA[<font color="#B80000"><font face="&#46027;"><b><a href="http://info.gamechosun.co.kr/community_board/aion/view.jsp?bid=aion_report&amp;bbsid=442707" target="_blank">source</a> desu<br />
<br />
[&#51064;&#53552;&#48624;] &#50612;&#48708;&#49828; &#51204;&#50857;&#50500;&#51060;&#53596;? &#50612;&#48708;&#49828; 9&#44060;&#52628;&#44032;!</b></font></font><br />
   	 		 		 			<font color="#333333"><font face="&#46027;">   <font color="#333333"><font face="&#46027;"> <div align="center"><font color="#333333"><font face="&#46027;"><a href="http://aion.gamechosun.co.kr/" target="_blank"><img src="http://info.gamechosun.co.kr/att_files/bbs/aion_temp/250002/sample_head52.jpg" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /></a></font></font></div></font></font> <br />
<div align="center"><img src="http://info2.gamechosun.co.kr/att_files/bbs/aion_temp/442677/a2.jpg" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /></div>  <br />
    <img src="http://image.gamechosun.co.kr/game/aion/com_title_1.gif" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /> <b><font color="#ffffff">What are the changes made in CBT3?</font></b> <img src="http://image.gamechosun.co.kr/game/aion/com_title_3.gif" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /><br />
    <div align="center"><font color="white"><b>Q. Focus of CBT3?</b></font></div>     - The Abyss, class balances and feedback.<br />
 <br />
<br />
     <div align="center"><font color="white"><b>Q. Can we expect changes made to the quests or additional quests added?</b></font></div>     - &#53272;&#49828;&#53944; &#47801;&#50640; &#45824;&#54644;&#49436;&#45716; &#47532;&#51232;&#51452;&#44592;&#44032; &#48744;&#46972;&#51652;&#45796;. &#46608;&#54620; &#53272;&#49828;&#53944;&#51032; &#45212;&#51060;&#46020;&#50752; &#48372;&#49345;&#51060; &#53952;&#47140;&#51276;&#51004;&#47728; &#50976;&#51200; &#54200;&#51032;&#47484; &#50948;&#54644;  &#53272;&#49828;&#53944; &#50500;&#51060;&#53596;&#51060; &#54028;&#54000;&#47484; &#54644;&#46020; &#54620;&#44060;&#50473; &#46308;&#50612;&#50724;&#45912; &#44163;&#51060; &#54620;&#48264;&#50640; &#46308;&#50612;&#50724;&#44172; &#48320;&#44221; &#46104;&#50632;&#45796;. <br />
<br />
- The quest monsters' respawn rates have been sped up. The difficulty and rewards have been tweaked a bit, and for players' convenience, quest items that were looted one at a time even while being in a party can now be looted by the entire party <b><font color="Red">(Translator's Note: The wording on this isn't very clear, so don't take my word for it)</font></b><br />
<br />
 <br />
<br />
     <div align="center"><font color="white"><b>Q. Any changes made to the crafting system?</b></font></div>     - The crafting time's been shortened for convenience.<br />
<br />
 <div align="center"><img src="http://info2.gamechosun.co.kr/att_files/bbs/aion_temp/442677/00.jpg" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /><br />
<br />
<font color="#3366ff"><b>&#9650;No longer need to wait in boredom!</b></font></div>     <div align="center"><font color="white"><b>Q. Any changes in Rifts?</b></font></div>    - Rifts have seen a significant amount of change. The occurrence isn't as frequent, and the locations are now fixed. There is also a population limit, and the limit will vary depending on its distance from towns.<br />
<br />
 <br />
<br />
     <div align="center"><font color="white"><b>Q. Aether in towns were difficult to gather due to their low frequency<br />
</b></font></div>     - There will be plenty of Aether to be found in the Abyss. <br />
<br />
 <br />
<br />
     <div align="center"><font color="white"><b>Q. How does one obtain a Stigma shard?<br />
</b></font></div>    - From killing an NPC in the opposing faction's territory or from a monster in the Abyss<br />
<br />
 <br />
<br />
      <div align="center"><font color="white"><b>Q. Any changes in skills?</b></font></div>     - All character classes have seen a skill change, and therefore will be reset in CBT 3.<br />
<br />
<br />
 <br />
<br />
<br />
    <img src="http://image.gamechosun.co.kr/game/aion/com_title_1.gif" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /> <b><font color="#ffffff">Regarding the Abyss<br />
</font></b><br />
    <div align="center"><font color="white"><b>Q. What are the prerequisites in order to enter the Abyss?</b></font></div>     - The minimum level requirement is 25 and the entrance quest must be completed. The quest consists of a series of dynamic quests.<br />
<br />
 <br />
<br />
     <div align="center"><font color="white"><b>Q. How much of the Abyss will be revealed in the upcoming CBT?<br />
</b></font></div>     - This CBT will feature a 3-tier Abyss, and about nine are in the works at the moment.<br />
<br />
 <br />
<br />
     <div align="center"><font color="white"><b>Q. Are there differences between the tiers/layers/floors (pick a term)?</b></font></div>     - Each tier offers a different gameplay and we believe the center tier will provide the fiercest battlefield. The bottommost tier will be kind of an 'entry level' battlefield.<br />
<br />
 <br />
<br />
     <div align="center"><font color="white"><b>Q. What are the differences between the Abyss and normal zones?<br />
</b></font></div>     - Abyss monsters will yield comparatively higher experience points and higher frequency of desired items. Abyss-exclusive items may also be purchased by using Abyss points.<br />
<br />
 <br />
<br />
     <div align="center"><font color="white"><b>Q. What are the differences between Abyss items and standard items?</b></font></div>     -They're similar, but will vary in customisability.<br />
<br />
 <br />
<br />
 <div align="center"><img src="http://info2.gamechosun.co.kr/att_files/bbs/aion_temp/442677/22.jpg" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /></div>  <br />
     <div align="center"><font color="white"><b>Q. Does the Abyss offer Missions and Quests as well?</b></font></div>     - Yes. But they will differ from standard missions and quests in that they will be more PvP oriented to better suit the atmosphere of the Abyss.<br />
<br />
 <br />
<br />
     <div align="center"><font color="white"><b>Q. Seeing how the entry level is so low (25), it won't be hard to see higher level characters picking on low levels. Any solutions prepared for this?<br />
</b></font></div>     - We will be coordinating inter-level relations by utilising a merits system; a high level character killing a low level character will yield nothing, but being killed by one will result in a big loss.<br />
<br />
  <br />
      <div align="center"><font color="white"><b>Q. Can one obtain items from killing a member of the opposing faction in the Abyss?<br />
</b></font></div>     - No, only Abyss points. No item penalties are involved.<br />
<br />
  <br />
     <div align="center"><font color="white"><b>Q. Elaborate on 'scouting' and 'reconnaissance' in the Abyss.</b></font></div>     -  Since playing in the Abyss is like playing in an isolated zone, much intelligence will be needed aside from the combat itself.<br />
<br />
  <br />
      <div align="center"><font color="white"><b>Q. How do fortress battles work in the Abyss?<br />
</b></font></div>     - The Guardian Boss must be defeated. Once done so, a message will be broadcast through the server.<br />
<br />
 <div align="center"><img src="http://info2.gamechosun.co.kr/att_files/bbs/aion_temp/442677/a4.jpg" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /><br />
<br />
<font color="#3366ff"><b>&#9650; Fortress Guardian Boss<br />
</b></font></div>      <div align="center"><font color="white"><b>Q. What are the incentives?</b></font></div>     - The benefits of capturing a fortress will be given to the <b><i>force</i></b> involved, and will consist of Abyss points and economy-related benefits. The rewards will vary depending on the level, and the disadvantage of losing a fortress will be the rise of prices of commodities that were once available. But the rise will not be so difficult that players may not be able to handle it. Also, it would be bothersome for players hunting in the Abyss, since they will no longer have a close town to harbor in. <br />
<br />
  <br />
      <div align="center"><font color="white"><b>Q. Are fortress battles open 24/7?<br />
</b></font></div>     - The spawn hours of the Guardian Bosses are different, so it won't always be available. They'll be spawning more in the evenings and especially on the weekends.<br />
<br />
  <br />
 <br />
<div align="center"><img src="http://info2.gamechosun.co.kr/att_files/bbs/aion_temp/442677/a3.jpg" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /></div><div align="center">Cyan captions (from left to right): Elyos Artifact Guardian / Elyos Artifact - Breath of the Heavens<br />
</div> <div align="center"><img src="http://info2.gamechosun.co.kr/att_files/bbs/aion_temp/442677/a1%281%292.jpg" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /><br />
<br />
<font color="#3366ff"><b>&#9650; Moments before the activation of the Artifact, which will determine the outcome of the battle<br />
</b></font></div>  <br />
      <div align="center"><font color="white"><b>Q. What about the Draconic carriers?<br />
</b></font></div>    - Draconic Carriers will also be seen, and will drop monsters and raid bosses. They can be taken down with about 40 people.<br />
<br />
  <br />
      <div align="center"><font color="white"><b>Q. Abyss is supposed to feature aerial combat, but the flight time is much too short.<br />
</b></font></div>    - Abyss will feature an additional mode of flight in addition to the existing mode of flight, which can double the flight duration if used correctly. As for long-distance flight, a new system called 'Descent' will be implemented.<br />
<br />
  <br />
      <div align="center"><font color="white"><b>Q. Melee characters will be at a great disadvantage in aerial combat. Any solutions?</b></font></div>     - We don't have any data on this yet; we'll do what we can after receiving feedback from CBT3.<br />
<br />
  <br />
    <img src="http://image.gamechosun.co.kr/game/aion/com_title_1.gif" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /> <b><font color="#ffffff">Class balances...<br />
</font></b><br />
    <div align="center"><font color="white"><b>Q. Any changes to character classes?<br />
</b></font></div>     - Yes, they are as following:<br />
<br />
<b>Templar - Enhanced tanking capabilities and taunt</b><br />
<b>Melee characters-</b> Skills such as improved short-distance travel <b><font color="Red">(Translator's note: not sure what this is)</font></b><br />
<br />
<b>Assassins</b>-Faster movement, a backstab skill<br />
<b>Rangers</b>-The controversial exploit shots from the last CBT were fixed; players will no longer be able to use skills while morphed. Traps will also be improved.<br />
<br />
<b>Sorcerers</b>- &#45936;&#48120;&#51648;&#50557;&#54868; &#45824;&#49888; &#50656;&#53456;&#51060; &#44144;&#51032; &#50630;&#50612; &#53132;&#51201;&#54620; &#54540;&#47112;&#51060;&#47484; &#54624; &#49688; &#51080;&#51012; &#44163;&#51060;&#45796;. <b><font color="Red">-&gt; noo idea...</font></b><br />
<b>Spiritmasters</b>- The spirits will be more spell-based and the pets will have to be used more strategically. Previously powerful skills have been tweaked in values.<br />
<br />
<b>Cleric</b>-Enhanced damage output, better solo capability<br />
<b>Chanters</b>-Enhanced enchant skills, close to no mana consumption. Effective radius of enchant skills improved. Improved damage output.<br />
  <br />
      <div align="center"><font color="white"><b>Q. New stigmas?</b></font></div>     - The stigmas to be shown in the upcoming CBT will be more class-based, and will allow players to build a more unique character.<br />
 <br />
 <div align="center"><img src="http://info2.gamechosun.co.kr/att_files/bbs/aion_temp/442677/11.jpg" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /><br />
<br />
 </div>      <div align="center"><font color="white"><b>Q. Will this CBT be the last?<br />
</b></font></div>     - If we feel that more is necessary, we will have more.<br />
<br />
  <br />
      <div align="center"><font color="white"><b>Q. What are the plans after testing the Abyss?<br />
</b></font></div>     - Completion work.<br />
<br />
  <br />
      <div align="center"><font color="white"><b>Q. What do you think is behind Aion's hype?<br />
</b></font></div>     - Probably because we tried to appeal to the fundamental elements. The market's been dominated by a specific genre of games as of late, so we think the desire for a new game may have something to do with it.<br />
<br />
 <div align="center"><img src="http://info2.gamechosun.co.kr/att_files/bbs/aion_temp/442677/55.jpg" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /></div></font></font>]]></description>
			<pubDate>Thu, 26 Jun 2008 00:19:14</pubDate>
			<category>Translations</category>
			<dc:subject>Translations</dc:subject>
			<dc:creator>jameinkaiser</dc:creator>
			<language>en</language>
		</item>
		<item>
			<title>Getting to know the Abyss</title>
			<link>http://www.aionsource.com/articles/translations-2/getting-to-know-the-abyss-15/</link>
			<guid>http://www.aionsource.com/articles/translations-2/getting-to-know-the-abyss-15/</guid>
			<description><![CDATA[<a href="http://www.thisisgame.com/board/view.php?id=174918&amp;category=711&amp;subcategory=" target="_blank">Source</a> desu<br />
<br />
Getting to know the Abyss!<br />
					 					 					<a href="http://javascript<b></b>:fn_memo(1033851)" target="_blank"><img src="http://file.thisisgame.com/img/aion/ico_mail.gif" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /> &#54620;&#45230;</a> 					 					 				 				 				 				<br />
				 				 				 					 					 					<font face="&#44404;"><font color="#008100"><font color="#2b5600">&#46356;&#49828;&#51060;&#51592;&#44172;&#51076;&#50640;&#49436;&#45716; &#50644;&#50472;&#49548;&#54532;&#53944;&#51032; &#51648;&#50857;&#52268; &#44060;&#48156;&#54016;&#51109;&#44284;&#51032; &#51064;&#53552;&#48624;&#50640;&#49436; &#52524;&#50689;&#54620; &#50500;&#51060;&#50728;&#51032; &#50612;&#48708;&#49828; &#49828;&#53356;&#47536;&#49399; 3&#51109;&#51012; &#44277;&#44060;&#54620;&#45796;. &#44277;&#44060;&#46108; &#49828;&#53356;&#47536;&#49399;&#50640;&#45716; &#50612;&#48708;&#49828;&#51032; &#51204;&#52404;&#51648;&#46020;&#50752; &#50892;&#54532;&#44221;&#47196;, &#50836;&#49352;&#47484; &#51648;&#53412;&#45716; &#49888;&#51109;&#44284; &#45804;&#46972;&#51652; &#47560;&#51313;&#51032; &#45216;&#44060; &#47784;&#49845; &#46321;&#51060; &#45812;&#44200;&#51080;&#45796;. &#45908;&#48520;&#50612; &#51648;&#50857;&#52268; &#44060;&#48156;&#54016;&#51109;&#51012; &#53685;&#54644; &#54869;&#51064;&#54620; &#50612;&#48708;&#49828;&#51032; &#51088;&#49464;&#54620; &#45236;&#50857;&#46020; &#54632;&#44760; &#44277;&#44060;&#54620;&#45796;. <b>/</b></font><b><font color="#2b5600">&#46356;&#49828;&#51060;&#51592;&#44172;&#51076; &#54620;&#45230;</font></b></font></font><br />
<font face="&#44404;"><font color="#008100"><b><font color="#2b5600">ThisIsGame is proud to host three new screenshots taken from an interview with Aion's lead developer, Ji Yongchan. The new screenshots show an overview map of the Abyss, the warp routes, Fortress Guardians as well as new Asmodian wings. Additional details regarding the Abyss that have been confirmed with the Dev are also included.<br />
</font>  </b></font></font> <br />
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 <div align="center"><b><font face="&#44404;"><font color="#000000"><font color="#0000ac"><a href="http://javascript<b></b>:ViewPic(&quot;http://file.thisisgame.com/board/files/0/img/20080625174038_5eb1c797.jpg&quot;)" target="_blank"><img src="http://file.thisisgame.com/board/files/0/img/20080625174038_5eb1c797.jpg" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /></a></font></font></font></b></div><div align="center">The Abyss starts at the bottom floor<br />
</div> <br />
 <font face="&#44404;"><font color="#000000">&#51204;&#51137;&#51008; &#50612;&#48708;&#49828;&#51032; &#54616;&#52789;&#48512;&#53552; &#49884;&#51089;&#46108;&#45796;. &#44060;&#48156;&#54016;&#50640; &#46384;&#47476;&#47732; &#52380;&#51313;&#51008; &#54616;&#52789;&#51032; &#53580;&#47560;&#45436; &#44144;&#51216;&#51012; &#53685;&#54644;, &#47560;&#51313;&#51008; &#50669;&#49884; &#54616;&#52789;&#51032; &#54532;&#47532;&#47940; &#44144;&#51216;&#51012; &#53685;&#54644; &#50612;&#48708;&#49828;&#50640; &#52376;&#51020; &#51652;&#51077;&#54616;&#45716; &#44163;&#51004;&#47196; &#54869;&#51064;&#46096;&#45796;.</font></font><br />
<font face="&#44404;"><font color="#000000">The battles begin at the bottommost floor. According to the Devs, Elyos will engage via Themanon Point, and the Asmodians through Primum Point. <br />
</font></font><br />
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 <font face="&#44404;"><font color="#000000">&#50577; &#51333;&#51313;&#51032; &#44144;&#51216;&#51008; &#51068;&#48152;&#51201;&#51064; &#50836;&#49352;&#50752; &#45804;&#47532; &#44277;&#47029;&#51060; &#48520;&#44032;&#45733;&#54616;&#47728; &#51060;&#44275;&#50640;&#49436; &#44592;&#48376;&#51201;&#51064; &#50612;&#48708;&#49828; &#45236;&#51032; &#50892;&#54532;&#45208; &#49345;&#51216;&#51060;&#50857;, &#50612;&#48708;&#49828; &#50500;&#51060;&#53596;&#51032; &#44396;&#51077; &#46321;&#51012; &#54624; &#49688; &#51080;&#45796;. &#49345;&#45824;&#51333;&#51313;&#51032; &#50976;&#51200;&#47484; &#51105;&#45716; &#50612;&#48708;&#49828; &#53272;&#49828;&#53944; &#50669;&#49884; &#51060;&#44275;&#50640;&#49436; &#52376;&#51020;&#51004;&#47196; &#48155;&#44172; &#46108;&#45796;.</font></font><br />
<font face="&#44404;"><font color="#000000">These two points differ from standard fortresses in that they cannot be taken over. Players will be able to access basic Warp functions within the Abyss as well as shops that allow players to purchase Abyss items. The very first quest that instructs players to kill a member of the opposing faction also begins here.<br />
</font></font><br />
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 <font face="&#44404;"><font color="#000000">&#54616;&#52789;&#51032; &#44221;&#50864; &#47788;&#49828;&#53552;&#51032; &#47112;&#48296;&#46020; &#48708;&#44368;&#51201; &#45230;&#51008; &#54200;&#51060;&#44592; &#46412;&#47928;&#50640; &#50612;&#48708;&#49828;&#50640; &#51652;&#51077;&#54620; &#52488;&#48152;&#48512;&#53552; &#48376;&#44201;&#51201;&#51064; &#51204;&#53804;&#44032; &#48268;&#50612;&#51656; &#46319;&#54616;&#45796;. &#52280;&#44256;&#47196; &#47112;&#48296; &#48516;&#54252;&#45716; &#54616;&#52789; &lt; &#49345;&#52789; &lt; &#51473;&#49900;&#48512;&#51032; &#49692;&#51060;&#50632;&#45796;.</font></font><br />
<font face="&#44404;"><font color="#000000">The monsters at the bottommost floor are also comparatively low in level. The level distribution goes in the following order: Bottom &lt; Top &lt; Center<br />
</font></font><br />
  <br />
 <div align="center"><font face="&#44404;"><font color="#000000"><a href="http://javascript<b></b>:ViewPic(&quot;http://file.thisisgame.com/board/files/0/img/20080625174101_3743ebd0.jpg&quot;)" target="_blank"><img src="http://file.thisisgame.com/board/files/0/img/20080625174101_3743ebd0.jpg" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /></a></font></font></div> <br />
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 <div align="center"><a href="http://javascript<b></b>:ViewPic(&quot;http://file.thisisgame.com/board/files/0/img/20080625174114_128bbd43.jpg&quot;)" target="_blank"><img src="http://file.thisisgame.com/board/files/0/img/20080625174114_128bbd43.jpg" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /></a></div><div align="center">Open Areas without Territorial Boundaries<br />
</div> <br />
 <br />
 <font face="&#44404;"><font color="#000000">&#50612;&#48708;&#49828;&#51032; &#49345;/&#54616;&#52789; &#44036; &#51060;&#46041;&#51008; &#44033; &#45824;&#47449; &#50577;&#51901;&#50640; &#51080;&#45716; ‘&#46972;&#53580;&#49828;&#46976;&#51032; &#49436;&#51901; &#51460;&#44592;’&#50752; ‘&#46972;&#53580;&#49828;&#46976;&#51032; &#46041;&#51901; &#51460;&#44592;’&#47484; &#53685;&#54644; &#44032;&#45733;&#54664;&#45796;. &#44033; &#51460;&#44592;&#50640; &#51080;&#45716; NPC&#50640;&#44172; &#51068;&#51221;&#47049;&#51032; &#53412;&#45208;&#47484; &#51648;&#48520;&#54616;&#47732; &#48148;&#47196; &#49345;/&#54616;&#52789;&#51004;&#47196; &#48372;&#45236;&#51452;&#45716; &#48169;&#49885;&#51060;&#45796;. &#45796;&#47564;, &#51460;&#44592;&#46020; &#51216;&#47161;&#54620; &#51333;&#51313;&#47564;&#51060; &#49324;&#50857;&#54616;&#45716; &#51648;, &#50500;&#45768;&#47732; &#50577; &#51333;&#51313; &#47784;&#46160;&#50640;&#44172; &#54637;&#49345; &#44060;&#48169;&#46076; &#51080;&#45716; &#51648;&#50640; &#45824;&#54644;&#49436;&#45716; &#47749;&#54869;&#54620; &#45824;&#45813;&#51012; &#50619;&#51012; &#49688; &#50630;&#50632;&#45796;.</font></font><br />
<font face="&#44404;"><font color="#000000">Traveling between the top and bottom floors was possible by using the stalks located at the eastern and western ends of each continent. (&quot;Eastern/Western Latesran Stalk&quot;) Paying the NPC located at the stalks sent the players to the desired floor. Details were not disclosed on whether the access to the stalks was only granted to members of the faction that owned the stalks or not.<br />
</font></font><br />
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 <font face="&#44404;"><font color="#000000">&#54620; &#44032;&#51648; &#51116;&#48120;&#45212; &#51216;&#51008; &#50612;&#48708;&#49828; &#51204;&#52404;&#44032; &#50724;&#54536;&#54805;&#54596;&#46300;&#47196; &#51060;&#47364;&#51256; &#51080;&#44592; &#46412;&#47928;&#50640; &#48708;&#54665;&#49884;&#44036;&#47564; &#54869;&#48372;&#46108;&#45796;&#47732; &#51460;&#44592;&#47484; &#49324;&#50857;&#54616;&#51648; &#50506;&#44256;&#46020; &#49345;/&#54616;&#52789;&#51012; &#51060;&#46041;&#54624; &#49688; &#51080;&#45796;&#45716; &#44163;&#51060;&#45796;</font></font><br />
<font face="&#44404;"><font color="#000000">An interesting thing to take note of is that the Abyss is one big open area, which means if the flight time could be extended, traveling between floors could be done simply by flying. </font></font><br />
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 <font face="&#44404;"><font color="#000000">&#49892;&#51228;&#47196; &#51473;&#49900;&#48512;&#50640;&#45716; &#48324;&#45796;&#47480; &#50892;&#54532; &#51109;&#49548;&#44032; &#47560;&#47144;&#46076; &#51080;&#51648; &#50506;&#50520;&#45716;&#45936;, &#51060;&#45716; &#51473;&#49900;&#48512;&#51032; &#44221;&#50864; &#49884;&#51596; 3&#50640;&#49436; &#46020;&#51077;&#46104;&#45716; &#54876;&#44053;(&#45216;&#44060;&#47484; &#54204;&#52824;&#44256; &#54665;&#44544;&#46972;&#51060;&#45908;&#52376;&#47100; &#49436;&#49436;&#55176; &#45236;&#47140;&#44032;&#45716; &#49884;&#49828;&#53596;. &#48708;&#54665;&#51060; &#48520;&#44032;&#45733;&#54620; &#51109;&#49548;&#50640;&#49436;&#46020; &#49324;&#50857;&#54624; &#49688; &#51080;&#45796;)&#51012; &#53685;&#54644; &#49436;&#49436;&#55176; &#45236;&#47140;&#44032;&#50556; &#54616;&#45716; &#48169;&#49885;&#51060;&#44592; &#46412;&#47928;&#51060;&#46972;&#44256;.</font></font><br />
<font face="&#44404;"><font color="#000000">The Center layer doesn't really have a specific Warp location set up, and we were told that this was because of a new system being implemented in CBT 3, the Flight Descent, which allows players to slowly descend by spreading their wings apart even in zones that are not flight enabled. (therefore landing without dying)<br />
</font></font><br />
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 <font face="&#44404;"><font color="#000000">&#44536;&#47084;&#45208; &#50612;&#48708;&#49828;&#51032; &#44033; &#45824;&#47449; &#44036; &#44144;&#47532;&#44032; &#49373;&#44033;&#48372;&#45796; &#47588;&#50864; &#47680;&#50632;&#44256;, &#48708;&#54665;&#49884;&#44036;&#51008; &#50668;&#51204;&#55176; 1&#48516;&#51004;&#47196; &#44256;&#51221;&#46076; &#51080;&#45716; &#53459;&#50640; &#51068;&#48152;&#51201;&#51064; &#48708;&#54665;&#51004;&#47196;&#45716; &#45824;&#47449; &#44036;&#51032; &#51060;&#46041;&#51060; &#49789;&#51648; &#50506;&#45796;&#44256; &#54620;&#45796;. &#50669;&#49884;&#45208; &#49352;&#47196; &#46020;&#51077;&#46108; &#54876;&#44053;&#49884;&#49828;&#53596;&#51060; &#44288;&#44148;&#51060; &#46112; &#46319;&#54616;&#45796;.</font></font><br />
<font face="&#44404;"><font color="#000000">However, the distances between each continent were still incredibly large, and it seemed simply impossible to hop continents by flying with the flight time still limited to one minute. The Descent system will probably play a role in remedying this problem.<br />
</font></font><br />
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 <br />
 <div align="center"><a href="http://javascript<b></b>:ViewPic(&quot;http://file.thisisgame.com/board/files/0/img/20080625174130_bc9f87e3.jpg&quot;)" target="_blank"><img src="http://file.thisisgame.com/board/files/0/img/20080625174130_bc9f87e3.jpg" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /></a></div><div align="center">Not as many monsters as expected. Rewards of Fortresses: Qina and Abyss Points!<br />
</div> <br />
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 <font face="&#44404;"><font color="#000000">&#54620;&#44032;&#51648; &#51032;&#50808;&#51064; &#51216;&#51008; &#49828;&#53356;&#47536;&#49399;&#50640; &#48708;&#52824;&#45716; &#50612;&#48708;&#49828; &#45236;&#51032; &#47788;&#49828;&#53552; &#44060;&#52404;&#49688;&#44032; &#44144;&#51032; &#50630;&#50632;&#45796;&#45716; &#51216;&#51060;&#45796;. &#49892;&#51228;&#47196; &#44277;&#44060;&#46108; &#49828;&#53356;&#47536;&#49399;&#51012; &#48400;&#46020; &#50836;&#49352;&#47484; &#51648;&#53412;&#45716; &#44221;&#48708;&#48337;&#51012; &#51228;&#50808;&#54616;&#44256;&#45716; &#45796;&#47480; &#47788;&#49828;&#53552;&#51032; &#47784;&#49845;&#51012; &#52286;&#50500;&#48380; &#49688;&#44032; &#50630;&#50632;&#45796;. &#54869;&#49892;&#55176; &#51109;&#45812;&#54624; &#49688;&#45716; &#50630;&#51648;&#47564; &#49324;&#45285;&#53552;&#51032; &#54869;&#48372;&#47484; &#50948;&#54644; &#50836;&#49352;&#47484; &#51216;&#47161;&#54620;&#45796;&#45716; &#44163;&#51008; &#45796;&#49548; &#47924;&#47532;&#44032; &#51080;&#50612; &#48372;&#50688;&#45796;.</font></font><br />
<font face="&#44404;"><font color="#000000">Another thing that we've noticed was that there were hardly any monsters in the Abyss. Looking at the released screenshots, aside from the guards at fortresses, hardly any monsters could be seen. I can't guarantee that I'm right, but capturing fortresses in order to obtain hunting grounds seemed like an unrealistic idea.<br />
</font></font><br />
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 <font face="&#44404;"><font color="#000000">&#47932;&#47200; &#50836;&#49352;&#47484; &#51216;&#47161;&#54620; &#54252;&#49828;(&#51333;&#51313;&#51060; &#50500;&#45768;&#45796;)&#51008; &#47112;&#48296; &#48324;&#47196; &#53412;&#45208;&#50752; &#50612;&#48708;&#49828; &#54252;&#51064;&#53944;&#47484; &#50619;&#51012; &#49688; &#51080;&#45796;&#44256; &#54616;&#51648;&#47564; &#51060; &#44221;&#50864; &#54620; &#48264; &#51216;&#47161;&#54620; &#50836;&#49352;&#47484; &#44403;&#51060; &#44228;&#49549;&#54644;&#49436; &#48169;&#50612;&#54644;&#50556; &#54624; ‘&#47785;&#51201;’&#51060; &#50630;&#50612;&#51652;&#45796;. &#48152;&#45824;&#47196; &#51216;&#47161;&#44592;&#44036; &#46041;&#50504; &#45236;&#45236; &#53945;&#51221; &#47112;&#44592;&#50728;&#51060;&#45208; &#54252;&#49828;&#50640;&#44172;&#47564; &#51648;&#49549;&#51201;&#51004;&#47196; &#53412;&#45208;&#50752; &#50612;&#48708;&#49828; &#54252;&#51064;&#53944;&#47484; &#51228;&#44277;&#54624; &#44221;&#50864; &#44057;&#51008; &#51333;&#51313; &#45236;&#50640;&#49436; &#45796;&#53820;&#51060; &#48268;&#50612;&#51648;&#45716; &#51068;&#51060; &#48156;&#49373;&#54624; &#49688;&#46020; &#51080;&#45796;</font></font><br />
<font face="&#44404;"><font color="#000000">It is true that the <i>force</i> (not the faction) in control of the fortress will benefit from the Abyss points and Qina once it's been captured, but it really doesn't provide an incentive for them to keep defending the fortress. Additionally, providing benefits only to the <i>force </i>or <i>legion</i> that took control of the fortress can cause some in-faction conflicts.<br />
</font></font><br />
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 <font face="&#44404;"><font color="#000000">&#51216;&#47161;&#44284; &#51216;&#47161; &#50976;&#51648;&#49884;&#51032; &#51060;&#46301;&#50640; &#45824;&#54620; &#48372;&#45796; &#51088;&#49464;&#54620; &#51221;&#48372;&#44032; &#54596;&#50836;&#54624; &#46319;&#49910;&#45796;.</font></font><br />
<font face="&#44404;"><font color="#000000">We may need some detailed info regarding fortress battles.<br />
</font></font><br />
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 <br />
 <div align="center"><a href="http://javascript<b></b>:ViewPic(&quot;http://file.thisisgame.com/board/files/0/img/20080625174141_91d035ec.jpg&quot;)" target="_blank"><img src="http://file.thisisgame.com/board/files/0/img/20080625174141_91d035ec.jpg" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /></a></div><div align="center">Changes made to Devanion Mist<br />
</div> <br />
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 <font face="&#44404;"><font color="#000000">&#50836;&#49352;&#45716; &#47588;&#50864; &#44036;&#45800;&#54620; &#44396;&#51312;&#47196; &#51060;&#47364;&#51256; &#51080;&#51004;&#47728; &#44033; &#50836;&#49352;&#50640;&#45716; &#47561;&#44053;&#54620; &#49688;&#54840;&#49888;&#51109;&#51060; &#51316;&#51116;&#54616;&#44256; &#51060; &#49688;&#54840;&#49888;&#51109;&#51012; &#47932;&#47532;&#52452;&#51012; &#44221;&#50864; &#54644;&#45817; &#50836;&#49352;&#47484; &#49845;&#46301;&#54624; &#49688; &#51080;&#45796;&#44256; &#54620;&#45796;. &#45800;, &#49688;&#54840;&#49888;&#51109;&#51008; &#50836;&#49352; &#45236;&#50640; 24&#49884;&#44036; &#51316;&#51116;&#54616;&#45716; &#44163;&#51060; &#50500;&#45768;&#46972; &#44592;&#44751; &#50836;&#49352;&#47484; &#44277;&#44201;&#54616;&#44256;&#46020; &#54728;&#53461;&#51012; &#52824;&#45716; &#44221;&#50864;&#46020; &#51080;&#45796;&#44256;.</font></font><br />
<font face="&#44404;"><font color="#000000">The structures of the fortresses are set up simple. Each fortress has a powerful guardian boss that must be defeated in order for the force to capture the fortress. The problem is, the guardian boss isn't there 24/7 and it is possible for the combatants involved to have fought for nought.<br />
</font></font><br />
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 <font face="&#44404;"><font color="#000000">&#44536;&#47532;&#44256; &#44592;&#51316;&#50640; ‘&#50504;&#51204;’&#44284; ‘&#50948;&#54744;’&#51004;&#47196; &#54364;&#49884;&#46104;&#45912; &#45936;&#48148;&#45768;&#50728; &#48120;&#49828;&#53944;&#45716; &#51060;&#51228; ‘&#50836;&#49352;&#51204; &#44032;&#45733;’&#44284; ‘&#48520;&#44032;&#45733;’ &#54364;&#49884;&#47196; &#48320;&#44221;&#46096;&#45796;. &#46041;&#49884;&#50640; &#49353;&#44628;&#47564;&#51004;&#47196; &#51216;&#47161;&#44032;&#45733; &#54620; &#50836;&#49352;&#47484; &#50508; &#49688; &#51080;&#44592; &#46412;&#47928;&#50640; &#48372;&#45796; &#48736;&#47480; &#49345;&#54889;&#54032;&#45800;&#51060; &#44032;&#45733;&#54624; &#46319;&#54616;&#45796;.</font></font><br />
<font face="&#44404;"><font color="#000000">The previous indicators of Devanion Mist, 'Safe' and 'Dangerous', have been replaced with 'Combat Possible' and 'Impossible.' <br />
</font></font><br />
<br />
 <font face="&#44404;"><font color="#000000">&#46300;&#46972;&#44256;&#45769; &#52880;&#47532;&#50612; &#50669;&#49884; ‘&#46300;&#47112;&#46300;&#44592;&#50728;’&#51060;&#46972;&#45716; &#51060;&#47492;&#51004;&#47196; &#48320;&#44221;&#46096;&#45796;. &#45796;&#47564; &#50669;&#54624;&#44284; &#44592;&#45733;&#51008; &#51060;&#51204;&#44284; &#45804;&#46972;&#51648;&#51648; &#50506;&#50520;&#45796;. &#54596;&#46300;&#50640; &#45459;&#51064; &#44256;&#51109; &#45212; &#46300;&#47112;&#46300;&#44592;&#50728;&#46020; &#51080;&#45796;&#44256; &#54616;&#45716;&#45936; &#50612;&#46500; &#50857;&#46020;&#47196; &#54876;&#50857;&#46112; &#51648;&#45716; &#48120;&#51648;&#49688;.</font></font><br />
<font face="&#44404;"><font color="#000000">The Draconic Carrier also saw a name change, now called 'Dreadgion.' The role doesn't seem to have changed, however. We were told that there would be broken Dreadgions lying around, but for what purpose is unknown.<br />
</font></font><br />
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 <div align="center"><font face="&#44404;"><a href="http://javascript<b></b>:ViewPic(&quot;http://file.thisisgame.com/board/files/0/img/20080625174232_7e97d629.jpg&quot;)" target="_blank"><img src="http://file.thisisgame.com/board/files/0/img/20080625174232_7e97d629.jpg" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /></a></font></div> <br />
 <br />
 <div align="center"><a href="http://javascript<b></b>:ViewPic(&quot;http://file.thisisgame.com/board/files/0/img/20080625174151_cfb6f96b.jpg&quot;)" target="_blank"><img src="http://file.thisisgame.com/board/files/0/img/20080625174151_cfb6f96b.jpg" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /></a></div><div align="center">No more batwings! Take control of your character's height<br />
</div> <br />
 <br />
 <font face="&#44404;"><font color="#000000">&#50612;&#48708;&#49828;&#50752; &#51649;&#51217;&#51201;&#51004;&#47196;&#45716; &#44288;&#47144; &#50630;&#45716; &#45236;&#50857;&#51060;&#51648;&#47564; &#47560;&#51313;&#51032; &#48149;&#51536;&#45216;&#44060;&#44032; &#44160;&#51008;&#49353;&#51032; &#47691;&#51652; &#45216;&#44060;&#47196; &#48320;&#44221;&#46096;&#45796;. &#45908;&#48520;&#50612; &#52380;&#51313;&#51032; &#45216;&#44060;&#46020; &#45796;&#49548; &#54413;&#49457;&#54644;&#51276;&#45796;.</font></font><br />
<font face="&#44404;"><font color="#000000">Although not entirely relevant to the topic, the Asmodian wings have been redesigned. The Elyos' wings have also changed.<br />
</font></font><br />
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 <font face="&#44404;"><font color="#000000">&#52880;&#47533;&#53552;&#51032; &#49888;&#51109;&#50640;&#46020; &#48320;&#54868;&#44032; &#51080;&#50632;&#45796;. &#44592;&#51316;&#50640; &#48708;&#54644; &#50557; &#46160; &#48176; &#44032;&#47049;&#51032; &#51312;&#51208;&#51060; &#44032;&#45733;&#54616;&#44592; &#46412;&#47928;&#50640;(&#52572;&#49548; &#49888;&#51109;&#51008; 1m &#49688;&#51456;) SD&#50640; &#44032;&#44620;&#50868; 3&#46321;&#49888; &#52880;&#47533;&#53552;&#46020; &#47564;&#46308;&#50612; &#45244; &#49688; &#51080;&#45796;&#44256; &#54620;&#45796;. &#48120;&#45224;/&#48120;&#45376;&#47564;&#51060; &#51316;&#51116;&#54616;&#45716; &#50500;&#51060;&#50728;&#51032; &#49464;&#44228;&#44032; &#47560;&#51020;&#50640; &#46308;&#51648; &#50506;&#50520;&#45912; &#50976;&#51200;&#46308;&#50640;&#44172;&#45716; &#55148;&#49548;&#49885;&#51060; &#46112; &#46319;&#54616;&#45796;.</font></font><br />
<font face="&#44404;"><font color="#000000">Character customisation also saw a bit of a change. Characters can now be as short as 1m in height. A good news for those not in favour of a world full of pretty boys and girls.<br />
</font></font><br />
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 <div align="center"><font face="&#44404;"><font color="#000000"><a href="http://javascript<b></b>:ViewPic(&quot;http://file.thisisgame.com/board/files/0/img/20080625174251_f2be4f52.jpg&quot;)" target="_blank"><img src="http://file.thisisgame.com/board/files/0/img/20080625174251_f2be4f52.jpg" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /></a></font></font></div>  <br />
  <br />
 <font face="&#44404;"><font color="#000000">&#51060;&#49345;&#51004;&#47196; &#51648;&#50857;&#52268; &#44060;&#48156;&#54016;&#51109;&#51032; &#51064;&#53552;&#48624; &#44284;&#51221;&#50640;&#49436; &#44277;&#44060;&#46108; &#50612;&#48708;&#49828;&#50640; &#44288;&#54620; &#45236;&#50857;&#51012; &#51221;&#47532;&#54644;&#48420;&#45796;. &#44263; &#51060;&#50612; &#48372;&#45796; &#49345;&#49464;&#54620; &#45236;&#50857;&#51012; &#45812;&#51008; &#51648;&#50857;&#52268; &#54016;&#51109;&#44284;&#51032; &#51064;&#53552;&#48624;&#44032; &#51060;&#50612;&#51656; &#50696;&#51221;&#51060;&#45768; &#47566;&#51008; &#44592;&#45824;&#48148;&#46976;&#45796;.</font></font><br />
<font face="&#44404;"><font color="#000000">Thats it for now!<br />
</font></font>]]></description>
			<pubDate>Wed, 25 Jun 2008 23:08:54</pubDate>
			<category>Translations</category>
			<dc:subject>Translations</dc:subject>
			<dc:creator>jameinkaiser</dc:creator>
			<language>en</language>
		</item>
		<item>
			<title><![CDATA[Q&A with the Lead Developer Ji Yongchan]]></title>
			<link>http://www.aionsource.com/articles/translations-2/qa-with-the-lead-developer-ji-yongchan-14/</link>
			<guid>http://www.aionsource.com/articles/translations-2/qa-with-the-lead-developer-ji-yongchan-14/</guid>
			<description><![CDATA[<a href="http://www.thisisgame.com/board/view.php?id=171651&amp;category=711&amp;subcategory=" target="_blank">Source</a><br />
<br />
“&#50526;&#51004;&#47196; &#50500;&#51060;&#50728;&#47564;&#51032; &#52264;&#48324;&#49457; &#46300;&#47084;&#45216; &#44163;”<br />
&quot;Aion to become more distinguished from the crowd&quot;<br />
                                                              <a href="http://javascript%3Cb%3E%3C/b%3E:fn_memo%281033851%29" target="_blank"><img src="http://file.thisisgame.com/img/aion/ico_mail.gif" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /> &#54620;&#45230;</a>                                                                                                              <br />
                                                                                                                 <font face="&#44404;"><font color="#008100">&#46356;&#49828;&#51060;&#51592;&#44172;&#51076;&#50640;&#49436;&#45716; &#49884;&#51596;3 &#48288;&#53440;&#53580;&#49828;&#53944;&#47484; &#50526;&#46160;&#44256; &#51080;&#45716; &lt;&#50500;&#51060;&#50728;&gt;&#51032; &#51648;&#50857;&#52268; &#44060;&#48156;&#54016;&#51109;&#51012; &#47564;&#45208; &#54693;&#54980; &#51228;&#51089; &#48169;&#54693;&#50640; &#45824;&#54644; &#47932;&#50612;&#48372;&#45716; &#51088;&#47532;&#47484; &#44032;&#51276;&#45796;. &#49884;&#51596;3&#48512;&#53552; &lt;&#50500;&#51060;&#50728;&gt;&#51008; &#50612;&#46523;&#44172; &#45804;&#46972;&#51656;&#44620;? &#51648;&#45212; &#53580;&#49828;&#53944;&#50640;&#49436; &#45432;&#52636;&#46108; &#47928;&#51228;&#51216;&#46308;&#50640; &#45824;&#54620; &#49373;&#44033;&#44284; &#49352;&#47213;&#44172; &#46020;&#51077;&#46112; &#49884;&#49828;&#53596;&#50640; &#45824;&#54644; &#54728;&#49900;&#53444;&#54924;&#54620; &#51060;&#50556;&#44592;&#47484; &#45208;&#45620;&#45796;. <b>/&#46356;&#49828;&#51060;&#51592;&#44172;&#51076; &#54620;&#45230;</b></font></font><br />
<font face="&#44404;"><font color="#008100"><b>Here at ThisIsGame, we've had the opportunity to ask a few questions to the lead developer of Aion, Ji Yongchan. How much do you think Aion will change in closed beta 3? Read as we discuss the problems that had been pointed out in CBT 2 and the new features that will be implemented in the future.<br />
</b></font></font><br />
  <br />
 <br />
 <div align="center"><font face="&#44404;"><font color="#008100"><b><img src="http://www.thisisgame.com/board/files/0/img/20080531194024_897eb045.jpg" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /></b></font></font></div>  <br />
 <font face="&#44404;"><font color="#008100"><b>TIG&gt;</b> &#49884;&#51596;2 &#53580;&#49828;&#53944;&#44032; &#45149;&#45212;&#51648;&#46020; &#54620; &#45804;&#51060; &#51648;&#45228;&#45796;. &#50836;&#51608; &#49345;&#54889;&#51008; &#51328; &#50612;&#46500;&#44032;?</font></font><br />
<font face="&#44404;"><font color="#008100">TIG&gt; It's been a month since the second beta. How are things going right now?<br />
</font></font><br />
  <br />
 <font face="&#44404;"><font color="#000000"><b>&#51648;&#50857;&#52268; &#54016;&#51109;</b><font color="#5c5c5c">(&#50948;&#51901; &#49324;&#51652;)</font>: &#45796;&#51020; &#53580;&#49828;&#53944; &#51456;&#48708;&#54616;&#47028;, &#51648;&#45212; &#53580;&#49828;&#53944; &#47928;&#51228;&#51216; &#46028;&#50500;&#48372;&#47028;, &#50500;&#51649;&#46020; &#51221;&#49888;&#51060; &#50630;&#45796;.</font></font><br />
<font face="&#44404;"><font color="#000000">Ji: Things are still quite hectic right now, getting things ready for the next test and looking over the problems from the last test.<br />
</font></font><br />
<br />
<br />
  <br />
  <br />
 <font face="&#44404;"><font color="#008100"><b>TIG&gt;</b> &#49884;&#51596;2 &#53580;&#49828;&#53944;&#51032; &#44208;&#44284;&#45716; &#47564;&#51313;&#49828;&#47084;&#50912;&#45716;&#44032;?</font></font><br />
<font face="&#44404;"><font color="#008100">TIG&gt; How do you feel about the results from CBT2?<br />
</font></font><br />
  <br />
 <font face="&#44404;"><font color="#000000">&#44316;&#52270;&#51008; &#54200;&#51060;&#50632;&#45796;. &#44536;&#47000;&#46020; &#50896;&#47000; &#47785;&#54364;&#52824;&#50640; &#48708;&#54616;&#47732; &#47784;&#51088;&#46976; &#49688;&#51456;&#51060;&#45796;. 100&#51216; &#47564;&#51216;&#51012; &#44592;&#51456;&#51004;&#47196; 80&#51216; &#51221;&#46020; &#46108; &#44163; &#44057;&#45796;.</font></font><br />
<font face="&#44404;"><font color="#000000">It was okay. I suppose it came a bit shorter than what we had expected. If we were to rate ourselves, we'd give 80 out of 100.<br />
</font></font><br />
 <br />
  <br />
 <font face="&#44404;"><font color="#008100"><b>TIG&gt;</b> &#49884;&#51596;2 &#53580;&#49828;&#53944;&#44032; &#45149;&#45212; &#54980; &lt;&#50500;&#51060;&#50728;&gt;&#47564;&#51032; &#53945;&#51669;&#51060; &#51648;&#45208;&#52824;&#44172; &#48512;&#51313;&#54616;&#45796;&#45716; &#54217;&#51060; &#47566;&#50520;&#45796;.</font></font><br />
<font face="&#44404;"><font color="#008100">TIG&gt; There were many criticisms about Aion's lack of creativity after season 2.<br />
</font></font><br />
  <br />
 <font face="&#44404;"><font color="#000000">&#50528;&#45817;&#52488; &#44172;&#51076;&#51032; &#49457;&#44201; &#51088;&#52404;&#44032; &#45800;&#44592;&#44036;&#50640; &#53945;&#51669;&#51012; &#46300;&#47084;&#45244; &#49688; &#51080;&#45716; &#44396;&#51312;&#44032; &#50500;&#45768;&#50632;&#45796;. &#44172;&#45796;&#44032; &#47112;&#48296; &#51228;&#54620;&#44284; &#50612;&#48708;&#49828; &#48708;&#44277;&#44060;&#47196; &#51064;&#54644; &#51333;&#51313;&#44036; RvR&#51012; &#52649;&#48516;&#55176; &#48372;&#50668;&#51452;&#51648;&#46020; &#47803;&#54664;&#45796;. &#51060;&#54980;&#51032; &#53580;&#49828;&#53944;&#47484; &#53685;&#54644; &lt;&#50500;&#51060;&#50728;&gt;&#47564;&#51032; &#52264;&#48324;&#49457;&#51060; &#46300;&#47084;&#45216; &#44163;&#51060;&#45796;.</font></font><br />
<font face="&#44404;"><font color="#000000">Aion's game design doesn't allow for it to show off its unique nature in such a short period of time. Plus the level cap and the absence of Abyss made it so players couldn't experience RvR very much. Aion's unique qualities will truly be shown after the next test.<br />
</font></font><br />
<br />
<br />
 <br />
 <font face="&#44404;"><font color="#000000">&#46608;&#54620; &#49884;&#44592;&#51201;&#51064; &#47928;&#51228;&#46020; &#51080;&#45796;. &#44284;&#44144;&#50640;&#45716; MMORPG&#46972;&#45716; &#51109;&#47476;&#44032; &#50892;&#45209; &#47560;&#45768;&#50501;&#54616;&#45796; &#48372;&#45768; &#44060;&#49457;&#51201;&#51064; &#52968;&#53584;&#52768;&#47484; &#47560;&#51020;&#44751; &#46020;&#51077;&#54644;&#46020; &#53360; &#47928;&#51228;&#44032; &#50630;&#50632;&#45796;. &#54616;&#51648;&#47564; &#52572;&#44540;&#50640;&#45716; &#50892;&#45209; &#45796;&#50577;&#54620; &#50976;&#51200;&#46308;&#51060; MMORPG&#47484; &#51600;&#44592;&#44256; &#51080;&#50612; &#51652;&#51077;&#51109;&#48317;&#50640;&#46020; &#47566;&#51008; &#49888;&#44221;&#51012; &#50024;&#50556; &#54620;&#45796;. &#52488;&#44592; &#51652;&#51077;&#51109;&#48317;&#51060; &#45458;&#51004;&#47732; &#50500;&#47924;&#47532; &#44060;&#49457; &#51080;&#45716; &#52968;&#53584;&#52768;&#47484; &#44054;&#44256; &#51080;&#45908;&#46972;&#46020; &#50976;&#51200; &#51088;&#52404;&#47484; &#45132;&#50612; &#47784;&#51012; &#49688; &#50630;&#44592; &#46412;&#47928;&#51060;&#45796;.</font></font><br />
<font face="&#44404;"><font color="#000000">It could also be a problem with timing. MMORPGs of the past didn't have much difficulty inserting new, creative contents because the target audience was so limited. But now that the audience is so much broader and players come from all backgrounds, it's much more difficult to introduce new concepts without considering what the player reaction would be.<br />
</font></font><br />
<br />
<br />
 <br />
 <font face="&#44404;"><font color="#000000">&#44536;&#47000;&#49436; &lt;&#50500;&#51060;&#50728;&gt; &#50669;&#49884; &#52488;&#48152;&#50640;&#45716; &#45796;&#47480; &#44172;&#51076;&#51012; &#51600;&#44592;&#45796; &#50728; &#50976;&#51200;&#46972;&#46020; &#47924;&#45212;&#55176; &#51201;&#51025;&#54624; &#49688; &#51080;&#46020;&#47197; &#47564;&#46308;&#50632;&#45796;. &#47932;&#47200; &#54980;&#48152;&#48512;&#50640;&#45716; &#52264;&#52264; &#45804;&#46972;&#51648;&#45716; &lt;&#50500;&#51060;&#50728;&gt;&#47564;&#51032; &#49353;&#44628;&#51012; &#45712;&#45188; &#49688; &#51080;&#51012; &#44163;&#51060;&#45796;. &#44536;&#47532;&#44256; &#44060;&#51064;&#51201;&#51004;&#47196;&#45716; &#45796;&#47480; &#44172;&#51076;&#44284; &#44057;&#45264; &#45796;&#47476;&#45264;&#48372;&#45796; &#44536; &#44172;&#51076;&#51060; &#51116;&#48120;&#51080;&#45264; &#50630;&#45264;&#44032; &#45908; &#51473;&#50836;&#54620; &#47928;&#51228;&#46972;&#44256; &#49373;&#44033;&#54620;&#45796;.</font></font><br />
<font face="&#44404;"><font color="#000000">Aion was therefore designed to be friendly to players who came from playing other games as well. Aion's own unique qualities will become more noticeable later on; and personally I think it's more important to ask if the game is more fun or not rather than asking if it is different. <br />
</font></font><br />
<br />
<br />
  <br />
  <br />
 <font face="&#44404;"><font color="#008100"><b>TIG&gt;</b> &lt;&#50500;&#51060;&#50728;&gt;&#51008; &#50612;&#46500; &#44172;&#51076;&#51032; &#50689;&#54693;&#51012; &#44032;&#51109; &#53356;&#44172; &#48155;&#50520;&#45796;&#44256; &#49373;&#44033;&#54616;&#45716;&#44032;? &#54841;&#51008; &lt;&#50500;&#51060;&#50728;&gt;&#51032; &#47784;&#45944;&#47196; &#49340;&#44256; &#49910;&#51008; &#44172;&#51076;&#51060; &#51080;&#45796;&#47732;?</font></font><br />
<font face="&#44404;"><font color="#008100">TIG&gt; Which game do you think Aion was influenced by the most? Is there a game you'd like to model Aion after?<br />
</font></font><br />
  <br />
 <font face="&#44404;"><font color="#000000">&#45824;&#48512;&#48516;&#51032; MMORPG&#44032; &#44592;&#48152;&#47564; &#45459;&#44256; &#48372;&#47732; &lt;&#46356;&#50500;&#48660;&#47196;&gt;&#50752; &lt;&#50872;&#54000;&#47560; &#50728;&#46972;&#51064;&gt;, &lt;&#50640;&#48260;&#53272;&#49828;&#53944;&gt; &#51473; &#54616;&#45208;&#51032; &#50689;&#54693;&#51012; &#48155;&#50520;&#45796;&#44256; &#49373;&#44033;&#54620;&#45796;. &#44397;&#45236;&#51032; MMORPG&#45716; &#45824;&#48512;&#48516; &lt;&#46356;&#50500;&#48660;&#47196;&gt;&#47448;&#44032;  &#46112; &#53580;&#44256; &#54644;&#50808;&#50640;&#45716; &lt;&#50640;&#48260;&#53272;&#49828;&#53944;&gt;&#47448;&#44032; &#44032;&#51109; &#47566;&#51012; &#44163;&#51060;&#45796;. &lt;&#50500;&#51060;&#50728;&gt;&#51008; &#51060; &#51473;&#50640;&#49436;&#46020; &lt;&#50640;&#48260;&#53272;&#49828;&#53944;&gt;&#51032; &#50689;&#54693;&#51012; &#44032;&#51109; &#53356;&#44172; &#48155;&#51008; &#44172;&#51076;&#51060;&#45796;.</font></font><br />
<font face="&#44404;"><font color="#000000">Probably Diablo, Ultima Online, or Everquest. Most Korean MMORPGs probably model themselves after Diablo, while games developed overseas tend to follow Everquest's model. Aion was probably influenced the most by Everquest, among the ones mentioned.<br />
</font></font><br />
<br />
<br />
  <br />
  <br />
 <font face="&#44404;"><font color="#008100"><b>TIG&gt;</b> &#49828;&#54000;&#44536;&#47560;&#44032; ‘&#51649;&#50629;&#48324; &#49828;&#53420;&#51012; &#51228;&#54620;&#54644;&#46160;&#44256; &#51060;&#47484; &#54400;&#50612;&#51452;&#45716; &#48169;&#49885;’&#51004;&#47196; &#46020;&#51077;&#46096;&#45796;. &#44172;&#45796;&#44032; &#49828;&#54000;&#44536;&#47560; &#44036;&#51032; &#49457;&#45733;&#52264;&#51060;&#46020; &#49900;&#54644;&#49436; &#49324;&#49892;&#49345; &#52880;&#47533;&#53552;&#47484; &#52264;&#48324;&#54868; &#49884;&#53412;&#45716; &#45936;&#45716; &#53360; &#46020;&#50880;&#51060; &#46104;&#51648; &#47803;&#54664;&#45716;&#45936;?</font></font><br />
<font face="&#44404;"><font color="#008100">TIG&gt; Stigma system was implemented in a way to 'free the character after being locked into its skill frame of the class.' But the effectiveness of Stigma varied so much that they didn't seem to be very successful in distinguishing the character classes very well.</font></font><br />
 <br />
 <font face="&#44404;"><font color="#000000">&#50500;&#51649;&#51008; &#52488;&#44592;&#47784;&#45944;&#51068; &#49104;&#51060;&#45796;. &#49884;&#49828;&#53596; &#51088;&#52404;&#44032; &#52488;&#48152;&#50640;&#45716; &#51217;&#44540;&#49457;&#51060; &#51339;&#51008; &#47560;&#49437;&#51012; &#53685;&#54644; &#52880;&#47533;&#53552;&#47484; &#52264;&#48324;&#54868;&#54616;&#44256; &#51473;&#54980;&#48152;&#50640;&#45716; &#51217;&#44540;&#49457;&#51008; &#48512;&#51313;&#54616;&#51648;&#47564; &#48372;&#45796; &#44053;&#47141;&#54620; &#50948;&#47141;&#51032; &#49828;&#54000;&#44536;&#47560;&#47484; &#53685;&#54644; &#52880;&#47533;&#53552;&#47484; &#52264;&#48324;&#54868;&#49884;&#53420; &#50696;&#51221;&#51060;&#50632;&#45796;. &#46412;&#47928;&#50640; &#51473;&#54980;&#48152; &#51060;&#54980;&#50640;&#50556; &#48376;&#44201;&#51201;&#51064; &#49828;&#54000;&#44536;&#47560;&#51032; &#53945;&#49457;&#51060; &#46300;&#47084;&#45216; &#44163;&#51060;&#45796;.</font></font><br />
<font face="&#44404;"><font color="#000000">The current version is just a prototype. We thought it would be easier to introduce more approachable Stigma stones rather than introducing the more powerful ones right from the start.<br />
</font></font><br />
<br />
<br />
 <br />
 <font face="&#44404;"><font color="#000000">&#52280;&#44256;&#47196; &#54788;&#51116;&#45716; &#44033;&#44033;&#51032; &#49828;&#54000;&#44536;&#47560;&#44032; &#46160;&#49436;&#50630;&#51060; &#45208;&#50676;&#46104;&#50612; &#51080;&#51648;&#47564; &#45208;&#51473;&#50640;&#45716; &#51649;&#50629;&#47560;&#45796; 3&#44032;&#51648; &#51221;&#46020;&#51032; &#44228;&#50676;&#47196; &#44396;&#48516;&#46108;&#45796;. &#50696;&#47484; &#46308;&#50612; &#44160;&#49457;&#51032; &#49828;&#54000;&#44536;&#47560;&#45716; ‘&#44277;&#44201;&#50640; &#53945;&#54868;&#46108; &#49828;&#54000;&#44536;&#47560;&#44400;(&#32676;)’&#44284; ‘&#48169;&#50612;&#50640; &#53945;&#54868;&#46108; &#49828;&#54000;&#44536;&#47560;&#44400;(&#32676;)’, ‘PvP&#50640; &#53945;&#54868;&#46108; &#49828;&#54000;&#44536;&#47560;&#44400;(&#32676;)’&#51004;&#47196; &#45208;&#45656;&#45716; &#49885;&#51060;&#45796;. &#51060;&#47111;&#44172; &#50612;&#45712; &#51221;&#46020;&#51032; &#48169;&#54693;&#51012; &#51105;&#50500;&#51452;&#44256; &#45208;&#47732; &#48372;&#45796; &#54869;&#49892;&#54620; &#52880;&#47533;&#53552; &#52264;&#48324;&#54868;&#44032; &#44032;&#45733;&#54624; &#44163;&#51060;&#45796;.</font></font><br />
<font face="&#44404;"><font color="#000000">Another thing to note, the current Stigma stones are presented without any categorisation, but in the future they'll be divided into more identifiable categories to aide the players. Take the gladiator's Stigma for example: they'll be divided into: Attack-specific Stigma, Defense-oriented Stigma, and Stigma for PvP. Character distinction will become more clear once we set some general directions.<br />
</font></font><br />
<br />
<br />
  <br />
  <br />
 <font face="&#44404;"><font color="#008100"><b>TIG&gt;</b> &#49828;&#54000;&#44536;&#47560;&#51032; &#51649;&#50629;&#51228;&#54620;&#51008; &#44228;&#49549; &#51060;&#50612;&#51652;&#45796;&#45716; &#46907;&#51064;&#44032;?</font></font><br />
<font face="&#44404;"><font color="#008100">TIG&gt; Does this mean Class-locked Stigma will be continued?<br />
</font></font><br />
  <br />
 <font face="&#44404;"><font color="#000000">&#44536;&#47111;&#45796;. &#51649;&#50629;&#48324; &#51228;&#54620;&#51008; &#50976;&#51648;&#46108;&#45796;. &#51649;&#50629; &#51228;&#54620;&#51060; &#50630;&#45716; &#49828;&#54000;&#44536;&#47560;&#45716; &#51060;&#54980;&#50640; &#52628;&#44032;&#46112; &#50696;&#51221;&#51060;&#45796;.</font></font><br />
<font face="&#44404;"><font color="#000000">Yes. Class-locked Stigma will be retained. Unlocked Stigma will be introduced later.<br />
</font></font><br />
 <br />
  <br />
 <font face="&#44404;"><font color="#008100"><b>TIG&gt;</b> &#48708;&#54665;&#49884;&#49828;&#53596; &#50669;&#49884; &#51648;&#45208;&#52824;&#44172; &#51228;&#54620;&#51201;&#51060;&#50632;&#45796;. &#48708;&#54665;&#51648;&#50669;&#51060; &#45720;&#50612;&#45208;&#44144;&#45208; &#54616;&#45716; &#48320;&#54868;&#44032; &#51080;&#51012; &#50696;&#51221;&#51064;&#44032;?</font></font><br />
<font face="&#44404;"><font color="#008100">TIG&gt; Flight was also extremely limited. Is there an expansion of flight-enabled zone planned?<br />
</font></font><br />
  <br />
 <font face="&#44404;"><font color="#000000">&#48708;&#54665; &#51088;&#52404;&#44032; &#50612;&#48708;&#49828;&#47484; &#50948;&#54644; &#47564;&#46304; &#49884;&#49828;&#53596;&#51060;&#45796;. &#51068;&#48152; &#54596;&#46300;&#51032; &#48708;&#54665;&#51008; &#50612;&#48708;&#49828;&#47484; &#52376;&#51020; &#51217;&#54664;&#51012; &#46412; &#45817;&#54889;&#54616;&#51648; &#50506;&#44592; &#50948;&#54620; ‘&#54617;&#49845; &#44284;&#51221;’&#50640; &#48520;&#44284;&#54616;&#45796;. &#45800;&#49692;&#55176; &#48708;&#54665;&#51648;&#50669;&#51012; &#45720;&#47532;&#45716; &#51068;&#51008; &#50630;&#51012; &#44163;&#51060;&#45796;</font></font><br />
<font face="&#44404;"><font color="#000000">The flight was designed more for the Abyss. Flight in normal zones can be considered more of a 'learning process.' We won't be expanding flight-enabled zones without a specific reason. <br />
</font></font><br />
 <br />
 <font face="&#44404;"><font color="#000000">&#45796;&#47564; &#49692;&#44036;&#49692;&#44036; &#48708;&#54665;&#51012; &#54876;&#50857;&#54632;&#50640; &#46384;&#46972; &#54217;&#49548;&#50640;&#45716; &#48520;&#44032;&#45733;&#54620; &#44163;&#51012; &#44032;&#45733;&#52992; &#54616;&#45716; &#46321;&#51032; &#44592;&#45733;&#51201;&#51064; &#48372;&#50756;&#51008; &#51080;&#51012; &#44163;&#51060;&#45796;.</font></font><br />
<font face="&#44404;"><font color="#000000">However, enabling flight in order to facilitate inconvenience in specific cases is something we would like to do.<br />
</font></font><br />
 <br />
  <br />
 <font face="&#44404;"><font color="#008100"><b><img src="http://www.thisisgame.com/board/files/0/img/20080531194150_6b6317a2.png" border="0" alt="" onload="NcodeImageResizer.createOn(this);" />TIG&gt;</b> RvR&#51012; &#47785;&#51201;&#51004;&#47196; &#54616;&#45716; &#44172;&#51076;&#52824;&#44256;&#45716; &#47112;&#48296; &#50629;&#51060; &#45796;&#49548; &#45712;&#47536; &#54200;&#51060;&#50632;&#45796;. &#47112;&#48296; &#50629; &#52968;&#53584;&#52768;&#46020; &#49345;&#45817;&#55176; &#48512;&#51313;&#54664;&#45716;&#45936;?</font></font><br />
<font face="&#44404;"><font color="#008100">TIG&gt; For a game geared for RvR, climbing up the level ladder is relatively slow. There was also a lack of content in terms of leveling up.<br />
</font></font><br />
  <br />
 <font face="&#44404;"><font color="#000000">&#47112;&#48296; &#50629; &#49549;&#46020;&#45716; &#51648;&#49549;&#51201;&#51004;&#47196; &#51312;&#51208; &#51473;&#51060;&#45796;. &#46608;&#54620; &#47784;&#47476;&#54756;&#51076;&#51060;&#45208; &#50648;&#53580;&#45352;&#48372;&#45796; &#50557;&#44036; &#45458;&#51008; &#47112;&#48296;&#51064; 30~50 &#50976;&#51200;&#47484; &#50948;&#54620; &#51648;&#50669;&#46020; &#51228;&#51089;&#54616;&#44256; &#51080;&#45796;. &#45796;&#51020; &#53580;&#49828;&#53944;&#50640;&#49436; &#46321;&#51109;&#54616;&#45716; &#50612;&#48708;&#49828; &#50669;&#49884; &#48372;&#45796; &#48736;&#47480; &#47112;&#48296; &#50629;&#51012; &#46020;&#50752;&#51460; &#44163;&#51060;&#45796;</font></font><br />
<font face="&#44404;"><font color="#000000">We're still adjusting the rate of leveling up. We're also designing zones for level 30-50 players. The Abyss will also facilitate leveling up, which will be introduced in the next test.<br />
</font></font><br />
<br />
 <font face="&#44404;"><font color="#000000">&#53272;&#49828;&#53944; &#48512;&#48516;&#46020; &#48372;&#50756;&#54624; &#50696;&#51221;&#51060;&#45796;. &#49373;&#44033; &#44057;&#50500;&#49436;&#45716; &#45130;&#51076;&#50630;&#51060; &#51060;&#50612;&#51648;&#45716; &#50628;&#52397;&#45212; &#49707;&#51088;&#51032; &#53272;&#49828;&#53944;&#46308;&#51012; &#47564;&#46308;&#44256; &#49910;&#51648;&#47564; &#44060;&#48156;&#51088;&#51032; &#53945;&#49457;&#49345; &#49352;&#47196;&#50868; &#51648;&#50669; &#45236;&#50640; &#52968;&#53584;&#52768;&#47484; &#52292;&#50892;&#45347;&#51012; &#46412;&#45716; &#49888;&#51473; &#54624; &#49688;&#48150;&#50640; &#50630;&#45796;. &#51060;&#51228; &#49352;&#47196;&#50868; &#51648;&#50669;&#51012; &#49440;&#48372;&#50688;&#51004;&#45768; &#45796;&#51020; &#48264;&#50640;&#45716; &#44536; &#50504;&#50640; &#47566;&#51008; &#52968;&#53584;&#52768;&#46308;&#51060; &#46308;&#50612;&#44040; &#44163;&#51060;&#45796;.</font></font><br />
<font face="&#44404;"><font color="#000000">Quests will also be improved. We'd like to add an infinite number of quests that would continue on forever, but from a developer's viewpoint this is something that's simply not possible and we can't help but to be more careful when filling up the game with content. Look forward to more contents in the new upcoming zones.<br />
</font></font><br />
<br />
 <font face="&#44404;"><font color="#000000">&#50508;&#53944;&#44032;&#47476;&#46300;&#45208; &#48288;&#47476;&#53580;&#47200; &#50669;&#49884; &#52395; &#44277;&#44060; &#46412;&#50752; &#51648;&#44552;&#51012; &#48708;&#44368;&#54644;&#48372;&#47732; &#52968;&#53584;&#52768;&#51032; &#50577;&#51060;&#45208; &#51656;&#50640; &#51080;&#50612;&#49436;&#46020; &#47566;&#51008; &#52264;&#51060;&#44032; &#45208;&#51648; &#50506;&#45716;&#44032;? &#47784;&#47476;&#54756;&#51076;&#44284; &#50648;&#53580;&#45352; &#50669;&#49884; &#48708;&#49847;&#54620; &#49688;&#51456;&#51004;&#47196; &#45132;&#50612;&#50732;&#47540; &#50696;&#51221;&#51060;&#45796;. &#53945;&#55176; &#51648;&#50669; &#49440;&#53469;&#51060; &#48520;&#44032;&#45733;&#54620; &#47112;&#48296; 20~30 &#44396;&#44036;&#50640; &#47566;&#51008; &#48372;&#50756;&#51060; &#51080;&#51012; &#44163;&#51060;&#45796;.</font></font><br />
<font face="&#44404;"><font color="#000000">Compared to the initial launch of the beta, wouldn't you say the amount of content available in Altgard or Verteron has improved significantly? We plan to do the same for Morheim and Eltnen as well. Look forward to seeing a lot of improvement in level 20-30 content. <br />
</font></font><br />
 <br />
  <br />
 <font face="&#44404;"><font color="#008100"><b>TIG&gt;</b> &#44060;&#48156;&#54016;&#50640;&#49436; &#47785;&#54364;&#47196; &#54616;&#45716; &lt;&#50500;&#51060;&#50728;&gt;&#51032; &#47112;&#48296; &#50629; &#44284;&#51221;&#51008; &#50612;&#46500; &#44163;&#51064;&#44032;?</font></font><br />
<font face="&#44404;"><font color="#008100">TIG&gt; What does the development aim at having with Aion's leveling-up process?<br />
</font></font><br />
  <br />
 <font face="&#44404;"><font color="#000000">&#44208;&#44284;&#51201;&#51004;&#47196;&#45716; &lt;&#47532;&#45768;&#51648;&gt; &#48169;&#49885;&#51032; &#47788;&#49828;&#53552; &#49324;&#45285;&#51012; &#50896;&#54616;&#45716; &#50976;&#51200;&#50752; &lt;&#50900;&#46300; &#50724;&#48652; &#50892;&#53356;&#47000;&#54532;&#53944;&gt; &#48169;&#49885;&#51032; &#53272;&#49828;&#53944; &#51473;&#49900;&#51032; &#47112;&#48296; &#50629;&#51012; &#50896;&#54616;&#45716; &#50976;&#51200;&#47484; &#47784;&#46160; &#52649;&#51313;&#49884;&#53412;&#45716; &#44163;&#51060; &#47785;&#54364;&#45796;. &#47788;&#49828;&#53552; &#49324;&#45285;&#51012; &#54616;&#44256; &#49910;&#51008; &#50976;&#51200;&#45716; &#53272;&#49828;&#53944;&#47484; &#50500;&#50696; &#51652;&#54665;&#54616;&#51648; &#50506;&#50500;&#46020; &#46104;&#44256;, &#48152;&#45824;&#47196; &#53272;&#49828;&#53944;&#47484; &#53685;&#54644; &#47112;&#48296; &#50629;&#54616;&#44256; &#49910;&#51008; &#50976;&#51200;&#45716; &#53272;&#49828;&#53944;&#47564; &#44054;&#44256;&#46020; &#52572;&#44256; &#47112;&#48296;&#50640; &#46020;&#45804; &#54624; &#49688; &#51080;&#44172; &#54624; &#50696;&#51221;&#51060;&#45796;.</font></font><br />
<font face="&#44404;"><font color="#000000">Basically, what we want is to satisfy players from both Lineage and World of Warcraft. We plan to make it possible for players to get to the max level by simply doing quests without having to grind at all, and vice versa for those who prefer killing mobs instead of questing. <br />
</font></font><br />
 <br />
  <br />
 <font face="&#44404;"><font color="#008100"><b>TIG&gt;</b> &#50612;&#48708;&#49828; &#45236;&#50640;&#49436; &#47112;&#48296; &#50629;&#51060; &#51060;&#47364;&#51652;&#45796;&#44256; &#54664;&#45716;&#45936;, &#50612;&#48708;&#49828; &#45236;&#50640;&#49436;&#46020; &#47788;&#49828;&#53552;&#47484; &#49324;&#45285;&#54620;&#45796;&#45716; &#46907;&#51064;&#44032;? &#50500;&#45768;&#47732; &#50976;&#51200; &#44036;&#51032; &#51204;&#53804;&#47484; &#53685;&#54644; &#44221;&#54744;&#52824;&#47484; &#50619;&#45716; &#48169;&#49885;&#51064;&#44032;?</font></font><br />
<font face="&#44404;"><font color="#008100">TIG&gt; You've mentioned leveling up within the Abyss; does this mean that there will be monsters in the Abyss? Or do you mean combat between players?<br />
</font></font><br />
  <br />
 <font face="&#44404;"><font color="#000000">&#47788;&#49828;&#53552; &#49324;&#45285;&#51060;&#45796;. &#50612;&#48708;&#49828;&#45716; PvE&#50752; PvP&#44032; &#54844;&#51116;&#46108; &#51648;&#50669;&#51060;&#45796;. &#44036;&#45800;&#55176; &#47568;&#54644; &#49324;&#45285;&#53552;&#47484; &#46160;&#44256; &#51204;&#51137;&#51012; &#48268;&#51060;&#45716; &#48169;&#49885;&#51012; &#46496;&#50732;&#47532;&#47732; &#46108;&#45796;. &#47932;&#47200; &#44536; &#49324;&#45285;&#53552;&#45716; &#50616;&#51228; &#45796;&#47480; &#51333;&#51313;&#51060; &#52840;&#51077;&#54624; &#51648; &#47784;&#47476;&#45716; &#50948;&#54744;&#54620; &#51648;&#50669;&#51068;&#53580;&#44256; &#44536;&#47564;&#53372; &#45458;&#51008; &#48372;&#49345;&#51012; &#50504;&#44200;&#51460; &#44163;&#51060;&#45796;. &#47112;&#48296; &#50629;&#51012; &#50948;&#54620; &#53272;&#49828;&#53944; &#46321;&#51032; &#52968;&#53584;&#52768;&#46020; &#47566;&#51060; &#47560;&#47144;&#46076; &#51080;&#51004;&#45768; &#44592;&#45824;&#54644;&#46020; &#51339;&#45796;.</font></font><br />
<font face="&#44404;"><font color="#000000">There will be monsters. Abyss combines both PvE and PvP. Think of having a war over hunting grounds. Hunting in the Abyss naturally comes with more risk, and will be rewarded accordingly. We have a lot of quests and content geared towards leveling in the Abyss, so look forward to it.<br />
</font></font><br />
<br />
 <font face="&#44404;"><font color="#000000">&#50976;&#51200; &#44036;&#51032; &#51204;&#53804;&#47484; &#53685;&#54644; &#44221;&#54744;&#52824;&#47484; &#50619;&#44172; &#54624; &#44163;&#51064;&#44032;&#50640; &#45824;&#54644;&#49436;&#45716; &#50500;&#51649; &#51221;&#54644;&#51652; &#48148;&#44032; &#50630;&#45796;.</font></font><br />
<font face="&#44404;"><font color="#000000">We have not yet decided whether to make experience gain from PvP a reality.<br />
</font></font><br />
 <br />
  <br />
 <font face="&#44404;"><font color="#008100"><b>TIG&gt;</b> &#53272;&#49828;&#53944; &#48372;&#49345;&#51060; &#45212;&#51060;&#46020;&#50640; &#48708;&#54644; &#51648;&#45208;&#52824;&#44172; &#45208;&#48736;&#49436; &#54980;&#48152;&#50640;&#45716; &#50724;&#55176;&#47140; &#53272;&#49828;&#53944;&#47484; &#54616;&#51648; &#50506;&#45716; &#54200;&#51060; &#45208;&#51012; &#46412;&#46020; &#51080;&#50632;&#45796;.</font></font><br />
<font face="&#44404;"><font color="#008100">TIG&gt; There were instances where the quest rewards were incredibly bad compared to the work it required that it was better not to do the quest at all.<br />
</font></font><br />
  <br />
 <font face="&#44404;"><font color="#000000">&#53272;&#49828;&#53944; &#48372;&#49345; &#44221;&#54744;&#52824;&#48512;&#53552; &#51312;&#51208;&#54624; &#44163;&#51060;&#45796;. &#44536;&#47532;&#44256; &#45208;&#49436; &#50500;&#51060;&#53596; &#48372;&#49345; &#46321;&#46020; &#51312;&#51208;&#46112; &#50696;&#51221;&#51060;&#45796;.</font></font><br />
<font face="&#44404;"><font color="#000000">This we will look into and adjust. Item rewards will be adjusted as well.<br />
</font></font><br />
 <br />
  <br />
 <font face="&#44404;"><font color="#008100"><b>TIG&gt;</b> &#44033; &#51333;&#51313;&#50640; &#51080;&#45716; &#45912;&#51204;&#51060; &#51064;&#49828;&#53556;&#49828; &#51648;&#50669;&#51060; &#50500;&#45768;&#45908;&#46972;. &#51060;&#54980; &#46321;&#51109;&#54616;&#45716; &#45912;&#51204;&#46020; &#51064;&#49828;&#53556;&#49828; &#48169;&#49885;&#51060; &#50500;&#45772; &#44163;&#51064;&#44032;?</font></font><br />
<font face="&#44404;"><font color="#008100">TIG&gt; The dungeons found in each faction's zones were not instanced at all. Are the dungeons to be introduced in the future not instanced either?<br />
</font></font><br />
  <br />
 <font face="&#44404;"><font color="#000000">&#51648;&#44552; &#51080;&#45716; &#45912;&#51204;&#46308;&#51008; &#51064;&#49828;&#53556;&#49828; &#45912;&#51204;&#51004;&#47196; &#48148;&#45076; &#50696;&#51221;&#51060;&#45796;. &#45796;&#47564;, &#51060;&#54980;&#51032; &#45912;&#51204;&#46308;&#51008; &#47924;&#51312;&#44148; &#51064;&#49828;&#53556;&#49828; &#48169;&#49885;&#51060; &#50500;&#45768;&#46972; &#44060;&#48169;&#54805; &#45912;&#51204;&#44284; &#51064;&#49828;&#53556;&#49828; &#45912;&#51204; &#46160; &#51333;&#47448;&#47196; &#44396;&#48516;&#46112; &#44163;&#51060;&#45796;.</font></font><br />
<font face="&#44404;"><font color="#000000">The current dungeons are planned to be converted into instances. The dungeons to be introduced in the future will be divided into two categories; Instanced and open area.<br />
</font></font><br />
 <br />
 <div align="center"><font face="&#44404;"><img src="http://www.thisisgame.com/board/files/0/img/20080531194644_9b6390c2.png" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /></font></div>  <br />
 <font face="&#44404;"><font color="#008100"><b>TIG&gt;</b> &#51648;&#45212; &#53580;&#49828;&#53944;&#50640;&#49436;&#45716; &#45936;&#49828; &#54056;&#45328;&#54000;(&#51453;&#50632;&#51012; &#44221;&#50864;&#51032; &#44221;&#54744;&#52824; &#49552;&#49892;)&#44032; &#51648;&#45208;&#52824;&#44172; &#49900;&#54664;&#45796;. &#51060;&#50640; &#45824;&#54620; &#48372;&#50756;&#52293;&#51060; &#47560;&#47144;&#46076; &#51080;&#45716;&#44032;?</font></font><br />
<font face="&#44404;"><font color="#008100">TIG&gt; The death penalty was harsh. Any changes planned?<br />
</font></font><br />
  <br />
 <font face="&#44404;"><font color="#000000">&#44536; &#48512;&#48516;&#51008; &#44228;&#49549; &#51312;&#51208; &#51473;&#51060;&#45796;. &#45796;&#47564; &#51096;&#47803; &#50508;&#47140;&#51652; &#48512;&#48516;&#51060; &#54616;&#45208; &#51080;&#45716;&#45936;, &#49324;&#45285; &#51473; &#49345;&#45824;&#51333;&#51313;&#50640;&#44172; &#44277;&#44201;&#51012; &#45817;&#54620;&#45796;&#44256; &#47924;&#51312;&#44148; &#44221;&#54744;&#52824;&#47484; &#51075;&#45716; &#44163;&#51008; &#50500;&#45768;&#45796;. &#47788;&#49828;&#53552;&#50640;&#44172; &#51068;&#51221; &#45824;&#48120;&#51648; &#51060;&#49345;&#51012; &#51077;&#51008; &#49345;&#53468;&#47196; &#49345;&#45824; &#51333;&#51313;&#50640;&#44172; &#51453;&#50632;&#51012; &#46412;&#47564; &#44221;&#54744;&#52824;&#47484; &#51075;&#45716; &#44163;&#51060;&#45796;. &#47932;&#47200; &#51060; &#48512;&#48516; &#50669;&#49884; &#51312;&#51208;&#54616;&#44256; &#51080;&#45796;.</font></font><br />
<font face="&#44404;"><font color="#000000">We're still fine-tuning that. There's a misunderstanding about losing experience when killed by a member of the opposing faction while killing a mob; you only lose experience when you've taken a certain amount of damage from the mob before being killed by the enemy. This is being adjusted as well, of course.<br />
</font></font><br />
  <br />
  <br />
 <font face="&#44404;"><font color="#008100"><b>TIG&gt;</b> &#49345;&#54616;&#52404; &#47784;&#49496;&#51060; &#50500;&#51649;&#44620;&#51648; &#51228;&#45824;&#47196; &#48516;&#47532;&#44032; &#46104;&#51648; &#50506;&#50520;&#45796;. &#49900;&#51648;&#50612; &#51060;&#46041; &#51473; &#44277;&#44201;&#51060; &#50504; &#46104;&#45716; &#49828;&#53420;&#47560;&#51200; &#51080;&#50632;&#45716;&#45936;, &#51032;&#46020;&#54620; &#49324;&#54637;&#51064;&#44032;?</font></font><br />
<font face="&#44404;"><font color="#008100">TIG&gt; The top and bottom halves of the characters still look awkward and don't work correctly. Some skills are even affected by this, was this intentional?<br />
</font></font><br />
  <br />
 <font face="&#44404;"><font color="#000000">&#44208;&#47200;&#48512;&#53552; &#47568;&#54616;&#51088;&#47732; &#48152;&#51008; &#51032;&#46020;&#44256; &#48152;&#51008; &#48260;&#44536;&#50688;&#45796;. &#50864;&#49440; &#50672;&#49549;&#44592;&#51032; &#54980;&#49549;&#53440;&#47484; &#49324;&#50857;&#54624; &#46412; &#51060;&#46041;&#51060; &#48520;&#44032;&#45733;&#54620; &#44163;&#51008; &#51032;&#46020;&#54620; &#49324;&#54637;&#51060;&#45796;. &#51060;&#45716; &#50672;&#49549;&#44592;&#51032; &#52395; &#48264;&#51704; &#44277;&#44201;&#51012; &#48372;&#44256; &#44536;&#50640; &#46384;&#46972; &#49345;&#45824;&#48169;&#51060; &#45824;&#51025;&#54624; &#49688; &#51080;&#45716; &#50668;&#50976;&#47484; &#47564;&#46308;&#50612;&#51452;&#44256; &#49910;&#50632;&#44592; &#46412;&#47928;&#51060;&#45796;.</font></font><br />
<font face="&#44404;"><font color="#000000">To say it clearly, half of it is due to a bug and the other half is intentional. Prohibiting movement after executing the said combo chain was intentional. We wanted to allow the opponent to get a small chance at counter attack after being hit by the attack.<br />
</font></font><br />
<br />
 <font face="&#44404;"><font color="#000000">&#48152;&#45824;&#47196; &#50672;&#49549;&#44592;&#44032; &#50500;&#45768;&#44144;&#45208; &#50672;&#49549;&#44592;&#51032; &#52395; &#48264;&#51704; &#44277;&#44201;&#51064;&#45936;&#46020; &#51060;&#46041; &#51473; &#44277;&#44201;&#51012; &#54624; &#49688; &#50630;&#50632;&#45912; &#48512;&#48516;&#51008; &#48260;&#44536;&#44032; &#47582;&#45796;. &#51060;&#48120; &#45824;&#48512;&#48516;&#51012; &#54028;&#50501;&#54620; &#49345;&#53468;&#44256; &#44263; &#49688;&#51221;&#46112; &#50696;&#51221;&#51060;&#45796;.</font></font><br />
<font face="&#44404;"><font color="#000000">On the other hand, the inability to move while executing the first step of the combo was indeed a bug. This will be fixed.<br />
</font></font><br />
 <br />
  <br />
 <font face="&#44404;"><font color="#008100"><b>TIG&gt;</b> &#50612;&#48708;&#49828; &#54252;&#51064;&#53944;&#50640; &#45824;&#54620; &#48372;&#49345;&#51008; &#50612;&#46523;&#44172; &#51060;&#47364;&#51648;&#45208;?</font></font><br />
<font face="&#44404;"><font color="#008100">TIG&gt; How do the rewards for Abyss Points work?<br />
</font></font><br />
  <br />
 <font face="&#44404;"><font color="#000000">&#51452;&#47196; &#52964;&#49828;&#53552; &#47560;&#51060;&#51669;&#44284; &#44288;&#47144;&#46108; &#48512;&#48516;&#51060; &#51080;&#51012; &#50696;&#51221;&#51060;&#45796;. &#50500;&#51060;&#53596;&#50640; ‘&#50612;&#48708;&#49828;’ &#54637;&#47785;&#51060; &#46384;&#47196; &#49373;&#44592;&#44256; RvR&#50640; &#53945;&#54868;&#46108; &#49828;&#54000;&#44536;&#47560;&#45208; &#50500;&#51060;&#53596; &#46321;&#51012; &#44396;&#51077;&#54624; &#49688; &#51080;&#51012; &#44163;&#51060;&#45796;.</font></font><br />
<font face="&#44404;"><font color="#000000">There will be an 'Abyss' slot in the equipment panel, and Stigma stones and items unique to the Abyss will be available.<br />
</font></font><br />
 <br />
  <br />
 <font face="&#44404;"><font color="#008100"><b>TIG&gt;</b> &#50896;&#54876;&#54620; &#51204;&#53804;&#47484; &#50948;&#54644; &#54596;&#50836;&#54620; PC&#49324;&#50577;&#51008;?</font></font><br />
<font face="&#44404;"><font color="#008100">TIG&gt; What are the required specs in order to enjoy fluent combat?<br />
</font></font><br />
  <br />
 <font face="&#44404;"><font color="#000000">&#50612;&#48708;&#49828;&#47484; &#54252;&#54632;&#54644;&#49436; &#52572;&#49548; &#51648;&#54252;&#49828; 6000 &#49688;&#51456;&#51032; &#44536;&#47000;&#54589;&#52852;&#46300;&#47484; &#50684;&#46160;&#50640; &#46160;&#44256; &#51080;&#45796;. &#47932;&#47200; &#50836;&#49352;&#45208; &#51204;&#51137;&#51032; &#44508;&#47784;&#50640; &#46384;&#46972; &#51312;&#44552;&#50473; &#45804;&#46972;&#51656; &#44163;&#51060;&#45796;. &#51068;&#45800;&#51008; ‘&#51060;&#51221;&#46020;&#44032; &#47785;&#54364;’&#47196; &#49373;&#44033;&#54644;&#45804;&#46972;.</font></font><br />
<font face="&#44404;"><font color="#000000">Taking the Abyss into account, we're looking at about GeForce 6000. It's of course subject to change depending on the size of the battle. <br />
</font></font><br />
 <br />
  <br />
 <font face="&#44404;"><font color="#008100"><b>TIG&gt;</b> &#51204;&#49849;&#46321;&#44553; &#51060;&#49345;&#51032; &#50500;&#51060;&#53596;&#51008; &#45348;&#51076;&#46300; &#47788;&#49828;&#53552;&#47484; &#53685;&#54644;&#49436;&#47564; &#44396;&#54624; &#49688; &#51080;&#50632;&#45796;. &#46412;&#47928;&#50640; &#48268;&#50024;&#48512;&#53552; &#51221;&#48372;&#47484; &#50500;&#45716; &#50976;&#51200;&#44036;&#51032; &#46021;&#49885;&#54788;&#49345;&#51060; &#49373;&#44200;&#45228;&#45716;&#45936;?</font></font><br />
<font face="&#44404;"><font color="#008100">TIG&gt; Certain rare items were only obtainable from 'named monsters'. As a result, informed players were 'camping' the named monsters.<br />
</font></font><br />
  <br />
 <font face="&#44404;"><font color="#000000">&#44536; &#48512;&#48516;&#51008; &#48148;&#45068;&#51648; &#50506;&#51012; &#50696;&#51221;&#51060;&#45796;. &#51204;&#49849;&#46321;&#44553;&#51032; &#50500;&#51060;&#53596;&#51008; &#50668;&#51204;&#55176; &#45348;&#51076;&#46300; &#47788;&#49828;&#53552;&#47484; &#50948;&#51452;&#47196; &#46300;&#46989;&#46112; &#44163;&#51060;&#45796;. &#53945;&#51221; &#50976;&#51200;&#51032; &#46021;&#49885;&#54788;&#49345; &#46321;&#51008; &#53945;&#48324;&#55176; &#44060;&#51077;&#54616;&#51648; &#50506;&#44256; &#55128;&#47084;&#44032;&#45716; &#45824;&#47196; &#47585;&#44592;&#45716; &#44163;&#51060; &#49345;&#52293;&#51060;&#46972; &#48376;&#45796;. &#45796;&#47564; &#47112;&#48296; 20 &#51060;&#54980; &#50500;&#51060;&#53596; &#46300;&#46989;&#51060; &#51312;&#51208;&#46104;&#44592;&#45716; &#54624; &#44163;&#51060;&#45796;.</font></font><br />
<font face="&#44404;"><font color="#000000">That aspect will not change. Such items will only drop from Named Monsters. We believe it's best to let things be the way they are. After level 20 however, item drops will be adjusted.<br />
</font></font><br />
  <br />
 <br />
 <font face="&#44404;"><font color="#008100"><b>TIG&gt;</b> &#51228;&#51089; &#49884; &#50500;&#51060;&#53596;&#51012; &#47564;&#46308;&#44592; &#51204;&#50640; &#54869;&#47456;&#51012; &#48120;&#47532; &#48380; &#49688; &#50630;&#44256; &#51116;&#47308;&#44620;&#51648; &#54620; &#48264;&#50640; &#45216;&#50500;&#44032;&#45716; &#48148;&#46988;&#50640; &#48520;&#54200;&#51012; &#45712;&#45184; &#50976;&#51200;&#44032; &#47566;&#50520;&#45796;.</font></font><br />
<font face="&#44404;"><font color="#008100">TIG&gt; The inability to foresee the success rate in crafting and losing all the materials afterwards caused some grief among players.<br />
</font></font><br />
  <br />
 <font face="&#44404;"><font color="#000000">&#51228;&#51089;&#51008; &#51068;&#51333;&#51032; &#44060;&#51064;&#51201;&#51064; ‘&#44048;&#44033;’&#51060; &#54596;&#50836;&#54616;&#45796;&#44256; &#48376;&#45796;. &#46412;&#47928;&#50640; &#54869;&#47456; &#46321;&#51060; &#54364;&#49884;&#46104;&#45716; &#51068;&#51008; &#50630;&#51012; &#44163;&#51060;&#45796;. &#45800;, &#49892;&#54056; &#49884; &#47784;&#46304; &#51116;&#47308;&#44032; &#49324;&#46972;&#51648;&#45716; &#44163;&#51008; &#54788;&#51116; &#44256;&#47140; &#51473;&#50640; &#51080;&#45796;. &#51228;&#51089;&#51060; &#45320;&#47924; &#49772;&#50892;&#46020; &#47928;&#51228;&#44032; &#48268;&#50612;&#51648;&#44592; &#46412;&#47928;&#50640; &#49789;&#44172; &#49552;&#45824;&#44592; &#50612;&#47140;&#50868; &#48512;&#48516;&#51060;&#45796;.<br />
We believe crafting requires a certain 'feel.' As a result, we won't be introducing any display of success rates. We are however, looking into the issue of losing all materials upon failure. It's a difficult matter to handle, because making crafting too easy would also cause problems.<br />
</font></font><br />
 <br />
  <br />
 <font face="&#44404;"><font color="#008100"><b>TIG&gt;</b> &#54841;&#49884; &#52572;&#44540; &#45576;&#50668;&#44200;&#48372;&#45716; &#44172;&#51076;&#51060; &#51080;&#45716;&#44032;?</font></font><br />
<font face="&#44404;"><font color="#008100">TIG&gt; Any specific games you're watching?<br />
</font></font><br />
  <br />
 <font face="&#44404;"><font color="#000000">&lt;&#50500;&#51060;&#50728;&gt; &#51060;&#51204;&#50640;&#45716; &#48513;&#48120; MMORPG&#47484; &#51452;&#47196; &#54664;&#50632;&#45796;. &#53580;&#49828;&#53552;&#47484; &#47784;&#51665;&#54616;&#45716; &#44172;&#51076;&#51008; &#47784;&#46160; &#51025;&#47784;&#54644;&#48420;&#51012; &#51221;&#46020;&#45796;. &#50836;&#51608;&#50640;&#45716; &#48148;&#48736;&#49436; &#44144;&#51032; &#49552;&#46020; &#47803; &#45824;&#44256; &#51080;&#51648;&#47564; &#50732;&#54644; &#45208;&#50724;&#45716; &#44172;&#51076;&#46308;&#51008; &#50976;&#49900;&#55176; &#51648;&#53020;&#48372;&#45716; &#51473;&#51060;&#45796;.<br />
I've played some North American MMORPGs prior to Aion, to the extent of signing up for beta tests. Nowadays I can't really do the same because of the amount of work I have, but there are games I'm looking forward to playing.<br />
</font></font><br />
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 <font face="&#44404;"><font color="#000000">&#44060;&#51064;&#51201;&#51004;&#47196; &lt;&#50900;&#46300; &#50724;&#48652; &#50892;&#53356;&#47000;&#54532;&#53944;&gt;&#44032; &lt;&#50640;&#48260;&#53272;&#49828;&#53944;&gt; &#49828;&#53440;&#51068; &#44172;&#51076;&#51032; &#51333;&#52265;&#51216;&#51060;&#46972; &#49373;&#44033;&#54620;&#45796;. &#49888;&#44508; &#50728;&#46972;&#51064;&#44172;&#51076;&#46308;&#51060; &#51060; &lt;&#50900;&#46300; &#50724;&#48652; &#50892;&#53356;&#47000;&#54532;&#53944;&gt;&#51032; &#53952;&#51012; &#50612;&#46500; &#48169;&#49885;&#51004;&#47196; &#44648;&#45208;&#44040; &#44163;&#51064;&#51648; &#44592;&#45824;&#54616;&#45716; &#51473;&#51060;&#45796;.</font></font><br />
<font face="&#44404;"><font color="#000000">Personally, I think the genre is stuck at the benchmark set by WoW and Everquest. I'm looking forward to seeing how games will break free from the frame set by World of Warcraft.<br />
</font></font><br />
  <br />
 <div align="center"><font face="&#44404;"><font color="#000000"><a href="http://javascript%3Cb%3E%3C/b%3E:ViewPic%28%22http://file.thisisgame.com/board/files/0/img/20080531194705_5f7b36e2.jpg%22%29" target="_blank"><img src="http://file.thisisgame.com/board/files/0/img/20080531194705_5f7b36e2.jpg" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /></a></font></font></div>]]></description>
			<pubDate>Sat, 31 May 2008 20:09:39</pubDate>
			<category>Translations</category>
			<dc:subject>Translations</dc:subject>
			<dc:creator>jameinkaiser</dc:creator>
			<language>en</language>
		</item>
		<item>
			<title>Aion CBT 2 Review (ThisIsGame.com)</title>
			<link>http://www.aionsource.com/articles/translations-2/aion-cbt-2-review-thisisgamecom-13/</link>
			<guid>http://www.aionsource.com/articles/translations-2/aion-cbt-2-review-thisisgamecom-13/</guid>
			<description><![CDATA[A review of CBT 2 from ThisIsGame.<br />
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<a href="http://www.thisisgame.com/board/view.php?id=168725&amp;category=711&amp;subcategory=" target="_blank">Source</a><br />
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<div align="center"><font size="4"><b> World of Lineagecraft? Aion, get your image right</b></font><br />
</div>                                                               <a href="http://javascript%3Cb%3E%3C/b%3E:fn_memo%281033851%29" target="_blank"><img src="http://file.thisisgame.com/img/aion/ico_mail.gif" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /> &#54620;&#45230;</a>                                                                                                              <br />
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<font face="&#46027;"><font color="#008100"><b><font face="&#44404;&#47548;"><font color="#810000">The second phase of Aion's closed beta had come to an end on the 27th of April last month. The game had brought many anticipated improvements such as expanded character customisation and new zones.</font></font></b></font></font><br />
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<font face="&#46027;"><font color="#008100"><b><font face="&#44404;&#47548;"><font color="#810000">The reception, however, was not as welcoming, for the game still failed to address the most fundamental issues and lacked in 'content,' which the game was so praised for in the last test.<br />
</font></font></b></font></font><br />
  <br />
 <font face="&#44404;&#47548;"><img src="http://www.thisisgame.com/board/files/0/img/20080507191653_5352beb7.jpg" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /></font><br />
<b> Perfected visuals</b><br />
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<font face="&#46027;"><font color="#000000"><font face="&#44404;&#47548;">Aion's graphics have become even more perfect since the last test. To start off, 'Glowlight Effect' was removed from being active by default, which removed the dreamlike feel but gave it a much more detailed and clean-cut look to the environment. Many awkward character movements have been partially addressed as well, and the user interface managed to obtain its own Aion-look.</font></font></font><br />
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<font face="&#46027;"><font color="#000000"><font face="&#44404;&#47548;">The new zones, Eltnen and Morheim, simply looked spectacular, how the zones managed to combine the snowy terrain and volcanic wasteland together in perfect harmony was simply an amazing sight to behold. On graphics alone, the game could have been given the title of 'nation's best.'</font></font></font><br />
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<br />
 <div align="center"><font face="&#44404;&#47548;"><img src="http://www.thisisgame.com/board/files/0/img/20080507195242_3948dc15.png" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /></font></div> <div align="center"><font face="&#46027;"><b><font color="#008100"><font face="&#44404;&#47548;">It looked 'nice' in CBT1, but now it became 'awesome'</font></font></b></font></div> <br />
<br />
<font face="&#46027;"><font color="#000000"><font face="&#44404;&#47548;">However, the game's stunning visuals also came with a lot of things to be desired in the optimization department. The graphics often became buggy when played for a prolonged time due to inefficiency in managing system resources.</font></font></font><br />
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<font face="&#46027;"><font color="#000000"><font face="&#44404;&#47548;">Lowering the graphics setting by one tier dropped the amount of details significantly, but didn't seem to improve the performance noticeably. This issue was mentioned in many of the players' complaints, and it seems like the optimization may still need work.<br />
 </font></font></font><br />
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 <br />
 <div align="center"><font face="&#46027;"><b><font face="&#44404;&#47548;"><font color="#008100"><img src="http://www.thisisgame.com/board/files/0/img/20080507195354_cea57ba8.png" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /></font></font></b></font></div> <div align="center"><b><font color="#008100"><font face="&#44404;&#47548;"><font face="&#46027;">The optimization still needs work</font><font face="&#46027;"><br />
</font></font></font></b></div> <br />
 <font face="&#46027;"><font color="#000000"><font face="&#44404;&#47548;">Also, the separated motions of the top and bottom halves of the character's body still didn't seem very well coordinated. More on this will be discussed below.<br />
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 <br />
 <font face="&#46027;"><font face="&#44404;&#47548;"><img src="http://www.thisisgame.com/board/files/0/img/20080507193030_7b86e1e7.jpg" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /></font></font><br />
<b> Great Fishing? The battle goes on through the Rifts of Time</b><br />
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<font face="&#46027;"><font color="#000000"><font face="&#44404;&#47548;">The Rifts of Time, which have been showcased for the first time in CBT 2, is a system which allows players from the opposing factions to enter each others' territories. Some may ask what the big deal is in allowing players to do this, but the system also comes with a few baits to make sure that the players make a good use of this system: The Named Monsters who drop rare items and the chance to improve the Legion's standing.<br />
</font></font></font><br />
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 <div align="center"><b><font face="&#44404;&#47548;"><font color="#008100"><img src="http://www.thisisgame.com/board/files/0/img/20080507195602_9458f452.png" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /></font></font></b></div> <div align="center"><font face="&#46027;"><b><font color="#008100"><font face="&#44404;&#47548;">This monster alone turned the world of Atreia into one of blood</font></font></b></font></div> <br />
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<font face="&#46027;"><font color="#000000"><font face="&#44404;&#47548;">To facilitate the understanding of the concept, let me briefly explain how the items are categorised in Aion. Aion's items can largely be divided into Normal, Rare, Exceptional, and Unique. Putting Unique items, which are near impossible to obtain, aside, Exceptional quality items are probably the best a player can afford to use.</font></font></font><br />
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<font face="&#46027;"><font color="#000000"><font face="&#44404;&#47548;">However, Exceptional items can only be obtained from Named Monsters, and these monsters only spawn at certain times in designated locations. I believe no further explanation is needed beyond this point; players who wish to obtain items that are even slightly better than their own will venture into the realms of their enemies in hopes of <i>maybe </i>encountering a Named Monster. This will naturally create small-scale conflicts, which is an aspect of PvP on its own.<br />
</font></font></font><br />
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 <div align="center"><font face="&#44404;&#47548;"><img src="http://www.thisisgame.com/board/files/0/img/20080507195711_0958a8b0.png" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /></font></div> <div align="center"><font face="&#46027;"><font color="#008100"><font face="&#44404;&#47548;"><b>Abyss Point</b><b>s are updated real-time</b></font></font></font></div> <br />
 <font face="&#46027;"><font color="#000000"><font face="&#44404;&#47548;">The conflicts are then followed by accumulation of Abyss Points which are applied real-time. It is therefore possible to have conflicts to accumulate points for the Legion of your allegiance rather than for the items from the monsters. In CBT 2, cases such as this were commonplace, the rewards playing the roles of 'baits' to get players into conflicts.</font></font></font><br />
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 <b><font face="&#46027;"><font color="#000000"><font face="&#44404;&#47548;"><img src="http://www.thisisgame.com/board/files/0/img/20080507193122_1017d463.jpg" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /></font></font></font></b><br />
<b> Temporary advance, temporary retreat. A futile war nontheless.</b><br />
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<font face="&#46027;"><font color="#000000"><font face="&#44404;&#47548;">The combat system's been revamped as well. For starters, the combo activation rate has been greatly improved. Especially since most class-specific combo activation rates have been upgraded to 100%, players were now able to activate the chains of combo they wished to cast at the desired timing.</font></font></font><br />
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<br />
<font face="&#46027;"><font color="#000000"><font face="&#44404;&#47548;">The combat pattern has seen a change as well. Depending on the combo, the supplemental effects that were granted as a result allowed players to interrupt and override the opponent's combo. This improvement was significant enough to determine how quickly you could kill a mob.</font></font></font><br />
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<br />
<font face="&#46027;"><font color="#000000"><font face="&#44404;&#47548;">Finally, Aion had something to call a 'strategic element.'<br />
</font></font></font><br />
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 <br />
 <div align="center"><b><font face="&#44404;&#47548;"><font color="#008100"><img src="http://www.thisisgame.com/board/files/0/img/20080507195914_06781f37.png" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /></font></font></b></div> <div align="center"><font face="&#46027;"><b><font color="#008100"><font face="&#44404;&#47548;"><br />
</font></font></b></font></div> <br />
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<font face="&#46027;"><font color="#000000"><font face="&#44404;&#47548;">However, the problem with awkwardly separated character motion into top and bottom halves that hindered a smooth animation showing naturalistic combat and movement has still not been addressed.</font></font></font><br />
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<font face="&#46027;"><font color="#000000"><font face="&#44404;&#47548;">As mentioned earlier, many players including myself have pointed out the problem with separated animations for top and bottom halves of the character's body. CBT 2 did not fix the problem, but made it so the character could not move while the animation for the bottom half of the character was already executed. <br />
</font></font></font><br />
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<font face="&#46027;"><font color="#000000"><font face="&#44404;&#47548;">For example, the initial skill for an Assassin combo can be used while the character's in motion, but since the second skill in the same combo cannot, a difficult situation is created where the player must stop moving after the first step in order to deliver the full combo. <br />
</font></font></font><br />
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<br />
<font face="&#46027;"><font color="#000000"><font face="&#44404;&#47548;">This effectively defeats the purpose of having improved the combo system, and it makes absolutely no sense to trade in a gameplay element for simple visual glitches.<br />
</font></font></font><br />
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 <br />
 <font face="&#44404;&#47548;"><img src="http://www.thisisgame.com/board/files/0/img/20080507200117_b73e5f79.png" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /></font><br />
 <font face="&#46027;"><b><font color="#008100"><font face="&#44404;&#47548;">Shapeshifting allows freedom in both movement and combat since the character no longer has a 'bottom half.' The only thing I cannot understand is why they won't just fix the animation instead of having to go the long way around it.</font></font></b></font><br />
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 <br />
 <b><font face="&#46027;"><font color="#000000"><font face="&#44404;&#47548;"><img src="http://www.thisisgame.com/board/files/0/img/20080507193203_70b8cb8e.jpg" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /></font></font></font></b><br />
<b> Frustrating zones and insufficient content</b><br />
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<font face="&#46027;"><font color="#000000"><font face="&#44404;&#47548;">The new zones were also problematic. For starters, the zones were tiny. Taking the Asmodians for example, a character will spend the first ten levels in Ishalgen, and from 10 to 20 in Altgard, which is several times larger. The newly added zone, Morheim, is supposed to house characters from 20-40, but the actual size of the map was small enough to explore all of it in about thirty minutes.</font></font></font><br />
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<font face="&#46027;"><font color="#000000"><font face="&#44404;&#47548;">In fact, the area in Morheim that's supposed to be for characters from 20 to 25 consist of all but a single road. I myself have spent several days on this 'narrow path.'<br />
</font></font></font><br />
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<div align="center"><font face="&#46027;"><font face="&#44404;&#47548;"><img src="http://www.thisisgame.com/board/files/0/img/20080507200702_397a7cde.png" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /></font></font></div> <div align="center"><font face="&#46027;"><b><font color="#008100"><font face="&#44404;&#47548;"> Look forward to spend about 20 hours in the highlighted area in red</font></font></b></font></div> <br />
<font face="&#46027;"><font color="#000000"><font face="&#44404;&#47548;">Along with the tiny areas came the minuscule amount of content. The required experience multiplies exponentially after level 20, and each level only gets about three to four quests. I've completed about 100 quests up to level 20, but only about 60 from level 20 to 34. Maybe about 2/3 of them were repeat quests that could not have been completed without collecting skills.</font></font></font><br />
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<br />
<font face="&#46027;"><font color="#000000"><font face="&#44404;&#47548;">In other words, there were no other ways to level up after level 30 other than killing monsters by the thousands.</font></font></font><br />
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<br />
<font face="&#46027;"><font color="#000000"><font face="&#44404;&#47548;">It is true that the Abyss is not available yet, but it's a given that the game seriously lacks in content the way it looks now. If they don't want a game where players must 'follow the path until level cap,' they should seriously consider preparing a few maps and a good amount of content.<br />
</font></font></font><br />
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 <br />
 <div align="center"><font face="&#46027;"><b><font face="&#44404;&#47548;"><font color="#008100"><img src="http://www.thisisgame.com/board/files/0/img/20080507202035_a6b5fed0.png" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /></font></font></b></font></div> <div align="center"><font face="&#46027;"><b><font face="&#44404;&#47548;"><font color="#008100">Staying in the same zone until level 40 itself is a problem<br />
</font></font></b></font></div> <br />
 <font face="&#44404;&#47548;"><img src="http://www.thisisgame.com/board/files/0/img/20080507193239_db097acc.jpg" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /></font><br />
<b> World of Lineagecraft?</b><br />
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 <font face="&#46027;"><font color="#000000"><font face="&#44404;&#47548;"><br />
I know it's not a good comparison, but Aion is resemblant of World of Warcraft.<br />
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The fact that a player can get killed by other players in the middle of leveling up as well as the monsters using a diverse range of skills to drive the player nuts makes the game comparable to WoW. Even the part about a party wiping just from aggroing one additional mob resembles WoW. <br />
</font></font></font>  <br />
  <br />
 <div align="center"><font face="&#46027;"><font color="#000000"><font face="&#44404;&#47548;"><font color="#ff0000">(WoW was given as an example for easier understanding</font><font color="#ff0000">)</font></font></font></font></div> <br />
 <font face="&#46027;"><font color="#000000"><font face="&#44404;&#47548;"><br />
I'm not trying to criticise for its resemblance. The problem is that Aion's &quot;true form&quot; does not get along at all with WoW-style content.<br />
<br />
Let us take an example. Aion's mobs bug the crap out of players using a myriad of different skills. Among them exist mobs that do damage in the thousands, and those who bring friends along with them.<br />
<br />
Of course, being hit by the said skill will surely result in death. This is fine. The element of surprise provides a good depth to combat.<br />
</font></font></font>  <br />
 <div align="center"><font face="&#46027;"><b><font face="&#44404;&#47548;"><font color="#008100"><img src="http://www.thisisgame.com/board/files/0/img/20080507200850_bbf4ff0b.png" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /></font></font></b></font></div> <div align="center"><font face="&#46027;"><b><font color="#008100"><font face="&#44404;&#47548;">Dying from the skill is fine. But…</font></font></b></font></div> <br />
 <font face="&#46027;"><font color="#000000"><font face="&#44404;&#47548;">The problem here is, upon death, the player will lose about 5% of the total experience for that level. For a level 30 player, that's about 30 minutes' worth of experience. Being killed by a member of the opposing faction also results in an experience loss.<br />
</font></font></font>  <font face="&#46027;"><font color="#000000"><font face="&#44404;&#47548;"><br />
It's not easy to get experience either. The amount of experience a level 34 player will have to accumulate is 10,000,000. Based on experience yield from mobs of the same level, the player will have to kill about 1,200. Completing the three to four quests given per level gives about 40,000-60,000, about 0.5% of total experience. Note that dying while working on the quest will actually be a loss.<br />
</font></font></font>  <font face="&#46027;"><font color="#000000"><font face="&#44404;&#47548;"><br />
Aside from the leveling aspect, the difficulty still prevails. You can barely get by after spending all the money you've earned from grinding mobs on skill books and consumables. Who would be able to enjoy the adventure and the content in the midst of all this chaos?<br />
</font></font></font>  <br />
 <div align="center"><font face="&#46027;"><font face="&#44404;&#47548;"><img src="http://www.thisisgame.com/board/files/0/img/20080507202119_bcfbff44.png" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /></font></font></div> <div align="center"><font face="&#46027;"><font color="#000000"><b><font face="&#44404;&#47548;"><font color="#008100">Do you want an adventure, or an easy grind?</font> </font></b></font></font></div> <br />
 <font face="&#46027;"><font color="#000000"><font face="&#44404;&#47548;">What's left of the options now is to grind the mobs Lineage-style. But since Aion's world is designed to look as natural as possible, hunting grounds are not found everywhere like it is in Lineage. In a nutshell, playing Aion is like enjoying WoW's content in Lineage-style hardcore grind.<br />
</font></font></font>  <br />
 <font face="&#46027;"><font color="#000000"><font face="&#44404;&#47548;">In the end, trying to combine the elements from Lineage II and WoW only ended up in a game that plays like WoW and grinds like Lineage.<br />
</font></font></font>  <br />
 <br />
 <b><font face="&#46027;"><font color="#000000"><font face="&#44404;&#47548;"><img src="http://www.thisisgame.com/board/files/0/img/20080507193314_7245f0aa.jpg" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /><br />
Listen to the players!<br />
</font></font></font></b>  <font face="&#46027;"><font color="#000000"><font face="&#44404;&#47548;"><br />
It may look bad the way it is now, but there is hope. The graphics, sound, combo system and many other qualities that define Aion are there, and many of the problems addressed above can easily be solved.<br />
</font></font></font>   <font face="&#46027;"><font color="#000000"><font face="&#44404;&#47548;"><br />
The character models are already divided into two halves to facilitate movement and attack at the same time. New quests can be created. Grinding can be solved by reducing the death penalty and doing what is necessary by looking at the monster drop table.<br />
</font></font></font>  <font face="&#46027;"><font color="#000000"><font face="&#44404;&#47548;"><br />
Let me also point out that Aion's main content, the Abyss, has not even been revealed yet. It will be difficult to ease the leveling-up process with the introduction of the Abyss, but it should provide the players with enough things to do to kill the time.<br />
</font></font></font>  <br />
 <div align="left"><font face="&#46027;"><font face="&#44404;&#47548;"><img src="http://www.thisisgame.com/board/files/0/img/20080507202318_6ac0b496.png" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /></font></font></div> <div align="left"><font face="&#46027;"><b><font color="#008100"><font face="&#44404;&#47548;">The Abyss is accessible starting at level 25. Not necessarily a high-level content.<br />
</font></font></b></font></div> <font face="&#46027;"><font color="#000000"><font face="&#44404;&#47548;"> <br />
Aion's developers will need to take a more definitive direction and consider the development from the players' point of view.<br />
</font></font></font>   <font face="&#46027;"><font color="#000000"><font face="&#44404;&#47548;"><br />
The most heard complaint from CBT 2 was the ambiguity of the game's direction and the unusually high difficulty. Hopefully they'll take heed to what the players want and show a more complete game with a more developed stance by the time CBT 3 rolls around.<br />
</font></font></font>  <font face="&#44404;&#47548;"><font face="&#46027;"><font color="#000000"><font face="&#44404;&#47548;"><br />
</font></font></font></font>]]></description>
			<pubDate>Wed, 21 May 2008 00:45:46</pubDate>
			<category>Translations</category>
			<dc:subject>Translations</dc:subject>
			<dc:creator>jameinkaiser</dc:creator>
			<language>en</language>
		</item>
		<item>
			<title>Developmental Note 3</title>
			<link>http://www.aionsource.com/articles/translations-2/developmental-note-3-12/</link>
			<guid>http://www.aionsource.com/articles/translations-2/developmental-note-3-12/</guid>
			<description><![CDATA[<font color="#b80000"><font face="&#46027;"><b><br />
<a href="http://info.gamechosun.co.kr/community_board/aion/view.jsp?bid=aion_tip&amp;bbsid=408185&amp;category=0&amp;row=&amp;keyword=" target="_blank">source</a><br />
&#44060;&#48156;&#51088;&#45432;&#53944; 3&#51452;&#52264;(&#49828;&#53420;&#48184;&#47088;&#49828;&#46321;)<br />
Developmental Note 3 (Skill Balances et cetera)<br />
</b></font></font><br />
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 <font color="#000000"><font face="&#46027;"><b><font size="2"><font face="&#47569;&#51008; &#44256;&#46357;">[PC]</font></font></b></font></font><br />
 <font color="#000000"><font face="&#46027;"><b><font color="#fe1100">Q. </font></b></font><font size="2"><font face="&#47569;&#51008; &#44256;&#46357;">&#49884;&#51596;2&#50640;&#49436;&#45716; &#51060;&#51204;&#48372;&#45796; &#45908; &#47566;&#51008; &#53440;&#51060;&#53952;&#51012; &#54925;&#46301;&#54624; &#49688; &#51080;&#50632;&#49845;&#45768;&#45796;. &#51221;&#51089; &#53440;&#51060;&#53952; &#51109;&#52265; &#49884; &#54952;&#44284;&#46020; &#53356;&#51648; &#50506;&#44256;, &#53440;&#51060;&#53952;&#44036; &#52264;&#51060;&#46020; &#53356;&#44172; &#50630;&#49845;&#45768;&#45796;.</font></font></font><br />
<font size="2"><font face="&#47569;&#51008; &#44256;&#46357;">Q. In CBT 2, there were many more titles available than before, but the bonus effects weren't significant and the differences between the titles were trivial.</font></font> <br />
 <font color="#000000"><font face="&#46027;"><b><font color="#006bd4">Dev</font></b></font><font face="&#47569;&#51008; &#44256;&#46357;"><font color="#006bd4">.</font><font color="#37342f">&#54788;&#51116; &#44277;&#44060;&#46108; &#53440;&#51060;&#53952;&#51008; &#45824;&#47029; &#44536; &#51221;&#46020; &#45733;&#47141;&#51060;&#46972;&#44256; &#48372;&#49884;&#47732; &#46121;&#45768;&#45796;. &#50526;&#51004;&#47196; &#44277;&#44060;&#46112; &#53440;&#51060;&#53952;&#51008; </font><font size="2">&#54788;&#51116; &#48372;&#45796; &#45908; &#47566;&#51008; &#45432;&#47141;&#51012; &#54644;&#50556;&#47564; &#50619;&#51012; &#49688; &#51080;&#49845;&#45768;&#45796;. &#44536;&#47564;&#53372; &#51060;&#51204; &#53440;&#51060;&#53952;&#48372;&#45796; &#54952;&#44284;&#46020; &#51339;&#44256;, &#52264;&#48324;&#54868; &#46104;&#51648; &#50506;&#51012;&#44620; &#54633;&#45768;&#45796;.</font></font></font><br />
 <font color="#000000"><font face="&#46027;"><font size="2"><font face="&#47569;&#51008; &#44256;&#46357;">&#47932;&#47200;, &#54788;&#51116; &#44277;&#44060;&#46108; &#53440;&#51060;&#53952;&#51032; &#44592;&#48376; &#45733;&#47141;&#50640; &#45824;&#54644;&#49436;&#46020; &#52628;&#44032; &#44160;&#53664;&#54644; &#51328; &#45908; &#48372;&#50756;&#54616;&#46020;&#47197; &#54616;&#44192;&#49845;&#45768;&#45796;.</font></font></font></font><br />
<font color="#000000"><font face="&#46027;"><font size="2"><font face="&#47569;&#51008; &#44256;&#46357;">Dev. Currently available titles are simply what they are; simple. Though, more titles to come in the near future will require more effort to obtain, which will naturally grant more powerful effects and distinguish themselves more noticeably from the existing ones. Of course, we'll make sure to look over the existing titles to see if we could make any improvements.<br />
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 <font color="#000000"><font face="&#46027;"><b><font size="2"><font face="&#47569;&#51008; &#44256;&#46357;">[Skill]</font></font></b></font></font><br />
 <font color="#000000"><font face="&#46027;"><b><font color="#fe1100">Q. </font></b></font><font size="2"><font face="&#47569;&#51008; &#44256;&#46357;">&#49828;&#53420;&#48513; &#44396;&#47588; &#49884;, &#48708;&#50857; &#48512;&#45812;&#51060; &#51201;&#51648; &#50506;&#49845;&#45768;&#45796;. &#53412;&#45208;&#44032; &#48512;&#51313;&#54644; &#49828;&#53420;&#51012; &#51228;&#46412; &#45796; &#48176;&#50864;&#51648; &#47803;&#54633;&#45768;&#45796;. &#44032;&#44201; &#51328; &#45230;&#52656;&#51452;&#49464;&#50836;</font></font></font><br />
<font color="#000000"><font face="&#46027;"><font size="2"><font face="&#47569;&#51008; &#44256;&#46357;">Q. The cost of spellbooks is difficult to manage. It's often not possible to learn all the spells/skills at the right level. Please lower the cost of spellbooks.         </font></font></font></font><br />
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 <font color="#000000"><font face="&#46027;"><b><font color="#006bd4">Dev</font></b></font><font face="&#47569;&#51008; &#44256;&#46357;"><font color="#006bd4">.</font><font size="2">&#51060;&#48264; CBT&#47484; &#53685;&#54644; &#49828;&#53420;&#48513; &#44396;&#47588; &#46321; &#51068;&#47144;&#51032; &#44284;&#51221;&#51008; &#54693;&#54980; &#51201;&#51221; &#48708;&#50857; &#49328;&#51221;&#51012; &#50948;&#54620; &#44592;&#48152; &#51088;&#47308;&#44032; &#46112; &#44163;&#51077;&#45768;&#45796;. &#50526;&#51004;&#47196; &#44033; &#51649;&#50629;&#48324; &#49828;&#53420; &#53944;&#47532;&#44032; &#50756;&#49457;&#46104;&#47732; &#54788;&#51116; &#51088;&#47308;&#47484; &#44540;&#44144;&#54644; &#51201;&#51208;&#54620; &#44032;&#44201; &#49688;&#51456;&#51004;&#47196; &#51312;&#51221;&#54616;&#46020;&#47197; &#54616;&#44192;&#49845;&#45768;&#45796;.</font></font></font><br />
<font color="#000000"><font face="&#46027;"><font face="&#47569;&#51008; &#44256;&#46357;"><font size="2">Dev. The data collected from this test regarding prices of commodities will be the base on which we will be assigning the correct prices. Once the skill trees are completed for each class, we'll refer back to the data we've collected and adjust the prices as we see fit.<br />
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 <font color="#000000"><font face="&#46027;"><b><font color="#fe1100">Q. </font></b></font><font size="2"><font face="&#47569;&#51008; &#44256;&#46357;">&#49828;&#53420; &#51116;&#49324;&#50857; &#49884;&#44036;&#51060; &#44277;&#50976;&#46104;&#45716; &#49828;&#53420; &#51473; &#51068;&#48512;&#45716; &#45796;&#47480; &#49828;&#53420; &#49324;&#50857;&#51012; &#48169;&#54644;&#54616;&#45716; &#44221;&#50864;&#44032; &#51080;&#49845;&#45768;&#45796;. &#50696;&#47484; &#46308;&#50612; ‘&#48520;&#44867; &#54868;&#49332;’&#44284; ‘&#54644;&#47448; &#54253;&#47148;’&#51008; &#51116;&#49324;&#50857; &#49884;&#44036;&#51060; &#45796;&#47492;&#50640;&#46020; &#46041;&#49884;&#50640; &#49324;&#50857;&#51012; &#54624; &#49688; &#50630;&#45716; &#49828;&#53420;&#47196; &#46104;&#50612; &#51080;&#50612;, &#49828;&#53420; &#49324;&#50857;&#49884; &#51228;&#50557;&#51060; &#47566;&#49845;&#45768;&#45796;. </font></font></font><br />
<font color="#000000"><font face="&#46027;"><font size="2"><font face="&#47569;&#51008; &#44256;&#46357;">Q. The skills that share the same cooldown period sometimes hinder the usage of other skills. For example, 'Flame Arrow' and 'Explosion' have different cooldown periods but they are paired together, restricting the player from using the skills more freely.<br />
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 <font color="#000000"><font face="&#46027;"><b><font color="#006bd4">Dev</font></b></font><font face="&#47569;&#51008; &#44256;&#46357;"><font color="#006bd4">.</font><font size="2">&#51060;&#48264; CBT &#44208;&#44284;&#47484; &#48148;&#53461;&#51004;&#47196; &#54616;&#50668; &#44160;&#49457;/&#49688;&#54840;&#49457; &#50808;&#50640;&#46020; &#47784;&#46304; &#53364;&#47000;&#49828;&#50640; &#45824;&#54620; &#48184;&#47088;&#49828; &#51312;&#51221;&#51012; &#54624; &#50696;&#51221;&#51077;&#45768;&#45796;. &#51060; &#46412; &#54644;&#45817; &#48512;&#48516;&#46020; &#54632;&#44760; &#44256;&#47140;&#46112; &#49688; &#51080;&#46020;&#47197; &#54616;&#44192;&#49845;&#45768;&#45796;.</font></font></font><br />
<font color="#000000"><font face="&#46027;"><font face="&#47569;&#51008; &#44256;&#46357;"><font size="2">Dev. Based on the data we've collected from this CBT, we plan to make adjustments to all classes in addition to Gladiators/Templars. We'll make sure to look into it.<br />
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 <font color="#000000"><font face="&#46027;"><b><font color="#fe1100">Q. </font></b></font><font size="2"><font face="&#47569;&#51008; &#44256;&#46357;">&#49828;&#53420;&#47560;&#45796; &#49324;&#50857; &#51312;&#44148;&#51060; &#51080;&#49845;&#45768;&#45796;. &#53945;&#55176; &#48708;&#54665;&#49884; &#49324;&#50857; &#44032;&#45733;&#54620; &#49828;&#53420;&#51060;&#45208;, &#48152;&#45824;&#47196; &#48708;&#54665; &#51473; &#49324;&#50857;&#51060; &#48520;&#44032;&#45733;&#54620; &#49828;&#53420;&#51060; &#51316;&#51116;&#54633;&#45768;&#45796;. &#54788;&#51116; &#49828;&#53420; &#53812;&#54017;&#50640;&#45716; &#44536;&#47084;&#54620; &#48512;&#48516;&#50640; &#45824;&#54620; &#49444;&#47749;&#51060; &#48512;&#51313;&#54633;&#45768;&#45796;.</font></font></font><br />
<font color="#000000"><font face="&#46027;"><font size="2"><font face="&#47569;&#51008; &#44256;&#46357;">Q. Each skill has a specific condition of usage. For example, there are flight-only skills, ground-only skills, but there are insufficient amount of explanation in the skill tool tip text.<br />
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 <font color="#000000"><font face="&#46027;"><b><font color="#006bd4">Dev</font></b></font><font face="&#47569;&#51008; &#44256;&#46357;"><font color="#006bd4">.</font><font size="2">&#45348;, &#51648;&#44552;&#46020; &#48512;&#51313;&#54620; &#49444;&#47749; &#48512;&#48516;&#51012; &#44228;&#49549;&#54644;&#49436; &#52292;&#50864;&#45716; &#51089;&#50629;&#51012; &#51652;&#54665; &#54616;&#44256; &#51080;&#49845;&#45768;&#45796;. &#49828;&#53420; &#49324;&#50857; &#51312;&#44148; &#48143; &#51228;&#54620; &#49324;&#54637;&#50640; &#45824;&#54644;&#49436;&#46020; &#48372;&#52649;&#46112; &#51080;&#46020;&#47197; &#54616;&#44192;&#49845;&#45768;&#45796;.</font></font></font><br />
<font color="#000000"><font face="&#46027;"><font face="&#47569;&#51008; &#44256;&#46357;"><font size="2">Dev. We are working on the incomplete aspects of the game as we speak.<br />
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 <font color="#000000"><font face="&#46027;"><b><font size="2"><font face="&#47569;&#51008; &#44256;&#46357;">[Combat]</font></font></b></font></font><br />
 <font color="#000000"><font face="&#46027;"><b><font color="#fe1100">Q. </font></b></font><font size="2"><font face="&#47569;&#51008; &#44256;&#46357;">PvP&#47484; &#54616;&#45716;&#45936; &#51204;&#53804;&#44032; &#45320;&#47924; &#48744;&#47532; &#45149;&#45208; &#51088;&#44592; &#45733;&#47141;&#51012; &#52292; &#48156;&#55064;&#54616;&#44592;&#46020; &#51204;&#50640; &#45149;&#45225;&#45768;&#45796;. &#44536;&#47000;&#49436; &#50896;&#44144;&#47532; &#51649;&#50629;&#51060; &#45908; &#44053;&#54644; &#48372;&#51060;&#44592;&#46020; &#54616;&#44396;&#50836;. &#50612;&#46523;&#44172; &#49373;&#44033;&#54616;&#49884;&#45716;&#51648;&#50836;?</font></font></font><br />
<font color="#000000"><font face="&#46027;"><font size="2"><font face="&#47569;&#51008; &#44256;&#46357;">Q. In PvP, it seems like the battle ends much too quickly before one even has a chance to show off one's own skills. This makes the ranged character classes seem much more powerful. What's your thought on this?<br />
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 <font color="#000000"><font face="&#46027;"><b><font color="#006bd4">Dev</font></b></font><font face="&#47569;&#51008; &#44256;&#46357;"><font color="#006bd4">.</font><font color="#37342f">&#45800;&#54200;&#51201;&#51064; </font><font size="2">&#51204;&#53804; &#49884;&#44036;&#48372;&#45800;, &#51649;&#50629;&#44036; PvP&#48184;&#47088;&#49828;&#50640; &#45824;&#54620; &#51204;&#48152;&#51201;&#51064; &#47928;&#51032;&#47196; &#49373;&#44033;&#54633;&#45768;&#45796;. &#50526;&#49440; 2&#51452;&#52264; &#44060;&#48156;&#49892; &#45432;&#53944;&#50640;&#49436; &#44277;&#44060;&#54620; &#45236;&#50857;&#52376;&#47100; &#51649;&#50629;&#48324; &#53945;&#49457; &#44053;&#54868; &#51060;&#50808;&#50640;&#46020; &#51649;&#50629;&#48324; &#45733;&#47141;&#51012; &#51228;&#45824;&#47196; &#48156;&#55064;&#54624; &#49688; &#51080;&#46020;&#47197; &#49828;&#53420; &#44396;&#49457; &#48143; PvP&#49345;&#54889;&#50640;&#49436;&#51032; &#48184;&#47088;&#49905;&#51012; &#54632;&#44760; &#51312;&#51221;&#54624; &#50696;&#51221;&#51077;&#45768;&#45796;. &#51333;&#54633;&#51201;&#51004;&#47196; &#47566;&#51008; &#48320;&#54868;&#44032; &#51080;&#51012; &#44163;&#51077;&#45768;&#45796;.</font></font></font><br />
<font color="#000000"><font face="&#46027;"><font face="&#47569;&#51008; &#44256;&#46357;"><font size="2">Dev. We think it has to do more with character balance rather than it being a problem with the duration of combat. As we've mentioned earlier in an earlier developmental note, we plan on doing a lot of balance work in addition to enhancing each character class's unique quality. Expect to see much change.<br />
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 <font color="#000000"><font face="&#46027;"><b><font size="2"><font face="&#47569;&#51008; &#44256;&#46357;">[Quest]</font></font></b></font></font><br />
 <font color="#000000"><font face="&#46027;"><b><font color="#fe1100">Q. </font></b></font><font size="2"><font face="&#47569;&#51008; &#44256;&#46357;">&#51104;&#51077; &#53272;&#49828;&#53944;&#47484; &#48155;&#44256; &#49345;&#45824; &#51333;&#51313; &#51648;&#50669;&#51004;&#47196; &#51060;&#46041;&#54616;&#45716; &#44221;&#50864;, &#46028;&#50500;&#50724;&#45716; &#48169;&#48277;&#50640; &#45824;&#54620; &#49444;&#47749;&#51060; &#50630;&#50612; &#45796;&#49884; &#46028;&#50500;&#50732; &#46412;&#45716; &#54620;&#52280;&#46041;&#50504; &#48169;&#48277;&#51012; &#52286;&#50500;&#50556; &#54664;&#49845;&#45768;&#45796;. &#48372;&#45236;&#44592;&#47564; &#54616;&#51648; &#47568;&#44256; &#46028;&#50500;&#50724;&#45716; &#48169;&#48277;&#46020; &#51228;&#49884;&#46104;&#47732; &#51339;&#44192;&#49845;&#45768;&#45796;.</font></font></font><br />
<font color="#000000"><font face="&#46027;"><font size="2"><font face="&#47569;&#51008; &#44256;&#46357;">Q. When doing infiltration quests, players are sent into the enemy territory without an explanation on how to get back. It'd be nice to have some sort of an explanation on how to get back into one's own territory.<br />
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 <font color="#000000"><font face="&#46027;"><b><font color="#006bd4">Dev</font></b></font><font face="&#47569;&#51008; &#44256;&#46357;"><font color="#006bd4">.</font><font size="2">&#53272;&#49828;&#53944; &#49688;&#54665; &#49884; &#44536;&#47084;&#54620; &#48512;&#48516;&#50640; &#45824;&#54644;&#49436; &#50504;&#45236;&#46112; &#49688; &#51080;&#46020;&#47197; &#48169;&#50504;&#51012; &#52286;&#50500;&#48372;&#44192;&#49845;&#45768;&#45796;.</font></font></font><br />
<font color="#000000"><font face="&#46027;"><font face="&#47569;&#51008; &#44256;&#46357;"><font size="2">Dev. We'll make sure to search for a solution to those quest-related problems.<br />
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 <font color="#000000"><font face="&#46027;"><font face="&#47569;&#51008; &#44256;&#46357;"><font size="2"><b>[Item]</b></font></font></font></font><br />
 <font color="#000000"><font face="&#46027;"><b><font color="#fe1100">Q. </font></b></font><font size="2"><font face="&#47569;&#51008; &#44256;&#46357;">&#50500;&#51060;&#53596; &#44053;&#54868;&#47484; &#54664;&#51012; &#44221;&#50864; &#47751; &#45800;&#44228; &#44053;&#54868; &#50500;&#51060;&#53596;&#51064;&#51648; &#54869;&#51064;&#54616;&#44592;&#44032; &#49789;&#51648; &#50506;&#49845;&#45768;&#45796;. &#44053;&#54868;&#46108; &#49688;&#52824;&#47564; &#48372;&#51060;&#45716; &#44163;&#51060; &#50500;&#45768;&#46972;, &#44053;&#54868; &#45800;&#44228;&#44032; &#50620;&#47560;&#51064;&#51648; &#51649;&#51217; &#54869;&#51064;&#54624; &#49688; &#51080;&#50632;&#51004;&#47732; &#54633;&#45768;&#45796;.   <br />
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<font color="#000000"><font face="&#46027;"><font size="2"><font face="&#47569;&#51008; &#44256;&#46357;">Q. It's difficult to confirm the level of enchantment on an item. Instead of displaying only the additional effects from the enchantment process, it'd be nice to have some sort of an indicator telling the players what level of enchantment the item has.<br />
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 <font color="#000000"><font face="&#46027;"><b><font color="#006bd4">Dev</font></b></font><font face="&#47569;&#51008; &#44256;&#46357;"><font color="#006bd4">.</font><font size="2">&#50500;&#51060;&#53596;&#47560;&#45796;&#51032; &#44053;&#54868;&#46104;&#45716; &#49688;&#52824;&#44032; &#45804;&#46972;, &#44208;&#44284;&#47564;&#51012; &#48372;&#44256; &#44053;&#54868; &#45800;&#44228;&#47484; &#54869;&#51064;&#54616;&#44592; &#50612;&#47157;&#45796;&#45716; &#51032;&#44204;&#51012; &#48155;&#50500; &#48372;&#50520;&#49845;&#45768;&#45796;. &#50500;&#51060;&#53596; &#44053;&#54868;&#49884; &#44053;&#54868; &#45800;&#44228;&#47484; &#48148;&#47196; &#54869;&#51064;&#54624; &#49688; &#51080;&#46020;&#47197; &#50500;&#51060;&#53596; &#49444;&#47749;&#51012; &#48372;&#50756;&#54616;&#46020;&#47197; &#54616;&#44192;&#49845;&#45768;&#45796;.</font></font></font><br />
<font color="#000000"><font face="&#46027;"><font face="&#47569;&#51008; &#44256;&#46357;"><font size="2">Dev. We've been told that it's difficult to determine the level of enchantment on an item due to the varied effects of each item. We'll make sure to add a means of confirming the level of enchantment more easily.<br />
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 <font color="#000000"><font face="&#46027;"><b><font color="#fe1100">Q. </font></b></font><font size="2"><font face="&#47569;&#51008; &#44256;&#46357;">&#47560;&#49437;&#46020; &#47566;&#51060; &#47673;&#44256;, &#52292;&#51665;&#46020; &#47566;&#51060; &#54644;&#49436; &#44536;&#47088;&#51648; &#51064;&#48292;&#53664;&#47532;&#44032; &#54637;&#49345; &#48512;&#51313;&#54633;&#45768;&#45796;. &#51088;&#51452; &#51221;&#47532;&#47484; &#54624; &#49688; &#51080;&#44172; &#52285;&#44256;&#45208; &#49345;&#51216;&#51060; &#45908; &#50668;&#47084; &#44275;&#50640; &#48176;&#52824;&#46104;&#50632;&#51004;&#47732; &#54633;&#45768;&#45796;.          <br />
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<font color="#000000"><font face="&#46027;"><font size="2"><font face="&#47569;&#51008; &#44256;&#46357;">Q. Due to the abundance of manastones and materials, there's never enough room in the inventory. It'd be nice if there were more merchants or banks distributed around the map to ease this burden.<br />
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 <font color="#000000"><font face="&#46027;"><b><font color="#006bd4">Dev</font></b></font><font face="&#47569;&#51008; &#44256;&#46357;"><font color="#006bd4">.</font><font color="#37342f">&#51064;&#48292;&#53664;&#47532;&#44032; &#45720; </font><font size="2">&#48512;&#51313;&#54616;&#45796;&#45716; &#51032;&#44204; &#47566;&#51060; &#48155;&#44256; &#51080;&#49845;&#45768;&#45796;. ^^ &#51105;&#54868; &#49345;&#51064;&#51012; &#51328; &#45908;&#50668;&#47084; &#44275;&#50640; &#48176;&#52824;&#54616;&#44144;&#45208; &#44536; &#50808; &#45796;&#50577;&#54620; &#48372;&#50756;&#52293;&#46020; &#54632;&#44760; &#44160;&#53664;&#54616;&#46020;&#47197; &#54616;&#44192;&#49845;&#45768;&#45796;.</font></font></font><br />
<font color="#000000"><font face="&#46027;"><font face="&#47569;&#51008; &#44256;&#46357;"><font size="2">Dev. We've been informed of this problem. We'll make sure to place more merchants scattered around the map or come up with a viable solution to remedy this.<br />
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 <font color="#000000"><font face="&#46027;"><font face="&#47569;&#51008; &#44256;&#46357;"><font size="2"><b>[UI]</b></font></font></font></font><br />
 <font color="#000000"><font face="&#46027;"><b><font color="#fe1100">Q. </font></b></font><font size="2"><font face="&#47569;&#51008; &#44256;&#46357;">&#47112;&#44592;&#50728;&#52285;&#50640;&#49436; &#47112;&#44592;&#50728; &#49548;&#49549;&#51064;&#50896;&#45180;&#47532; &#54028;&#54000;&#47484; &#54616;&#44144;&#45208;, &#44499;&#49549;&#47568;&#51012; &#54624;&#46412; &#51648;&#50896;&#54616;&#45716; &#44592;&#45733;&#51060; &#50630;&#50612; &#52292;&#54021;&#52285;&#51032; &#51068;&#48152; &#44592;&#45733;&#51012; &#44536;&#45285; &#51060;&#50857;&#54644;&#50556; &#54633;&#45768;&#45796;. &#47112;&#44592;&#50728; &#52285;&#50640;&#49436; &#51060;&#47088; &#44592;&#45733;&#51012; &#51648;&#50896;&#54644; &#51452;&#50632;&#51004;&#47732; &#54633;&#45768;&#45796;.     <br />
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<font color="#000000"><font face="&#46027;"><font size="2"><font face="&#47569;&#51008; &#44256;&#46357;">Q. There are no dedicated Legion functions that facilitate communication between Legion members such as formation of parties among members and whispering. Please add support for these features.<br />
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 <font color="#000000"><font face="&#46027;"><b><font color="#006bd4">Dev</font></b></font><font face="&#47569;&#51008; &#44256;&#46357;"><font color="#006bd4">.</font><font size="2">&#47566;&#51008; &#48516;&#46308;&#51060; &#47112;&#44592;&#50728; &#54876;&#46041;&#51012; &#54876;&#48156;&#54616;&#44172; &#54644;&#51452;&#49492;&#49436;, &#44536;&#47564;&#53372; &#48520;&#54200;&#54620; &#48512;&#48516;&#50640; &#45824;&#54620; &#51032;&#44204;&#46020; &#47566;&#50520;&#45912; &#44163; &#44057;&#49845;&#45768;&#45796;. &#47112;&#44592;&#50728; &#49548;&#49549; &#51064;&#50896;&#45180;&#47532; &#44499;&#49549;&#47568;, &#54028;&#54000;&#52488;&#45824; &#46321;&#51012; &#51328; &#45908; &#49789;&#44172; &#54624; &#49688; &#51080;&#46020;&#47197;, &#47112;&#44592;&#50728;&#52285; &#45236; &#44592;&#45733;&#51012; &#48372;&#50756;&#54616;&#46020;&#47197; &#54616;&#44192;&#49845;&#45768;&#45796;.</font></font></font><br />
<font color="#000000"><font face="&#46027;"><font face="&#47569;&#51008; &#44256;&#46357;"><font size="2">Dev. We'll make sure to supplement the Legion window with more functions to facilitate the formation of parties and whispering among Legion members.<br />
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 <font color="#000000"><font face="&#46027;"><b><font color="#fe1100">Q. </font></b></font><font size="2"><font face="&#47569;&#51008; &#44256;&#46357;">&#52292;&#54021;&#52285;&#50640; &#50500;&#51060;&#53596; &#47553;&#53356;&#47484; &#54616;&#45716; &#44592;&#45733;&#51060; &#51080;&#50612; &#44144;&#47000;&#54624; &#46412; &#47588;&#50864; &#50976;&#50857;&#54633;&#45768;&#45796;. &#51060;&#47088; &#44592;&#45733;&#51012; &#51328; &#45908; &#54869;&#45824;&#54644;&#49436; &#53272;&#49828;&#53944; &#51221;&#48372;&#45208;, &#51228;&#51089; &#46020;&#50504; &#46321;&#51012; &#50508;&#47140;&#51460; &#46412;&#46020; &#49324;&#50857;&#54624; &#49688; &#51080;&#51004;&#47732; &#51339;&#44192;&#49845;&#45768;&#45796;          <br />
</font></font></font><br />
<font color="#000000"><font face="&#46027;"><font size="2"><font face="&#47569;&#51008; &#44256;&#46357;">Q. The feature that allows one to link items in the chat window is very handy. It'd be nice to see this feature expand to include support for quest infos and crafting recipes as well.<br />
 </font></font></font></font><br />
 <br />
 <font color="#000000"><font face="&#46027;"><b><font color="#006bd4">Dev</font></b></font><font face="&#47569;&#51008; &#44256;&#46357;"><font color="#006bd4">.</font><font color="#37342f">&#54788;&#51116;</font><font size="2"> &#50976;&#50857;&#54616;&#44172; &#49324;&#50857;&#46104;&#44256; &#51080;&#45716; &#47564;&#53372;, &#51328; &#45908; &#54253; &#45331;&#44172; &#51201;&#50857;&#49884;&#53020; &#44172;&#51076; &#51652;&#54665; &#51473; &#54596;&#50836;&#54620; &#51221;&#48372; &#44368;&#54872;&#51060; &#48372;&#45796; &#50857;&#51060;&#54616;&#46020;&#47197; &#54616;&#44192;&#49845;&#45768;&#45796;.</font></font></font><br />
<font color="#000000"><font face="&#46027;"><font face="&#47569;&#51008; &#44256;&#46357;"><font size="2">Dev. We'll see to it that the feature be expanded to facilitate the exchange of information among players.<br />
</font></font></font></font><br />
 <br />
 <font color="#000000"><font face="&#46027;"><b><font color="#fe1100">Q. </font></b></font><font size="2"><font face="&#47569;&#51008; &#44256;&#46357;">&#54644;&#49345;&#46020;&#47484; &#53356;&#44172;&#54644;&#49436; &#44172;&#51076;&#51012; &#54616;&#44256; &#51080;&#45716;&#45936;, &#54644;&#49345;&#46020;&#47484; &#53412;&#50892;&#46020; &#53272;&#49828;&#53944; &#52285;&#51060;&#45208; &#51064;&#48292;&#53664;&#47532; &#46321;&#51032; &#53356;&#44592;&#47484; &#51460;&#50668; &#54868;&#47732;&#51012; &#45331;&#44172; &#49324;&#50857;&#54616;&#51648; &#47803;&#54616;&#44256; &#51080;&#49845;&#45768;&#45796;. &#51060;&#47088; &#52285; &#53356;&#44592;&#47484; &#51312;&#51221;&#54624; &#49688; &#51080;&#46020;&#47197; &#54624; &#49688;&#45716; &#50630;&#45208;&#50836;?</font></font></font><br />
<font color="#000000"><font face="&#46027;"><font size="2"><font face="&#47569;&#51008; &#44256;&#46357;">Q. When playing the game at high resolutions, it is not possible to resize the quest/inventory/etc windows to take advantage of the more spacious screen. Would it be possible to add support for customization of window sizes?<br />
</font></font></font></font><br />
 <br />
 <font color="#000000"><font face="&#46027;"><b><font color="#006bd4">Dev</font></b></font><font face="&#47569;&#51008; &#44256;&#46357;"><font color="#006bd4">.</font><font size="2">UI&#51032; &#54869;&#45824;/&#52629;&#49548;&#50640; &#45824;&#54620; &#51228;&#50504;&#51060; &#47566;&#50520;&#45716;&#45936;, &#44057;&#51008; &#47589;&#46973;&#51060;&#46972;&#44256; &#49373;&#44033;&#51060; &#46121;&#45768;&#45796;. &#54952;&#44284;&#51201;&#51064; &#48169;&#50504;&#51008; &#44160;&#53664;&#54644;&#48372;&#46020;&#47197; &#54616;&#44192;&#49845;&#45768;&#45796;.</font></font></font><br />
<font color="#000000"><font face="&#46027;"><font face="&#47569;&#51008; &#44256;&#46357;"><font size="2">Dev. We've received suggestions regarding the flexibility of UI size. We'll see if there are any viable solutions.<br />
</font></font></font></font><br />
 <br />
 <font color="#000000"><font face="&#46027;"><font face="&#47569;&#51008; &#44256;&#46357;"><font size="2"><br />
</font></font></font></font>]]></description>
			<pubDate>Wed, 14 May 2008 20:20:54</pubDate>
			<category>Translations</category>
			<dc:subject>Translations</dc:subject>
			<dc:creator>jameinkaiser</dc:creator>
			<language>en</language>
		</item>
		<item>
			<title><![CDATA[[Beta Test Season2] - Q&A Developer's Note from Week 2]]></title>
			<link>http://www.aionsource.com/articles/translations-2/beta-test-season2---qa-developers-note-from-week-2-11/</link>
			<guid>http://www.aionsource.com/articles/translations-2/beta-test-season2---qa-developers-note-from-week-2-11/</guid>
			<description><![CDATA[<b>[Beta Test Season2] - Q&amp;A Developer's Note from Week 2<br />
<br />
[PC] Regarding Class Balance:</b><br />
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<b>Gladiator</b>: Although Gladiators are already better at countering ranged attacks than Templars, we thought it is necessary to improve it further.<br />
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<b>Templar</b>: We are aware that templars are not able to tank as well as a main tank should be, our plan is to focus on improving their tanking abilities significantly.<br />
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We are also adding new <i>[increase run speed/charge]</i> like abilities to both gladiators and templars so they will be able to react better in both PVE and PVP.<br />
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<b>Assassin</b>: We've received a lot of complaint and feedback regarding assasins being weak and having a small role in both small and large group PVP. To fix this issue we will be adding 2 new skills to assasins: <i>[strong strike]</i> and <i>[master stealth]</i>.<br />
<br />
We expect these changes to impact on the PVE aspect of an assassin as well. However this will still be dependent mainly on players' ability to control and rotate their skill usage.<br />
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<b>Ranger:</b> We have no plans to change the Ranger class as of now. Instead, we will be reviewing some of the items that are relative to the Ranger class, especially the Zaif's Soul (aka Wolf form).<br />
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<b>Sorcerer:</b> The concept of sorcerer, that is being relative weak in melee range combat but having strong ranged attacks, will not be changed. We are aware of the current mana regen issue, and will be looking into the problem in order to improve it.<br />
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<b>Spiritmaster:</b> We are focusing on giving pets a bigger role than just being a tank or extra dps by having different roles and skills to be used depending on the situation.<br />
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<b>Cleric:</b> We're focusing on improving their solo play aspect.<br />
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<b>Chanter:</b> We are working on improving Chanter's damage as well as buffs so that chanters will become more useful for both solo'ing and partying.<br />
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We will change the amount of threat generated by healing.<br />
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<u>Note:</u> There will be more changes and considerations other than the ones listed above. This is only a small outline of our goals.]]></description>
			<pubDate>Sat, 10 May 2008 23:26:26</pubDate>
			<category>Translations</category>
			<dc:subject>Translations</dc:subject>
			<dc:creator>Irisviel</dc:creator>
			<language>en</language>
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