<?xml version="1.0" encoding="utf-8" ?>
<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:syn="http://purl.org/rss/1.0/modules/syndication/" xmlns:admin="http://webns.net/mvcb/" xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#" xmlns:content="http://purl.org/rss/1.0/modules/content/">
	<channel>
		<title><![CDATA[AionSource.com - Articles - Mark's Articles]]></title>
		<link>http://www.aionsource.com/articles/members/1-1/</link>
		<description />
		<language>en</language>
		<ttl>60</ttl>
		<image>
			<title><![CDATA[AionSource.com - Articles - Mark's Articles]]></title>
			<url>http://www.aionsource.com/forum/images/AionSourceV4dark/misc/rss.jpg</url>
			<link>http://www.aionsource.com/articles/members/1-1/</link>
		</image>
		<item>
			<title><![CDATA[AionSource@ GC & PAX 2008]]></title>
			<link>http://www.aionsource.com/articles/editorials-3/aionsource-gc--pax-2008-23/</link>
			<guid>http://www.aionsource.com/articles/editorials-3/aionsource-gc--pax-2008-23/</guid>
			<description><![CDATA[<div align="center"><b>58,500</b> total PAX attendees.<br />
<b>203,000</b> total GC visitors.<br />
<b>1</b> AionSource.com</div><br />
<div align="center"><img src="http://www.aionsource.com/articles/attachment.php?attachmentid=47" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /></div><br />
I'd like to begin this article by thanking a bunch of people. First, <b>forty-two</b> generous guests and members of AionSource.com. Thanks to them I was able to purchase a ticket to Games Convention 2008 in Leipzig, Germany. I already had purchased a ticket to Penny Arcade Expo 2008 in Seattle, Washington with my own personal funds, but was unable to afford airfare to Germany. Without these forty-two individuals' contributions, AionSource.com would not have had a palpable presence at Games Convention 2008 at all. Thank you, all of you.<br />
<br />
Second, I'd like to thank <b>Cori</b>, <b>Lyana</b>, and <b>Szab</b> from Aion Hungary (AionHun.hu), and <b>Fleiva</b> (AionSource.com, Aion-ESP.com, Reign-Gaming.com). Lyana was unable to get to GC08, but she helped me get in contact with Cori. Cori organized lodging, translated German to English, and was a huge help to all of us non-German speaking noobs. Szeb was fun to hang around with; he explored the other halls of GC08 for us while we camped NCsoft's booth. Fleiva made kickin' sweet tshirts that I didn't order enough of and was also fun to chill with. I didn't feel like too much of a stupid American tourist when I stuck with these guys. Thank you, fellow Aion-bag-wearing doods! That was just for GC08. <b>knite16</b> (AionSource.com, Knights of the Divine Order) organized lodging for PAX08 and offered it to me. I hadn't planned out where I was to sleep at PAX08, due to complications with friends in Portland, OR and a business associate, so knite's timely offer was one I just couldn't refuse. Also, <b>Zinrae</b> (AionSource.com, Noble Phantasm) let me crash in his and his bro's suite the night before I flew out (knite flew out a day earlier than I). Thanks dude! I drooled on the couch, hope housekeeping didn't mind. Worse things have probably been on that couch... ;) Also, thanks to all other Aion fansites (and clans) and their staff, German, Swedish, French, Korean, and all the rest that showed up and shook my hand at both events. It was great to meet you guys and I wish you luck in the future!<br />
<br />
Third, and finally, a round of applause for <b>NCsoft</b> itself is in order. Everyone who contributed time and effort to AION's presentation at Games Convention and Penny Arcade Expo deserves a well-earned vacation. I actually asked a few of them if they were planning on taking some time off after the events they attended. All responded: &quot;This was vacation! Now it's back to work.&quot; (Or something along those lines.) That's dedication. :) Unfortunately, due to NCsoft's recent move to unify many of their branch offices into one single entity (NCsoft West), a few of the people I met at GC and PAX are no longer with the company. The most obvious loss is <b>Stephen</b> &quot;Rockjaw&quot; <b>Reid</b> (NCsoft Europe Creative Concepts Manager), who helped me massively at GC. Other losses include <b>Charles</b> &quot;kieron&quot; <b>Dane</b> (NCsoft NA Aion Community Coordinator) and <b>Mike Crouch</b> (NCsoft NA PR Manager), whom I met at PAX. I wish them all luck. Thanks guys!<br />
<br />
<div align="center"><a href="http://www.flickr.com/photos/ncsofteurope/2789580688/" target="_blank"><img src="http://farm4.static.flickr.com/3117/2789580688_16eb657bc7.jpg" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /></a><br />
<font size="1">NCsoft Europe riding the bus (+15 speed, -10 cool). Can you spot <b>Rockjaw</b>? <b>Alma</b> and <b>Namiya</b>?<br />
Which guy is <b>Christian-Peter Heimbach</b> (<b>Aion</b> and Lineage 2's <b>Product Manager</b>)?<br />
Who is <b>Jen Bolton</b> (<b>Moxie</b> on the forums, NCsoft EU's Community Manager, <b>Atreid's boss</b>)? Answers later.<br />
I think even <b>David Blundell</b> is visible (PR manager), lol.<br />
</font></div><br />
Anyhow, the game, the game... What can I say? It's much better in English than in Korean, that's for sure (at least for me, someone who can't actually read Korean).<br />
<br />
Between GC and PAX I must have played Aion for a total of around six or seven hours. At GC my time was spent in higher-level areas, level 10 and upwards a bit. At PAX I spent my time in both races' starting areas, realizing that the quests I had been doing during Aion's Korean CBT3 actually were pretty interesting. Indeed, quickly I learned that the storyline differed between the two factions in very specific ways. As an Elyos you're trying to remember your past, remember who you were, and regain your status as a divine being. As an Asmodian you're trying to change the future, to prevent an incredible calamity, and rise through the ranks from being a lowly mercenary human to a Daeva. Both storylines are compelling, however I connected more with the Asmodian storyline.<br />
<br />
The Elyos's half of Atriea is exquisite, bright, beautiful. The Asmodian's half is dark but not dreary. No, it's more dreamlike, trancelike, glowing with subtle charm. While Elysea blinds you with light, Asmodae may put you to sleep (I almost did just that during one of the PAX playsessions, I was so tired). The music of both sides matches the areas quite well, enchanting most of the time, powerful and epic when needed, and eerie when called for. The mobs* are the most original things I've ever seen in an MMO since GuildWars. You won't find any generic &quot;slime&quot; monsters here. Think of the mobs as a possible evolutionary twist on everything in our Earthly world, yet imbued with a whimsical atypical Korean fancy. It's quite refreshing, actually.<br />
<br />
<font size="1">*Mob stands for &quot;mobile&quot; or &quot;mobile object&quot;, pretty much anything that moves in the world. However, I use it to mean NPCs and other server controlled creatures.</font><br />
<br />
There's one specific thing I experienced during a PAX playsession I'd like to relate to you all, a special quest. I didn't receive the quest from an NPC. No, I received the quest after reading a scroll dropped by a mob. The scroll talked about an axe stuck in a tree near a spring in a certain area of Asmodae, the area right after the huge glowing tree: the forest area. The quest didn't point you to the exact location of the axe, it just said the spring was located deep in the forest. After a bit of searching I finally found the spring. I'm actually glad I wasn't given specific coordinates to find the spring, since it's much more...intimate to find it yourself, all alone in a corner of an area where no one would otherwise visit. It felt great, I felt like I was being let in on a secret. <br />
<br />
Anyhow, after reaching the spring the axe wasn't immediately visible. I had to turn around and look around the trees surrounding the spring a bit to find it, but it didn't take long. The axe was huge, made of iron. I double clicked it, figuring it would appear in my &quot;cube&quot; or something (your inventory isn't a backpack in Aion, it's a &quot;cube&quot; that Shugo merchants can expand if you pay them enough). Needless to say, the axe didn't appear in my cube. A cutscene began instead; my heart skipped a beat. My character began to tug on the axe in the cutscene, finally dislodging it with such force that it fell into the spring! Suddenly, an old man appeared floating above the stream. He asked me:<br />
<br />
&quot;Is this Silver Axe yours?&quot;<br />
<br />
&quot;No&quot;, I answered. (You can choose yes.)<br />
<br />
&quot;Well then, is this Gold Axe yours?&quot;<br />
<br />
Again, I answered &quot;no&quot;. (Again, you have the option of saying yes.)<br />
<br />
&quot;Alright, then this Iron Axe is yours.&quot;<br />
<br />
For some stupid reason I answered &quot;no&quot; instead of yes like I think was supposed to. But hey, it's not my fault, it really wasn't my axe at all! Some other guy got it stuck in the tree! I was just being honest! Anyhow, the river guy got angry, called me a liar or something, did that thing that the merchant in <i>The Legend of Zelda: Link's Awakening</i> does when you steal from him three times, and gave me the iron axe anyhow.<br />
<br />
I can only assume that if I had answered &quot;yes&quot; he would have given me all three axes.<br />
<br />
Just remember not to be completely truthful in Aion, it'll get you insulted by a river spirit guy. :(<br />
<br />
EDIT: <b>The yes/no questions are in your control! It's not part of the cutscene, you determine the outcome of the quest!</b><br />
<br />
<br />
Answers to the picture:<br />
<br />
<div align="center"><img src="http://www.aionsource.com/articles/attachment.php?attachmentid=92" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /></div>]]></description>
			<pubDate>Wed, 1 Oct 2008 17:30:21</pubDate>
			<category>Editorials</category>
			<dc:subject>Editorials</dc:subject>
			<dc:creator>Mark</dc:creator>
			<language>en</language>
		</item>
		<item>
			<title><![CDATA[Mark's Journal, Entry 0.5]]></title>
			<link>http://www.aionsource.com/articles/editorials-3/marks-journal-entry-05-18/</link>
			<guid>http://www.aionsource.com/articles/editorials-3/marks-journal-entry-05-18/</guid>
			<description><![CDATA[Okay, I lied, I didn't delete my Asmodian female and make an Elyos character like I said I would in my last journal entry. Instead I chose to level her up and become a Daeva. Let me tell 'ya, that was interesting even if I didn't know what exactly I was doing.<br />
<br />
Imagine this: you've never watched Lord of the Rings trilogy before, since you live in Antarctica. One day you miraculously find a copy in the frozen remains of a dead penguin except it's in a language you can't understand. You watch it anyway and are astounded by the visuals, the action, and the music! How could you not be? They filmed it in New Zealand, one of the most pristine and unique inhabited environments in the whole world, the had top-notch actors and stuntmen, and the visual effects team were pros!<br />
<br />
That's pretty much how I feel when playing Aion's Korean CBT3. I'm sorely missing out on the story, but Aion's &quot;everything else&quot; is so polished I can forgive it. The landscapes and soundtrack are amazing, the monster design too. Little details are everywhere and I don't miss a single one, though some of you more &quot;hardcore&quot; people probably will overlook them all. Let me make a little list...<br />
<br />
First, <a href="http://www.aionsource.com/photoplog/index.php?n=170" target="_blank">this gigantic tree</a> right after the first outpost, it's amazingly beautiful and the music that accompanies it is also. At night it glows. During the short &quot;daytime&quot; the water around it glows too. Judging by the incredible amount of life surrounding it, flora and fauna, I'd say it may be sustaining the local ecosystem all by itself. Detail? This is it, folks. Pay close attention to everything you see and you'll notice these things.<br />
<br />
Second, the next zone's (forest) music will inspire you to pick up a banjo or flute and learn how to play it. It sports kangaroo/mountain-goat hybrids and lots of randomly spawned vegetation for you to practice your gathering skills on. Also, more details: ladders leaning up against trees, the same trees oozing fluorescent green sap you see in buckets in other areas (it must serve some purpose), lights hanging from trees, a sign with no names pointing the way on the path over a bridges, <a href="http://www.aionsource.com/articles/attachment.php?attachmentid=39" target="_blank">a tree growing</a> out of the remains of a ruin, et cetera, et cetera.<br />
<br />
The zone after that is more eerie and home to the second bindpoint (or third, if you count the newbie spawn as a bind point) but not a full-fledged town. Here you get more quests and even take on some Asmodian pirates who've made their home on a deathly beautiful &quot;<a href="http://www.aionsource.com/photoplog/index.php?n=171" target="_blank">ghost ship</a>&quot;. Now you have a choice to make: explore the Mau area (and run into a dead end, like I did) or go to the graveyard area and become a Daeva.<br />
<br />
The Mau area reminds me of a oddly spread-out American Indian village (IRL such villages were normally very packed-together, the Mau like open spaces it seems), and contains a &quot;Boss&quot; mob guarding an Abyss gate deep inside a cave. I got all the way to the Abyss gate at level 8 by tagging along with a party I wasn't part of and blasting through a <a href="http://www.aionsource.com/photoplog/index.php?n=196" target="_blank">tunnel full of mobs</a> I probably couldn't handle alone in such rapid succession. At the end I watched them take down the big bad mob (he didn't look too hard) but I couldn't follow them through the Abyss gate. I clicked it as hard as I could to no avail, the damn gate wouldn't let a noob like me through. So the Mau area is explorer's dead end at level eight, but there's still quests to complete in there so you shouldn't skip over it if you're going for completion. I recommend giving it a once-over before you head off to the graveyard, since the two areas are connected in a very subtle way that I thought was amazingly well-orchestrated. I'll show you later.<br />
<br />
On to the graveyard area to meet my destiny! Just gotta trek past some panther-like cats first and...viola! Blood-red trees! Or are they blood-covered? Either way, remember <a href="http://www.aionsource.com/articles/attachment.php?attachmentid=40" target="_blank">this vista</a>. It's the entrance to the graveyard area. You'll be seeing something very similar soon. Past this entrance lies a zone full of the most &quot;different&quot; zombies I've ever seen in my life. Most of us have a preconceived notion of what a zombie should look like. NCsoft pretty much threw that all out except for the general &quot;living dead&quot; part. You've gotta see it. Also, I figured out a quest wants you to read the gravestones and fight the ghosts of dead Asmodians that you summon by doing so, which was interesting to say the least.<br />
<br />
There's two paths to follow in the graveyard zone. One leads to the Asmodian dude in a crystal who gives you your Daeva quest. The other leads back to the Mau area. If you follow that path until the end you're treated to <a href="http://www.aionsource.com/articles/attachment.php?attachmentid=41" target="_blank">this sight</a>. See? An identical back door with a white tree instead of red. What are the developers trying to say? This is attention to details.<br />
<br />
The second path, like I said, leads you to your past. You've gotta do some chores back in other zones before you can travel back in time, and the chores aren't as cool as gathering water from a pond and bringing it to a talking tree like the Elyos, but it's nothing bad. Just a little trek back (if you don't use your &quot;teleport to bind point&quot; skill) and forth, no big deal. Then the fun starts.<br />
<br />
If you're not listening to the music when you enter the Abyss, you're missing the best techno-battle-rock-whatever I've heard in my life. Walk past your NPC comrads cheering your name, &quot;Felicia! Felicia is here!&quot;, talk to one of them to activate the scripted flight sequence, and let yourself go to the guitar riff. Land on the rocky explosive fireball excuse for a floating island and kill four Elyos NPCs. That's simple as your past, stronger, self. Wait for the &quot;Boss&quot; Elyos commander to appear and then whip his ***! It's easy at level nine. All to a rockin' tune that's nowhere near the level of annoying the battle music is. If this is anything like the real Abyss I like it already!<br />
<br />
But wait, what's this? In a cutscene the Elyos dude whips out a nasty electric combo and sends me sailing! No! This can't be true! Is this really my past? Lame! I was totally winning that battle, NCsoft! Oh well, the dude from the crystal shows up and asks me what I want to be: a Gladiator or a Templar. I pick Templar, because Felicia from Darkstalkers is a good girl who ends up being a nun in some endings (yeah, wtf catgirl-nuns, I know).<br />
<br />
Now I'm given the option to go back to the old areas or go to Pandaemonium. Wow, this is a really hard decision...not. Pandaemonium, here I come!<br />
<br />
...Alright, loading screen....<br />
<br />
And...finished. <a href="http://www.aionsource.com/photoplog/index.php?n=202" target="_blank">Here</a> I am! Oh, nice. Waterfall behind me, entrance to the city before me, steep mountains on every side with more waterfalls. Already someone with a cutscene to talk to. Wonder what it's about.<br />
<br />
Cutscene starts, guy starts talking to me like he knows me, two guards run up and whip out their blades to attack me but he calls them off and explains who I am. Oops, they bow and go back to their positions. Guess I've got a reputation in this town. :cool:<br />
<br />
Let's see, he tells me where to go to find the ringleader of this circus. Down and to the right about one block. A little ball of light with wings, a fairy perhaps, guides the way there just for me. That's cool. Ah, there's the main underground administration chamber. Let's just walk in and...what's this? Different music? Oh my. I'm getting goosebumps. That's some powerful stuff, like Daeva's Oratorio but for Asmodians and set to 11 on the scale of awesome. You've gotta hear it.<br />
<br />
Now to talk to the leader. Cutscene starts, people are talking to each other about Felicia while she walks by and up to the leader. He says a few words, blesses and &quot;knights&quot; Felicia after she displays the ability to summon wings, and then the cutscene ends. My class skill-trainer/seller now has something for me, a choice between a one-handed sword, two-handed sword, or two-handed spear (I think). I grab the one-hander, I found a magic-infused sheild on the ground way back in level seven and I don't plan on dropping it until I find a better one (and there's skills that use it). The trainer offers me something else, a choice between two free skillbooks. Hmm, I pick the one with a level requirement that I already match. Who knows what skill it'll actually give me?<br />
<br />
Alright, I'm in a hurry, business here is done. I'll come back later and check the city out more thoroughly, but for now I want to try out my wings. Let's head somewhere more appropriate to try them out. Back to the teleporter! He askes if I want to go back to my old haunts or new ones. New ones, please! He opens up a person-sized portal in the air and I jump through it. Ah, another loading screen. LONG DISTANCE TELEPORTATION will always do that, but walking from zone to zone is a seamless affair.<br />
<br />
Now a new outpost, <a href="http://www.aionsource.com/photoplog/index.php?n=204" target="_blank">this one</a>, appears as I jump out of a portal that spontaneously appeared in the air near the ground. A NPC directs me to the town's leader and his assistant who both combined have a total of ten or so quests for me! Yikes! Better get to work! But first I have to fly up and talk to the NPC standing on the <a href="http://www.aionsource.com/photoplog/index.php?n=203" target="_blank">gigantic floating rock</a> that threatens to flatten the town if gravity actually meant something in this world. He tells me to fly around and kill the blobs of magic goo that are just floating in the air. I think it's magic floating goo-cruelty and it's 4:40am and I need sleep, so I take one last screenshot before I log out.<br />
<br />
<a href="http://www.aionsource.com/articles/attachment.php?attachmentid=42" target="_blank">Here it is.</a><br />
<br />
Alright, any questions kiddos?]]></description>
			<pubDate>Sun, 6 Jul 2008 18:50:36</pubDate>
			<category>Editorials</category>
			<dc:subject>Editorials</dc:subject>
			<dc:creator>Mark</dc:creator>
			<language>en</language>
		</item>
		<item>
			<title><![CDATA[Mark's Journal, Entry 0]]></title>
			<link>http://www.aionsource.com/articles/editorials-3/marks-journal-entry-0-17/</link>
			<guid>http://www.aionsource.com/articles/editorials-3/marks-journal-entry-0-17/</guid>
			<description><![CDATA[You have questions, all of you do. &quot;Will Aion kick ***? Will it be fun to play? Were they not lying about the grind? Where is my animatronic set of wings? How do I get from Florida to Germany by walking?&quot; Those are all going to be answered in due time, friends, but now you see this article and the associated video and some other questions pop into your mind. The first question making its way to your lips may be &quot;Mark, you liar, what the hell? Geif key nao!&quot; I'm going to brush that one off and just say a very nice member of these forums who types very broken English came to me in a dream (private message) and gave me an account because he wanted someone to play with. The account's username is 14 characters long, the password 11. We Aion fans are insane.<br />
<br />
Perhaps what comes to your mind next is &quot;Why 'Entry 0'?&quot; My answer: I chose to play as an Asmodian for 30 minutes to show the world what (part of) the newbie zone looks like. &quot;Entry 1&quot; will deal with the Elyos, since Zyuu is already playing one and I plan on questing with him (at least in this Korean beta). Don't count me out from trying the Asmodians more thoroughly in the future, you'll see why later. ;)<br />
<br />
Let's start off where the video does: right after character customization. I was stupid not to record that, but perhaps I will for my Elyos character. I double click on my new creation, Felicia. An homage to the character Felicia in the Darkstalkers series of games (and my main GuildWars character, a W/Mo), my Felicia has blue hair, bluish-gray eyes, mid-length hair, and a big-boned body. Thin girls, take heed: the Warrior class is not for you. If I see tiny anemic people running around trying to play one, well...don't blame me for what happens. Asmodians eyes <a href="http://www.usingenglish.com/reference/idioms/red+mist.html" target="_blank">glow red</a> for a reason.<br />
<br />
The game switches to a loading screen for a few moments and then the newbie area pops up for half a second before being replaced by a cinematic. Looks like I fell from the sky and bumped my head, just like my Elyos counterpart. Huh, why hasn't anyone invented parachutes yet? Disgustingly cute mobs lean over me, giving odd, then astonished, looks before running away. Let's hope they did nothing funny to my body while I was...goddamnit! Where's my epic armor?! Weapon?! No! This can't be! All I've got is a pathetic little sword and this skimpy armor to protect my beatiful legs?<br />
<br />
Oh well. After plugging in my ancient Logitech MX510 (I'm playing on my laptop) I start looking around for the first NPC I'm supposed to talk to. Ah, there he is. Just gotta click on him and...ah hell. I can't read any of this! Let's see, click on the quest, look at rewards and click accept...now what? Hmm, my radar has new dots on it. Maybe I'm supposed to run around and kill things at those dots? I have no idea, anything sounds good right about now.<br />
<br />
After a bit of running around and killin' doods I gain a level. Instant heal and MP recharge, that's good. I'd be having fun if I knew what I was doing really. If I had some more skills to use then I'd be much more entertained. One regular attack and one power attack isn't enough for me! The other skill next to power attack on my skillbar is a self-heal, and there's buttons for sheathing my noob sword and teleporting back to my bind point. I learn this the hard way, as you'll see. Then I'm off to kill more mobs.<br />
<br />
Hey, what's that? Why is an NPC chasing a mob in circles? That's...kinda funny. Maybe I'll just help him out (help myself) and get a cheap kill. Hah! Killstole from a NPC, that makes me instantly feel bad. Like I colored a kid's coloring book for him because it didn't look right. I'm a horrible person...but that's a given seeing as I'm an Asmodian! OH HO! Another cheap shot, I'm good at this. :p<br />
<br />
Let's cash in some quests and click some buttons. You'll see all the menu screens I felt safe to click and some of those help bubbles too. One or two of them had surveys in them, probably about the newbie quests or zone. I have no idea what I'm doing but I get free stuff if I fill them out! Click, click, &quot;I &lt;3 Aion&quot;, click, click, click, &quot;I &lt;3 AionSource.com&quot;, click, cha-ching! The idea of &quot;tabula rasa&quot; is bunk on the Internet, everyone is born again inherently evil online. Asmodians seem to bring out the best in people and I'm no exception, heheh. Enjoy, NCsoft Seoul! Maybe we'll get a few more hits from them now.<br />
<br />
Alright, time to head out and explore some more. Check the map a couple times, seems like I need to head...thataway. Girls don't need to ask for directions! Screw the road, I can jump over anything that gets in the way of my beeline path straight to the next quest-giving NPC. This guy's quests, though, are more complicated for some reason. I understand my objective even less somehow. Here's to hoping I don't slam my head and yell &quot;oh, DUH&quot; when we finally get to read these quests in English. I hope I'm not that stupid. ;)<br />
<br />
A wierd noise plays after I leave the NPC's general area. It's eery. Was it a portal opening? Let's hope not, I'm too young and pretty to die! Anyhow, screw quests, I'm going to get to the other side of this zone. The land of the Asmodians isn't so bad. It's kinda pretty, actually. Purple and stuff, I kinda like it. At least my eyes aren't being assaulted by bright lights everywhere. Too many dead trees for my delicate, plant-loving tastes, though. Ah, there's a bridge! Have I seen it before? What does it cross? Water? Oh, nice, a river. Let's take a closer look.<br />
<br />
Damn, I'm good at jumping! Now to test my climbing skills!<br />
<br />
...****.<br />
<br />
...****.<br />
<br />
...oh ****.<br />
<br />
Ohgodohgodohgod, I can't swim! ****! HELP!<br />
<br />
*Blargh. I am ded.*<br />
<br />
&quot;You are dead.&quot;<br />
<br />
No, really?<br />
<br />
Thus ends my breif stint as a air-headed Asmodian girl who never learned how to swim at the local YMCA. Felicia, true to the instincts of the catgirl she was designed after, does not like water. Better luck next time? Perhaps. Too bad she's getting deleted so I can make a replica of my beautiful self as an Elyos. :p<br />
<br />
<br />
Now, opinions: Aion looks awesome. Aion feels awesome. Mobs and NPCs are interesting and behave in interesting ways (slightly scripted, I guess, like GuildWars). I have no idea what I'm doing but I'm still enjoying myself. It's almost as if I'm playing a much more crowded GuildWars, with less sunlight and more skill slots but no skills to fill them. GuildWars threw skills at you from level 1, but that was it's main game mechanic. I guess I'm just spoiled. I really wish I knew what I was doing and reading and looking at, but moreso I wish swimming worked already. As long as they have it in by release it'll be okay, but drowning is annoying.<br />
<br />
Alright, back to questions. Now you probably have a few more of them than when you started reading this pathetic monologue. Let 'em rip, I don't think I'll be able to answer many of them at all! :o]]></description>
			<pubDate>Sat, 5 Jul 2008 20:51:15</pubDate>
			<category>Editorials</category>
			<dc:subject>Editorials</dc:subject>
			<dc:creator>Mark</dc:creator>
			<language>en</language>
		</item>
		<item>
			<title>Aion CBT2 First Impression / TIG</title>
			<link>http://www.aionsource.com/articles/translations-2/aion-cbt2-first-impression--tig-1/</link>
			<guid>http://www.aionsource.com/articles/translations-2/aion-cbt2-first-impression--tig-1/</guid>
			<description><![CDATA[<a href="http://www.thisisgame.com/board/view.php?id=164054&amp;category=711&amp;subcategory" target="_blank">http://www.thisisgame.com/board/view.php?id=164054&amp;category=711</a><br />
  Translated by jameinkaiser<br />
   <br />
          <div align="right"><div align="right"><font face="Gulim">2008.04.10 04:34</font></div></div>             <div align="center"><div align="center"><font face="Gulim">&#54620;&#45230;&#51032; &#50500;&#51060;&#50728; &#49884;&#51596; 2 &#52488;&#48152; &#52404;&#54744;&#44592;</font></div></div>   <div align="center"><div align="center"><font face="Gulim">Hannat’s</font><font face="Gulim"> First Impression of Aion   Season 2 Beta</font></div></div>             <div align="right"><div align="right"><font face="Gulim"><a href="http://javascript%3Cb%3E%3C/b%3E:fn_memo%281033851%29" target="_blank"><img src="http://www.aionsource.com/articles/attachment.php?attachmentid=1" border="0" alt="" onload="NcodeImageResizer.createOn(this);" />&#54620;&#45230;</a></font></div></div>                  <div align="left"><div align="left"><font color="#008100"><font face="Dotum">&#50500;&#51060;&#50728;&#51032; &#49884;&#51596; 2 &#53364;&#47196;&#51592; &#48288;&#53440;&#53580;&#49828;&#53944;&#44032;   &#49884;&#51089;&#46108; &#51648; &#51060;&#53952;&#51060; &#51648;&#45228;&#45796;. &#49884;&#51596; 1 &#53580;&#49828;&#53944;&#50640;&#49436; &#47924;&#47140; &#45321;   &#45804; &#51060;&#49345;&#51032; &#51116;&#52649;&#51204; &#44592;&#44036;&#51012; &#44032;&#51652; &#50500;&#51060;&#50728;&#51008; &#44284;&#50672; &#50612;&#46500; &#47784;&#49845;&#51004;&#47196; &#46028;&#50500;&#50772;&#51012;&#44620;? &#49836;&#49836; &#51648;&#45212; &#53580;&#49828;&#53944;&#51032; &#52572;&#44256;&#47112;&#48296;&#50640;   &#44540;&#51217;&#54620; &#50976;&#51200;&#46308;&#51060; &#45208;&#50724;&#44256; &#51080;&#45716; &#51060; &#46412;&#50640; &#50500;&#51060;&#50728;&#51032; &#49884;&#51596; 2 &#53580;&#49828;&#53944;&#47484; &#49332;&#54196;&#48420;&#45796;. </font></font><b><font color="#008100"><font face="Dotum">/</font></font></b><b><font color="#008100"><font face="Dotum">&#46356;&#49828;&#51060;&#51592;&#44172;&#51076; &#54620;&#45230;</font></font></b></div></div>   <div align="left"><div align="left"><b><font color="#008100"><font face="Dotum">It’s already   been a couple of days since the second phase of the closed beta had begun.   Having taken a four-month long vacation, what do you suppose Aion looks like now? As players begin to approach the   former level cap, we look into the visible changes made in CBT2.<br />
<br />
 </font></font></b></div></div>         <div align="left"><div align="left"><font color="black"><font face="Dotum"><a href="http://javascript%3Cb%3E%3C/b%3E:ViewPic%28%22http://file.thisisgame.com/board/files/0/img/20080410044201_5a4cf328.jpg%22%29" target="_blank"><img src="http://www.aionsource.com/articles/attachment.php?attachmentid=2" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /><br />
</a></font></font></div></div>   <div align="left"><div align="left"><b><u><font color="#ff6600"><font face="Rockwell">The</font></font></u></b><b><u><font color="black"><font face="Rockwell"> graphics no longer rely on blur for   spiff<br />
<br />
</font></font></u></b></div></div>      <div align="left"><div align="left"><font color="black"><font face="Dotum">&#51060;&#48264; &#53580;&#49828;&#53944;&#50640;&#49436; &#45576;&#50640; &#46916;&#44172; &#45804;&#46972;&#51652; &#48512;&#48516;&#51060; &#48148;&#47196; &#44536;&#47000;&#54589;&#51060;&#45796;. &#51068;&#45800; &#44592;&#48376; &#44536;&#47000;&#54589; &#49444;&#51221;&#50640;&#49436; &#50504;&#54000;&#50536;&#47532;&#50612;&#49905;&#51060; &#48736;&#51648;&#44256; &#51068;&#48152;&#51201;&#51064; &#44536;&#47000;&#54589;&#51060; &#47588;&#50864; &#49440;&#47749;&#54644;&#51276;&#45796;. &#46412;&#47928;&#50640; &#51204;&#52376;&#47100; &#47805;&#54872;&#51201;&#51064; &#48516;&#50948;&#44592;&#47484; &#53356;&#44172; &#45712;&#45188; &#49688;&#45716; &#50630;&#51648;&#47564; &#54868;&#47732; &#51088;&#52404;&#45716; &#47588;&#50864; &#44628;&#45140;&#54644;&#51652; &#45712;&#45196;&#51060;&#45796;.</font></font></div></div>   <div align="left"><div align="left"><font color="black"><font face="Dotum">The most noticeable change is the   graphics. Anti-aliasing has been taken out of the default settings, and the   graphics now look very crisp. As a result, it no longer feels as dreamlike,   but overall looks much more clean-cut.<br />
<br />
</font></font></div></div>      <div align="center"><div align="center"><font color="black"><font face="Dotum"><img src="http://www.aionsource.com/articles/attachment.php?attachmentid=3" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /><br />
</font></font></div></div>   <div align="center"><div align="center"><b><font color="#008100"><font face="Dotum">&#51068;&#45800; '&#44628;&#45140;&#54644;&#51276;&#45796;' Looks more clean-cut<br />
<br />
</font></font></b></div></div>      <div align="left"><div align="left"><font color="black"><font face="Dotum">&#45908;&#48520;&#50612; &#52880;&#47533;&#53552;&#51032; &#46041;&#51089;&#46020; &#54869;&#49892;&#55176; &#48512;&#46300;&#47084;&#50892;&#51276;&#45796;. &#51204;&#52376;&#47100;   &#54036;&#44284; &#45796;&#47532;&#44032; &#44592;&#54805;&#51201;&#51004;&#47196; &#44734;&#51060;&#45716; &#54788;&#49345;&#46020; &#50630;&#50632;&#44256; &#51060;&#48120;&#51648; &#54028;&#51068;&#51012; &#50672;&#49549;&#51004;&#47196; &#45336;&#44592;&#46319; &#53805;&#53805; &#45130;&#50612;&#51648;&#45716; &#46041;&#51089;&#46308;&#46020; &#50756;&#48317;&#55176; &#49688;&#51221;&#46096;&#45796;. &#51312;&#44552; &#44284;&#51109;&#51012; &#48372;&#53468;&#51088;&#47732; &#47560;&#52824; ‘&#54616;&#45208;&#51032; &#50528;&#45768;&#47700;&#51060;&#49496;&#51012; &#48744;&#47532; &#44048;&#44592;&#47196; &#48372;&#45716; &#46319;&#54620;’ &#52265;&#44033;&#51012; &#45712;&#44808;&#51012; &#51221;&#46020;.</font></font></div></div>   <div align="left"><div align="left"><font color="black"><font face="Dotum">Character animations have been   smoothened out as well. The limbs no longer twist the way they’re not   supposed to, and the choppy animations have all been fixed completely. If I   were to exaggerate a little, it was as if I were watching a movie clip on x2   speed. </font></font></div></div>      <div align="left"><div align="left"><font color="black"><font face="Dotum">&#45796;&#47564;, &#50500;&#51649;&#44620;&#51648;&#46020; &#44033; &#46041;&#51089;&#44284; &#46041;&#51089;&#51060;   &#50756;&#48317;&#55176; &#48516;&#47532;&#46076; &#51080;&#45716; &#53459;&#50640; &#51060;&#46041; &#51473;&#51064; &#52880;&#47533;&#53552;&#44032; &#49552;&#51012; &#55124;&#46308;&#44144;&#45208; &#47932;&#50557;&#51012; &#47560;&#49884;&#44592; &#50948;&#54644; &#51228;&#51088;&#47532;&#50640; &#47688;&#52628;&#45716; &#46321; &#50612;&#49353;&#54616;&#44592; &#51060;&#47484; &#45936; &#50630;&#45716; &#51109;&#47732;&#46308;&#51012; &#50773;&#50773; &#52286;&#50500;&#48380;   &#49688; &#51080;&#50632;&#45796;.</font></font></div></div>   <div align="left"><div align="left"><font color="black"><font face="Dotum">Still, awkwardness in the sudden   change of animations when drinking potions or executing a character emote was   still commonplace.<br />
<br />
</font></font></div></div>      <div align="center"><div align="center"><font color="black"><font face="Dotum"><img src="http://www.aionsource.com/articles/attachment.php?attachmentid=4" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /><br />
</font></font></div></div>   <div align="center"><div align="center"><b><font color="#008100"><font face="Dotum">&#46020;&#47581;&#44032;&#45716; &#47788;&#49828;&#53552;&#47484; &#51649;&#51217; &#51923;&#50500;&#44032;   &#48376; &#50976;&#51200;&#47564; &#51060; &#44592;&#48516;&#51012; &#50508; &#49688; &#51080;&#45796; &#12593;-<br />
  You can only feel the excitement of hunting down a running mob if you’ve   tried it yourself<br />
<br />
</font></font></b></div></div>      <div align="left"><div align="left"><font color="black"><font face="Dotum">&#49892;&#51228;&#47196; &#54596;&#51088; &#50669;&#49884; &#46020;&#47581;&#44032;&#45716; &#47788;&#49828;&#53552;&#47484; &#51923;&#51004;&#47728; &#44277;&#44201;&#44284; &#51060;&#46041;&#51012; &#46384;&#47196; &#51652;&#54665;&#54616;&#45712;&#46972; &#44032;&#45796;   &#49436;&#45796;&#47484; &#48152;&#48373;&#54616;&#45716; &#52880;&#47533;&#53552;&#47484; &#48372;&#44256; &#45817;&#54889;&#54664;&#51012; &#51221;&#46020;&#45796;. </font></font></div></div>   <div align="left"><div align="left"><font color="black"><font face="Dotum">I myself have observed the   awkwardness in animations when chasing down a running mob, where the   animation seemed schizophrenic as the character tried to display the running   animation in conjunction with the attack animation.</font></font></div></div>      <div align="left"><div align="left"><font color="black"><font face="Dotum">&#51060;&#45716; &#51060;&#48120; &#51648;&#45212; &#53580;&#49828;&#53944;&#50640;&#49436;&#46020; &#47751; &#48264;&#50473;&#51060;&#45208; &#47928;&#51228;&#44032; &#46096;&#45912; &#48512;&#48516;. &#44172;&#45796;&#44032; &#49892;&#51228; &#44172;&#51076;&#51652;&#54665;&#50640; &#53360; &#50689;&#54693;&#51012; &#45180;&#52824;&#45716; &#50836;&#49548;&#51064;&#45936;&#46020; &#48520;&#44396;&#54616;&#44256; &#51060;&#48264; &#53580;&#49828;&#53944;&#50640;&#49436;&#46020; &#49688;&#51221;&#46104;&#51648; &#50506;&#50520;&#45796;&#45716; &#44163;&#51008; &#45796;&#49548;   &#50500;&#49789;&#45796;.</font></font></div></div>   <div align="left"><div align="left"><font color="black"><font face="Dotum">This problem had been pointed out in   the earlier test as well—it’s a bit of a disappointment that it still hasn’t   been fixed.<br />
<br />
</font></font></div></div>         <div align="left"><div align="left"><b><font color="#000081"><font face="Dotum"><a href="http://javascript%3Cb%3E%3C/b%3E:ViewPic%28%22http://file.thisisgame.com/board/files/0/img/20080410044519_08697eca.jpg%22%29" target="_blank"><img src="http://www.aionsource.com/articles/attachment.php?attachmentid=5" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /><br />
</a></font></font></b></div></div>   <div align="left"><div align="left"><b><u><font color="#ff6600"><font face="Rockwell">Combo</font></font></u></b><b><u><font color="black"><font face="Rockwell"> system returned to its rightful   place<br />
<br />
</font></font></u></b></div></div>         <div align="left"><div align="left"><font color="black"><font face="Dotum">&#50868;&#52832;&#44592;&#49340;&#51032; &#54540;&#47112;&#51060;&#47484; &#50836;&#44396;&#54616;&#45912; &#50672;&#49549;&#44592; &#50669;&#49884; &#45824;&#54253; &#49688;&#51221;&#46096;&#45796;. &#45824;&#48512;&#48516;&#51032; &#51452;&#47141; &#50672;&#49549;&#44592;&#44032; &#47784;&#46160; ‘&#47924;&#51312;&#44148; &#48156;&#46041;’&#51004;&#47196; &#48320;&#44221;&#46096;&#51004;&#47728; &#50528;&#47588;&#54620; &#54952;&#44284;&#51032; &#53945;&#49688;&#50672;&#49549;&#44592;&#44032; &#49325;&#51228;&#46096;&#45796;.</font></font></div></div>   <div align="left"><div align="left"><font color="black"><font face="Dotum">The combo system has largely been   revamped as well. Most chain-combo skills no longer rely on chance (luck) but   now come with 100% chance of success. Many special combos with obscure   effects have been removed as well.</font></font></div></div>      <div align="left"><div align="left"><font color="black"><font face="Dotum">&#46412;&#47928;&#50640; &#51060;&#51204;&#52376;&#47100; ‘&#49692;&#44036;&#49692;&#44036; &#46888;&#45716; &#50672;&#49549;&#44592;&#47564; &#45580;&#47084;&#45824;&#45912;’ &#50504;&#51060;&#54620; &#54540;&#47112;&#51060;&#44032; &#50500;&#45772; &#51649;&#51217;   &#51088;&#49888;&#47564;&#51032; &#50672;&#49549;&#44592; &#54056;&#53556;&#51012; &#47564;&#46300;&#45716; &#51204;&#49696;&#51201;&#51064; &#54540;&#47112;&#51060;&#44032; &#44032;&#45733;&#54644;&#51276;&#45796;. &#44172;&#45796;&#44032; &#44592;&#51208;&#51060;&#45208; &#45336;&#50612;&#46888;&#47532;&#44592;, &#45216;&#47140;&#48260;&#47532;&#44592;&#50752; &#48169;&#50612;&#47561; &#46321; &#44033; &#50672;&#49549;&#44592;&#51032; &#48512;&#44032;&#54952;&#44284;&#47484; 100% &#54876;&#50857;&#54624;   &#49688; &#51080;&#45716; &#53459;&#50640; &#49345;&#54889;&#50640; &#46384;&#46972; &#45796;&#50577;&#54620; &#48169;&#49885;&#51032; &#54540;&#47112;&#51060;&#47484; &#54624; &#49688; &#51080;&#44172; &#46108; &#44163; &#46608;&#54620; &#51109;&#51216;.</font></font></div></div>   <div align="left"><div align="left"><font color="black"><font face="Dotum">Thanks to the new changes, the system   is no longer ‘press the buttons that light up whenever possible’ but one that   actually allows strategic gameplay by allowing the   players to experiment with their own combo patterns. Knockdown, knockback, and block can now be used effectively thanks   to the change in the system.<br />
<br />
</font></font></div></div>      <div align="center"><div align="center"><font color="black"><font face="Dotum"><img src="http://www.aionsource.com/articles/attachment.php?attachmentid=6" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /><br />
</font></font></div></div>   <div align="center"><div align="center"><b><font color="#008100"><font face="Dotum">&#45908; &#51060;&#49345; ‘&#48260;&#53948;&#47564; &#50672;&#53440;&#54616;&#47732;   &#47112;&#48296; &#45458;&#44256; &#50868; &#51339;&#51008; &#50976;&#51200;&#44032; &#51060;&#44592;&#45716; &#44172;&#51076;’&#51008; &#50500;&#45768;&#45796;.<br />
  The game no longer guarantees win to the player with luck and level<br />
<br />
</font></font></b></div></div>      <div align="left"><div align="left"><font color="black"><font face="Dotum">&#44060;&#51064;&#51201;&#51004;&#47196; &#50500;&#51060;&#50728; &#51060;&#51228;&#50556; &#48708;&#47196;&#49548; ‘&#52968;&#53944;&#47204;’&#51060;&#46972;&#45716; &#44163;&#51012; &#51077;&#50640; &#45812;&#51012; &#49688; &#51080;&#45716; &#54872;&#44221;&#51060;   &#46096;&#45796;&#44256; &#48376;&#45796;. &#51060;&#50773;&#51060;&#47732; &#47751;&#47751; &#45224;&#51008; ‘&#47004;&#45924;&#48169;&#49885;&#51032; &#50672;&#49549;&#44592;’ &#46608;&#54620; ‘&#53945;&#51221;&#49345;&#54889;&#50640;&#49436; 100% &#48156;&#46041;’&#51004;&#47196; &#48148;&#45068;&#50632;&#51004;&#47732; &#54616;&#45716; &#48148;&#46988;&#51060;&#45796;.</font></font></div></div>   <div align="left"><div align="left"><font color="black"><font face="Dotum">I believe that Aion   is finally able to call itself a game with ‘control’ as a gameplay   element. It’d be nice for the few remaining ‘random chance combos’ to be   changed into ‘100% success rate under special conditions’ as well.<br />
<br />
</font></font></div></div>         <div align="left"><div align="left"><b><font color="#000081"><font face="Dotum"><a href="http://javascript%3Cb%3E%3C/b%3E:ViewPic%28%22http://file.thisisgame.com/board/files/0/img/20080410044511_3f3b8b9d.jpg%22%29" target="_blank"><img src="http://www.aionsource.com/articles/attachment.php?attachmentid=7" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /><br />
</a></font></font></b></div></div>   <div align="left"><div align="left"><b><u><font color="#ff6600"><font face="Rockwell">Nontheless</font></font></u></b><b><u><font color="black"><font face="Rockwell"> ‘linear’ gameplay.   But with creativity!<br />
<br />
</font></font></u></b></div></div>         <div align="left"><div align="left"><font color="black"><font face="Dotum">&#48152;&#47732; &#44172;&#51076;&#51032; &#51652;&#54665;&#48169;&#49885;&#51008; &#50668;&#51204;&#55176; &#45800;&#49692;&#54664;&#45796;. &#47112;&#48296;   &#50629;&#51008; ‘&#51068;&#51649;&#49440;&#51004;&#47196; &#44396;&#49457;&#46108; &#44600;’&#47564; &#46384;&#46972;&#44032;&#47732; &#52649;&#48516;&#55176; &#44032;&#45733;&#54664;&#51004;&#47728; &#50500;&#51060;&#53596; &#50669;&#49884; &#44537;&#49548;&#49688;&#51032; &#48120;&#49496;&#44284; &#49345;&#51216;, &#44032;&#47940;&#50640;   &#53097; &#45208;&#46319;&#51060; &#45208;&#50724;&#45716; &#46300;&#46989; &#50500;&#51060;&#53596;&#51012; &#53685;&#54644;&#49436;&#47564; &#51077;&#49688;&#54624; &#49688; &#51080;&#45716; &#53459;&#50640; &#47956;&#44032;&#47484; &#44256;&#47480;&#45796;&#45716; &#44163; &#51088;&#52404;&#44032; &#48520;&#44032;&#45733;&#54664;&#45796;.</font></font></div></div>   <div align="left"><div align="left"><font color="black"><font face="Dotum">The gameplay   still seemed fairly simple and linear. Leveling up was easily done by   following the linear path that was provided for you, and choice of equipment   was narrow as well, for most needed items were obtainable through the small   number of missions, merchants, and rare drops. </font></font></div></div>      <div align="left"><div align="left"><font color="black"><font face="Dotum">&#44172;&#45796;&#44032; &#51228;&#51089;&#53272;&#49828;&#53944;&#44032; &#52628;&#44032;&#46104;&#44256; &#52292;&#51665;/&#51228;&#51089;   &#49549;&#46020;&#50752; &#54869;&#47456;&#51060; &#50724;&#47476;&#45716; &#46321; ‘&#47588;&#50864; &#48148;&#46988;&#51649;&#54616;&#44172;’ &#48148;&#45072; &#51228;&#51089; &#50669;&#49884; ‘&#48736;&#46319;&#54620; &#49828;&#53420; &#49845;&#46301; &#48708;&#50857;’ &#46412;&#47928;&#50640; &#49548;&#50808;&#46104;&#44592; &#51068;&#50276;&#50688;&#45796;.</font></font></div></div>   <div align="left"><div align="left"><font color="black"><font face="Dotum">The improved crafting system featured   an increased success rate, but the high cost of acquiring new skills made it   seem like the system was going to be neglected easily.</font></font></div></div>      <div align="left"><div align="left"><font color="black"><font face="Dotum">&#44208;&#44397; &#50500;&#51649;&#44620;&#51648; &#50976;&#51200;&#50640;&#44172; &#51452;&#50612;&#51652; &#49440;&#53469;&#51060;&#46972;&#44256;&#45716; &#53272;&#49828;&#53944;&#47484; &#54624; &#44163;&#51060;&#45264;, &#44536;&#45285; &#47788;&#49828;&#53552;&#47564;&#51012; &#51105;&#50500;&#49436; &#47112;&#48296;&#51012; &#50732;&#47540; &#44163;&#51060;&#45264; &#54616;&#45716; &#50896;&#52488;&#51201;&#51064; &#44163;&#48150;&#50640; &#50630;&#45716; &#49480;&#51060;&#45796;.</font></font></div></div>   <div align="left"><div align="left"><font color="black"><font face="Dotum">Basically, the only choices given to   a player at the moment are whether to grind mobs or to do quests to level up.<br />
<br />
</font></font></div></div>      <div align="center"><font color="black"><font face="Dotum"><img src="http://www.aionsource.com/articles/attachment.php?attachmentid=8" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /></font></font><br />
</div><div align="left"><div align="left"><div align="center"><b><font color="#008100"><font face="Dotum">&#45348;&#51076;&#46300; &#47788;&#49828;&#53552;&#47484; &#51105;&#50500; &#51109;&#48708;&#47484;   &#47582;&#52636; &#49688;&#46020; &#51080;&#51648;&#47564; &#50500;&#51649; '&#49440;&#53469;'&#51060;&#46972;&#44256; &#48512;&#47476;&#44592;&#50640;&#45716; &#48380;&#47464;&#51060;   &#47566;&#51060; &#48512;&#51313;&#54616;&#45796;.</font></font></b><br />
<b><font color="#008100"><font face="Dotum">   Players can try to get their equipments by killing special mobs, but this can   hardly be called a ‘choice’</font></font></b><br />
</div><b><font color="#008100"><font face="Dotum"> <br />
</font></font></b></div></div>      <div align="left"><div align="left"><font color="black"><font face="Dotum">&#44536;&#45208;&#47560; &#52880;&#47533;&#53552;&#51032; &#44060;&#49457;&#48512;&#48516;&#51008; &#47560;&#49437;&#51012; &#53685;&#54644; &#49345;&#45817;&#55176; &#48372;&#50756;&#46096;&#45796;. &#45824;&#48512;&#48516;&#51032; &#50500;&#51060;&#53596; 1~3&#44060;&#50473; &#46763;&#47536; &#49548;&#53011;&#50640; &#44033;&#51333; &#54952;&#44284;&#47484; &#51648;&#45772; &#47560;&#49437;&#51012;   &#45180;&#50892; &#45347;&#51020;&#51004;&#47196;&#50024; &#51088;&#49888;&#47564;&#51032; &#53945;&#54868;&#46108; &#52880;&#47533;&#53552;(&#54841;&#51008; &#51109;&#48708;)&#47484;   &#47564;&#46308; &#49688; &#51080;&#44172; &#46108; &#44163;&#51060;&#45796;. &#44172;&#45796;&#44032; &#47560;&#49437;&#51032; &#46300;&#46989;&#47456;&#51060; ‘&#47588;&#50864;’ &#45458;&#44592; &#46412;&#47928;&#50640; &#51312;&#44552;&#47564; &#45432;&#47141;&#54620;&#45796;&#47732; &#49789;&#44172; &#50896;&#54616;&#45716;   &#48169;&#49885;&#51032; &#51109;&#48708;&#47484; &#47582;&#52636; &#49688; &#51080;&#45796;.</font></font></div></div>   <div align="left"><div align="left"><font color="black"><font face="Dotum">The creativity on the characters’   part, however, was improved significantly. Most items feature 1-3 sockets   that can be decorated with various stones, which allows   the player to have his/her own customized equipment. Plus the drop rate of manastones is very high, so with a little bit of effort,   a player can easily get the equipment of his desire. </font></font></div></div>      <div align="left"><div align="left"><font color="black"><font face="Dotum">&#50500;&#51649;&#44620;&#51648;&#45716; ‘&#51068;&#48152;&#46321;&#44553;’&#51032; &#47560;&#49437;&#51060; &#51452;&#44032; &#46104;&#45716; &#53459;&#50640; &#53360; &#54952;&#44284;&#47484; &#45712;&#45180;&#44592;&#45716; &#50612;&#47157;&#51648;&#47564; &#55148;&#44480;   &#51060;&#49345; &#46321;&#44553;&#51032; &#47560;&#49437;&#51060; &#51068;&#48152;&#54868;&#46108;&#45796;&#47732; &#50500;&#51060;&#50728;&#51032; &#48512;&#51313;&#54620; &#52880;&#47533;&#53552; &#44060;&#49457;&#51012; &#49345;&#45817;&#48512;&#48516; &#47700;&#50892;&#51460; &#49688; &#51080;&#51012; &#46319;&#54616;&#45796;.</font></font></div></div>   <div align="left"><div align="left"><font color="black"><font face="Dotum">The effectiveness of the stones are   not yet well-pronounced since the availability is only limited to ‘normal   grade’ manastones, but once the rarer stones become   standardized, it seems like it may be able to fill the holes in   customization.<br />
<br />
</font></font></div></div>      <div align="center"><div align="center"><font face="Dotum"><img src="http://www.aionsource.com/articles/attachment.php?attachmentid=9" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /><br />
</font></div></div>   <div align="center"><div align="center"><b><font color="#008100"><font face="Dotum">'</font></font></b><b><font color="#008100"><font face="Dotum">&#50143;&#50500;&#51648;&#45716;' &#47560;&#49437;&#51008; &#44316;&#52270;&#51008; &#49884;&#46020;&#50688;&#45796;.<br />
<br />
 </font></font></b></div></div>         <div align="left"><div align="left"><b><font color="#000081"><font face="Dotum"><a href="http://javascript%3Cb%3E%3C/b%3E:ViewPic%28%22http://file.thisisgame.com/board/files/0/img/20080410044501_558db7fa.jpg%22%29" target="_blank"><img src="http://www.aionsource.com/articles/attachment.php?attachmentid=10" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /><br />
</a></font></font></b></div></div>   <div align="left"><div align="left"><b><u><font color="#ff6600"><font face="Rockwell">The</font></font></u></b><b><u><font color="black"><font face="Rockwell"> interface<br />
<br />
</font></font></u></b></div></div>         <div align="left"><div align="left"><font color="black"><font face="Dotum">&#50976;&#51200;&#54200;&#51032;&#49457;&#51060;&#46972;&#44256;&#45716; &#45576;&#51012; &#50491;&#44256; &#52286;&#50500;&#48400;&#46020; &#52286;&#51012; &#49688; &#50630;&#45716; &#48520;&#54200;&#54620; &#51064;&#53552;&#54168;&#51060;&#49828; &#50669;&#49884; &#47928;&#51228;&#45796;. &#50672;&#44288;&#49457;&#51060; &#50630;&#45716; &#44033; &#51064;&#53552;&#54168;&#51060;&#49828; &#52285;&#46308;&#51008; &#50668;&#51204;&#55176; &#54620; &#45800;&#52629;&#53412;&#50640; &#47926;&#50668;&#51080;&#51004;&#47728; &#50896;&#54616;&#45716; &#54637;&#47785;&#51012; &#52286;&#44592; &#50948;&#54644;&#49436;&#45716; &#47751; &#48264;&#50473;   &#45800;&#52629;&#53412;&#47484; &#45572;&#47476;&#44256; &#47560;&#50864;&#49828;&#47484; &#53364;&#47533;&#54644;&#50556; &#54620;&#45796;. &#44536;&#47532;&#44256; &#51060;&#48264; &#53580;&#49828;&#53944;&#50640;&#49436; &#46020;&#51077;&#46108; &#47788;&#49828;&#53552;/NPC&#51032; &#49457;&#54693;&#54364;&#49884; &#50500;&#51060;&#53080;&#51008; &#51649;&#44288;&#49457;&#51008;&#52964;&#45397; &#50612;&#46500; &#45236;&#50857;&#51012; &#45812;&#44256; &#51080;&#45716; &#51648; &#51060;&#54644;&#54616;&#44592;&#51312;&#52264; &#54616;&#44592; &#50612;&#47157;&#45796;.</font></font></div></div>   <div align="left"><div align="left"><font color="black"><font face="Dotum">The interface which features not a   grain of user-friendliness is also a problem. Unrelated panels are still tied   to a single hotkey, and in order to find the desired panel, one must go   through several hotkeys and clicks to find it. The newly implemented monster   alignment display is anything but helpful, it is indecipherable.<br />
<br />
</font></font></div></div>      <div align="center"><div align="center"><font face="Dotum"><img src="http://www.aionsource.com/articles/attachment.php?attachmentid=11" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /><br />
</font></div></div>   <div align="left"><div align="left"><b><font color="#008100"><font face="Dotum">&#48744;&#44036; &#49353;&#51060; &#49440;&#44277;, &#54616;&#50560;&#49353;&#51060; &#48708;&#49440;&#44277;&#51064; &#44148; &#50508;&#44192;&#45796;. &#44536;&#47088;&#45936; &#51216; &#54616;&#45208;&#45716; &#47952;&#44256; &#45216;&#44060; &#45824;&#49888;   &#47560;&#53356;&#44032; &#45804;&#47536; &#45376;&#49437;&#51008; &#46608; &#47956;&#51648;… Red is aggressive, white is neutral. But   what could a single dot or a symbol instead of the wings mean?<br />
<br />
</font></font></b></div></div>      <div align="left"><div align="left"><font color="black"><font face="Dotum">&#51060;&#44152;&#47196; &#45149;&#51060; &#50500;&#45768;&#45796;. &#47560;&#49437; &#51109;&#52265;&#48169;&#48277;&#48512;&#53552;   &#44277;&#51473;&#50640; &#51080;&#45716; NPC&#47484; &#52286;&#50500;&#44032;&#45716; &#48277;, &#48708;&#54665;&#48169;&#48277;&#44284; &#44256;&#46020;&#51312;&#51208;, &#53412;&#48296;&#47532;&#49828;&#53356;&#51032; &#48512;&#54876;&#54252;&#51064;&#53944; &#51648;&#51221;&#48512;&#53552; &#50500;&#51060;&#53596;&#51032; &#52628;&#52636;&#44284; &#44053;&#54868;&#48169;&#48277;&#44620;&#51648;. &#50500;&#51060;&#50728;   &#52968;&#53584;&#52768;&#51032; &#45824;&#48512;&#48516;&#51008; ‘&#44592;&#48376;&#51201;&#51064; &#49444;&#47749;&#51312;&#52264; &#50630;&#51060;’ &#47564;&#46308;&#50612;&#51256; &#51080;&#45796;.</font></font></div></div>   <div align="left"><div align="left"><font color="black"><font face="Dotum">That’s not all. How to equip manastones, find a flying NPC, control flight and   altitude, setting Kibelisk resurrection point,   disenchantment of items, enchantment—most contents in Aion   provide not even the most basic instructions.</font></font></div></div>      <div align="left"><div align="left"><font color="black"><font face="Dotum">&#51060;&#45716; &#47560;&#49437;&#51012; &#48372;&#49345;&#51004;&#47196; &#51452;&#45716; &#53272;&#49828;&#53944;&#50640;&#49436; &#49892;&#51228;&#47196; &#47560;&#49437;&#51012; &#51109;&#52265;&#54616;&#45716; &#47785;&#54364;&#47484; &#51452;&#44256;, &#45936;&#48148;&#44032; &#46104;&#45716; &#44163;&#44284; &#46041;&#49884;&#50640; &#48708;&#54665;&#50640; &#44288;&#54620; &#50689;&#49345; &#54616;&#45208;&#47564; &#48372;&#50668;&#51480;&#46020; &#50500;&#51452; &#44036;&#45800;&#55176; &#54644;&#44208;&#46112; &#49688; &#51080;&#45716; &#48512;&#48516;&#51060;&#45796;.</font></font></div></div>   <div align="left"><div align="left"><font color="black"><font face="Dotum">This should be easily fixed by giving   a quest objective of socketing an item for the   quest that gives manastones as a reward, or showing   a brief cutscene about flight upon becoming a daeva. </font></font></div></div>      <div align="left"><div align="left"><font color="black"><font face="Dotum">&#50500;&#51649;&#44620;&#51648; &#50500;&#51060;&#50728;&#50640;&#45716; &#51060;&#47088; ‘&#48176;&#47140;’&#44032; &#50630;&#45796;. ‘&#47784;&#46304;   &#44163;&#51012; &#50500;&#45716; &#44060;&#48156;&#51088;&#51032; &#51077;&#51109;’&#51060; &#50500;&#45772; ‘&#50500;&#47924; &#44163;&#46020; &#47784;&#47476;&#45716; &#52488;&#48372;&#50976;&#51200;&#51032; &#51077;&#51109;’&#50640;&#49436; &#45796;&#49884; &#54620; &#48264; &#49373;&#44033;&#54644;&#51500;&#51004;&#47732; &#54616;&#45716; &#48148;&#46988;&#51060;&#45796;.</font></font></div></div>   <div align="left"><div align="left"><font color="black"><font face="Dotum">Aion</font></font><font color="black"><font face="Dotum"> still retains these ‘worrisome   features’. I wish they’d consider the game from a newbie’s perspective rather   than from a developer’s.<br />
<br />
  </font></font></div></div>         <div align="center"><div align="center"><font color="black"><font face="Gulim"><img src="http://www.aionsource.com/articles/attachment.php?attachmentid=12" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /><br />
</font></font></div></div>   <div align="center"><div align="center"><b><font color="#008100"><font face="Dotum">&#47932;&#47200; &#50864;&#52769; &#54616;&#45800;&#50640; &#54644;&#45817;&#54637;&#47785;&#50640; &#45824;&#54620; &#46020;&#50880;&#47568;&#51060; &#45208;&#50724;&#44592;&#45716; &#54616;&#51648;&#47564; &#51060;&#44152;&#47196;&#45716; &#48512;&#51313;&#54616;&#45796;.</font></font></b></div></div>   <div align="center"><div align="center"><b><font color="#008100"><font face="Dotum">The help messages do pop up in the bottom-right section of the screen,   but this is insufficient<br />
<br />
</font></font></b></div></div>         <div align="left"><div align="left"><b><font color="#000081"><font face="Dotum"><img src="http://www.aionsource.com/articles/attachment.php?attachmentid=13" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /><br />
</font></font></b><b><u><font color="#ff6600"><font face="Rockwell">Half change</font></font></u></b><b><u><font color="black"><font face="Rockwell">, half disappointment<br />
<br />
</font></font></u></b></div></div>         <div align="left"><div align="left"><font color="black"><font face="Dotum">&#49352;&#47196;&#51060; &#53580;&#49828;&#53944;&#47484; &#49884;&#51089;&#54620; &#51648; &#50500;&#51649; &#51060;&#53952;&#48150;&#50640; &#51648;&#45208;&#51648; &#50506;&#51008; &#44172;&#51076;&#51012; &#44054;&#44256; &#50760;&#44032;&#50760;&#48512;&#54616;&#44592;&#50640;&#45716;   &#51312;&#44552; &#51060;&#47480; &#44048;&#51060; &#51080;&#51648;&#47564; &#51068;&#45800; &#51648;&#44552;&#44620;&#51648; &#52404;&#54744;&#54620; &#50500;&#51060;&#50728;&#51032; &#49884;&#51596; 2 &#53580;&#49828;&#53944;&#45716; ‘&#47564;&#51313;&#49828;&#47084;&#50868; &#48320;&#54868;’&#47484; &#48372;&#50668;&#51500;&#45796;. &#50504;&#54000;&#50536;&#47532;&#50612;&#49905;&#51060;&#46972;&#45716; &#51092;&#51116;&#51452;&#44032; &#50500;&#45772; &#49556;&#51649;&#54620; &#50500;&#51060;&#50728;&#47564;&#51032; &#44536;&#47000;&#54589;&#51012; &#49440;&#48372;&#50688;&#51004;&#47728; &#52380;&#54200;&#51068;&#47456;&#51201;&#51064; &#52880;&#47533;&#53552;&#47484; &#48279;&#50612;&#45208;&#44592; &#50948;&#54620;   &#45432;&#47141;&#46020; &#51080;&#50632;&#45796;.</font></font></div></div>   <div align="left"><div align="left"><font color="black"><font face="Dotum">It may be a bit too early to   criticize a game that’s only been two days into its test, but changes so far   seem ‘satisfactory’. The game showed newly improved graphics as well as   attempts at avoiding a static character development.</font></font></div></div>      <div align="left"><div align="left"><font color="black"><font face="Dotum">&#50672;&#49549;&#44592;&#51032; &#48320;&#54868;&#47196; &#51064;&#54644; &#51060;&#51228;&#50556; &#48708;&#47196;&#49548; &#52968;&#53944;&#47204;&#51012; &#45436;&#54624; &#49688; &#51080;&#44172; &#46096;&#45796;&#45716; &#44163; &#50669;&#49884; &#53360;   &#48320;&#54868; &#51473; &#54616;&#45208;&#45796;.</font></font></div></div>   <div align="left"><div align="left"><font color="black"><font face="Dotum">One of the biggest changes of course,   should be the revamped combo system.<br />
<br />
</font></font></div></div>      <div align="center"><div align="center"><font color="black"><font face="Dotum"><img src="http://www.aionsource.com/articles/attachment.php?attachmentid=14" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /><br />
</font></font></div></div>   <div align="center"><div align="center"><b><font color="#00812b"><font face="Dotum">&#50756;&#48317;&#54616;&#45796;&#44256;&#44620;&#51648;&#45716; &#54624; &#49688; &#50630;&#50612;&#46020;   &#47566;&#51060; &#51339;&#50500;&#51276;&#45796;&#45716; &#47568;&#51008; &#52649;&#48516;&#55176; &#54644;&#51460; &#49688; &#51080;&#45716; &#49688;&#51456;&#51060;&#45796;.</font></font></b></div></div>   <div align="center"><div align="center"><b><font color="#00812b"><font face="Dotum">It’s not   perfect but it’s an improvement<br />
<br />
</font></font></b></div></div>      <div align="left"><div align="left"><font color="black"><font face="Dotum">&#45796;&#47564; &#50500;&#51649;&#44620;&#51648; &#50500;&#51060;&#50728;&#51008; &#51648;&#45208;&#52824;&#44172; ‘&#48520;&#52828;&#51208;&#54616;&#45796;’.   &#50500;&#47924;&#47532; PVP&#44032; &#51473;&#49900;&#51064; &#44172;&#51076;&#51060;&#46972;&#44256; &#54644;&#46020; &#47112;&#48296; &#50629; &#44396;&#44036;&#50640;&#45716; &#44592;&#48376;&#51201;&#51064; &#49440;&#53469;&#51648;&#51312;&#52264; &#50630;&#50632;&#51004;&#47728;   &#51064;&#53552;&#54168;&#51060;&#49828;&#45716; &#46020;&#53685; &#51060;&#54644;&#54616;&#44592; &#50612;&#47140;&#50868; &#44163; &#53804;&#49457;&#51060;&#50688;&#45796;. &#44060;&#48156;&#49324;&#50640;&#49436;&#45716; &#51312;&#44552;&#47564; &#45908; &#50976;&#51200;&#46308;&#51032; &#47785;&#49548;&#47532;&#47484; &#44221;&#52397;&#54644;&#51500;&#51004;&#47732;   &#54616;&#45716; &#48148;&#46988;&#51060;&#45796;.<br />
  So far, Aion is ‘unfriendly’ at the least. Despite   being a PvP-centric game, the game doesn’t provide   even the most basic choices in climbing the level ladder and the interface is   full of indecipherable features. </font></font></div></div>      <div align="left"><div align="left"><font color="black"><font face="Dotum">&#51060;&#51228; &#44263; &#51080;&#51004;&#47732; &#51064;&#49828;&#53556;&#53944; &#45912;&#51204;&#48512;&#53552; &#49884;&#44277;&#51032; &#44512;&#50676;(&#45796;&#51060;&#47113;&#53944;   &#54252;&#53448;)&#44620;&#51648; &#49884;&#51596; 2 &#53580;&#49828;&#53944;&#51032; &#48376;&#44201;&#51201;&#51064; &#49888;&#44508; &#52968;&#53584;&#52768;&#46308;&#51060;   &#46321;&#51109;&#54620;&#45796;. &#51060;&#44163;&#51060; &#44277;&#44060;&#46096;&#51012; &#46412; &#54596;&#51088;&#51032; &#51077;&#50640;&#49436;, &#44536;&#47532;&#44256;   &#50976;&#51200;&#46308;&#51032; &#51077;&#50640;&#49436; &#45440;&#46972;&#50880;&#44284; &#51600;&#44144;&#50880;&#51032; &#53444;&#49457;&#47564;&#51060; &#45208;&#50732; &#49688; &#51080;&#44592;&#47484; &#48148;&#46972;&#47728; &#51060;&#47564; &#49884;&#51596; 2&#51032; &#44036;&#45800;&#52404;&#54744;&#44592;&#47484; &#47560;&#52828;&#45796;.</font></font></div></div>   <font color="black"><font face="Dotum">The game will soon feature instanced   dungeons as well as Crevices in Time and Space (rifts). I hope the upcoming   releases will be able to make the players exclaim in surprise and joy, and   hereby conclude this brief first-impression.</font></font>]]></description>
			<pubDate>Sat, 12 Apr 2008 06:37:09</pubDate>
			<category>Translations</category>
			<dc:subject>Translations</dc:subject>
			<dc:creator>Mark</dc:creator>
			<language>en</language>
		</item>
	</channel>
</rss>
