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		<title><![CDATA[AionSource.com - Articles - jameinkaiser's Articles]]></title>
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		<ttl>60</ttl>
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			<title><![CDATA[AionSource.com - Articles - jameinkaiser's Articles]]></title>
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			<title>CBT 3 Recap</title>
			<link>http://www.aionsource.com/articles/translations-2/cbt-3-recap-20/</link>
			<guid>http://www.aionsource.com/articles/translations-2/cbt-3-recap-20/</guid>
			<description><![CDATA[source:<a href="http://www.thisisgame.com/board/view.php?id=179777&amp;category=711&amp;subcategory=" target="_blank">http://www.thisisgame.com/board/view...1&amp;subcategory=</a><br />
<br />
2008.07.20 22:30 					 					 					&#50500;&#51060;&#50728; &#49884;&#51596;3 &#53580;&#49828;&#53944; &#51333;&#47308;! &#44208;&#44284;&#45716;?<br />
The conclusion of CBT 3. And the verdict?<br />
					 					 					<a href="http://javascript<b></b>:fn_memo(1033851)" target="_blank"><img src="http://file.thisisgame.com/img/aion/ico_mail.gif" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /> &#54620;&#45230;</a> 					 					 				 				 				 				<br />
				 				 				 					 					 					<div align="left"><font color="#2b5600"><font face="&#44404;">7</font><font face="&#44404;">&#50900;20&#51068; &#50724;&#54980; 11&#49884;. 3&#51452;&#50640; &#44152;&#52432; &#51652;&#54665;&#46096;&#45912; &lt;&#50500;&#51060;&#50728;&gt;&#51032; &#49884;&#51596;3 &#53364;&#47196;&#51592; &#48288;&#53440;&#53580;&#49828;&#53944;&#44032; &#51333;&#47308;&#46096;&#45796;. &#52572;&#45824; &#47112;&#48296; 40&#44620;&#51648; &#54540;&#47112;&#51060; &#54624; &#49688; &#51080;&#50632;&#45912; &#51060;&#48264; &#53580;&#49828;&#53944;&#50640;&#49436;&#45716; &#54645;&#49900; &#52968;&#53584;&#52768;&#51064; &#50612;&#48708;&#49828;&#44032; &#52395; &#49440;&#51012; &#48372;&#50688;&#51004;&#47728;, PvP &#51204;&#53804;&#44277;&#49885;&#44284; &#51649;&#50629;&#48324; &#49828;&#53420; &#48184;&#47088;&#49828; &#51312;&#51208; &#46321;&#51060; &#51060;&#47364;&#51276;&#45796;. </font></font></div><div align="left"><font color="#2b5600"><font face="&#44404;">At 11:00, on 20 July 2008, the three-week long beta phase had come to a close. Players were able to enjoy the new level cap of 40, and the game's central content, the Abyss, was showcased. Various skill balances and PvP combat-related factors were tweaked.<br />
</font></font></div><div align="left"><br />
</div>  <div align="left"><font face="&#44404;"><font color="#000000"><font color="#2b5600">&#53580;&#49828;&#53944;&#44032; &#47561; &#51333;&#47308;&#46108; &#51648;&#44552;, &#49884;&#51596;3 &#53580;&#49828;&#53944; &#51473; &#48268;&#50612;&#51276;&#45912; &#51060;&#50556;&#44592;&#46308;&#51012; &#44036;&#47029;&#54616;&#44172; &#52628;&#47140;&#48420;&#45796;. &#48372;&#45796; &#51088;&#49464;&#54620; &#49548;&#49885;&#46308;&#51008; &#51060;&#54980; &#50629;&#45936;&#51060;&#53944;&#46112; &#49884;&#51596;3 &#52404;&#54744;&#44592;&#47484; &#53685;&#54644; &#51060;&#50556;&#44592;&#54624; &#50696;&#51221;&#51060;&#45796;. <b>/</b></font><b><font color="#2b5600">&#46356;&#49828;&#51060;&#51592;&#44172;&#51076; &#54620;&#45230;</font></b></font></font></div><div align="left"><font face="&#44404;"><font color="#000000"><b><font color="#2b5600">I have briefly summed up a recap of CBT 3. Details will be discussed in a more in-depth review later.<br />
</font></b></font></font></div><div align="left"><br />
</div>     <div align="left"><font face="&#44404;"><font color="#000000"><img src="http://www.thisisgame.com/board/files/0/img/20080720220511_ce7d82c9.jpg" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /></font></font></div>  <div align="left"><font face="&#44404;"><font color="#000000"><b>The Face of Abyss</b><br />
</font></font></div> <div align="left"><font face="&#44404;"><font color="#000000">&#51060;&#48264; &#53580;&#49828;&#53944;&#50640;&#49436; &#44032;&#51109; &#47566;&#51008; &#44288;&#49900;&#51012; &#45132;&#50632;&#45912; &#44163;&#51008; &lt;&#50500;&#51060;&#50728;&gt;&#51032; &#54645;&#49900; &#52968;&#53584;&#52768; ‘&#50612;&#48708;&#49828;’&#51032; &#46321;&#51109;&#51060;&#50632;&#45796;. &#50612;&#48708;&#49828;&#45716; &#49345;&#48512;, &#49900;&#52789;&#48512;, &#54616;&#48512;&#51032; &#51077;&#52404;&#51201;&#51064; &#47784;&#49845;&#51004;&#47196; &#44396;&#49457;&#46108; &#51068;&#51333;&#51032; ‘&#51204;&#51109;’&#51004;&#47196; 9&#44060;&#51032; &#50836;&#49352;&#47484; &#49324;&#51060;&#50640; &#46160;&#44256; &#52380;&#51313;&#44284; &#47560;&#51313; &#44036;&#51032; &#51204;&#51137;&#51060; &#45130;&#51076;&#50630;&#51060; &#48268;&#50612;&#51648;&#45716; &#51109;&#49548;&#45796;.</font></font></div><div align="left"><font face="&#44404;"><font color="#000000">The most notable feature of CBT 3 was the game's central content, the Abyss. The Abyss consists of three layers; top, center, and bottom. They are divided into nine 'battle zones,' where each faction can fight for control.<br />
</font></font></div>  <div align="center"><font face="&#44404;"><font color="#000000"><img src="http://www.thisisgame.com/board/files/0/img/20080720223408_d2cd6afa.jpg" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /></font></font></div>   <div align="left"><font face="&#44404;"><font color="#000000">&#49884;&#51596;3 &#53580;&#49828;&#53944;&#50752; &#54632;&#44760; &#46321;&#51109;&#54620; &#50612;&#48708;&#49828;&#45716; &#53580;&#49828;&#53944; &#44592;&#44036; &#45236;&#45236; &#51204;&#51137;&#51060; &#45130;&#51060;&#51648; &#50506;&#51012; &#51221;&#46020;&#47196; &#53360; &#51064;&#44592;&#47484; &#45132;&#50632;&#45796;. &#45796;&#47564; &#50836;&#49352;&#51204;&#51032; &#48169;&#49885;&#51060; &#51648;&#45208;&#52824;&#44172; &#45800;&#49692;&#54616;&#44256; &#48152;&#48373;&#51201;&#51060;&#45796; &#48372;&#45768; &#45824;&#48512;&#48516;&#51032; &#50976;&#51200;&#46308;&#51060; &#51648;&#47336;&#54632;&#51012; &#45712;&#44808;&#44256;, &#53580;&#49828;&#53944; &#54980;&#48152;&#50640;&#45716; &#51068;&#48152; &#50976;&#51200;&#51032; &#52280;&#50668;&#44032; &#44553;&#44201;&#55176; &#51460;&#50612;&#46300;&#45716; &#46321; &#47566;&#51008; &#47928;&#51228;&#51216;&#46308;&#51060; &#48156;&#44204;&#46104;&#44592;&#46020; &#54664;&#45796;.</font></font></div><div align="left"><font face="&#44404;"><font color="#000000">The Abyss was hugely popular, to the point that ceasefire was something rare to be seen. The Fortress Sieges were quite simplified and repetitive, however, which left many players feeling bored, and the number of players participating dropped dramatically towards the later half of the test.<br />
</font></font></div>   <div align="left"><b><font face="&#44404;"><font color="#000000"><img src="http://www.thisisgame.com/board/files/0/img/20080720221702_b69192f1.jpg" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /></font></font></b></div> <div align="left"><font face="&#44404;"><font color="#000000"><b>Completely Revamped Combat and Skills</b><br />
</font></font></div> <div align="left"><font color="#000000"><font face="&#44404;">PvP</font><font face="&#44404;">&#50752; PvE&#51032; &#51204;&#53804;&#44277;&#49885;&#51060; &#45804;&#46972;&#51648;&#47732;&#49436; &#49548;&#50948; &#47568;&#54616;&#45716; &#50976;&#51200; &#44036;&#51032; ‘&#54620;&#48169; &#49912;&#50880;’&#51060; &#49324;&#46972;&#51276;&#45796;. &#45908;&#48520;&#50612; &#51649;&#50629;&#48324;&#47196; &#53945;&#49457;&#50640; &#47582;&#45716; &#49828;&#53420;&#51060; &#45824;&#44144; &#52628;&#44032;, &#46608;&#45716; &#48320;&#44221;&#46096;&#44592; &#46412;&#47928;&#50640; ‘&#48372;&#45796; &#44596; &#49884;&#44036; &#46041;&#50504; &#49373;&#44033;&#54616;&#47728; &#49912;&#50864;&#45716; &#51204;&#53804;’&#44032; &#44032;&#45733;&#54644;&#51276;&#45796;. ‘&#52285;&#49332;&#49457;’&#51060;&#45208; ‘&#47924;&#54620; &#47932;&#50557; &#49324;&#50857;’&#52376;&#47100; &#49688;&#51221;&#54644;&#50556; &#54624; &#47928;&#51228;&#51216;&#46020; &#45796;&#49688; &#45224;&#50500; &#51080;&#50632;&#51648;&#47564;, PvP&#47564;&#53372;&#51008; &#51648;&#45212; &#49884;&#51596;&#50640; &#48708;&#54644;&#49436; &#45208;&#50500;&#51276;&#45796;&#45716; &#54217;&#51060; &#47566;&#50520;&#45796;.</font></font></div><div align="left"><font color="#000000"><font face="&#44404;">As the combat in PvP and PvE evolved from its previous state, the notorious 'one-hit-kill' disappeared. A myriad of skills were added to various classes in addition to tweaks to existing skills, which allowed players to participate in more prolonged battles that allowed time for thinking and planning strategy. There were some flaws such as 'infinite potion usage' and 'pole assassin,' but many agreed that PvP improved significantly compared to the last test.<br />
</font></font></div>  <div align="center"><font color="#000000"><font face="&#44404;"><img src="http://www.thisisgame.com/board/files/0/img/20080720221856_38905b95.png" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /></font></font></div>   <div align="left"><b><font face="&#44404;"><font color="#000000"><img src="http://www.thisisgame.com/board/files/0/img/20080720221939_1a1c3e87.jpg" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /></font></font></b></div> <div align="left"><font face="&#44404;"><font color="#000000"><b>Content, Still Insufficient</b><br />
</font></font></div> <div align="left"><font face="&#44404;"><font color="#000000">&#47784;&#47476;&#54756;&#51076;&#44284; &#50648;&#53580;&#45352; &#51648;&#50669;&#51032; &#52968;&#53584;&#52768;&#46020; &#48372;&#44053;&#46096;&#45796;. &#51648;&#50669;&#48324;&#47196; &#47751;&#47751; &#53272;&#49828;&#53944;&#44032; &#49373;&#44220;&#44256; &#48372;&#49345;&#46020; &#45796;&#49548; &#48320;&#44221;&#46096;&#45796;. &#54616;&#51648;&#47564; &#50668;&#51204;&#55176; &#48512;&#49892;&#54620; &#48372;&#49345;&#44284; &#51648;&#45208;&#52824;&#44172; &#45458;&#51008; &#45212;&#51060;&#46020; &#46321;&#51004;&#47196; &#51064;&#54644; &#53272;&#49828;&#53944;&#44032; &#51228; &#44396;&#49892;&#51012; &#54616;&#51648; &#47803;&#54616;&#44256; &#51080;&#50632;&#45796;. &#45796;&#51020; &#53580;&#49828;&#53944;&#50640;&#49436;&#45716; &#45800;&#49692;&#55176; &#53272;&#49828;&#53944;&#51032; &#50577;&#47564; &#45720;&#47532;&#44592;&#48372;&#45796; &#51201;&#51208;&#54620; &#48372;&#49345;&#50640;&#46020; &#49888;&#44221;&#51012; &#50024;&#51500;&#51004;&#47732; &#54616;&#45716; &#48148;&#46988;&#51060;&#45796;.</font></font></div><div align="left"><br />
</div><div align="left"><font face="&#44404;"><font color="#000000">Morheim and Eltnen were supplemented with more content. A few quests were added to each zone, and rewards have seen changes as well. Still, the high difficulty and rather meagre quest rewards still made the quests somewhat obsolete. On the next phase of beta, it would be desirable if the devs concentrate more on the quality of the quests rather than inflating their numbers.<br />
</font></font></div>  <div align="center"><font face="&#44404;"><font color="#000000"><img src="http://www.thisisgame.com/board/files/0/img/20080720222828_fb1a97e6.jpg" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /></font></font></div>   <div align="left"><b><font face="&#44404;"><font color="#000000"><img src="http://www.thisisgame.com/board/files/0/img/20080720222911_02eadd6a.jpg" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /></font></font></b></div> <div align="left"><font face="&#44404;"><font color="#000000"><b>Manastones nerfed, economy in recession?</b><br />
</font></font></div> <div align="left"><font face="&#44404;"><font color="#000000">&#51648;&#45212; &#49884;&#51596;&#50640;&#49436; ‘&#45320;&#47924; &#47566;&#51060; &#45208;&#50752;&#49436; &#44256;&#48124;&#51060;&#50632;&#45912;’ &#47560;&#49437;&#51032; &#46300;&#46989;&#47456;&#51060; &#45576;&#50640; &#46924; &#51221;&#46020;&#47196; &#45230;&#50500;&#51276;&#45796;. &#44172;&#45796;&#44032; &#49352;&#47196; &#46321;&#51109;&#54620; &#47560;&#49437;&#51032; &#54952;&#44284;&#44620;&#51648; &#51208;&#48152;&#51004;&#47196; &#51460;&#50612;&#46304; &#53459;&#50640; &#50976;&#51200;&#46308;&#51060; &#51648;&#45212; &#49884;&#51596;&#50640; &#47784;&#50500;&#46208;&#45912; ‘&#44396;&#54805; &#47560;&#49437;’&#51012; &#44396;&#51077;&#54616;&#44592; &#50948;&#54644; &#54792;&#50504;&#51060; &#46104;&#45716; &#44592;&#54788;&#49345;&#46020; &#48268;&#50612;&#51276;&#45796;.</font></font></div><div align="left"><font face="&#44404;"><font color="#000000">The drop rate of manastones, which was too high back in CBT 2, dropped significantly to the point of becoming rare. The newly introduced manastones were nerfed in ability, which created a strange phenomenon, leaving players to search for the old manastones from the earlier beta. <br />
</font></font></div>  <div align="left"><font face="&#44404;"><font color="#000000">&#50500;&#51060;&#53596;&#51032; &#49345;&#51216;&#47588;&#44033; &#44032;&#44201;&#51060; &#45824;&#54253; &#51460;&#50612;&#46308;&#44256; &#50612;&#48708;&#49828; &#45236;&#50640;&#49436; &#49324;&#50857;&#46104;&#45716; &#50892;&#54532; &#48708;&#50857;&#51060; &#52628;&#44032;&#46104;&#47732;&#49436; &#54728;&#47532;&#46944;&#47484; &#48148;&#51677; &#51320;&#46972;&#47588;&#51648; &#50506;&#51004;&#47732; &#49828;&#53420; &#44050;&#51012; &#48268;&#44592;&#46020; &#50612;&#47140;&#50868; &#51068;&#51333;&#51032; ‘&#49828;&#53468;&#44536;&#54540;&#47112;&#51060;&#49496;’ &#49345;&#54889;&#51060; &#52286;&#50500;&#50772;&#45796;. &#48152;&#47732; &#50836;&#49352;&#47484; &#51216;&#47161;&#54620; &#47112;&#44592;&#50728;&#51008; &#47728;&#52832; &#49324;&#51060;&#50640; &#49688; &#50613; &#53412;&#45208;&#47484; &#48268;&#50612;&#46308;&#51060;&#45716; &#46321; &#48512;&#51061;&#48512; &#48712;&#51061;&#48712; &#54788;&#49345;&#46020; &#48268;&#50612;&#51276;&#45796;.</font></font></div><div align="left"><font face="&#44404;"><font color="#000000">The price of vendor items dropped dramatically, and fees were added for using warps in the Abyss, which created a strange type of 'stagflation'where a player would have to work his/her butt off to make the ends meet (in this context, make enough $$ to buy spellbooks). On the other hand, those in control of fortresses were making hundreds of millions of Qina in a matter of few days.</font></font></div>  <div align="left"><font face="&#44404;"><font color="#000000"><b><img src="http://www.thisisgame.com/board/files/0/img/20080720223044_352df5fd.jpg" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /></b></font></font></div> <div align="left"> <b>The Conclusion of the Test. What's next? CBT 4 or Open Beta?</b><br />
</div><div align="left"><br />
</div> <div align="left"><font face="&#44404;"><font color="#000000">&#49884;&#51596;3 &#53580;&#49828;&#53944;&#44032; &#45149;&#45208;&#47732;&#49436; &#49884;&#51596;4 &#53580;&#49828;&#53944;&#44032; &#51060;&#50612;&#51656;&#51648;, &#50500;&#45768;&#47732; &#50724;&#54536; &#48288;&#53440;&#53580;&#49828;&#53944;&#44032; &#49884;&#51089;&#46112;&#51648; &#50669;&#49884; &#44288;&#49900;&#49324;&#47196; &#45224;&#50520;&#45796;. <br />
</font></font></div><div align="left"><font face="&#44404;"><font color="#000000">As the third phase of closed beta came to a close, what left many wondering was the question: &quot;What's next?&quot; Whether the next course of action would be to move on to an open beta or another closed beta, was a matter of great interest.<br />
</font></font></div>  <div align="left"><font face="&#44404;"><font color="#000000">&#50864;&#49440; &#51060;&#48264; &#53580;&#49828;&#53944;&#50640;&#49436; &#50896;&#54876;&#54620; &#50836;&#49352;&#51204;&#51012; &#50948;&#54644; &#50976;&#51200;&#46308;&#51032; &#47112;&#48296;&#51012; 37~40&#51004;&#47196; &#51312;&#51221;&#54644;&#51452;&#44256; 1&#51064;&#45817; &#49688; &#48177;&#47564; &#53412;&#45208;&#47484; &#51228;&#44277;&#54644;&#51452;&#50632;&#44592; &#46412;&#47928;&#50640; &#45908; &#51060;&#49345; &#51221;&#49345;&#51201;&#51064; &#53580;&#49828;&#53944; &#51652;&#54665;&#51008; &#48520;&#44032;&#45733;&#54624; &#44163;&#51060;&#46972;&#45716; &#51032;&#44204;&#51060; &#51648;&#48176;&#51201;&#51060;&#45796;. </font></font><font face="&#44404;"><font color="#000000">&#51060;&#48120; &#52572;&#51333; &#52968;&#53584;&#52768;&#44620;&#51648; &#53580;&#49828;&#53944;&#47484; &#54664;&#44592; &#46412;&#47928;&#50640; &#44403;&#51060; &#49884;&#51596;4 &#53580;&#49828;&#53944;&#47484; &#51652;&#54665;&#54624; &#51060;&#50976;&#44032; &#50630;&#45796;&#45716; &#51032;&#44204;&#46020; &#51080;&#45796;.</font></font></div><div align="left"><font face="&#44404;"><font color="#000000">In order to facilitate Abyss combat, players' levels were adjusted to 37 - 40 and millions of Qina were granted to each player. This makes the continuation of 'normal' tests unlikely, and many agree that there is no need for CBT 4 as the game's central content had debuted with CBT 3.<br />
</font></font></div>  <div align="left"><font face="&#44404;"><font color="#000000">&#51060;&#50752; &#48152;&#45824;&#47196; &#47112;&#48296; 40&#44620;&#51648;&#51032; &#52968;&#53584;&#52768;&#47564; &#53580;&#49828;&#53944; &#54664;&#44256;, &#50500;&#51649; &#48120;&#44277;&#44060; &#51648;&#50669;&#46020; &#51080;&#45716; &#47564;&#53372; &#49884;&#51596;4 &#53580;&#49828;&#53944;&#44032; &#51060;&#50612;&#51656; &#44163;&#51060;&#46972;&#45716; &#50696;&#49345;&#46020; &#51080;&#45796;. &#50612;&#45712; &#51901;&#51004;&#47196; &#44208;&#51221;&#51060; &#46104;&#45908;&#46972;&#46020; &#49884;&#51596;3&#50640;&#49436; &#46300;&#47084;&#45212; &#47928;&#51228;&#46308;&#51008; &#54869;&#49892;&#55176; &#54644;&#49548;&#54620; &#49345;&#53468;&#47196; &#46028;&#50500;&#50724;&#44592;&#47484; &#48148;&#46976;&#45796;. </font></font><font face="&#44404;"><font color="#000000">&#53945;&#55176; &#54645;&#49900;&#51060;&#51088; &#44417;&#44537;&#51032; &#52968;&#53584;&#52768;&#44032; &#46112; &#50612;&#48708;&#49828;&#44032; &#48372;&#45796; &#44053;&#47141;&#54644;&#51648;&#44592;&#47484; &#44592;&#45824;&#54620;&#45796;. </font></font><font face="&#44404;"><font color="#000000">:)</font></font></div><div align="left"><font face="&#44404;"><font color="#000000">There are also those who argue that only content up to level 40 were revealed, and many unreleased zones which make some to speculate for an upcoming CBT 4. Whatever the case may happen to be, I anticipate that problems clearly shown in CBT 3 are addressed and the game's central content, the Abyss, comes back better than ever.<br />
</font></font></div>  <div align="left"><font face="&#44404;"><font color="#000000"><img src="http://www.thisisgame.com/board/files/0/img/20080720224615_540a06b7.jpg" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /></font></font></div>]]></description>
			<pubDate>Mon, 21 Jul 2008 20:53:58</pubDate>
			<category>Translations</category>
			<dc:subject>Translations</dc:subject>
			<dc:creator>jameinkaiser</dc:creator>
			<language>en</language>
		</item>
		<item>
			<title>Just another Abyss Interview</title>
			<link>http://www.aionsource.com/articles/translations-2/just-another-abyss-interview-16/</link>
			<guid>http://www.aionsource.com/articles/translations-2/just-another-abyss-interview-16/</guid>
			<description><![CDATA[<font color="#B80000"><font face="&#46027;"><b><a href="http://info.gamechosun.co.kr/community_board/aion/view.jsp?bid=aion_report&amp;bbsid=442707" target="_blank">source</a> desu<br />
<br />
[&#51064;&#53552;&#48624;] &#50612;&#48708;&#49828; &#51204;&#50857;&#50500;&#51060;&#53596;? &#50612;&#48708;&#49828; 9&#44060;&#52628;&#44032;!</b></font></font><br />
   	 		 		 			<font color="#333333"><font face="&#46027;">   <font color="#333333"><font face="&#46027;"> <div align="center"><font color="#333333"><font face="&#46027;"><a href="http://aion.gamechosun.co.kr/" target="_blank"><img src="http://info.gamechosun.co.kr/att_files/bbs/aion_temp/250002/sample_head52.jpg" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /></a></font></font></div></font></font> <br />
<div align="center"><img src="http://info2.gamechosun.co.kr/att_files/bbs/aion_temp/442677/a2.jpg" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /></div>  <br />
    <img src="http://image.gamechosun.co.kr/game/aion/com_title_1.gif" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /> <b><font color="#ffffff">What are the changes made in CBT3?</font></b> <img src="http://image.gamechosun.co.kr/game/aion/com_title_3.gif" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /><br />
    <div align="center"><font color="white"><b>Q. Focus of CBT3?</b></font></div>     - The Abyss, class balances and feedback.<br />
 <br />
<br />
     <div align="center"><font color="white"><b>Q. Can we expect changes made to the quests or additional quests added?</b></font></div>     - &#53272;&#49828;&#53944; &#47801;&#50640; &#45824;&#54644;&#49436;&#45716; &#47532;&#51232;&#51452;&#44592;&#44032; &#48744;&#46972;&#51652;&#45796;. &#46608;&#54620; &#53272;&#49828;&#53944;&#51032; &#45212;&#51060;&#46020;&#50752; &#48372;&#49345;&#51060; &#53952;&#47140;&#51276;&#51004;&#47728; &#50976;&#51200; &#54200;&#51032;&#47484; &#50948;&#54644;  &#53272;&#49828;&#53944; &#50500;&#51060;&#53596;&#51060; &#54028;&#54000;&#47484; &#54644;&#46020; &#54620;&#44060;&#50473; &#46308;&#50612;&#50724;&#45912; &#44163;&#51060; &#54620;&#48264;&#50640; &#46308;&#50612;&#50724;&#44172; &#48320;&#44221; &#46104;&#50632;&#45796;. <br />
<br />
- The quest monsters' respawn rates have been sped up. The difficulty and rewards have been tweaked a bit, and for players' convenience, quest items that were looted one at a time even while being in a party can now be looted by the entire party <b><font color="Red">(Translator's Note: The wording on this isn't very clear, so don't take my word for it)</font></b><br />
<br />
 <br />
<br />
     <div align="center"><font color="white"><b>Q. Any changes made to the crafting system?</b></font></div>     - The crafting time's been shortened for convenience.<br />
<br />
 <div align="center"><img src="http://info2.gamechosun.co.kr/att_files/bbs/aion_temp/442677/00.jpg" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /><br />
<br />
<font color="#3366ff"><b>&#9650;No longer need to wait in boredom!</b></font></div>     <div align="center"><font color="white"><b>Q. Any changes in Rifts?</b></font></div>    - Rifts have seen a significant amount of change. The occurrence isn't as frequent, and the locations are now fixed. There is also a population limit, and the limit will vary depending on its distance from towns.<br />
<br />
 <br />
<br />
     <div align="center"><font color="white"><b>Q. Aether in towns were difficult to gather due to their low frequency<br />
</b></font></div>     - There will be plenty of Aether to be found in the Abyss. <br />
<br />
 <br />
<br />
     <div align="center"><font color="white"><b>Q. How does one obtain a Stigma shard?<br />
</b></font></div>    - From killing an NPC in the opposing faction's territory or from a monster in the Abyss<br />
<br />
 <br />
<br />
      <div align="center"><font color="white"><b>Q. Any changes in skills?</b></font></div>     - All character classes have seen a skill change, and therefore will be reset in CBT 3.<br />
<br />
<br />
 <br />
<br />
<br />
    <img src="http://image.gamechosun.co.kr/game/aion/com_title_1.gif" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /> <b><font color="#ffffff">Regarding the Abyss<br />
</font></b><br />
    <div align="center"><font color="white"><b>Q. What are the prerequisites in order to enter the Abyss?</b></font></div>     - The minimum level requirement is 25 and the entrance quest must be completed. The quest consists of a series of dynamic quests.<br />
<br />
 <br />
<br />
     <div align="center"><font color="white"><b>Q. How much of the Abyss will be revealed in the upcoming CBT?<br />
</b></font></div>     - This CBT will feature a 3-tier Abyss, and about nine are in the works at the moment.<br />
<br />
 <br />
<br />
     <div align="center"><font color="white"><b>Q. Are there differences between the tiers/layers/floors (pick a term)?</b></font></div>     - Each tier offers a different gameplay and we believe the center tier will provide the fiercest battlefield. The bottommost tier will be kind of an 'entry level' battlefield.<br />
<br />
 <br />
<br />
     <div align="center"><font color="white"><b>Q. What are the differences between the Abyss and normal zones?<br />
</b></font></div>     - Abyss monsters will yield comparatively higher experience points and higher frequency of desired items. Abyss-exclusive items may also be purchased by using Abyss points.<br />
<br />
 <br />
<br />
     <div align="center"><font color="white"><b>Q. What are the differences between Abyss items and standard items?</b></font></div>     -They're similar, but will vary in customisability.<br />
<br />
 <br />
<br />
 <div align="center"><img src="http://info2.gamechosun.co.kr/att_files/bbs/aion_temp/442677/22.jpg" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /></div>  <br />
     <div align="center"><font color="white"><b>Q. Does the Abyss offer Missions and Quests as well?</b></font></div>     - Yes. But they will differ from standard missions and quests in that they will be more PvP oriented to better suit the atmosphere of the Abyss.<br />
<br />
 <br />
<br />
     <div align="center"><font color="white"><b>Q. Seeing how the entry level is so low (25), it won't be hard to see higher level characters picking on low levels. Any solutions prepared for this?<br />
</b></font></div>     - We will be coordinating inter-level relations by utilising a merits system; a high level character killing a low level character will yield nothing, but being killed by one will result in a big loss.<br />
<br />
  <br />
      <div align="center"><font color="white"><b>Q. Can one obtain items from killing a member of the opposing faction in the Abyss?<br />
</b></font></div>     - No, only Abyss points. No item penalties are involved.<br />
<br />
  <br />
     <div align="center"><font color="white"><b>Q. Elaborate on 'scouting' and 'reconnaissance' in the Abyss.</b></font></div>     -  Since playing in the Abyss is like playing in an isolated zone, much intelligence will be needed aside from the combat itself.<br />
<br />
  <br />
      <div align="center"><font color="white"><b>Q. How do fortress battles work in the Abyss?<br />
</b></font></div>     - The Guardian Boss must be defeated. Once done so, a message will be broadcast through the server.<br />
<br />
 <div align="center"><img src="http://info2.gamechosun.co.kr/att_files/bbs/aion_temp/442677/a4.jpg" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /><br />
<br />
<font color="#3366ff"><b>&#9650; Fortress Guardian Boss<br />
</b></font></div>      <div align="center"><font color="white"><b>Q. What are the incentives?</b></font></div>     - The benefits of capturing a fortress will be given to the <b><i>force</i></b> involved, and will consist of Abyss points and economy-related benefits. The rewards will vary depending on the level, and the disadvantage of losing a fortress will be the rise of prices of commodities that were once available. But the rise will not be so difficult that players may not be able to handle it. Also, it would be bothersome for players hunting in the Abyss, since they will no longer have a close town to harbor in. <br />
<br />
  <br />
      <div align="center"><font color="white"><b>Q. Are fortress battles open 24/7?<br />
</b></font></div>     - The spawn hours of the Guardian Bosses are different, so it won't always be available. They'll be spawning more in the evenings and especially on the weekends.<br />
<br />
  <br />
 <br />
<div align="center"><img src="http://info2.gamechosun.co.kr/att_files/bbs/aion_temp/442677/a3.jpg" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /></div><div align="center">Cyan captions (from left to right): Elyos Artifact Guardian / Elyos Artifact - Breath of the Heavens<br />
</div> <div align="center"><img src="http://info2.gamechosun.co.kr/att_files/bbs/aion_temp/442677/a1%281%292.jpg" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /><br />
<br />
<font color="#3366ff"><b>&#9650; Moments before the activation of the Artifact, which will determine the outcome of the battle<br />
</b></font></div>  <br />
      <div align="center"><font color="white"><b>Q. What about the Draconic carriers?<br />
</b></font></div>    - Draconic Carriers will also be seen, and will drop monsters and raid bosses. They can be taken down with about 40 people.<br />
<br />
  <br />
      <div align="center"><font color="white"><b>Q. Abyss is supposed to feature aerial combat, but the flight time is much too short.<br />
</b></font></div>    - Abyss will feature an additional mode of flight in addition to the existing mode of flight, which can double the flight duration if used correctly. As for long-distance flight, a new system called 'Descent' will be implemented.<br />
<br />
  <br />
      <div align="center"><font color="white"><b>Q. Melee characters will be at a great disadvantage in aerial combat. Any solutions?</b></font></div>     - We don't have any data on this yet; we'll do what we can after receiving feedback from CBT3.<br />
<br />
  <br />
    <img src="http://image.gamechosun.co.kr/game/aion/com_title_1.gif" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /> <b><font color="#ffffff">Class balances...<br />
</font></b><br />
    <div align="center"><font color="white"><b>Q. Any changes to character classes?<br />
</b></font></div>     - Yes, they are as following:<br />
<br />
<b>Templar - Enhanced tanking capabilities and taunt</b><br />
<b>Melee characters-</b> Skills such as improved short-distance travel <b><font color="Red">(Translator's note: not sure what this is)</font></b><br />
<br />
<b>Assassins</b>-Faster movement, a backstab skill<br />
<b>Rangers</b>-The controversial exploit shots from the last CBT were fixed; players will no longer be able to use skills while morphed. Traps will also be improved.<br />
<br />
<b>Sorcerers</b>- &#45936;&#48120;&#51648;&#50557;&#54868; &#45824;&#49888; &#50656;&#53456;&#51060; &#44144;&#51032; &#50630;&#50612; &#53132;&#51201;&#54620; &#54540;&#47112;&#51060;&#47484; &#54624; &#49688; &#51080;&#51012; &#44163;&#51060;&#45796;. <b><font color="Red">-&gt; noo idea...</font></b><br />
<b>Spiritmasters</b>- The spirits will be more spell-based and the pets will have to be used more strategically. Previously powerful skills have been tweaked in values.<br />
<br />
<b>Cleric</b>-Enhanced damage output, better solo capability<br />
<b>Chanters</b>-Enhanced enchant skills, close to no mana consumption. Effective radius of enchant skills improved. Improved damage output.<br />
  <br />
      <div align="center"><font color="white"><b>Q. New stigmas?</b></font></div>     - The stigmas to be shown in the upcoming CBT will be more class-based, and will allow players to build a more unique character.<br />
 <br />
 <div align="center"><img src="http://info2.gamechosun.co.kr/att_files/bbs/aion_temp/442677/11.jpg" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /><br />
<br />
 </div>      <div align="center"><font color="white"><b>Q. Will this CBT be the last?<br />
</b></font></div>     - If we feel that more is necessary, we will have more.<br />
<br />
  <br />
      <div align="center"><font color="white"><b>Q. What are the plans after testing the Abyss?<br />
</b></font></div>     - Completion work.<br />
<br />
  <br />
      <div align="center"><font color="white"><b>Q. What do you think is behind Aion's hype?<br />
</b></font></div>     - Probably because we tried to appeal to the fundamental elements. The market's been dominated by a specific genre of games as of late, so we think the desire for a new game may have something to do with it.<br />
<br />
 <div align="center"><img src="http://info2.gamechosun.co.kr/att_files/bbs/aion_temp/442677/55.jpg" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /></div></font></font>]]></description>
			<pubDate>Thu, 26 Jun 2008 00:19:14</pubDate>
			<category>Translations</category>
			<dc:subject>Translations</dc:subject>
			<dc:creator>jameinkaiser</dc:creator>
			<language>en</language>
		</item>
		<item>
			<title>Getting to know the Abyss</title>
			<link>http://www.aionsource.com/articles/translations-2/getting-to-know-the-abyss-15/</link>
			<guid>http://www.aionsource.com/articles/translations-2/getting-to-know-the-abyss-15/</guid>
			<description><![CDATA[<a href="http://www.thisisgame.com/board/view.php?id=174918&amp;category=711&amp;subcategory=" target="_blank">Source</a> desu<br />
<br />
Getting to know the Abyss!<br />
					 					 					<a href="http://javascript<b></b>:fn_memo(1033851)" target="_blank"><img src="http://file.thisisgame.com/img/aion/ico_mail.gif" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /> &#54620;&#45230;</a> 					 					 				 				 				 				<br />
				 				 				 					 					 					<font face="&#44404;"><font color="#008100"><font color="#2b5600">&#46356;&#49828;&#51060;&#51592;&#44172;&#51076;&#50640;&#49436;&#45716; &#50644;&#50472;&#49548;&#54532;&#53944;&#51032; &#51648;&#50857;&#52268; &#44060;&#48156;&#54016;&#51109;&#44284;&#51032; &#51064;&#53552;&#48624;&#50640;&#49436; &#52524;&#50689;&#54620; &#50500;&#51060;&#50728;&#51032; &#50612;&#48708;&#49828; &#49828;&#53356;&#47536;&#49399; 3&#51109;&#51012; &#44277;&#44060;&#54620;&#45796;. &#44277;&#44060;&#46108; &#49828;&#53356;&#47536;&#49399;&#50640;&#45716; &#50612;&#48708;&#49828;&#51032; &#51204;&#52404;&#51648;&#46020;&#50752; &#50892;&#54532;&#44221;&#47196;, &#50836;&#49352;&#47484; &#51648;&#53412;&#45716; &#49888;&#51109;&#44284; &#45804;&#46972;&#51652; &#47560;&#51313;&#51032; &#45216;&#44060; &#47784;&#49845; &#46321;&#51060; &#45812;&#44200;&#51080;&#45796;. &#45908;&#48520;&#50612; &#51648;&#50857;&#52268; &#44060;&#48156;&#54016;&#51109;&#51012; &#53685;&#54644; &#54869;&#51064;&#54620; &#50612;&#48708;&#49828;&#51032; &#51088;&#49464;&#54620; &#45236;&#50857;&#46020; &#54632;&#44760; &#44277;&#44060;&#54620;&#45796;. <b>/</b></font><b><font color="#2b5600">&#46356;&#49828;&#51060;&#51592;&#44172;&#51076; &#54620;&#45230;</font></b></font></font><br />
<font face="&#44404;"><font color="#008100"><b><font color="#2b5600">ThisIsGame is proud to host three new screenshots taken from an interview with Aion's lead developer, Ji Yongchan. The new screenshots show an overview map of the Abyss, the warp routes, Fortress Guardians as well as new Asmodian wings. Additional details regarding the Abyss that have been confirmed with the Dev are also included.<br />
</font>  </b></font></font> <br />
 <br />
 <div align="center"><b><font face="&#44404;"><font color="#000000"><font color="#0000ac"><a href="http://javascript<b></b>:ViewPic(&quot;http://file.thisisgame.com/board/files/0/img/20080625174038_5eb1c797.jpg&quot;)" target="_blank"><img src="http://file.thisisgame.com/board/files/0/img/20080625174038_5eb1c797.jpg" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /></a></font></font></font></b></div><div align="center">The Abyss starts at the bottom floor<br />
</div> <br />
 <font face="&#44404;"><font color="#000000">&#51204;&#51137;&#51008; &#50612;&#48708;&#49828;&#51032; &#54616;&#52789;&#48512;&#53552; &#49884;&#51089;&#46108;&#45796;. &#44060;&#48156;&#54016;&#50640; &#46384;&#47476;&#47732; &#52380;&#51313;&#51008; &#54616;&#52789;&#51032; &#53580;&#47560;&#45436; &#44144;&#51216;&#51012; &#53685;&#54644;, &#47560;&#51313;&#51008; &#50669;&#49884; &#54616;&#52789;&#51032; &#54532;&#47532;&#47940; &#44144;&#51216;&#51012; &#53685;&#54644; &#50612;&#48708;&#49828;&#50640; &#52376;&#51020; &#51652;&#51077;&#54616;&#45716; &#44163;&#51004;&#47196; &#54869;&#51064;&#46096;&#45796;.</font></font><br />
<font face="&#44404;"><font color="#000000">The battles begin at the bottommost floor. According to the Devs, Elyos will engage via Themanon Point, and the Asmodians through Primum Point. <br />
</font></font><br />
<br />
 <font face="&#44404;"><font color="#000000">&#50577; &#51333;&#51313;&#51032; &#44144;&#51216;&#51008; &#51068;&#48152;&#51201;&#51064; &#50836;&#49352;&#50752; &#45804;&#47532; &#44277;&#47029;&#51060; &#48520;&#44032;&#45733;&#54616;&#47728; &#51060;&#44275;&#50640;&#49436; &#44592;&#48376;&#51201;&#51064; &#50612;&#48708;&#49828; &#45236;&#51032; &#50892;&#54532;&#45208; &#49345;&#51216;&#51060;&#50857;, &#50612;&#48708;&#49828; &#50500;&#51060;&#53596;&#51032; &#44396;&#51077; &#46321;&#51012; &#54624; &#49688; &#51080;&#45796;. &#49345;&#45824;&#51333;&#51313;&#51032; &#50976;&#51200;&#47484; &#51105;&#45716; &#50612;&#48708;&#49828; &#53272;&#49828;&#53944; &#50669;&#49884; &#51060;&#44275;&#50640;&#49436; &#52376;&#51020;&#51004;&#47196; &#48155;&#44172; &#46108;&#45796;.</font></font><br />
<font face="&#44404;"><font color="#000000">These two points differ from standard fortresses in that they cannot be taken over. Players will be able to access basic Warp functions within the Abyss as well as shops that allow players to purchase Abyss items. The very first quest that instructs players to kill a member of the opposing faction also begins here.<br />
</font></font><br />
<br />
 <font face="&#44404;"><font color="#000000">&#54616;&#52789;&#51032; &#44221;&#50864; &#47788;&#49828;&#53552;&#51032; &#47112;&#48296;&#46020; &#48708;&#44368;&#51201; &#45230;&#51008; &#54200;&#51060;&#44592; &#46412;&#47928;&#50640; &#50612;&#48708;&#49828;&#50640; &#51652;&#51077;&#54620; &#52488;&#48152;&#48512;&#53552; &#48376;&#44201;&#51201;&#51064; &#51204;&#53804;&#44032; &#48268;&#50612;&#51656; &#46319;&#54616;&#45796;. &#52280;&#44256;&#47196; &#47112;&#48296; &#48516;&#54252;&#45716; &#54616;&#52789; &lt; &#49345;&#52789; &lt; &#51473;&#49900;&#48512;&#51032; &#49692;&#51060;&#50632;&#45796;.</font></font><br />
<font face="&#44404;"><font color="#000000">The monsters at the bottommost floor are also comparatively low in level. The level distribution goes in the following order: Bottom &lt; Top &lt; Center<br />
</font></font><br />
  <br />
 <div align="center"><font face="&#44404;"><font color="#000000"><a href="http://javascript<b></b>:ViewPic(&quot;http://file.thisisgame.com/board/files/0/img/20080625174101_3743ebd0.jpg&quot;)" target="_blank"><img src="http://file.thisisgame.com/board/files/0/img/20080625174101_3743ebd0.jpg" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /></a></font></font></div> <br />
 <br />
 <div align="center"><a href="http://javascript<b></b>:ViewPic(&quot;http://file.thisisgame.com/board/files/0/img/20080625174114_128bbd43.jpg&quot;)" target="_blank"><img src="http://file.thisisgame.com/board/files/0/img/20080625174114_128bbd43.jpg" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /></a></div><div align="center">Open Areas without Territorial Boundaries<br />
</div> <br />
 <br />
 <font face="&#44404;"><font color="#000000">&#50612;&#48708;&#49828;&#51032; &#49345;/&#54616;&#52789; &#44036; &#51060;&#46041;&#51008; &#44033; &#45824;&#47449; &#50577;&#51901;&#50640; &#51080;&#45716; ‘&#46972;&#53580;&#49828;&#46976;&#51032; &#49436;&#51901; &#51460;&#44592;’&#50752; ‘&#46972;&#53580;&#49828;&#46976;&#51032; &#46041;&#51901; &#51460;&#44592;’&#47484; &#53685;&#54644; &#44032;&#45733;&#54664;&#45796;. &#44033; &#51460;&#44592;&#50640; &#51080;&#45716; NPC&#50640;&#44172; &#51068;&#51221;&#47049;&#51032; &#53412;&#45208;&#47484; &#51648;&#48520;&#54616;&#47732; &#48148;&#47196; &#49345;/&#54616;&#52789;&#51004;&#47196; &#48372;&#45236;&#51452;&#45716; &#48169;&#49885;&#51060;&#45796;. &#45796;&#47564;, &#51460;&#44592;&#46020; &#51216;&#47161;&#54620; &#51333;&#51313;&#47564;&#51060; &#49324;&#50857;&#54616;&#45716; &#51648;, &#50500;&#45768;&#47732; &#50577; &#51333;&#51313; &#47784;&#46160;&#50640;&#44172; &#54637;&#49345; &#44060;&#48169;&#46076; &#51080;&#45716; &#51648;&#50640; &#45824;&#54644;&#49436;&#45716; &#47749;&#54869;&#54620; &#45824;&#45813;&#51012; &#50619;&#51012; &#49688; &#50630;&#50632;&#45796;.</font></font><br />
<font face="&#44404;"><font color="#000000">Traveling between the top and bottom floors was possible by using the stalks located at the eastern and western ends of each continent. (&quot;Eastern/Western Latesran Stalk&quot;) Paying the NPC located at the stalks sent the players to the desired floor. Details were not disclosed on whether the access to the stalks was only granted to members of the faction that owned the stalks or not.<br />
</font></font><br />
<br />
 <font face="&#44404;"><font color="#000000">&#54620; &#44032;&#51648; &#51116;&#48120;&#45212; &#51216;&#51008; &#50612;&#48708;&#49828; &#51204;&#52404;&#44032; &#50724;&#54536;&#54805;&#54596;&#46300;&#47196; &#51060;&#47364;&#51256; &#51080;&#44592; &#46412;&#47928;&#50640; &#48708;&#54665;&#49884;&#44036;&#47564; &#54869;&#48372;&#46108;&#45796;&#47732; &#51460;&#44592;&#47484; &#49324;&#50857;&#54616;&#51648; &#50506;&#44256;&#46020; &#49345;/&#54616;&#52789;&#51012; &#51060;&#46041;&#54624; &#49688; &#51080;&#45796;&#45716; &#44163;&#51060;&#45796;</font></font><br />
<font face="&#44404;"><font color="#000000">An interesting thing to take note of is that the Abyss is one big open area, which means if the flight time could be extended, traveling between floors could be done simply by flying. </font></font><br />
 <br />
 <font face="&#44404;"><font color="#000000">&#49892;&#51228;&#47196; &#51473;&#49900;&#48512;&#50640;&#45716; &#48324;&#45796;&#47480; &#50892;&#54532; &#51109;&#49548;&#44032; &#47560;&#47144;&#46076; &#51080;&#51648; &#50506;&#50520;&#45716;&#45936;, &#51060;&#45716; &#51473;&#49900;&#48512;&#51032; &#44221;&#50864; &#49884;&#51596; 3&#50640;&#49436; &#46020;&#51077;&#46104;&#45716; &#54876;&#44053;(&#45216;&#44060;&#47484; &#54204;&#52824;&#44256; &#54665;&#44544;&#46972;&#51060;&#45908;&#52376;&#47100; &#49436;&#49436;&#55176; &#45236;&#47140;&#44032;&#45716; &#49884;&#49828;&#53596;. &#48708;&#54665;&#51060; &#48520;&#44032;&#45733;&#54620; &#51109;&#49548;&#50640;&#49436;&#46020; &#49324;&#50857;&#54624; &#49688; &#51080;&#45796;)&#51012; &#53685;&#54644; &#49436;&#49436;&#55176; &#45236;&#47140;&#44032;&#50556; &#54616;&#45716; &#48169;&#49885;&#51060;&#44592; &#46412;&#47928;&#51060;&#46972;&#44256;.</font></font><br />
<font face="&#44404;"><font color="#000000">The Center layer doesn't really have a specific Warp location set up, and we were told that this was because of a new system being implemented in CBT 3, the Flight Descent, which allows players to slowly descend by spreading their wings apart even in zones that are not flight enabled. (therefore landing without dying)<br />
</font></font><br />
<br />
 <font face="&#44404;"><font color="#000000">&#44536;&#47084;&#45208; &#50612;&#48708;&#49828;&#51032; &#44033; &#45824;&#47449; &#44036; &#44144;&#47532;&#44032; &#49373;&#44033;&#48372;&#45796; &#47588;&#50864; &#47680;&#50632;&#44256;, &#48708;&#54665;&#49884;&#44036;&#51008; &#50668;&#51204;&#55176; 1&#48516;&#51004;&#47196; &#44256;&#51221;&#46076; &#51080;&#45716; &#53459;&#50640; &#51068;&#48152;&#51201;&#51064; &#48708;&#54665;&#51004;&#47196;&#45716; &#45824;&#47449; &#44036;&#51032; &#51060;&#46041;&#51060; &#49789;&#51648; &#50506;&#45796;&#44256; &#54620;&#45796;. &#50669;&#49884;&#45208; &#49352;&#47196; &#46020;&#51077;&#46108; &#54876;&#44053;&#49884;&#49828;&#53596;&#51060; &#44288;&#44148;&#51060; &#46112; &#46319;&#54616;&#45796;.</font></font><br />
<font face="&#44404;"><font color="#000000">However, the distances between each continent were still incredibly large, and it seemed simply impossible to hop continents by flying with the flight time still limited to one minute. The Descent system will probably play a role in remedying this problem.<br />
</font></font><br />
<br />
 <br />
 <div align="center"><a href="http://javascript<b></b>:ViewPic(&quot;http://file.thisisgame.com/board/files/0/img/20080625174130_bc9f87e3.jpg&quot;)" target="_blank"><img src="http://file.thisisgame.com/board/files/0/img/20080625174130_bc9f87e3.jpg" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /></a></div><div align="center">Not as many monsters as expected. Rewards of Fortresses: Qina and Abyss Points!<br />
</div> <br />
 <br />
 <font face="&#44404;"><font color="#000000">&#54620;&#44032;&#51648; &#51032;&#50808;&#51064; &#51216;&#51008; &#49828;&#53356;&#47536;&#49399;&#50640; &#48708;&#52824;&#45716; &#50612;&#48708;&#49828; &#45236;&#51032; &#47788;&#49828;&#53552; &#44060;&#52404;&#49688;&#44032; &#44144;&#51032; &#50630;&#50632;&#45796;&#45716; &#51216;&#51060;&#45796;. &#49892;&#51228;&#47196; &#44277;&#44060;&#46108; &#49828;&#53356;&#47536;&#49399;&#51012; &#48400;&#46020; &#50836;&#49352;&#47484; &#51648;&#53412;&#45716; &#44221;&#48708;&#48337;&#51012; &#51228;&#50808;&#54616;&#44256;&#45716; &#45796;&#47480; &#47788;&#49828;&#53552;&#51032; &#47784;&#49845;&#51012; &#52286;&#50500;&#48380; &#49688;&#44032; &#50630;&#50632;&#45796;. &#54869;&#49892;&#55176; &#51109;&#45812;&#54624; &#49688;&#45716; &#50630;&#51648;&#47564; &#49324;&#45285;&#53552;&#51032; &#54869;&#48372;&#47484; &#50948;&#54644; &#50836;&#49352;&#47484; &#51216;&#47161;&#54620;&#45796;&#45716; &#44163;&#51008; &#45796;&#49548; &#47924;&#47532;&#44032; &#51080;&#50612; &#48372;&#50688;&#45796;.</font></font><br />
<font face="&#44404;"><font color="#000000">Another thing that we've noticed was that there were hardly any monsters in the Abyss. Looking at the released screenshots, aside from the guards at fortresses, hardly any monsters could be seen. I can't guarantee that I'm right, but capturing fortresses in order to obtain hunting grounds seemed like an unrealistic idea.<br />
</font></font><br />
<br />
 <font face="&#44404;"><font color="#000000">&#47932;&#47200; &#50836;&#49352;&#47484; &#51216;&#47161;&#54620; &#54252;&#49828;(&#51333;&#51313;&#51060; &#50500;&#45768;&#45796;)&#51008; &#47112;&#48296; &#48324;&#47196; &#53412;&#45208;&#50752; &#50612;&#48708;&#49828; &#54252;&#51064;&#53944;&#47484; &#50619;&#51012; &#49688; &#51080;&#45796;&#44256; &#54616;&#51648;&#47564; &#51060; &#44221;&#50864; &#54620; &#48264; &#51216;&#47161;&#54620; &#50836;&#49352;&#47484; &#44403;&#51060; &#44228;&#49549;&#54644;&#49436; &#48169;&#50612;&#54644;&#50556; &#54624; ‘&#47785;&#51201;’&#51060; &#50630;&#50612;&#51652;&#45796;. &#48152;&#45824;&#47196; &#51216;&#47161;&#44592;&#44036; &#46041;&#50504; &#45236;&#45236; &#53945;&#51221; &#47112;&#44592;&#50728;&#51060;&#45208; &#54252;&#49828;&#50640;&#44172;&#47564; &#51648;&#49549;&#51201;&#51004;&#47196; &#53412;&#45208;&#50752; &#50612;&#48708;&#49828; &#54252;&#51064;&#53944;&#47484; &#51228;&#44277;&#54624; &#44221;&#50864; &#44057;&#51008; &#51333;&#51313; &#45236;&#50640;&#49436; &#45796;&#53820;&#51060; &#48268;&#50612;&#51648;&#45716; &#51068;&#51060; &#48156;&#49373;&#54624; &#49688;&#46020; &#51080;&#45796;</font></font><br />
<font face="&#44404;"><font color="#000000">It is true that the <i>force</i> (not the faction) in control of the fortress will benefit from the Abyss points and Qina once it's been captured, but it really doesn't provide an incentive for them to keep defending the fortress. Additionally, providing benefits only to the <i>force </i>or <i>legion</i> that took control of the fortress can cause some in-faction conflicts.<br />
</font></font><br />
 <br />
 <font face="&#44404;"><font color="#000000">&#51216;&#47161;&#44284; &#51216;&#47161; &#50976;&#51648;&#49884;&#51032; &#51060;&#46301;&#50640; &#45824;&#54620; &#48372;&#45796; &#51088;&#49464;&#54620; &#51221;&#48372;&#44032; &#54596;&#50836;&#54624; &#46319;&#49910;&#45796;.</font></font><br />
<font face="&#44404;"><font color="#000000">We may need some detailed info regarding fortress battles.<br />
</font></font><br />
 <br />
 <br />
 <div align="center"><a href="http://javascript<b></b>:ViewPic(&quot;http://file.thisisgame.com/board/files/0/img/20080625174141_91d035ec.jpg&quot;)" target="_blank"><img src="http://file.thisisgame.com/board/files/0/img/20080625174141_91d035ec.jpg" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /></a></div><div align="center">Changes made to Devanion Mist<br />
</div> <br />
 <br />
 <font face="&#44404;"><font color="#000000">&#50836;&#49352;&#45716; &#47588;&#50864; &#44036;&#45800;&#54620; &#44396;&#51312;&#47196; &#51060;&#47364;&#51256; &#51080;&#51004;&#47728; &#44033; &#50836;&#49352;&#50640;&#45716; &#47561;&#44053;&#54620; &#49688;&#54840;&#49888;&#51109;&#51060; &#51316;&#51116;&#54616;&#44256; &#51060; &#49688;&#54840;&#49888;&#51109;&#51012; &#47932;&#47532;&#52452;&#51012; &#44221;&#50864; &#54644;&#45817; &#50836;&#49352;&#47484; &#49845;&#46301;&#54624; &#49688; &#51080;&#45796;&#44256; &#54620;&#45796;. &#45800;, &#49688;&#54840;&#49888;&#51109;&#51008; &#50836;&#49352; &#45236;&#50640; 24&#49884;&#44036; &#51316;&#51116;&#54616;&#45716; &#44163;&#51060; &#50500;&#45768;&#46972; &#44592;&#44751; &#50836;&#49352;&#47484; &#44277;&#44201;&#54616;&#44256;&#46020; &#54728;&#53461;&#51012; &#52824;&#45716; &#44221;&#50864;&#46020; &#51080;&#45796;&#44256;.</font></font><br />
<font face="&#44404;"><font color="#000000">The structures of the fortresses are set up simple. Each fortress has a powerful guardian boss that must be defeated in order for the force to capture the fortress. The problem is, the guardian boss isn't there 24/7 and it is possible for the combatants involved to have fought for nought.<br />
</font></font><br />
<br />
 <font face="&#44404;"><font color="#000000">&#44536;&#47532;&#44256; &#44592;&#51316;&#50640; ‘&#50504;&#51204;’&#44284; ‘&#50948;&#54744;’&#51004;&#47196; &#54364;&#49884;&#46104;&#45912; &#45936;&#48148;&#45768;&#50728; &#48120;&#49828;&#53944;&#45716; &#51060;&#51228; ‘&#50836;&#49352;&#51204; &#44032;&#45733;’&#44284; ‘&#48520;&#44032;&#45733;’ &#54364;&#49884;&#47196; &#48320;&#44221;&#46096;&#45796;. &#46041;&#49884;&#50640; &#49353;&#44628;&#47564;&#51004;&#47196; &#51216;&#47161;&#44032;&#45733; &#54620; &#50836;&#49352;&#47484; &#50508; &#49688; &#51080;&#44592; &#46412;&#47928;&#50640; &#48372;&#45796; &#48736;&#47480; &#49345;&#54889;&#54032;&#45800;&#51060; &#44032;&#45733;&#54624; &#46319;&#54616;&#45796;.</font></font><br />
<font face="&#44404;"><font color="#000000">The previous indicators of Devanion Mist, 'Safe' and 'Dangerous', have been replaced with 'Combat Possible' and 'Impossible.' <br />
</font></font><br />
<br />
 <font face="&#44404;"><font color="#000000">&#46300;&#46972;&#44256;&#45769; &#52880;&#47532;&#50612; &#50669;&#49884; ‘&#46300;&#47112;&#46300;&#44592;&#50728;’&#51060;&#46972;&#45716; &#51060;&#47492;&#51004;&#47196; &#48320;&#44221;&#46096;&#45796;. &#45796;&#47564; &#50669;&#54624;&#44284; &#44592;&#45733;&#51008; &#51060;&#51204;&#44284; &#45804;&#46972;&#51648;&#51648; &#50506;&#50520;&#45796;. &#54596;&#46300;&#50640; &#45459;&#51064; &#44256;&#51109; &#45212; &#46300;&#47112;&#46300;&#44592;&#50728;&#46020; &#51080;&#45796;&#44256; &#54616;&#45716;&#45936; &#50612;&#46500; &#50857;&#46020;&#47196; &#54876;&#50857;&#46112; &#51648;&#45716; &#48120;&#51648;&#49688;.</font></font><br />
<font face="&#44404;"><font color="#000000">The Draconic Carrier also saw a name change, now called 'Dreadgion.' The role doesn't seem to have changed, however. We were told that there would be broken Dreadgions lying around, but for what purpose is unknown.<br />
</font></font><br />
 <br />
 <div align="center"><font face="&#44404;"><a href="http://javascript<b></b>:ViewPic(&quot;http://file.thisisgame.com/board/files/0/img/20080625174232_7e97d629.jpg&quot;)" target="_blank"><img src="http://file.thisisgame.com/board/files/0/img/20080625174232_7e97d629.jpg" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /></a></font></div> <br />
 <br />
 <div align="center"><a href="http://javascript<b></b>:ViewPic(&quot;http://file.thisisgame.com/board/files/0/img/20080625174151_cfb6f96b.jpg&quot;)" target="_blank"><img src="http://file.thisisgame.com/board/files/0/img/20080625174151_cfb6f96b.jpg" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /></a></div><div align="center">No more batwings! Take control of your character's height<br />
</div> <br />
 <br />
 <font face="&#44404;"><font color="#000000">&#50612;&#48708;&#49828;&#50752; &#51649;&#51217;&#51201;&#51004;&#47196;&#45716; &#44288;&#47144; &#50630;&#45716; &#45236;&#50857;&#51060;&#51648;&#47564; &#47560;&#51313;&#51032; &#48149;&#51536;&#45216;&#44060;&#44032; &#44160;&#51008;&#49353;&#51032; &#47691;&#51652; &#45216;&#44060;&#47196; &#48320;&#44221;&#46096;&#45796;. &#45908;&#48520;&#50612; &#52380;&#51313;&#51032; &#45216;&#44060;&#46020; &#45796;&#49548; &#54413;&#49457;&#54644;&#51276;&#45796;.</font></font><br />
<font face="&#44404;"><font color="#000000">Although not entirely relevant to the topic, the Asmodian wings have been redesigned. The Elyos' wings have also changed.<br />
</font></font><br />
<br />
 <font face="&#44404;"><font color="#000000">&#52880;&#47533;&#53552;&#51032; &#49888;&#51109;&#50640;&#46020; &#48320;&#54868;&#44032; &#51080;&#50632;&#45796;. &#44592;&#51316;&#50640; &#48708;&#54644; &#50557; &#46160; &#48176; &#44032;&#47049;&#51032; &#51312;&#51208;&#51060; &#44032;&#45733;&#54616;&#44592; &#46412;&#47928;&#50640;(&#52572;&#49548; &#49888;&#51109;&#51008; 1m &#49688;&#51456;) SD&#50640; &#44032;&#44620;&#50868; 3&#46321;&#49888; &#52880;&#47533;&#53552;&#46020; &#47564;&#46308;&#50612; &#45244; &#49688; &#51080;&#45796;&#44256; &#54620;&#45796;. &#48120;&#45224;/&#48120;&#45376;&#47564;&#51060; &#51316;&#51116;&#54616;&#45716; &#50500;&#51060;&#50728;&#51032; &#49464;&#44228;&#44032; &#47560;&#51020;&#50640; &#46308;&#51648; &#50506;&#50520;&#45912; &#50976;&#51200;&#46308;&#50640;&#44172;&#45716; &#55148;&#49548;&#49885;&#51060; &#46112; &#46319;&#54616;&#45796;.</font></font><br />
<font face="&#44404;"><font color="#000000">Character customisation also saw a bit of a change. Characters can now be as short as 1m in height. A good news for those not in favour of a world full of pretty boys and girls.<br />
</font></font><br />
  <br />
 <div align="center"><font face="&#44404;"><font color="#000000"><a href="http://javascript<b></b>:ViewPic(&quot;http://file.thisisgame.com/board/files/0/img/20080625174251_f2be4f52.jpg&quot;)" target="_blank"><img src="http://file.thisisgame.com/board/files/0/img/20080625174251_f2be4f52.jpg" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /></a></font></font></div>  <br />
  <br />
 <font face="&#44404;"><font color="#000000">&#51060;&#49345;&#51004;&#47196; &#51648;&#50857;&#52268; &#44060;&#48156;&#54016;&#51109;&#51032; &#51064;&#53552;&#48624; &#44284;&#51221;&#50640;&#49436; &#44277;&#44060;&#46108; &#50612;&#48708;&#49828;&#50640; &#44288;&#54620; &#45236;&#50857;&#51012; &#51221;&#47532;&#54644;&#48420;&#45796;. &#44263; &#51060;&#50612; &#48372;&#45796; &#49345;&#49464;&#54620; &#45236;&#50857;&#51012; &#45812;&#51008; &#51648;&#50857;&#52268; &#54016;&#51109;&#44284;&#51032; &#51064;&#53552;&#48624;&#44032; &#51060;&#50612;&#51656; &#50696;&#51221;&#51060;&#45768; &#47566;&#51008; &#44592;&#45824;&#48148;&#46976;&#45796;.</font></font><br />
<font face="&#44404;"><font color="#000000">Thats it for now!<br />
</font></font>]]></description>
			<pubDate>Wed, 25 Jun 2008 23:08:54</pubDate>
			<category>Translations</category>
			<dc:subject>Translations</dc:subject>
			<dc:creator>jameinkaiser</dc:creator>
			<language>en</language>
		</item>
		<item>
			<title><![CDATA[Q&A with the Lead Developer Ji Yongchan]]></title>
			<link>http://www.aionsource.com/articles/translations-2/qa-with-the-lead-developer-ji-yongchan-14/</link>
			<guid>http://www.aionsource.com/articles/translations-2/qa-with-the-lead-developer-ji-yongchan-14/</guid>
			<description><![CDATA[<a href="http://www.thisisgame.com/board/view.php?id=171651&amp;category=711&amp;subcategory=" target="_blank">Source</a><br />
<br />
“&#50526;&#51004;&#47196; &#50500;&#51060;&#50728;&#47564;&#51032; &#52264;&#48324;&#49457; &#46300;&#47084;&#45216; &#44163;”<br />
&quot;Aion to become more distinguished from the crowd&quot;<br />
                                                              <a href="http://javascript%3Cb%3E%3C/b%3E:fn_memo%281033851%29" target="_blank"><img src="http://file.thisisgame.com/img/aion/ico_mail.gif" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /> &#54620;&#45230;</a>                                                                                                              <br />
                                                                                                                 <font face="&#44404;"><font color="#008100">&#46356;&#49828;&#51060;&#51592;&#44172;&#51076;&#50640;&#49436;&#45716; &#49884;&#51596;3 &#48288;&#53440;&#53580;&#49828;&#53944;&#47484; &#50526;&#46160;&#44256; &#51080;&#45716; &lt;&#50500;&#51060;&#50728;&gt;&#51032; &#51648;&#50857;&#52268; &#44060;&#48156;&#54016;&#51109;&#51012; &#47564;&#45208; &#54693;&#54980; &#51228;&#51089; &#48169;&#54693;&#50640; &#45824;&#54644; &#47932;&#50612;&#48372;&#45716; &#51088;&#47532;&#47484; &#44032;&#51276;&#45796;. &#49884;&#51596;3&#48512;&#53552; &lt;&#50500;&#51060;&#50728;&gt;&#51008; &#50612;&#46523;&#44172; &#45804;&#46972;&#51656;&#44620;? &#51648;&#45212; &#53580;&#49828;&#53944;&#50640;&#49436; &#45432;&#52636;&#46108; &#47928;&#51228;&#51216;&#46308;&#50640; &#45824;&#54620; &#49373;&#44033;&#44284; &#49352;&#47213;&#44172; &#46020;&#51077;&#46112; &#49884;&#49828;&#53596;&#50640; &#45824;&#54644; &#54728;&#49900;&#53444;&#54924;&#54620; &#51060;&#50556;&#44592;&#47484; &#45208;&#45620;&#45796;. <b>/&#46356;&#49828;&#51060;&#51592;&#44172;&#51076; &#54620;&#45230;</b></font></font><br />
<font face="&#44404;"><font color="#008100"><b>Here at ThisIsGame, we've had the opportunity to ask a few questions to the lead developer of Aion, Ji Yongchan. How much do you think Aion will change in closed beta 3? Read as we discuss the problems that had been pointed out in CBT 2 and the new features that will be implemented in the future.<br />
</b></font></font><br />
  <br />
 <br />
 <div align="center"><font face="&#44404;"><font color="#008100"><b><img src="http://www.thisisgame.com/board/files/0/img/20080531194024_897eb045.jpg" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /></b></font></font></div>  <br />
 <font face="&#44404;"><font color="#008100"><b>TIG&gt;</b> &#49884;&#51596;2 &#53580;&#49828;&#53944;&#44032; &#45149;&#45212;&#51648;&#46020; &#54620; &#45804;&#51060; &#51648;&#45228;&#45796;. &#50836;&#51608; &#49345;&#54889;&#51008; &#51328; &#50612;&#46500;&#44032;?</font></font><br />
<font face="&#44404;"><font color="#008100">TIG&gt; It's been a month since the second beta. How are things going right now?<br />
</font></font><br />
  <br />
 <font face="&#44404;"><font color="#000000"><b>&#51648;&#50857;&#52268; &#54016;&#51109;</b><font color="#5c5c5c">(&#50948;&#51901; &#49324;&#51652;)</font>: &#45796;&#51020; &#53580;&#49828;&#53944; &#51456;&#48708;&#54616;&#47028;, &#51648;&#45212; &#53580;&#49828;&#53944; &#47928;&#51228;&#51216; &#46028;&#50500;&#48372;&#47028;, &#50500;&#51649;&#46020; &#51221;&#49888;&#51060; &#50630;&#45796;.</font></font><br />
<font face="&#44404;"><font color="#000000">Ji: Things are still quite hectic right now, getting things ready for the next test and looking over the problems from the last test.<br />
</font></font><br />
<br />
<br />
  <br />
  <br />
 <font face="&#44404;"><font color="#008100"><b>TIG&gt;</b> &#49884;&#51596;2 &#53580;&#49828;&#53944;&#51032; &#44208;&#44284;&#45716; &#47564;&#51313;&#49828;&#47084;&#50912;&#45716;&#44032;?</font></font><br />
<font face="&#44404;"><font color="#008100">TIG&gt; How do you feel about the results from CBT2?<br />
</font></font><br />
  <br />
 <font face="&#44404;"><font color="#000000">&#44316;&#52270;&#51008; &#54200;&#51060;&#50632;&#45796;. &#44536;&#47000;&#46020; &#50896;&#47000; &#47785;&#54364;&#52824;&#50640; &#48708;&#54616;&#47732; &#47784;&#51088;&#46976; &#49688;&#51456;&#51060;&#45796;. 100&#51216; &#47564;&#51216;&#51012; &#44592;&#51456;&#51004;&#47196; 80&#51216; &#51221;&#46020; &#46108; &#44163; &#44057;&#45796;.</font></font><br />
<font face="&#44404;"><font color="#000000">It was okay. I suppose it came a bit shorter than what we had expected. If we were to rate ourselves, we'd give 80 out of 100.<br />
</font></font><br />
 <br />
  <br />
 <font face="&#44404;"><font color="#008100"><b>TIG&gt;</b> &#49884;&#51596;2 &#53580;&#49828;&#53944;&#44032; &#45149;&#45212; &#54980; &lt;&#50500;&#51060;&#50728;&gt;&#47564;&#51032; &#53945;&#51669;&#51060; &#51648;&#45208;&#52824;&#44172; &#48512;&#51313;&#54616;&#45796;&#45716; &#54217;&#51060; &#47566;&#50520;&#45796;.</font></font><br />
<font face="&#44404;"><font color="#008100">TIG&gt; There were many criticisms about Aion's lack of creativity after season 2.<br />
</font></font><br />
  <br />
 <font face="&#44404;"><font color="#000000">&#50528;&#45817;&#52488; &#44172;&#51076;&#51032; &#49457;&#44201; &#51088;&#52404;&#44032; &#45800;&#44592;&#44036;&#50640; &#53945;&#51669;&#51012; &#46300;&#47084;&#45244; &#49688; &#51080;&#45716; &#44396;&#51312;&#44032; &#50500;&#45768;&#50632;&#45796;. &#44172;&#45796;&#44032; &#47112;&#48296; &#51228;&#54620;&#44284; &#50612;&#48708;&#49828; &#48708;&#44277;&#44060;&#47196; &#51064;&#54644; &#51333;&#51313;&#44036; RvR&#51012; &#52649;&#48516;&#55176; &#48372;&#50668;&#51452;&#51648;&#46020; &#47803;&#54664;&#45796;. &#51060;&#54980;&#51032; &#53580;&#49828;&#53944;&#47484; &#53685;&#54644; &lt;&#50500;&#51060;&#50728;&gt;&#47564;&#51032; &#52264;&#48324;&#49457;&#51060; &#46300;&#47084;&#45216; &#44163;&#51060;&#45796;.</font></font><br />
<font face="&#44404;"><font color="#000000">Aion's game design doesn't allow for it to show off its unique nature in such a short period of time. Plus the level cap and the absence of Abyss made it so players couldn't experience RvR very much. Aion's unique qualities will truly be shown after the next test.<br />
</font></font><br />
<br />
<br />
 <br />
 <font face="&#44404;"><font color="#000000">&#46608;&#54620; &#49884;&#44592;&#51201;&#51064; &#47928;&#51228;&#46020; &#51080;&#45796;. &#44284;&#44144;&#50640;&#45716; MMORPG&#46972;&#45716; &#51109;&#47476;&#44032; &#50892;&#45209; &#47560;&#45768;&#50501;&#54616;&#45796; &#48372;&#45768; &#44060;&#49457;&#51201;&#51064; &#52968;&#53584;&#52768;&#47484; &#47560;&#51020;&#44751; &#46020;&#51077;&#54644;&#46020; &#53360; &#47928;&#51228;&#44032; &#50630;&#50632;&#45796;. &#54616;&#51648;&#47564; &#52572;&#44540;&#50640;&#45716; &#50892;&#45209; &#45796;&#50577;&#54620; &#50976;&#51200;&#46308;&#51060; MMORPG&#47484; &#51600;&#44592;&#44256; &#51080;&#50612; &#51652;&#51077;&#51109;&#48317;&#50640;&#46020; &#47566;&#51008; &#49888;&#44221;&#51012; &#50024;&#50556; &#54620;&#45796;. &#52488;&#44592; &#51652;&#51077;&#51109;&#48317;&#51060; &#45458;&#51004;&#47732; &#50500;&#47924;&#47532; &#44060;&#49457; &#51080;&#45716; &#52968;&#53584;&#52768;&#47484; &#44054;&#44256; &#51080;&#45908;&#46972;&#46020; &#50976;&#51200; &#51088;&#52404;&#47484; &#45132;&#50612; &#47784;&#51012; &#49688; &#50630;&#44592; &#46412;&#47928;&#51060;&#45796;.</font></font><br />
<font face="&#44404;"><font color="#000000">It could also be a problem with timing. MMORPGs of the past didn't have much difficulty inserting new, creative contents because the target audience was so limited. But now that the audience is so much broader and players come from all backgrounds, it's much more difficult to introduce new concepts without considering what the player reaction would be.<br />
</font></font><br />
<br />
<br />
 <br />
 <font face="&#44404;"><font color="#000000">&#44536;&#47000;&#49436; &lt;&#50500;&#51060;&#50728;&gt; &#50669;&#49884; &#52488;&#48152;&#50640;&#45716; &#45796;&#47480; &#44172;&#51076;&#51012; &#51600;&#44592;&#45796; &#50728; &#50976;&#51200;&#46972;&#46020; &#47924;&#45212;&#55176; &#51201;&#51025;&#54624; &#49688; &#51080;&#46020;&#47197; &#47564;&#46308;&#50632;&#45796;. &#47932;&#47200; &#54980;&#48152;&#48512;&#50640;&#45716; &#52264;&#52264; &#45804;&#46972;&#51648;&#45716; &lt;&#50500;&#51060;&#50728;&gt;&#47564;&#51032; &#49353;&#44628;&#51012; &#45712;&#45188; &#49688; &#51080;&#51012; &#44163;&#51060;&#45796;. &#44536;&#47532;&#44256; &#44060;&#51064;&#51201;&#51004;&#47196;&#45716; &#45796;&#47480; &#44172;&#51076;&#44284; &#44057;&#45264; &#45796;&#47476;&#45264;&#48372;&#45796; &#44536; &#44172;&#51076;&#51060; &#51116;&#48120;&#51080;&#45264; &#50630;&#45264;&#44032; &#45908; &#51473;&#50836;&#54620; &#47928;&#51228;&#46972;&#44256; &#49373;&#44033;&#54620;&#45796;.</font></font><br />
<font face="&#44404;"><font color="#000000">Aion was therefore designed to be friendly to players who came from playing other games as well. Aion's own unique qualities will become more noticeable later on; and personally I think it's more important to ask if the game is more fun or not rather than asking if it is different. <br />
</font></font><br />
<br />
<br />
  <br />
  <br />
 <font face="&#44404;"><font color="#008100"><b>TIG&gt;</b> &lt;&#50500;&#51060;&#50728;&gt;&#51008; &#50612;&#46500; &#44172;&#51076;&#51032; &#50689;&#54693;&#51012; &#44032;&#51109; &#53356;&#44172; &#48155;&#50520;&#45796;&#44256; &#49373;&#44033;&#54616;&#45716;&#44032;? &#54841;&#51008; &lt;&#50500;&#51060;&#50728;&gt;&#51032; &#47784;&#45944;&#47196; &#49340;&#44256; &#49910;&#51008; &#44172;&#51076;&#51060; &#51080;&#45796;&#47732;?</font></font><br />
<font face="&#44404;"><font color="#008100">TIG&gt; Which game do you think Aion was influenced by the most? Is there a game you'd like to model Aion after?<br />
</font></font><br />
  <br />
 <font face="&#44404;"><font color="#000000">&#45824;&#48512;&#48516;&#51032; MMORPG&#44032; &#44592;&#48152;&#47564; &#45459;&#44256; &#48372;&#47732; &lt;&#46356;&#50500;&#48660;&#47196;&gt;&#50752; &lt;&#50872;&#54000;&#47560; &#50728;&#46972;&#51064;&gt;, &lt;&#50640;&#48260;&#53272;&#49828;&#53944;&gt; &#51473; &#54616;&#45208;&#51032; &#50689;&#54693;&#51012; &#48155;&#50520;&#45796;&#44256; &#49373;&#44033;&#54620;&#45796;. &#44397;&#45236;&#51032; MMORPG&#45716; &#45824;&#48512;&#48516; &lt;&#46356;&#50500;&#48660;&#47196;&gt;&#47448;&#44032;  &#46112; &#53580;&#44256; &#54644;&#50808;&#50640;&#45716; &lt;&#50640;&#48260;&#53272;&#49828;&#53944;&gt;&#47448;&#44032; &#44032;&#51109; &#47566;&#51012; &#44163;&#51060;&#45796;. &lt;&#50500;&#51060;&#50728;&gt;&#51008; &#51060; &#51473;&#50640;&#49436;&#46020; &lt;&#50640;&#48260;&#53272;&#49828;&#53944;&gt;&#51032; &#50689;&#54693;&#51012; &#44032;&#51109; &#53356;&#44172; &#48155;&#51008; &#44172;&#51076;&#51060;&#45796;.</font></font><br />
<font face="&#44404;"><font color="#000000">Probably Diablo, Ultima Online, or Everquest. Most Korean MMORPGs probably model themselves after Diablo, while games developed overseas tend to follow Everquest's model. Aion was probably influenced the most by Everquest, among the ones mentioned.<br />
</font></font><br />
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  <br />
  <br />
 <font face="&#44404;"><font color="#008100"><b>TIG&gt;</b> &#49828;&#54000;&#44536;&#47560;&#44032; ‘&#51649;&#50629;&#48324; &#49828;&#53420;&#51012; &#51228;&#54620;&#54644;&#46160;&#44256; &#51060;&#47484; &#54400;&#50612;&#51452;&#45716; &#48169;&#49885;’&#51004;&#47196; &#46020;&#51077;&#46096;&#45796;. &#44172;&#45796;&#44032; &#49828;&#54000;&#44536;&#47560; &#44036;&#51032; &#49457;&#45733;&#52264;&#51060;&#46020; &#49900;&#54644;&#49436; &#49324;&#49892;&#49345; &#52880;&#47533;&#53552;&#47484; &#52264;&#48324;&#54868; &#49884;&#53412;&#45716; &#45936;&#45716; &#53360; &#46020;&#50880;&#51060; &#46104;&#51648; &#47803;&#54664;&#45716;&#45936;?</font></font><br />
<font face="&#44404;"><font color="#008100">TIG&gt; Stigma system was implemented in a way to 'free the character after being locked into its skill frame of the class.' But the effectiveness of Stigma varied so much that they didn't seem to be very successful in distinguishing the character classes very well.</font></font><br />
 <br />
 <font face="&#44404;"><font color="#000000">&#50500;&#51649;&#51008; &#52488;&#44592;&#47784;&#45944;&#51068; &#49104;&#51060;&#45796;. &#49884;&#49828;&#53596; &#51088;&#52404;&#44032; &#52488;&#48152;&#50640;&#45716; &#51217;&#44540;&#49457;&#51060; &#51339;&#51008; &#47560;&#49437;&#51012; &#53685;&#54644; &#52880;&#47533;&#53552;&#47484; &#52264;&#48324;&#54868;&#54616;&#44256; &#51473;&#54980;&#48152;&#50640;&#45716; &#51217;&#44540;&#49457;&#51008; &#48512;&#51313;&#54616;&#51648;&#47564; &#48372;&#45796; &#44053;&#47141;&#54620; &#50948;&#47141;&#51032; &#49828;&#54000;&#44536;&#47560;&#47484; &#53685;&#54644; &#52880;&#47533;&#53552;&#47484; &#52264;&#48324;&#54868;&#49884;&#53420; &#50696;&#51221;&#51060;&#50632;&#45796;. &#46412;&#47928;&#50640; &#51473;&#54980;&#48152; &#51060;&#54980;&#50640;&#50556; &#48376;&#44201;&#51201;&#51064; &#49828;&#54000;&#44536;&#47560;&#51032; &#53945;&#49457;&#51060; &#46300;&#47084;&#45216; &#44163;&#51060;&#45796;.</font></font><br />
<font face="&#44404;"><font color="#000000">The current version is just a prototype. We thought it would be easier to introduce more approachable Stigma stones rather than introducing the more powerful ones right from the start.<br />
</font></font><br />
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 <font face="&#44404;"><font color="#000000">&#52280;&#44256;&#47196; &#54788;&#51116;&#45716; &#44033;&#44033;&#51032; &#49828;&#54000;&#44536;&#47560;&#44032; &#46160;&#49436;&#50630;&#51060; &#45208;&#50676;&#46104;&#50612; &#51080;&#51648;&#47564; &#45208;&#51473;&#50640;&#45716; &#51649;&#50629;&#47560;&#45796; 3&#44032;&#51648; &#51221;&#46020;&#51032; &#44228;&#50676;&#47196; &#44396;&#48516;&#46108;&#45796;. &#50696;&#47484; &#46308;&#50612; &#44160;&#49457;&#51032; &#49828;&#54000;&#44536;&#47560;&#45716; ‘&#44277;&#44201;&#50640; &#53945;&#54868;&#46108; &#49828;&#54000;&#44536;&#47560;&#44400;(&#32676;)’&#44284; ‘&#48169;&#50612;&#50640; &#53945;&#54868;&#46108; &#49828;&#54000;&#44536;&#47560;&#44400;(&#32676;)’, ‘PvP&#50640; &#53945;&#54868;&#46108; &#49828;&#54000;&#44536;&#47560;&#44400;(&#32676;)’&#51004;&#47196; &#45208;&#45656;&#45716; &#49885;&#51060;&#45796;. &#51060;&#47111;&#44172; &#50612;&#45712; &#51221;&#46020;&#51032; &#48169;&#54693;&#51012; &#51105;&#50500;&#51452;&#44256; &#45208;&#47732; &#48372;&#45796; &#54869;&#49892;&#54620; &#52880;&#47533;&#53552; &#52264;&#48324;&#54868;&#44032; &#44032;&#45733;&#54624; &#44163;&#51060;&#45796;.</font></font><br />
<font face="&#44404;"><font color="#000000">Another thing to note, the current Stigma stones are presented without any categorisation, but in the future they'll be divided into more identifiable categories to aide the players. Take the gladiator's Stigma for example: they'll be divided into: Attack-specific Stigma, Defense-oriented Stigma, and Stigma for PvP. Character distinction will become more clear once we set some general directions.<br />
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 <font face="&#44404;"><font color="#008100"><b>TIG&gt;</b> &#49828;&#54000;&#44536;&#47560;&#51032; &#51649;&#50629;&#51228;&#54620;&#51008; &#44228;&#49549; &#51060;&#50612;&#51652;&#45796;&#45716; &#46907;&#51064;&#44032;?</font></font><br />
<font face="&#44404;"><font color="#008100">TIG&gt; Does this mean Class-locked Stigma will be continued?<br />
</font></font><br />
  <br />
 <font face="&#44404;"><font color="#000000">&#44536;&#47111;&#45796;. &#51649;&#50629;&#48324; &#51228;&#54620;&#51008; &#50976;&#51648;&#46108;&#45796;. &#51649;&#50629; &#51228;&#54620;&#51060; &#50630;&#45716; &#49828;&#54000;&#44536;&#47560;&#45716; &#51060;&#54980;&#50640; &#52628;&#44032;&#46112; &#50696;&#51221;&#51060;&#45796;.</font></font><br />
<font face="&#44404;"><font color="#000000">Yes. Class-locked Stigma will be retained. Unlocked Stigma will be introduced later.<br />
</font></font><br />
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  <br />
 <font face="&#44404;"><font color="#008100"><b>TIG&gt;</b> &#48708;&#54665;&#49884;&#49828;&#53596; &#50669;&#49884; &#51648;&#45208;&#52824;&#44172; &#51228;&#54620;&#51201;&#51060;&#50632;&#45796;. &#48708;&#54665;&#51648;&#50669;&#51060; &#45720;&#50612;&#45208;&#44144;&#45208; &#54616;&#45716; &#48320;&#54868;&#44032; &#51080;&#51012; &#50696;&#51221;&#51064;&#44032;?</font></font><br />
<font face="&#44404;"><font color="#008100">TIG&gt; Flight was also extremely limited. Is there an expansion of flight-enabled zone planned?<br />
</font></font><br />
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 <font face="&#44404;"><font color="#000000">&#48708;&#54665; &#51088;&#52404;&#44032; &#50612;&#48708;&#49828;&#47484; &#50948;&#54644; &#47564;&#46304; &#49884;&#49828;&#53596;&#51060;&#45796;. &#51068;&#48152; &#54596;&#46300;&#51032; &#48708;&#54665;&#51008; &#50612;&#48708;&#49828;&#47484; &#52376;&#51020; &#51217;&#54664;&#51012; &#46412; &#45817;&#54889;&#54616;&#51648; &#50506;&#44592; &#50948;&#54620; ‘&#54617;&#49845; &#44284;&#51221;’&#50640; &#48520;&#44284;&#54616;&#45796;. &#45800;&#49692;&#55176; &#48708;&#54665;&#51648;&#50669;&#51012; &#45720;&#47532;&#45716; &#51068;&#51008; &#50630;&#51012; &#44163;&#51060;&#45796;</font></font><br />
<font face="&#44404;"><font color="#000000">The flight was designed more for the Abyss. Flight in normal zones can be considered more of a 'learning process.' We won't be expanding flight-enabled zones without a specific reason. <br />
</font></font><br />
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 <font face="&#44404;"><font color="#000000">&#45796;&#47564; &#49692;&#44036;&#49692;&#44036; &#48708;&#54665;&#51012; &#54876;&#50857;&#54632;&#50640; &#46384;&#46972; &#54217;&#49548;&#50640;&#45716; &#48520;&#44032;&#45733;&#54620; &#44163;&#51012; &#44032;&#45733;&#52992; &#54616;&#45716; &#46321;&#51032; &#44592;&#45733;&#51201;&#51064; &#48372;&#50756;&#51008; &#51080;&#51012; &#44163;&#51060;&#45796;.</font></font><br />
<font face="&#44404;"><font color="#000000">However, enabling flight in order to facilitate inconvenience in specific cases is something we would like to do.<br />
</font></font><br />
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  <br />
 <font face="&#44404;"><font color="#008100"><b><img src="http://www.thisisgame.com/board/files/0/img/20080531194150_6b6317a2.png" border="0" alt="" onload="NcodeImageResizer.createOn(this);" />TIG&gt;</b> RvR&#51012; &#47785;&#51201;&#51004;&#47196; &#54616;&#45716; &#44172;&#51076;&#52824;&#44256;&#45716; &#47112;&#48296; &#50629;&#51060; &#45796;&#49548; &#45712;&#47536; &#54200;&#51060;&#50632;&#45796;. &#47112;&#48296; &#50629; &#52968;&#53584;&#52768;&#46020; &#49345;&#45817;&#55176; &#48512;&#51313;&#54664;&#45716;&#45936;?</font></font><br />
<font face="&#44404;"><font color="#008100">TIG&gt; For a game geared for RvR, climbing up the level ladder is relatively slow. There was also a lack of content in terms of leveling up.<br />
</font></font><br />
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 <font face="&#44404;"><font color="#000000">&#47112;&#48296; &#50629; &#49549;&#46020;&#45716; &#51648;&#49549;&#51201;&#51004;&#47196; &#51312;&#51208; &#51473;&#51060;&#45796;. &#46608;&#54620; &#47784;&#47476;&#54756;&#51076;&#51060;&#45208; &#50648;&#53580;&#45352;&#48372;&#45796; &#50557;&#44036; &#45458;&#51008; &#47112;&#48296;&#51064; 30~50 &#50976;&#51200;&#47484; &#50948;&#54620; &#51648;&#50669;&#46020; &#51228;&#51089;&#54616;&#44256; &#51080;&#45796;. &#45796;&#51020; &#53580;&#49828;&#53944;&#50640;&#49436; &#46321;&#51109;&#54616;&#45716; &#50612;&#48708;&#49828; &#50669;&#49884; &#48372;&#45796; &#48736;&#47480; &#47112;&#48296; &#50629;&#51012; &#46020;&#50752;&#51460; &#44163;&#51060;&#45796;</font></font><br />
<font face="&#44404;"><font color="#000000">We're still adjusting the rate of leveling up. We're also designing zones for level 30-50 players. The Abyss will also facilitate leveling up, which will be introduced in the next test.<br />
</font></font><br />
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 <font face="&#44404;"><font color="#000000">&#53272;&#49828;&#53944; &#48512;&#48516;&#46020; &#48372;&#50756;&#54624; &#50696;&#51221;&#51060;&#45796;. &#49373;&#44033; &#44057;&#50500;&#49436;&#45716; &#45130;&#51076;&#50630;&#51060; &#51060;&#50612;&#51648;&#45716; &#50628;&#52397;&#45212; &#49707;&#51088;&#51032; &#53272;&#49828;&#53944;&#46308;&#51012; &#47564;&#46308;&#44256; &#49910;&#51648;&#47564; &#44060;&#48156;&#51088;&#51032; &#53945;&#49457;&#49345; &#49352;&#47196;&#50868; &#51648;&#50669; &#45236;&#50640; &#52968;&#53584;&#52768;&#47484; &#52292;&#50892;&#45347;&#51012; &#46412;&#45716; &#49888;&#51473; &#54624; &#49688;&#48150;&#50640; &#50630;&#45796;. &#51060;&#51228; &#49352;&#47196;&#50868; &#51648;&#50669;&#51012; &#49440;&#48372;&#50688;&#51004;&#45768; &#45796;&#51020; &#48264;&#50640;&#45716; &#44536; &#50504;&#50640; &#47566;&#51008; &#52968;&#53584;&#52768;&#46308;&#51060; &#46308;&#50612;&#44040; &#44163;&#51060;&#45796;.</font></font><br />
<font face="&#44404;"><font color="#000000">Quests will also be improved. We'd like to add an infinite number of quests that would continue on forever, but from a developer's viewpoint this is something that's simply not possible and we can't help but to be more careful when filling up the game with content. Look forward to more contents in the new upcoming zones.<br />
</font></font><br />
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 <font face="&#44404;"><font color="#000000">&#50508;&#53944;&#44032;&#47476;&#46300;&#45208; &#48288;&#47476;&#53580;&#47200; &#50669;&#49884; &#52395; &#44277;&#44060; &#46412;&#50752; &#51648;&#44552;&#51012; &#48708;&#44368;&#54644;&#48372;&#47732; &#52968;&#53584;&#52768;&#51032; &#50577;&#51060;&#45208; &#51656;&#50640; &#51080;&#50612;&#49436;&#46020; &#47566;&#51008; &#52264;&#51060;&#44032; &#45208;&#51648; &#50506;&#45716;&#44032;? &#47784;&#47476;&#54756;&#51076;&#44284; &#50648;&#53580;&#45352; &#50669;&#49884; &#48708;&#49847;&#54620; &#49688;&#51456;&#51004;&#47196; &#45132;&#50612;&#50732;&#47540; &#50696;&#51221;&#51060;&#45796;. &#53945;&#55176; &#51648;&#50669; &#49440;&#53469;&#51060; &#48520;&#44032;&#45733;&#54620; &#47112;&#48296; 20~30 &#44396;&#44036;&#50640; &#47566;&#51008; &#48372;&#50756;&#51060; &#51080;&#51012; &#44163;&#51060;&#45796;.</font></font><br />
<font face="&#44404;"><font color="#000000">Compared to the initial launch of the beta, wouldn't you say the amount of content available in Altgard or Verteron has improved significantly? We plan to do the same for Morheim and Eltnen as well. Look forward to seeing a lot of improvement in level 20-30 content. <br />
</font></font><br />
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  <br />
 <font face="&#44404;"><font color="#008100"><b>TIG&gt;</b> &#44060;&#48156;&#54016;&#50640;&#49436; &#47785;&#54364;&#47196; &#54616;&#45716; &lt;&#50500;&#51060;&#50728;&gt;&#51032; &#47112;&#48296; &#50629; &#44284;&#51221;&#51008; &#50612;&#46500; &#44163;&#51064;&#44032;?</font></font><br />
<font face="&#44404;"><font color="#008100">TIG&gt; What does the development aim at having with Aion's leveling-up process?<br />
</font></font><br />
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 <font face="&#44404;"><font color="#000000">&#44208;&#44284;&#51201;&#51004;&#47196;&#45716; &lt;&#47532;&#45768;&#51648;&gt; &#48169;&#49885;&#51032; &#47788;&#49828;&#53552; &#49324;&#45285;&#51012; &#50896;&#54616;&#45716; &#50976;&#51200;&#50752; &lt;&#50900;&#46300; &#50724;&#48652; &#50892;&#53356;&#47000;&#54532;&#53944;&gt; &#48169;&#49885;&#51032; &#53272;&#49828;&#53944; &#51473;&#49900;&#51032; &#47112;&#48296; &#50629;&#51012; &#50896;&#54616;&#45716; &#50976;&#51200;&#47484; &#47784;&#46160; &#52649;&#51313;&#49884;&#53412;&#45716; &#44163;&#51060; &#47785;&#54364;&#45796;. &#47788;&#49828;&#53552; &#49324;&#45285;&#51012; &#54616;&#44256; &#49910;&#51008; &#50976;&#51200;&#45716; &#53272;&#49828;&#53944;&#47484; &#50500;&#50696; &#51652;&#54665;&#54616;&#51648; &#50506;&#50500;&#46020; &#46104;&#44256;, &#48152;&#45824;&#47196; &#53272;&#49828;&#53944;&#47484; &#53685;&#54644; &#47112;&#48296; &#50629;&#54616;&#44256; &#49910;&#51008; &#50976;&#51200;&#45716; &#53272;&#49828;&#53944;&#47564; &#44054;&#44256;&#46020; &#52572;&#44256; &#47112;&#48296;&#50640; &#46020;&#45804; &#54624; &#49688; &#51080;&#44172; &#54624; &#50696;&#51221;&#51060;&#45796;.</font></font><br />
<font face="&#44404;"><font color="#000000">Basically, what we want is to satisfy players from both Lineage and World of Warcraft. We plan to make it possible for players to get to the max level by simply doing quests without having to grind at all, and vice versa for those who prefer killing mobs instead of questing. <br />
</font></font><br />
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  <br />
 <font face="&#44404;"><font color="#008100"><b>TIG&gt;</b> &#50612;&#48708;&#49828; &#45236;&#50640;&#49436; &#47112;&#48296; &#50629;&#51060; &#51060;&#47364;&#51652;&#45796;&#44256; &#54664;&#45716;&#45936;, &#50612;&#48708;&#49828; &#45236;&#50640;&#49436;&#46020; &#47788;&#49828;&#53552;&#47484; &#49324;&#45285;&#54620;&#45796;&#45716; &#46907;&#51064;&#44032;? &#50500;&#45768;&#47732; &#50976;&#51200; &#44036;&#51032; &#51204;&#53804;&#47484; &#53685;&#54644; &#44221;&#54744;&#52824;&#47484; &#50619;&#45716; &#48169;&#49885;&#51064;&#44032;?</font></font><br />
<font face="&#44404;"><font color="#008100">TIG&gt; You've mentioned leveling up within the Abyss; does this mean that there will be monsters in the Abyss? Or do you mean combat between players?<br />
</font></font><br />
  <br />
 <font face="&#44404;"><font color="#000000">&#47788;&#49828;&#53552; &#49324;&#45285;&#51060;&#45796;. &#50612;&#48708;&#49828;&#45716; PvE&#50752; PvP&#44032; &#54844;&#51116;&#46108; &#51648;&#50669;&#51060;&#45796;. &#44036;&#45800;&#55176; &#47568;&#54644; &#49324;&#45285;&#53552;&#47484; &#46160;&#44256; &#51204;&#51137;&#51012; &#48268;&#51060;&#45716; &#48169;&#49885;&#51012; &#46496;&#50732;&#47532;&#47732; &#46108;&#45796;. &#47932;&#47200; &#44536; &#49324;&#45285;&#53552;&#45716; &#50616;&#51228; &#45796;&#47480; &#51333;&#51313;&#51060; &#52840;&#51077;&#54624; &#51648; &#47784;&#47476;&#45716; &#50948;&#54744;&#54620; &#51648;&#50669;&#51068;&#53580;&#44256; &#44536;&#47564;&#53372; &#45458;&#51008; &#48372;&#49345;&#51012; &#50504;&#44200;&#51460; &#44163;&#51060;&#45796;. &#47112;&#48296; &#50629;&#51012; &#50948;&#54620; &#53272;&#49828;&#53944; &#46321;&#51032; &#52968;&#53584;&#52768;&#46020; &#47566;&#51060; &#47560;&#47144;&#46076; &#51080;&#51004;&#45768; &#44592;&#45824;&#54644;&#46020; &#51339;&#45796;.</font></font><br />
<font face="&#44404;"><font color="#000000">There will be monsters. Abyss combines both PvE and PvP. Think of having a war over hunting grounds. Hunting in the Abyss naturally comes with more risk, and will be rewarded accordingly. We have a lot of quests and content geared towards leveling in the Abyss, so look forward to it.<br />
</font></font><br />
<br />
 <font face="&#44404;"><font color="#000000">&#50976;&#51200; &#44036;&#51032; &#51204;&#53804;&#47484; &#53685;&#54644; &#44221;&#54744;&#52824;&#47484; &#50619;&#44172; &#54624; &#44163;&#51064;&#44032;&#50640; &#45824;&#54644;&#49436;&#45716; &#50500;&#51649; &#51221;&#54644;&#51652; &#48148;&#44032; &#50630;&#45796;.</font></font><br />
<font face="&#44404;"><font color="#000000">We have not yet decided whether to make experience gain from PvP a reality.<br />
</font></font><br />
 <br />
  <br />
 <font face="&#44404;"><font color="#008100"><b>TIG&gt;</b> &#53272;&#49828;&#53944; &#48372;&#49345;&#51060; &#45212;&#51060;&#46020;&#50640; &#48708;&#54644; &#51648;&#45208;&#52824;&#44172; &#45208;&#48736;&#49436; &#54980;&#48152;&#50640;&#45716; &#50724;&#55176;&#47140; &#53272;&#49828;&#53944;&#47484; &#54616;&#51648; &#50506;&#45716; &#54200;&#51060; &#45208;&#51012; &#46412;&#46020; &#51080;&#50632;&#45796;.</font></font><br />
<font face="&#44404;"><font color="#008100">TIG&gt; There were instances where the quest rewards were incredibly bad compared to the work it required that it was better not to do the quest at all.<br />
</font></font><br />
  <br />
 <font face="&#44404;"><font color="#000000">&#53272;&#49828;&#53944; &#48372;&#49345; &#44221;&#54744;&#52824;&#48512;&#53552; &#51312;&#51208;&#54624; &#44163;&#51060;&#45796;. &#44536;&#47532;&#44256; &#45208;&#49436; &#50500;&#51060;&#53596; &#48372;&#49345; &#46321;&#46020; &#51312;&#51208;&#46112; &#50696;&#51221;&#51060;&#45796;.</font></font><br />
<font face="&#44404;"><font color="#000000">This we will look into and adjust. Item rewards will be adjusted as well.<br />
</font></font><br />
 <br />
  <br />
 <font face="&#44404;"><font color="#008100"><b>TIG&gt;</b> &#44033; &#51333;&#51313;&#50640; &#51080;&#45716; &#45912;&#51204;&#51060; &#51064;&#49828;&#53556;&#49828; &#51648;&#50669;&#51060; &#50500;&#45768;&#45908;&#46972;. &#51060;&#54980; &#46321;&#51109;&#54616;&#45716; &#45912;&#51204;&#46020; &#51064;&#49828;&#53556;&#49828; &#48169;&#49885;&#51060; &#50500;&#45772; &#44163;&#51064;&#44032;?</font></font><br />
<font face="&#44404;"><font color="#008100">TIG&gt; The dungeons found in each faction's zones were not instanced at all. Are the dungeons to be introduced in the future not instanced either?<br />
</font></font><br />
  <br />
 <font face="&#44404;"><font color="#000000">&#51648;&#44552; &#51080;&#45716; &#45912;&#51204;&#46308;&#51008; &#51064;&#49828;&#53556;&#49828; &#45912;&#51204;&#51004;&#47196; &#48148;&#45076; &#50696;&#51221;&#51060;&#45796;. &#45796;&#47564;, &#51060;&#54980;&#51032; &#45912;&#51204;&#46308;&#51008; &#47924;&#51312;&#44148; &#51064;&#49828;&#53556;&#49828; &#48169;&#49885;&#51060; &#50500;&#45768;&#46972; &#44060;&#48169;&#54805; &#45912;&#51204;&#44284; &#51064;&#49828;&#53556;&#49828; &#45912;&#51204; &#46160; &#51333;&#47448;&#47196; &#44396;&#48516;&#46112; &#44163;&#51060;&#45796;.</font></font><br />
<font face="&#44404;"><font color="#000000">The current dungeons are planned to be converted into instances. The dungeons to be introduced in the future will be divided into two categories; Instanced and open area.<br />
</font></font><br />
 <br />
 <div align="center"><font face="&#44404;"><img src="http://www.thisisgame.com/board/files/0/img/20080531194644_9b6390c2.png" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /></font></div>  <br />
 <font face="&#44404;"><font color="#008100"><b>TIG&gt;</b> &#51648;&#45212; &#53580;&#49828;&#53944;&#50640;&#49436;&#45716; &#45936;&#49828; &#54056;&#45328;&#54000;(&#51453;&#50632;&#51012; &#44221;&#50864;&#51032; &#44221;&#54744;&#52824; &#49552;&#49892;)&#44032; &#51648;&#45208;&#52824;&#44172; &#49900;&#54664;&#45796;. &#51060;&#50640; &#45824;&#54620; &#48372;&#50756;&#52293;&#51060; &#47560;&#47144;&#46076; &#51080;&#45716;&#44032;?</font></font><br />
<font face="&#44404;"><font color="#008100">TIG&gt; The death penalty was harsh. Any changes planned?<br />
</font></font><br />
  <br />
 <font face="&#44404;"><font color="#000000">&#44536; &#48512;&#48516;&#51008; &#44228;&#49549; &#51312;&#51208; &#51473;&#51060;&#45796;. &#45796;&#47564; &#51096;&#47803; &#50508;&#47140;&#51652; &#48512;&#48516;&#51060; &#54616;&#45208; &#51080;&#45716;&#45936;, &#49324;&#45285; &#51473; &#49345;&#45824;&#51333;&#51313;&#50640;&#44172; &#44277;&#44201;&#51012; &#45817;&#54620;&#45796;&#44256; &#47924;&#51312;&#44148; &#44221;&#54744;&#52824;&#47484; &#51075;&#45716; &#44163;&#51008; &#50500;&#45768;&#45796;. &#47788;&#49828;&#53552;&#50640;&#44172; &#51068;&#51221; &#45824;&#48120;&#51648; &#51060;&#49345;&#51012; &#51077;&#51008; &#49345;&#53468;&#47196; &#49345;&#45824; &#51333;&#51313;&#50640;&#44172; &#51453;&#50632;&#51012; &#46412;&#47564; &#44221;&#54744;&#52824;&#47484; &#51075;&#45716; &#44163;&#51060;&#45796;. &#47932;&#47200; &#51060; &#48512;&#48516; &#50669;&#49884; &#51312;&#51208;&#54616;&#44256; &#51080;&#45796;.</font></font><br />
<font face="&#44404;"><font color="#000000">We're still fine-tuning that. There's a misunderstanding about losing experience when killed by a member of the opposing faction while killing a mob; you only lose experience when you've taken a certain amount of damage from the mob before being killed by the enemy. This is being adjusted as well, of course.<br />
</font></font><br />
  <br />
  <br />
 <font face="&#44404;"><font color="#008100"><b>TIG&gt;</b> &#49345;&#54616;&#52404; &#47784;&#49496;&#51060; &#50500;&#51649;&#44620;&#51648; &#51228;&#45824;&#47196; &#48516;&#47532;&#44032; &#46104;&#51648; &#50506;&#50520;&#45796;. &#49900;&#51648;&#50612; &#51060;&#46041; &#51473; &#44277;&#44201;&#51060; &#50504; &#46104;&#45716; &#49828;&#53420;&#47560;&#51200; &#51080;&#50632;&#45716;&#45936;, &#51032;&#46020;&#54620; &#49324;&#54637;&#51064;&#44032;?</font></font><br />
<font face="&#44404;"><font color="#008100">TIG&gt; The top and bottom halves of the characters still look awkward and don't work correctly. Some skills are even affected by this, was this intentional?<br />
</font></font><br />
  <br />
 <font face="&#44404;"><font color="#000000">&#44208;&#47200;&#48512;&#53552; &#47568;&#54616;&#51088;&#47732; &#48152;&#51008; &#51032;&#46020;&#44256; &#48152;&#51008; &#48260;&#44536;&#50688;&#45796;. &#50864;&#49440; &#50672;&#49549;&#44592;&#51032; &#54980;&#49549;&#53440;&#47484; &#49324;&#50857;&#54624; &#46412; &#51060;&#46041;&#51060; &#48520;&#44032;&#45733;&#54620; &#44163;&#51008; &#51032;&#46020;&#54620; &#49324;&#54637;&#51060;&#45796;. &#51060;&#45716; &#50672;&#49549;&#44592;&#51032; &#52395; &#48264;&#51704; &#44277;&#44201;&#51012; &#48372;&#44256; &#44536;&#50640; &#46384;&#46972; &#49345;&#45824;&#48169;&#51060; &#45824;&#51025;&#54624; &#49688; &#51080;&#45716; &#50668;&#50976;&#47484; &#47564;&#46308;&#50612;&#51452;&#44256; &#49910;&#50632;&#44592; &#46412;&#47928;&#51060;&#45796;.</font></font><br />
<font face="&#44404;"><font color="#000000">To say it clearly, half of it is due to a bug and the other half is intentional. Prohibiting movement after executing the said combo chain was intentional. We wanted to allow the opponent to get a small chance at counter attack after being hit by the attack.<br />
</font></font><br />
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 <font face="&#44404;"><font color="#000000">&#48152;&#45824;&#47196; &#50672;&#49549;&#44592;&#44032; &#50500;&#45768;&#44144;&#45208; &#50672;&#49549;&#44592;&#51032; &#52395; &#48264;&#51704; &#44277;&#44201;&#51064;&#45936;&#46020; &#51060;&#46041; &#51473; &#44277;&#44201;&#51012; &#54624; &#49688; &#50630;&#50632;&#45912; &#48512;&#48516;&#51008; &#48260;&#44536;&#44032; &#47582;&#45796;. &#51060;&#48120; &#45824;&#48512;&#48516;&#51012; &#54028;&#50501;&#54620; &#49345;&#53468;&#44256; &#44263; &#49688;&#51221;&#46112; &#50696;&#51221;&#51060;&#45796;.</font></font><br />
<font face="&#44404;"><font color="#000000">On the other hand, the inability to move while executing the first step of the combo was indeed a bug. This will be fixed.<br />
</font></font><br />
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  <br />
 <font face="&#44404;"><font color="#008100"><b>TIG&gt;</b> &#50612;&#48708;&#49828; &#54252;&#51064;&#53944;&#50640; &#45824;&#54620; &#48372;&#49345;&#51008; &#50612;&#46523;&#44172; &#51060;&#47364;&#51648;&#45208;?</font></font><br />
<font face="&#44404;"><font color="#008100">TIG&gt; How do the rewards for Abyss Points work?<br />
</font></font><br />
  <br />
 <font face="&#44404;"><font color="#000000">&#51452;&#47196; &#52964;&#49828;&#53552; &#47560;&#51060;&#51669;&#44284; &#44288;&#47144;&#46108; &#48512;&#48516;&#51060; &#51080;&#51012; &#50696;&#51221;&#51060;&#45796;. &#50500;&#51060;&#53596;&#50640; ‘&#50612;&#48708;&#49828;’ &#54637;&#47785;&#51060; &#46384;&#47196; &#49373;&#44592;&#44256; RvR&#50640; &#53945;&#54868;&#46108; &#49828;&#54000;&#44536;&#47560;&#45208; &#50500;&#51060;&#53596; &#46321;&#51012; &#44396;&#51077;&#54624; &#49688; &#51080;&#51012; &#44163;&#51060;&#45796;.</font></font><br />
<font face="&#44404;"><font color="#000000">There will be an 'Abyss' slot in the equipment panel, and Stigma stones and items unique to the Abyss will be available.<br />
</font></font><br />
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  <br />
 <font face="&#44404;"><font color="#008100"><b>TIG&gt;</b> &#50896;&#54876;&#54620; &#51204;&#53804;&#47484; &#50948;&#54644; &#54596;&#50836;&#54620; PC&#49324;&#50577;&#51008;?</font></font><br />
<font face="&#44404;"><font color="#008100">TIG&gt; What are the required specs in order to enjoy fluent combat?<br />
</font></font><br />
  <br />
 <font face="&#44404;"><font color="#000000">&#50612;&#48708;&#49828;&#47484; &#54252;&#54632;&#54644;&#49436; &#52572;&#49548; &#51648;&#54252;&#49828; 6000 &#49688;&#51456;&#51032; &#44536;&#47000;&#54589;&#52852;&#46300;&#47484; &#50684;&#46160;&#50640; &#46160;&#44256; &#51080;&#45796;. &#47932;&#47200; &#50836;&#49352;&#45208; &#51204;&#51137;&#51032; &#44508;&#47784;&#50640; &#46384;&#46972; &#51312;&#44552;&#50473; &#45804;&#46972;&#51656; &#44163;&#51060;&#45796;. &#51068;&#45800;&#51008; ‘&#51060;&#51221;&#46020;&#44032; &#47785;&#54364;’&#47196; &#49373;&#44033;&#54644;&#45804;&#46972;.</font></font><br />
<font face="&#44404;"><font color="#000000">Taking the Abyss into account, we're looking at about GeForce 6000. It's of course subject to change depending on the size of the battle. <br />
</font></font><br />
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  <br />
 <font face="&#44404;"><font color="#008100"><b>TIG&gt;</b> &#51204;&#49849;&#46321;&#44553; &#51060;&#49345;&#51032; &#50500;&#51060;&#53596;&#51008; &#45348;&#51076;&#46300; &#47788;&#49828;&#53552;&#47484; &#53685;&#54644;&#49436;&#47564; &#44396;&#54624; &#49688; &#51080;&#50632;&#45796;. &#46412;&#47928;&#50640; &#48268;&#50024;&#48512;&#53552; &#51221;&#48372;&#47484; &#50500;&#45716; &#50976;&#51200;&#44036;&#51032; &#46021;&#49885;&#54788;&#49345;&#51060; &#49373;&#44200;&#45228;&#45716;&#45936;?</font></font><br />
<font face="&#44404;"><font color="#008100">TIG&gt; Certain rare items were only obtainable from 'named monsters'. As a result, informed players were 'camping' the named monsters.<br />
</font></font><br />
  <br />
 <font face="&#44404;"><font color="#000000">&#44536; &#48512;&#48516;&#51008; &#48148;&#45068;&#51648; &#50506;&#51012; &#50696;&#51221;&#51060;&#45796;. &#51204;&#49849;&#46321;&#44553;&#51032; &#50500;&#51060;&#53596;&#51008; &#50668;&#51204;&#55176; &#45348;&#51076;&#46300; &#47788;&#49828;&#53552;&#47484; &#50948;&#51452;&#47196; &#46300;&#46989;&#46112; &#44163;&#51060;&#45796;. &#53945;&#51221; &#50976;&#51200;&#51032; &#46021;&#49885;&#54788;&#49345; &#46321;&#51008; &#53945;&#48324;&#55176; &#44060;&#51077;&#54616;&#51648; &#50506;&#44256; &#55128;&#47084;&#44032;&#45716; &#45824;&#47196; &#47585;&#44592;&#45716; &#44163;&#51060; &#49345;&#52293;&#51060;&#46972; &#48376;&#45796;. &#45796;&#47564; &#47112;&#48296; 20 &#51060;&#54980; &#50500;&#51060;&#53596; &#46300;&#46989;&#51060; &#51312;&#51208;&#46104;&#44592;&#45716; &#54624; &#44163;&#51060;&#45796;.</font></font><br />
<font face="&#44404;"><font color="#000000">That aspect will not change. Such items will only drop from Named Monsters. We believe it's best to let things be the way they are. After level 20 however, item drops will be adjusted.<br />
</font></font><br />
  <br />
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 <font face="&#44404;"><font color="#008100"><b>TIG&gt;</b> &#51228;&#51089; &#49884; &#50500;&#51060;&#53596;&#51012; &#47564;&#46308;&#44592; &#51204;&#50640; &#54869;&#47456;&#51012; &#48120;&#47532; &#48380; &#49688; &#50630;&#44256; &#51116;&#47308;&#44620;&#51648; &#54620; &#48264;&#50640; &#45216;&#50500;&#44032;&#45716; &#48148;&#46988;&#50640; &#48520;&#54200;&#51012; &#45712;&#45184; &#50976;&#51200;&#44032; &#47566;&#50520;&#45796;.</font></font><br />
<font face="&#44404;"><font color="#008100">TIG&gt; The inability to foresee the success rate in crafting and losing all the materials afterwards caused some grief among players.<br />
</font></font><br />
  <br />
 <font face="&#44404;"><font color="#000000">&#51228;&#51089;&#51008; &#51068;&#51333;&#51032; &#44060;&#51064;&#51201;&#51064; ‘&#44048;&#44033;’&#51060; &#54596;&#50836;&#54616;&#45796;&#44256; &#48376;&#45796;. &#46412;&#47928;&#50640; &#54869;&#47456; &#46321;&#51060; &#54364;&#49884;&#46104;&#45716; &#51068;&#51008; &#50630;&#51012; &#44163;&#51060;&#45796;. &#45800;, &#49892;&#54056; &#49884; &#47784;&#46304; &#51116;&#47308;&#44032; &#49324;&#46972;&#51648;&#45716; &#44163;&#51008; &#54788;&#51116; &#44256;&#47140; &#51473;&#50640; &#51080;&#45796;. &#51228;&#51089;&#51060; &#45320;&#47924; &#49772;&#50892;&#46020; &#47928;&#51228;&#44032; &#48268;&#50612;&#51648;&#44592; &#46412;&#47928;&#50640; &#49789;&#44172; &#49552;&#45824;&#44592; &#50612;&#47140;&#50868; &#48512;&#48516;&#51060;&#45796;.<br />
We believe crafting requires a certain 'feel.' As a result, we won't be introducing any display of success rates. We are however, looking into the issue of losing all materials upon failure. It's a difficult matter to handle, because making crafting too easy would also cause problems.<br />
</font></font><br />
 <br />
  <br />
 <font face="&#44404;"><font color="#008100"><b>TIG&gt;</b> &#54841;&#49884; &#52572;&#44540; &#45576;&#50668;&#44200;&#48372;&#45716; &#44172;&#51076;&#51060; &#51080;&#45716;&#44032;?</font></font><br />
<font face="&#44404;"><font color="#008100">TIG&gt; Any specific games you're watching?<br />
</font></font><br />
  <br />
 <font face="&#44404;"><font color="#000000">&lt;&#50500;&#51060;&#50728;&gt; &#51060;&#51204;&#50640;&#45716; &#48513;&#48120; MMORPG&#47484; &#51452;&#47196; &#54664;&#50632;&#45796;. &#53580;&#49828;&#53552;&#47484; &#47784;&#51665;&#54616;&#45716; &#44172;&#51076;&#51008; &#47784;&#46160; &#51025;&#47784;&#54644;&#48420;&#51012; &#51221;&#46020;&#45796;. &#50836;&#51608;&#50640;&#45716; &#48148;&#48736;&#49436; &#44144;&#51032; &#49552;&#46020; &#47803; &#45824;&#44256; &#51080;&#51648;&#47564; &#50732;&#54644; &#45208;&#50724;&#45716; &#44172;&#51076;&#46308;&#51008; &#50976;&#49900;&#55176; &#51648;&#53020;&#48372;&#45716; &#51473;&#51060;&#45796;.<br />
I've played some North American MMORPGs prior to Aion, to the extent of signing up for beta tests. Nowadays I can't really do the same because of the amount of work I have, but there are games I'm looking forward to playing.<br />
</font></font><br />
<br />
 <font face="&#44404;"><font color="#000000">&#44060;&#51064;&#51201;&#51004;&#47196; &lt;&#50900;&#46300; &#50724;&#48652; &#50892;&#53356;&#47000;&#54532;&#53944;&gt;&#44032; &lt;&#50640;&#48260;&#53272;&#49828;&#53944;&gt; &#49828;&#53440;&#51068; &#44172;&#51076;&#51032; &#51333;&#52265;&#51216;&#51060;&#46972; &#49373;&#44033;&#54620;&#45796;. &#49888;&#44508; &#50728;&#46972;&#51064;&#44172;&#51076;&#46308;&#51060; &#51060; &lt;&#50900;&#46300; &#50724;&#48652; &#50892;&#53356;&#47000;&#54532;&#53944;&gt;&#51032; &#53952;&#51012; &#50612;&#46500; &#48169;&#49885;&#51004;&#47196; &#44648;&#45208;&#44040; &#44163;&#51064;&#51648; &#44592;&#45824;&#54616;&#45716; &#51473;&#51060;&#45796;.</font></font><br />
<font face="&#44404;"><font color="#000000">Personally, I think the genre is stuck at the benchmark set by WoW and Everquest. I'm looking forward to seeing how games will break free from the frame set by World of Warcraft.<br />
</font></font><br />
  <br />
 <div align="center"><font face="&#44404;"><font color="#000000"><a href="http://javascript%3Cb%3E%3C/b%3E:ViewPic%28%22http://file.thisisgame.com/board/files/0/img/20080531194705_5f7b36e2.jpg%22%29" target="_blank"><img src="http://file.thisisgame.com/board/files/0/img/20080531194705_5f7b36e2.jpg" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /></a></font></font></div>]]></description>
			<pubDate>Sat, 31 May 2008 20:09:39</pubDate>
			<category>Translations</category>
			<dc:subject>Translations</dc:subject>
			<dc:creator>jameinkaiser</dc:creator>
			<language>en</language>
		</item>
		<item>
			<title>Aion CBT 2 Review (ThisIsGame.com)</title>
			<link>http://www.aionsource.com/articles/translations-2/aion-cbt-2-review-thisisgamecom-13/</link>
			<guid>http://www.aionsource.com/articles/translations-2/aion-cbt-2-review-thisisgamecom-13/</guid>
			<description><![CDATA[A review of CBT 2 from ThisIsGame.<br />
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<a href="http://www.thisisgame.com/board/view.php?id=168725&amp;category=711&amp;subcategory=" target="_blank">Source</a><br />
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<div align="center"><font size="4"><b> World of Lineagecraft? Aion, get your image right</b></font><br />
</div>                                                               <a href="http://javascript%3Cb%3E%3C/b%3E:fn_memo%281033851%29" target="_blank"><img src="http://file.thisisgame.com/img/aion/ico_mail.gif" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /> &#54620;&#45230;</a>                                                                                                              <br />
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<font face="&#46027;"><font color="#008100"><b><font face="&#44404;&#47548;"><font color="#810000">The second phase of Aion's closed beta had come to an end on the 27th of April last month. The game had brought many anticipated improvements such as expanded character customisation and new zones.</font></font></b></font></font><br />
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<font face="&#46027;"><font color="#008100"><b><font face="&#44404;&#47548;"><font color="#810000">The reception, however, was not as welcoming, for the game still failed to address the most fundamental issues and lacked in 'content,' which the game was so praised for in the last test.<br />
</font></font></b></font></font><br />
  <br />
 <font face="&#44404;&#47548;"><img src="http://www.thisisgame.com/board/files/0/img/20080507191653_5352beb7.jpg" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /></font><br />
<b> Perfected visuals</b><br />
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<font face="&#46027;"><font color="#000000"><font face="&#44404;&#47548;">Aion's graphics have become even more perfect since the last test. To start off, 'Glowlight Effect' was removed from being active by default, which removed the dreamlike feel but gave it a much more detailed and clean-cut look to the environment. Many awkward character movements have been partially addressed as well, and the user interface managed to obtain its own Aion-look.</font></font></font><br />
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<br />
<font face="&#46027;"><font color="#000000"><font face="&#44404;&#47548;">The new zones, Eltnen and Morheim, simply looked spectacular, how the zones managed to combine the snowy terrain and volcanic wasteland together in perfect harmony was simply an amazing sight to behold. On graphics alone, the game could have been given the title of 'nation's best.'</font></font></font><br />
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<br />
 <div align="center"><font face="&#44404;&#47548;"><img src="http://www.thisisgame.com/board/files/0/img/20080507195242_3948dc15.png" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /></font></div> <div align="center"><font face="&#46027;"><b><font color="#008100"><font face="&#44404;&#47548;">It looked 'nice' in CBT1, but now it became 'awesome'</font></font></b></font></div> <br />
<br />
<font face="&#46027;"><font color="#000000"><font face="&#44404;&#47548;">However, the game's stunning visuals also came with a lot of things to be desired in the optimization department. The graphics often became buggy when played for a prolonged time due to inefficiency in managing system resources.</font></font></font><br />
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<font face="&#46027;"><font color="#000000"><font face="&#44404;&#47548;">Lowering the graphics setting by one tier dropped the amount of details significantly, but didn't seem to improve the performance noticeably. This issue was mentioned in many of the players' complaints, and it seems like the optimization may still need work.<br />
 </font></font></font><br />
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 <div align="center"><font face="&#46027;"><b><font face="&#44404;&#47548;"><font color="#008100"><img src="http://www.thisisgame.com/board/files/0/img/20080507195354_cea57ba8.png" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /></font></font></b></font></div> <div align="center"><b><font color="#008100"><font face="&#44404;&#47548;"><font face="&#46027;">The optimization still needs work</font><font face="&#46027;"><br />
</font></font></font></b></div> <br />
 <font face="&#46027;"><font color="#000000"><font face="&#44404;&#47548;">Also, the separated motions of the top and bottom halves of the character's body still didn't seem very well coordinated. More on this will be discussed below.<br />
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 <font face="&#46027;"><font face="&#44404;&#47548;"><img src="http://www.thisisgame.com/board/files/0/img/20080507193030_7b86e1e7.jpg" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /></font></font><br />
<b> Great Fishing? The battle goes on through the Rifts of Time</b><br />
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<font face="&#46027;"><font color="#000000"><font face="&#44404;&#47548;">The Rifts of Time, which have been showcased for the first time in CBT 2, is a system which allows players from the opposing factions to enter each others' territories. Some may ask what the big deal is in allowing players to do this, but the system also comes with a few baits to make sure that the players make a good use of this system: The Named Monsters who drop rare items and the chance to improve the Legion's standing.<br />
</font></font></font><br />
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 <div align="center"><b><font face="&#44404;&#47548;"><font color="#008100"><img src="http://www.thisisgame.com/board/files/0/img/20080507195602_9458f452.png" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /></font></font></b></div> <div align="center"><font face="&#46027;"><b><font color="#008100"><font face="&#44404;&#47548;">This monster alone turned the world of Atreia into one of blood</font></font></b></font></div> <br />
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<font face="&#46027;"><font color="#000000"><font face="&#44404;&#47548;">To facilitate the understanding of the concept, let me briefly explain how the items are categorised in Aion. Aion's items can largely be divided into Normal, Rare, Exceptional, and Unique. Putting Unique items, which are near impossible to obtain, aside, Exceptional quality items are probably the best a player can afford to use.</font></font></font><br />
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<br />
<font face="&#46027;"><font color="#000000"><font face="&#44404;&#47548;">However, Exceptional items can only be obtained from Named Monsters, and these monsters only spawn at certain times in designated locations. I believe no further explanation is needed beyond this point; players who wish to obtain items that are even slightly better than their own will venture into the realms of their enemies in hopes of <i>maybe </i>encountering a Named Monster. This will naturally create small-scale conflicts, which is an aspect of PvP on its own.<br />
</font></font></font><br />
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 <div align="center"><font face="&#44404;&#47548;"><img src="http://www.thisisgame.com/board/files/0/img/20080507195711_0958a8b0.png" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /></font></div> <div align="center"><font face="&#46027;"><font color="#008100"><font face="&#44404;&#47548;"><b>Abyss Point</b><b>s are updated real-time</b></font></font></font></div> <br />
 <font face="&#46027;"><font color="#000000"><font face="&#44404;&#47548;">The conflicts are then followed by accumulation of Abyss Points which are applied real-time. It is therefore possible to have conflicts to accumulate points for the Legion of your allegiance rather than for the items from the monsters. In CBT 2, cases such as this were commonplace, the rewards playing the roles of 'baits' to get players into conflicts.</font></font></font><br />
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 <b><font face="&#46027;"><font color="#000000"><font face="&#44404;&#47548;"><img src="http://www.thisisgame.com/board/files/0/img/20080507193122_1017d463.jpg" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /></font></font></font></b><br />
<b> Temporary advance, temporary retreat. A futile war nontheless.</b><br />
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 <br />
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<font face="&#46027;"><font color="#000000"><font face="&#44404;&#47548;">The combat system's been revamped as well. For starters, the combo activation rate has been greatly improved. Especially since most class-specific combo activation rates have been upgraded to 100%, players were now able to activate the chains of combo they wished to cast at the desired timing.</font></font></font><br />
<br />
<br />
<font face="&#46027;"><font color="#000000"><font face="&#44404;&#47548;">The combat pattern has seen a change as well. Depending on the combo, the supplemental effects that were granted as a result allowed players to interrupt and override the opponent's combo. This improvement was significant enough to determine how quickly you could kill a mob.</font></font></font><br />
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<font face="&#46027;"><font color="#000000"><font face="&#44404;&#47548;">Finally, Aion had something to call a 'strategic element.'<br />
</font></font></font><br />
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 <br />
 <div align="center"><b><font face="&#44404;&#47548;"><font color="#008100"><img src="http://www.thisisgame.com/board/files/0/img/20080507195914_06781f37.png" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /></font></font></b></div> <div align="center"><font face="&#46027;"><b><font color="#008100"><font face="&#44404;&#47548;"><br />
</font></font></b></font></div> <br />
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<font face="&#46027;"><font color="#000000"><font face="&#44404;&#47548;">However, the problem with awkwardly separated character motion into top and bottom halves that hindered a smooth animation showing naturalistic combat and movement has still not been addressed.</font></font></font><br />
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<font face="&#46027;"><font color="#000000"><font face="&#44404;&#47548;">As mentioned earlier, many players including myself have pointed out the problem with separated animations for top and bottom halves of the character's body. CBT 2 did not fix the problem, but made it so the character could not move while the animation for the bottom half of the character was already executed. <br />
</font></font></font><br />
<br />
<br />
<font face="&#46027;"><font color="#000000"><font face="&#44404;&#47548;">For example, the initial skill for an Assassin combo can be used while the character's in motion, but since the second skill in the same combo cannot, a difficult situation is created where the player must stop moving after the first step in order to deliver the full combo. <br />
</font></font></font><br />
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<font face="&#46027;"><font color="#000000"><font face="&#44404;&#47548;">This effectively defeats the purpose of having improved the combo system, and it makes absolutely no sense to trade in a gameplay element for simple visual glitches.<br />
</font></font></font><br />
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<br />
 <br />
 <font face="&#44404;&#47548;"><img src="http://www.thisisgame.com/board/files/0/img/20080507200117_b73e5f79.png" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /></font><br />
 <font face="&#46027;"><b><font color="#008100"><font face="&#44404;&#47548;">Shapeshifting allows freedom in both movement and combat since the character no longer has a 'bottom half.' The only thing I cannot understand is why they won't just fix the animation instead of having to go the long way around it.</font></font></b></font><br />
 <br />
 <br />
 <b><font face="&#46027;"><font color="#000000"><font face="&#44404;&#47548;"><img src="http://www.thisisgame.com/board/files/0/img/20080507193203_70b8cb8e.jpg" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /></font></font></font></b><br />
<b> Frustrating zones and insufficient content</b><br />
<br />
 <br />
<font face="&#46027;"><font color="#000000"><font face="&#44404;&#47548;">The new zones were also problematic. For starters, the zones were tiny. Taking the Asmodians for example, a character will spend the first ten levels in Ishalgen, and from 10 to 20 in Altgard, which is several times larger. The newly added zone, Morheim, is supposed to house characters from 20-40, but the actual size of the map was small enough to explore all of it in about thirty minutes.</font></font></font><br />
<br />
<br />
<font face="&#46027;"><font color="#000000"><font face="&#44404;&#47548;">In fact, the area in Morheim that's supposed to be for characters from 20 to 25 consist of all but a single road. I myself have spent several days on this 'narrow path.'<br />
</font></font></font><br />
<br />
<br />
<div align="center"><font face="&#46027;"><font face="&#44404;&#47548;"><img src="http://www.thisisgame.com/board/files/0/img/20080507200702_397a7cde.png" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /></font></font></div> <div align="center"><font face="&#46027;"><b><font color="#008100"><font face="&#44404;&#47548;"> Look forward to spend about 20 hours in the highlighted area in red</font></font></b></font></div> <br />
<font face="&#46027;"><font color="#000000"><font face="&#44404;&#47548;">Along with the tiny areas came the minuscule amount of content. The required experience multiplies exponentially after level 20, and each level only gets about three to four quests. I've completed about 100 quests up to level 20, but only about 60 from level 20 to 34. Maybe about 2/3 of them were repeat quests that could not have been completed without collecting skills.</font></font></font><br />
<br />
<br />
<font face="&#46027;"><font color="#000000"><font face="&#44404;&#47548;">In other words, there were no other ways to level up after level 30 other than killing monsters by the thousands.</font></font></font><br />
<br />
<br />
<font face="&#46027;"><font color="#000000"><font face="&#44404;&#47548;">It is true that the Abyss is not available yet, but it's a given that the game seriously lacks in content the way it looks now. If they don't want a game where players must 'follow the path until level cap,' they should seriously consider preparing a few maps and a good amount of content.<br />
</font></font></font><br />
<br />
<br />
 <br />
 <div align="center"><font face="&#46027;"><b><font face="&#44404;&#47548;"><font color="#008100"><img src="http://www.thisisgame.com/board/files/0/img/20080507202035_a6b5fed0.png" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /></font></font></b></font></div> <div align="center"><font face="&#46027;"><b><font face="&#44404;&#47548;"><font color="#008100">Staying in the same zone until level 40 itself is a problem<br />
</font></font></b></font></div> <br />
 <font face="&#44404;&#47548;"><img src="http://www.thisisgame.com/board/files/0/img/20080507193239_db097acc.jpg" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /></font><br />
<b> World of Lineagecraft?</b><br />
<br />
 <font face="&#46027;"><font color="#000000"><font face="&#44404;&#47548;"><br />
I know it's not a good comparison, but Aion is resemblant of World of Warcraft.<br />
<br />
The fact that a player can get killed by other players in the middle of leveling up as well as the monsters using a diverse range of skills to drive the player nuts makes the game comparable to WoW. Even the part about a party wiping just from aggroing one additional mob resembles WoW. <br />
</font></font></font>  <br />
  <br />
 <div align="center"><font face="&#46027;"><font color="#000000"><font face="&#44404;&#47548;"><font color="#ff0000">(WoW was given as an example for easier understanding</font><font color="#ff0000">)</font></font></font></font></div> <br />
 <font face="&#46027;"><font color="#000000"><font face="&#44404;&#47548;"><br />
I'm not trying to criticise for its resemblance. The problem is that Aion's &quot;true form&quot; does not get along at all with WoW-style content.<br />
<br />
Let us take an example. Aion's mobs bug the crap out of players using a myriad of different skills. Among them exist mobs that do damage in the thousands, and those who bring friends along with them.<br />
<br />
Of course, being hit by the said skill will surely result in death. This is fine. The element of surprise provides a good depth to combat.<br />
</font></font></font>  <br />
 <div align="center"><font face="&#46027;"><b><font face="&#44404;&#47548;"><font color="#008100"><img src="http://www.thisisgame.com/board/files/0/img/20080507200850_bbf4ff0b.png" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /></font></font></b></font></div> <div align="center"><font face="&#46027;"><b><font color="#008100"><font face="&#44404;&#47548;">Dying from the skill is fine. But…</font></font></b></font></div> <br />
 <font face="&#46027;"><font color="#000000"><font face="&#44404;&#47548;">The problem here is, upon death, the player will lose about 5% of the total experience for that level. For a level 30 player, that's about 30 minutes' worth of experience. Being killed by a member of the opposing faction also results in an experience loss.<br />
</font></font></font>  <font face="&#46027;"><font color="#000000"><font face="&#44404;&#47548;"><br />
It's not easy to get experience either. The amount of experience a level 34 player will have to accumulate is 10,000,000. Based on experience yield from mobs of the same level, the player will have to kill about 1,200. Completing the three to four quests given per level gives about 40,000-60,000, about 0.5% of total experience. Note that dying while working on the quest will actually be a loss.<br />
</font></font></font>  <font face="&#46027;"><font color="#000000"><font face="&#44404;&#47548;"><br />
Aside from the leveling aspect, the difficulty still prevails. You can barely get by after spending all the money you've earned from grinding mobs on skill books and consumables. Who would be able to enjoy the adventure and the content in the midst of all this chaos?<br />
</font></font></font>  <br />
 <div align="center"><font face="&#46027;"><font face="&#44404;&#47548;"><img src="http://www.thisisgame.com/board/files/0/img/20080507202119_bcfbff44.png" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /></font></font></div> <div align="center"><font face="&#46027;"><font color="#000000"><b><font face="&#44404;&#47548;"><font color="#008100">Do you want an adventure, or an easy grind?</font> </font></b></font></font></div> <br />
 <font face="&#46027;"><font color="#000000"><font face="&#44404;&#47548;">What's left of the options now is to grind the mobs Lineage-style. But since Aion's world is designed to look as natural as possible, hunting grounds are not found everywhere like it is in Lineage. In a nutshell, playing Aion is like enjoying WoW's content in Lineage-style hardcore grind.<br />
</font></font></font>  <br />
 <font face="&#46027;"><font color="#000000"><font face="&#44404;&#47548;">In the end, trying to combine the elements from Lineage II and WoW only ended up in a game that plays like WoW and grinds like Lineage.<br />
</font></font></font>  <br />
 <br />
 <b><font face="&#46027;"><font color="#000000"><font face="&#44404;&#47548;"><img src="http://www.thisisgame.com/board/files/0/img/20080507193314_7245f0aa.jpg" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /><br />
Listen to the players!<br />
</font></font></font></b>  <font face="&#46027;"><font color="#000000"><font face="&#44404;&#47548;"><br />
It may look bad the way it is now, but there is hope. The graphics, sound, combo system and many other qualities that define Aion are there, and many of the problems addressed above can easily be solved.<br />
</font></font></font>   <font face="&#46027;"><font color="#000000"><font face="&#44404;&#47548;"><br />
The character models are already divided into two halves to facilitate movement and attack at the same time. New quests can be created. Grinding can be solved by reducing the death penalty and doing what is necessary by looking at the monster drop table.<br />
</font></font></font>  <font face="&#46027;"><font color="#000000"><font face="&#44404;&#47548;"><br />
Let me also point out that Aion's main content, the Abyss, has not even been revealed yet. It will be difficult to ease the leveling-up process with the introduction of the Abyss, but it should provide the players with enough things to do to kill the time.<br />
</font></font></font>  <br />
 <div align="left"><font face="&#46027;"><font face="&#44404;&#47548;"><img src="http://www.thisisgame.com/board/files/0/img/20080507202318_6ac0b496.png" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /></font></font></div> <div align="left"><font face="&#46027;"><b><font color="#008100"><font face="&#44404;&#47548;">The Abyss is accessible starting at level 25. Not necessarily a high-level content.<br />
</font></font></b></font></div> <font face="&#46027;"><font color="#000000"><font face="&#44404;&#47548;"> <br />
Aion's developers will need to take a more definitive direction and consider the development from the players' point of view.<br />
</font></font></font>   <font face="&#46027;"><font color="#000000"><font face="&#44404;&#47548;"><br />
The most heard complaint from CBT 2 was the ambiguity of the game's direction and the unusually high difficulty. Hopefully they'll take heed to what the players want and show a more complete game with a more developed stance by the time CBT 3 rolls around.<br />
</font></font></font>  <font face="&#44404;&#47548;"><font face="&#46027;"><font color="#000000"><font face="&#44404;&#47548;"><br />
</font></font></font></font>]]></description>
			<pubDate>Wed, 21 May 2008 00:45:46</pubDate>
			<category>Translations</category>
			<dc:subject>Translations</dc:subject>
			<dc:creator>jameinkaiser</dc:creator>
			<language>en</language>
		</item>
		<item>
			<title>Developmental Note 3</title>
			<link>http://www.aionsource.com/articles/translations-2/developmental-note-3-12/</link>
			<guid>http://www.aionsource.com/articles/translations-2/developmental-note-3-12/</guid>
			<description><![CDATA[<font color="#b80000"><font face="&#46027;"><b><br />
<a href="http://info.gamechosun.co.kr/community_board/aion/view.jsp?bid=aion_tip&amp;bbsid=408185&amp;category=0&amp;row=&amp;keyword=" target="_blank">source</a><br />
&#44060;&#48156;&#51088;&#45432;&#53944; 3&#51452;&#52264;(&#49828;&#53420;&#48184;&#47088;&#49828;&#46321;)<br />
Developmental Note 3 (Skill Balances et cetera)<br />
</b></font></font><br />
                                      <br />
<br />
 <br />
 <br />
 <br />
 <font color="#000000"><font face="&#46027;"><b><font size="2"><font face="&#47569;&#51008; &#44256;&#46357;">[PC]</font></font></b></font></font><br />
 <font color="#000000"><font face="&#46027;"><b><font color="#fe1100">Q. </font></b></font><font size="2"><font face="&#47569;&#51008; &#44256;&#46357;">&#49884;&#51596;2&#50640;&#49436;&#45716; &#51060;&#51204;&#48372;&#45796; &#45908; &#47566;&#51008; &#53440;&#51060;&#53952;&#51012; &#54925;&#46301;&#54624; &#49688; &#51080;&#50632;&#49845;&#45768;&#45796;. &#51221;&#51089; &#53440;&#51060;&#53952; &#51109;&#52265; &#49884; &#54952;&#44284;&#46020; &#53356;&#51648; &#50506;&#44256;, &#53440;&#51060;&#53952;&#44036; &#52264;&#51060;&#46020; &#53356;&#44172; &#50630;&#49845;&#45768;&#45796;.</font></font></font><br />
<font size="2"><font face="&#47569;&#51008; &#44256;&#46357;">Q. In CBT 2, there were many more titles available than before, but the bonus effects weren't significant and the differences between the titles were trivial.</font></font> <br />
 <font color="#000000"><font face="&#46027;"><b><font color="#006bd4">Dev</font></b></font><font face="&#47569;&#51008; &#44256;&#46357;"><font color="#006bd4">.</font><font color="#37342f">&#54788;&#51116; &#44277;&#44060;&#46108; &#53440;&#51060;&#53952;&#51008; &#45824;&#47029; &#44536; &#51221;&#46020; &#45733;&#47141;&#51060;&#46972;&#44256; &#48372;&#49884;&#47732; &#46121;&#45768;&#45796;. &#50526;&#51004;&#47196; &#44277;&#44060;&#46112; &#53440;&#51060;&#53952;&#51008; </font><font size="2">&#54788;&#51116; &#48372;&#45796; &#45908; &#47566;&#51008; &#45432;&#47141;&#51012; &#54644;&#50556;&#47564; &#50619;&#51012; &#49688; &#51080;&#49845;&#45768;&#45796;. &#44536;&#47564;&#53372; &#51060;&#51204; &#53440;&#51060;&#53952;&#48372;&#45796; &#54952;&#44284;&#46020; &#51339;&#44256;, &#52264;&#48324;&#54868; &#46104;&#51648; &#50506;&#51012;&#44620; &#54633;&#45768;&#45796;.</font></font></font><br />
 <font color="#000000"><font face="&#46027;"><font size="2"><font face="&#47569;&#51008; &#44256;&#46357;">&#47932;&#47200;, &#54788;&#51116; &#44277;&#44060;&#46108; &#53440;&#51060;&#53952;&#51032; &#44592;&#48376; &#45733;&#47141;&#50640; &#45824;&#54644;&#49436;&#46020; &#52628;&#44032; &#44160;&#53664;&#54644; &#51328; &#45908; &#48372;&#50756;&#54616;&#46020;&#47197; &#54616;&#44192;&#49845;&#45768;&#45796;.</font></font></font></font><br />
<font color="#000000"><font face="&#46027;"><font size="2"><font face="&#47569;&#51008; &#44256;&#46357;">Dev. Currently available titles are simply what they are; simple. Though, more titles to come in the near future will require more effort to obtain, which will naturally grant more powerful effects and distinguish themselves more noticeably from the existing ones. Of course, we'll make sure to look over the existing titles to see if we could make any improvements.<br />
</font></font></font></font><br />
 <br />
 <br />
 <font color="#000000"><font face="&#46027;"><b><font size="2"><font face="&#47569;&#51008; &#44256;&#46357;">[Skill]</font></font></b></font></font><br />
 <font color="#000000"><font face="&#46027;"><b><font color="#fe1100">Q. </font></b></font><font size="2"><font face="&#47569;&#51008; &#44256;&#46357;">&#49828;&#53420;&#48513; &#44396;&#47588; &#49884;, &#48708;&#50857; &#48512;&#45812;&#51060; &#51201;&#51648; &#50506;&#49845;&#45768;&#45796;. &#53412;&#45208;&#44032; &#48512;&#51313;&#54644; &#49828;&#53420;&#51012; &#51228;&#46412; &#45796; &#48176;&#50864;&#51648; &#47803;&#54633;&#45768;&#45796;. &#44032;&#44201; &#51328; &#45230;&#52656;&#51452;&#49464;&#50836;</font></font></font><br />
<font color="#000000"><font face="&#46027;"><font size="2"><font face="&#47569;&#51008; &#44256;&#46357;">Q. The cost of spellbooks is difficult to manage. It's often not possible to learn all the spells/skills at the right level. Please lower the cost of spellbooks.         </font></font></font></font><br />
 <br />
 <font color="#000000"><font face="&#46027;"><b><font color="#006bd4">Dev</font></b></font><font face="&#47569;&#51008; &#44256;&#46357;"><font color="#006bd4">.</font><font size="2">&#51060;&#48264; CBT&#47484; &#53685;&#54644; &#49828;&#53420;&#48513; &#44396;&#47588; &#46321; &#51068;&#47144;&#51032; &#44284;&#51221;&#51008; &#54693;&#54980; &#51201;&#51221; &#48708;&#50857; &#49328;&#51221;&#51012; &#50948;&#54620; &#44592;&#48152; &#51088;&#47308;&#44032; &#46112; &#44163;&#51077;&#45768;&#45796;. &#50526;&#51004;&#47196; &#44033; &#51649;&#50629;&#48324; &#49828;&#53420; &#53944;&#47532;&#44032; &#50756;&#49457;&#46104;&#47732; &#54788;&#51116; &#51088;&#47308;&#47484; &#44540;&#44144;&#54644; &#51201;&#51208;&#54620; &#44032;&#44201; &#49688;&#51456;&#51004;&#47196; &#51312;&#51221;&#54616;&#46020;&#47197; &#54616;&#44192;&#49845;&#45768;&#45796;.</font></font></font><br />
<font color="#000000"><font face="&#46027;"><font face="&#47569;&#51008; &#44256;&#46357;"><font size="2">Dev. The data collected from this test regarding prices of commodities will be the base on which we will be assigning the correct prices. Once the skill trees are completed for each class, we'll refer back to the data we've collected and adjust the prices as we see fit.<br />
</font></font></font></font><br />
 <br />
 <br />
 <font color="#000000"><font face="&#46027;"><b><font color="#fe1100">Q. </font></b></font><font size="2"><font face="&#47569;&#51008; &#44256;&#46357;">&#49828;&#53420; &#51116;&#49324;&#50857; &#49884;&#44036;&#51060; &#44277;&#50976;&#46104;&#45716; &#49828;&#53420; &#51473; &#51068;&#48512;&#45716; &#45796;&#47480; &#49828;&#53420; &#49324;&#50857;&#51012; &#48169;&#54644;&#54616;&#45716; &#44221;&#50864;&#44032; &#51080;&#49845;&#45768;&#45796;. &#50696;&#47484; &#46308;&#50612; ‘&#48520;&#44867; &#54868;&#49332;’&#44284; ‘&#54644;&#47448; &#54253;&#47148;’&#51008; &#51116;&#49324;&#50857; &#49884;&#44036;&#51060; &#45796;&#47492;&#50640;&#46020; &#46041;&#49884;&#50640; &#49324;&#50857;&#51012; &#54624; &#49688; &#50630;&#45716; &#49828;&#53420;&#47196; &#46104;&#50612; &#51080;&#50612;, &#49828;&#53420; &#49324;&#50857;&#49884; &#51228;&#50557;&#51060; &#47566;&#49845;&#45768;&#45796;. </font></font></font><br />
<font color="#000000"><font face="&#46027;"><font size="2"><font face="&#47569;&#51008; &#44256;&#46357;">Q. The skills that share the same cooldown period sometimes hinder the usage of other skills. For example, 'Flame Arrow' and 'Explosion' have different cooldown periods but they are paired together, restricting the player from using the skills more freely.<br />
 </font></font></font></font><br />
 <br />
 <font color="#000000"><font face="&#46027;"><b><font color="#006bd4">Dev</font></b></font><font face="&#47569;&#51008; &#44256;&#46357;"><font color="#006bd4">.</font><font size="2">&#51060;&#48264; CBT &#44208;&#44284;&#47484; &#48148;&#53461;&#51004;&#47196; &#54616;&#50668; &#44160;&#49457;/&#49688;&#54840;&#49457; &#50808;&#50640;&#46020; &#47784;&#46304; &#53364;&#47000;&#49828;&#50640; &#45824;&#54620; &#48184;&#47088;&#49828; &#51312;&#51221;&#51012; &#54624; &#50696;&#51221;&#51077;&#45768;&#45796;. &#51060; &#46412; &#54644;&#45817; &#48512;&#48516;&#46020; &#54632;&#44760; &#44256;&#47140;&#46112; &#49688; &#51080;&#46020;&#47197; &#54616;&#44192;&#49845;&#45768;&#45796;.</font></font></font><br />
<font color="#000000"><font face="&#46027;"><font face="&#47569;&#51008; &#44256;&#46357;"><font size="2">Dev. Based on the data we've collected from this CBT, we plan to make adjustments to all classes in addition to Gladiators/Templars. We'll make sure to look into it.<br />
</font></font></font></font><br />
 <br />
 <br />
 <font color="#000000"><font face="&#46027;"><b><font color="#fe1100">Q. </font></b></font><font size="2"><font face="&#47569;&#51008; &#44256;&#46357;">&#49828;&#53420;&#47560;&#45796; &#49324;&#50857; &#51312;&#44148;&#51060; &#51080;&#49845;&#45768;&#45796;. &#53945;&#55176; &#48708;&#54665;&#49884; &#49324;&#50857; &#44032;&#45733;&#54620; &#49828;&#53420;&#51060;&#45208;, &#48152;&#45824;&#47196; &#48708;&#54665; &#51473; &#49324;&#50857;&#51060; &#48520;&#44032;&#45733;&#54620; &#49828;&#53420;&#51060; &#51316;&#51116;&#54633;&#45768;&#45796;. &#54788;&#51116; &#49828;&#53420; &#53812;&#54017;&#50640;&#45716; &#44536;&#47084;&#54620; &#48512;&#48516;&#50640; &#45824;&#54620; &#49444;&#47749;&#51060; &#48512;&#51313;&#54633;&#45768;&#45796;.</font></font></font><br />
<font color="#000000"><font face="&#46027;"><font size="2"><font face="&#47569;&#51008; &#44256;&#46357;">Q. Each skill has a specific condition of usage. For example, there are flight-only skills, ground-only skills, but there are insufficient amount of explanation in the skill tool tip text.<br />
</font></font></font></font><br />
 <br />
 <font color="#000000"><font face="&#46027;"><b><font color="#006bd4">Dev</font></b></font><font face="&#47569;&#51008; &#44256;&#46357;"><font color="#006bd4">.</font><font size="2">&#45348;, &#51648;&#44552;&#46020; &#48512;&#51313;&#54620; &#49444;&#47749; &#48512;&#48516;&#51012; &#44228;&#49549;&#54644;&#49436; &#52292;&#50864;&#45716; &#51089;&#50629;&#51012; &#51652;&#54665; &#54616;&#44256; &#51080;&#49845;&#45768;&#45796;. &#49828;&#53420; &#49324;&#50857; &#51312;&#44148; &#48143; &#51228;&#54620; &#49324;&#54637;&#50640; &#45824;&#54644;&#49436;&#46020; &#48372;&#52649;&#46112; &#51080;&#46020;&#47197; &#54616;&#44192;&#49845;&#45768;&#45796;.</font></font></font><br />
<font color="#000000"><font face="&#46027;"><font face="&#47569;&#51008; &#44256;&#46357;"><font size="2">Dev. We are working on the incomplete aspects of the game as we speak.<br />
</font></font></font></font><br />
 <br />
 <br />
 <font color="#000000"><font face="&#46027;"><b><font size="2"><font face="&#47569;&#51008; &#44256;&#46357;">[Combat]</font></font></b></font></font><br />
 <font color="#000000"><font face="&#46027;"><b><font color="#fe1100">Q. </font></b></font><font size="2"><font face="&#47569;&#51008; &#44256;&#46357;">PvP&#47484; &#54616;&#45716;&#45936; &#51204;&#53804;&#44032; &#45320;&#47924; &#48744;&#47532; &#45149;&#45208; &#51088;&#44592; &#45733;&#47141;&#51012; &#52292; &#48156;&#55064;&#54616;&#44592;&#46020; &#51204;&#50640; &#45149;&#45225;&#45768;&#45796;. &#44536;&#47000;&#49436; &#50896;&#44144;&#47532; &#51649;&#50629;&#51060; &#45908; &#44053;&#54644; &#48372;&#51060;&#44592;&#46020; &#54616;&#44396;&#50836;. &#50612;&#46523;&#44172; &#49373;&#44033;&#54616;&#49884;&#45716;&#51648;&#50836;?</font></font></font><br />
<font color="#000000"><font face="&#46027;"><font size="2"><font face="&#47569;&#51008; &#44256;&#46357;">Q. In PvP, it seems like the battle ends much too quickly before one even has a chance to show off one's own skills. This makes the ranged character classes seem much more powerful. What's your thought on this?<br />
</font></font></font></font><br />
 <br />
 <font color="#000000"><font face="&#46027;"><b><font color="#006bd4">Dev</font></b></font><font face="&#47569;&#51008; &#44256;&#46357;"><font color="#006bd4">.</font><font color="#37342f">&#45800;&#54200;&#51201;&#51064; </font><font size="2">&#51204;&#53804; &#49884;&#44036;&#48372;&#45800;, &#51649;&#50629;&#44036; PvP&#48184;&#47088;&#49828;&#50640; &#45824;&#54620; &#51204;&#48152;&#51201;&#51064; &#47928;&#51032;&#47196; &#49373;&#44033;&#54633;&#45768;&#45796;. &#50526;&#49440; 2&#51452;&#52264; &#44060;&#48156;&#49892; &#45432;&#53944;&#50640;&#49436; &#44277;&#44060;&#54620; &#45236;&#50857;&#52376;&#47100; &#51649;&#50629;&#48324; &#53945;&#49457; &#44053;&#54868; &#51060;&#50808;&#50640;&#46020; &#51649;&#50629;&#48324; &#45733;&#47141;&#51012; &#51228;&#45824;&#47196; &#48156;&#55064;&#54624; &#49688; &#51080;&#46020;&#47197; &#49828;&#53420; &#44396;&#49457; &#48143; PvP&#49345;&#54889;&#50640;&#49436;&#51032; &#48184;&#47088;&#49905;&#51012; &#54632;&#44760; &#51312;&#51221;&#54624; &#50696;&#51221;&#51077;&#45768;&#45796;. &#51333;&#54633;&#51201;&#51004;&#47196; &#47566;&#51008; &#48320;&#54868;&#44032; &#51080;&#51012; &#44163;&#51077;&#45768;&#45796;.</font></font></font><br />
<font color="#000000"><font face="&#46027;"><font face="&#47569;&#51008; &#44256;&#46357;"><font size="2">Dev. We think it has to do more with character balance rather than it being a problem with the duration of combat. As we've mentioned earlier in an earlier developmental note, we plan on doing a lot of balance work in addition to enhancing each character class's unique quality. Expect to see much change.<br />
</font></font></font></font><br />
 <br />
 <br />
 <font color="#000000"><font face="&#46027;"><b><font size="2"><font face="&#47569;&#51008; &#44256;&#46357;">[Quest]</font></font></b></font></font><br />
 <font color="#000000"><font face="&#46027;"><b><font color="#fe1100">Q. </font></b></font><font size="2"><font face="&#47569;&#51008; &#44256;&#46357;">&#51104;&#51077; &#53272;&#49828;&#53944;&#47484; &#48155;&#44256; &#49345;&#45824; &#51333;&#51313; &#51648;&#50669;&#51004;&#47196; &#51060;&#46041;&#54616;&#45716; &#44221;&#50864;, &#46028;&#50500;&#50724;&#45716; &#48169;&#48277;&#50640; &#45824;&#54620; &#49444;&#47749;&#51060; &#50630;&#50612; &#45796;&#49884; &#46028;&#50500;&#50732; &#46412;&#45716; &#54620;&#52280;&#46041;&#50504; &#48169;&#48277;&#51012; &#52286;&#50500;&#50556; &#54664;&#49845;&#45768;&#45796;. &#48372;&#45236;&#44592;&#47564; &#54616;&#51648; &#47568;&#44256; &#46028;&#50500;&#50724;&#45716; &#48169;&#48277;&#46020; &#51228;&#49884;&#46104;&#47732; &#51339;&#44192;&#49845;&#45768;&#45796;.</font></font></font><br />
<font color="#000000"><font face="&#46027;"><font size="2"><font face="&#47569;&#51008; &#44256;&#46357;">Q. When doing infiltration quests, players are sent into the enemy territory without an explanation on how to get back. It'd be nice to have some sort of an explanation on how to get back into one's own territory.<br />
</font></font></font></font><br />
 <font color="#000000"><font face="&#46027;"><b><font color="#006bd4">Dev</font></b></font><font face="&#47569;&#51008; &#44256;&#46357;"><font color="#006bd4">.</font><font size="2">&#53272;&#49828;&#53944; &#49688;&#54665; &#49884; &#44536;&#47084;&#54620; &#48512;&#48516;&#50640; &#45824;&#54644;&#49436; &#50504;&#45236;&#46112; &#49688; &#51080;&#46020;&#47197; &#48169;&#50504;&#51012; &#52286;&#50500;&#48372;&#44192;&#49845;&#45768;&#45796;.</font></font></font><br />
<font color="#000000"><font face="&#46027;"><font face="&#47569;&#51008; &#44256;&#46357;"><font size="2">Dev. We'll make sure to search for a solution to those quest-related problems.<br />
</font></font></font></font><br />
 <br />
 <br />
 <font color="#000000"><font face="&#46027;"><font face="&#47569;&#51008; &#44256;&#46357;"><font size="2"><b>[Item]</b></font></font></font></font><br />
 <font color="#000000"><font face="&#46027;"><b><font color="#fe1100">Q. </font></b></font><font size="2"><font face="&#47569;&#51008; &#44256;&#46357;">&#50500;&#51060;&#53596; &#44053;&#54868;&#47484; &#54664;&#51012; &#44221;&#50864; &#47751; &#45800;&#44228; &#44053;&#54868; &#50500;&#51060;&#53596;&#51064;&#51648; &#54869;&#51064;&#54616;&#44592;&#44032; &#49789;&#51648; &#50506;&#49845;&#45768;&#45796;. &#44053;&#54868;&#46108; &#49688;&#52824;&#47564; &#48372;&#51060;&#45716; &#44163;&#51060; &#50500;&#45768;&#46972;, &#44053;&#54868; &#45800;&#44228;&#44032; &#50620;&#47560;&#51064;&#51648; &#51649;&#51217; &#54869;&#51064;&#54624; &#49688; &#51080;&#50632;&#51004;&#47732; &#54633;&#45768;&#45796;.   <br />
</font></font></font><br />
<font color="#000000"><font face="&#46027;"><font size="2"><font face="&#47569;&#51008; &#44256;&#46357;">Q. It's difficult to confirm the level of enchantment on an item. Instead of displaying only the additional effects from the enchantment process, it'd be nice to have some sort of an indicator telling the players what level of enchantment the item has.<br />
 </font></font></font></font><br />
 <br />
 <font color="#000000"><font face="&#46027;"><b><font color="#006bd4">Dev</font></b></font><font face="&#47569;&#51008; &#44256;&#46357;"><font color="#006bd4">.</font><font size="2">&#50500;&#51060;&#53596;&#47560;&#45796;&#51032; &#44053;&#54868;&#46104;&#45716; &#49688;&#52824;&#44032; &#45804;&#46972;, &#44208;&#44284;&#47564;&#51012; &#48372;&#44256; &#44053;&#54868; &#45800;&#44228;&#47484; &#54869;&#51064;&#54616;&#44592; &#50612;&#47157;&#45796;&#45716; &#51032;&#44204;&#51012; &#48155;&#50500; &#48372;&#50520;&#49845;&#45768;&#45796;. &#50500;&#51060;&#53596; &#44053;&#54868;&#49884; &#44053;&#54868; &#45800;&#44228;&#47484; &#48148;&#47196; &#54869;&#51064;&#54624; &#49688; &#51080;&#46020;&#47197; &#50500;&#51060;&#53596; &#49444;&#47749;&#51012; &#48372;&#50756;&#54616;&#46020;&#47197; &#54616;&#44192;&#49845;&#45768;&#45796;.</font></font></font><br />
<font color="#000000"><font face="&#46027;"><font face="&#47569;&#51008; &#44256;&#46357;"><font size="2">Dev. We've been told that it's difficult to determine the level of enchantment on an item due to the varied effects of each item. We'll make sure to add a means of confirming the level of enchantment more easily.<br />
</font></font></font></font><br />
 <br />
 <br />
 <font color="#000000"><font face="&#46027;"><b><font color="#fe1100">Q. </font></b></font><font size="2"><font face="&#47569;&#51008; &#44256;&#46357;">&#47560;&#49437;&#46020; &#47566;&#51060; &#47673;&#44256;, &#52292;&#51665;&#46020; &#47566;&#51060; &#54644;&#49436; &#44536;&#47088;&#51648; &#51064;&#48292;&#53664;&#47532;&#44032; &#54637;&#49345; &#48512;&#51313;&#54633;&#45768;&#45796;. &#51088;&#51452; &#51221;&#47532;&#47484; &#54624; &#49688; &#51080;&#44172; &#52285;&#44256;&#45208; &#49345;&#51216;&#51060; &#45908; &#50668;&#47084; &#44275;&#50640; &#48176;&#52824;&#46104;&#50632;&#51004;&#47732; &#54633;&#45768;&#45796;.          <br />
</font></font></font><br />
<font color="#000000"><font face="&#46027;"><font size="2"><font face="&#47569;&#51008; &#44256;&#46357;">Q. Due to the abundance of manastones and materials, there's never enough room in the inventory. It'd be nice if there were more merchants or banks distributed around the map to ease this burden.<br />
 </font></font></font></font><br />
 <br />
 <font color="#000000"><font face="&#46027;"><b><font color="#006bd4">Dev</font></b></font><font face="&#47569;&#51008; &#44256;&#46357;"><font color="#006bd4">.</font><font color="#37342f">&#51064;&#48292;&#53664;&#47532;&#44032; &#45720; </font><font size="2">&#48512;&#51313;&#54616;&#45796;&#45716; &#51032;&#44204; &#47566;&#51060; &#48155;&#44256; &#51080;&#49845;&#45768;&#45796;. ^^ &#51105;&#54868; &#49345;&#51064;&#51012; &#51328; &#45908;&#50668;&#47084; &#44275;&#50640; &#48176;&#52824;&#54616;&#44144;&#45208; &#44536; &#50808; &#45796;&#50577;&#54620; &#48372;&#50756;&#52293;&#46020; &#54632;&#44760; &#44160;&#53664;&#54616;&#46020;&#47197; &#54616;&#44192;&#49845;&#45768;&#45796;.</font></font></font><br />
<font color="#000000"><font face="&#46027;"><font face="&#47569;&#51008; &#44256;&#46357;"><font size="2">Dev. We've been informed of this problem. We'll make sure to place more merchants scattered around the map or come up with a viable solution to remedy this.<br />
</font></font></font></font><br />
 <br />
 <br />
 <font color="#000000"><font face="&#46027;"><font face="&#47569;&#51008; &#44256;&#46357;"><font size="2"><b>[UI]</b></font></font></font></font><br />
 <font color="#000000"><font face="&#46027;"><b><font color="#fe1100">Q. </font></b></font><font size="2"><font face="&#47569;&#51008; &#44256;&#46357;">&#47112;&#44592;&#50728;&#52285;&#50640;&#49436; &#47112;&#44592;&#50728; &#49548;&#49549;&#51064;&#50896;&#45180;&#47532; &#54028;&#54000;&#47484; &#54616;&#44144;&#45208;, &#44499;&#49549;&#47568;&#51012; &#54624;&#46412; &#51648;&#50896;&#54616;&#45716; &#44592;&#45733;&#51060; &#50630;&#50612; &#52292;&#54021;&#52285;&#51032; &#51068;&#48152; &#44592;&#45733;&#51012; &#44536;&#45285; &#51060;&#50857;&#54644;&#50556; &#54633;&#45768;&#45796;. &#47112;&#44592;&#50728; &#52285;&#50640;&#49436; &#51060;&#47088; &#44592;&#45733;&#51012; &#51648;&#50896;&#54644; &#51452;&#50632;&#51004;&#47732; &#54633;&#45768;&#45796;.     <br />
</font></font></font><br />
<font color="#000000"><font face="&#46027;"><font size="2"><font face="&#47569;&#51008; &#44256;&#46357;">Q. There are no dedicated Legion functions that facilitate communication between Legion members such as formation of parties among members and whispering. Please add support for these features.<br />
 </font></font></font></font><br />
 <br />
 <font color="#000000"><font face="&#46027;"><b><font color="#006bd4">Dev</font></b></font><font face="&#47569;&#51008; &#44256;&#46357;"><font color="#006bd4">.</font><font size="2">&#47566;&#51008; &#48516;&#46308;&#51060; &#47112;&#44592;&#50728; &#54876;&#46041;&#51012; &#54876;&#48156;&#54616;&#44172; &#54644;&#51452;&#49492;&#49436;, &#44536;&#47564;&#53372; &#48520;&#54200;&#54620; &#48512;&#48516;&#50640; &#45824;&#54620; &#51032;&#44204;&#46020; &#47566;&#50520;&#45912; &#44163; &#44057;&#49845;&#45768;&#45796;. &#47112;&#44592;&#50728; &#49548;&#49549; &#51064;&#50896;&#45180;&#47532; &#44499;&#49549;&#47568;, &#54028;&#54000;&#52488;&#45824; &#46321;&#51012; &#51328; &#45908; &#49789;&#44172; &#54624; &#49688; &#51080;&#46020;&#47197;, &#47112;&#44592;&#50728;&#52285; &#45236; &#44592;&#45733;&#51012; &#48372;&#50756;&#54616;&#46020;&#47197; &#54616;&#44192;&#49845;&#45768;&#45796;.</font></font></font><br />
<font color="#000000"><font face="&#46027;"><font face="&#47569;&#51008; &#44256;&#46357;"><font size="2">Dev. We'll make sure to supplement the Legion window with more functions to facilitate the formation of parties and whispering among Legion members.<br />
</font></font></font></font><br />
 <br />
 <br />
 <font color="#000000"><font face="&#46027;"><b><font color="#fe1100">Q. </font></b></font><font size="2"><font face="&#47569;&#51008; &#44256;&#46357;">&#52292;&#54021;&#52285;&#50640; &#50500;&#51060;&#53596; &#47553;&#53356;&#47484; &#54616;&#45716; &#44592;&#45733;&#51060; &#51080;&#50612; &#44144;&#47000;&#54624; &#46412; &#47588;&#50864; &#50976;&#50857;&#54633;&#45768;&#45796;. &#51060;&#47088; &#44592;&#45733;&#51012; &#51328; &#45908; &#54869;&#45824;&#54644;&#49436; &#53272;&#49828;&#53944; &#51221;&#48372;&#45208;, &#51228;&#51089; &#46020;&#50504; &#46321;&#51012; &#50508;&#47140;&#51460; &#46412;&#46020; &#49324;&#50857;&#54624; &#49688; &#51080;&#51004;&#47732; &#51339;&#44192;&#49845;&#45768;&#45796;          <br />
</font></font></font><br />
<font color="#000000"><font face="&#46027;"><font size="2"><font face="&#47569;&#51008; &#44256;&#46357;">Q. The feature that allows one to link items in the chat window is very handy. It'd be nice to see this feature expand to include support for quest infos and crafting recipes as well.<br />
 </font></font></font></font><br />
 <br />
 <font color="#000000"><font face="&#46027;"><b><font color="#006bd4">Dev</font></b></font><font face="&#47569;&#51008; &#44256;&#46357;"><font color="#006bd4">.</font><font color="#37342f">&#54788;&#51116;</font><font size="2"> &#50976;&#50857;&#54616;&#44172; &#49324;&#50857;&#46104;&#44256; &#51080;&#45716; &#47564;&#53372;, &#51328; &#45908; &#54253; &#45331;&#44172; &#51201;&#50857;&#49884;&#53020; &#44172;&#51076; &#51652;&#54665; &#51473; &#54596;&#50836;&#54620; &#51221;&#48372; &#44368;&#54872;&#51060; &#48372;&#45796; &#50857;&#51060;&#54616;&#46020;&#47197; &#54616;&#44192;&#49845;&#45768;&#45796;.</font></font></font><br />
<font color="#000000"><font face="&#46027;"><font face="&#47569;&#51008; &#44256;&#46357;"><font size="2">Dev. We'll see to it that the feature be expanded to facilitate the exchange of information among players.<br />
</font></font></font></font><br />
 <br />
 <font color="#000000"><font face="&#46027;"><b><font color="#fe1100">Q. </font></b></font><font size="2"><font face="&#47569;&#51008; &#44256;&#46357;">&#54644;&#49345;&#46020;&#47484; &#53356;&#44172;&#54644;&#49436; &#44172;&#51076;&#51012; &#54616;&#44256; &#51080;&#45716;&#45936;, &#54644;&#49345;&#46020;&#47484; &#53412;&#50892;&#46020; &#53272;&#49828;&#53944; &#52285;&#51060;&#45208; &#51064;&#48292;&#53664;&#47532; &#46321;&#51032; &#53356;&#44592;&#47484; &#51460;&#50668; &#54868;&#47732;&#51012; &#45331;&#44172; &#49324;&#50857;&#54616;&#51648; &#47803;&#54616;&#44256; &#51080;&#49845;&#45768;&#45796;. &#51060;&#47088; &#52285; &#53356;&#44592;&#47484; &#51312;&#51221;&#54624; &#49688; &#51080;&#46020;&#47197; &#54624; &#49688;&#45716; &#50630;&#45208;&#50836;?</font></font></font><br />
<font color="#000000"><font face="&#46027;"><font size="2"><font face="&#47569;&#51008; &#44256;&#46357;">Q. When playing the game at high resolutions, it is not possible to resize the quest/inventory/etc windows to take advantage of the more spacious screen. Would it be possible to add support for customization of window sizes?<br />
</font></font></font></font><br />
 <br />
 <font color="#000000"><font face="&#46027;"><b><font color="#006bd4">Dev</font></b></font><font face="&#47569;&#51008; &#44256;&#46357;"><font color="#006bd4">.</font><font size="2">UI&#51032; &#54869;&#45824;/&#52629;&#49548;&#50640; &#45824;&#54620; &#51228;&#50504;&#51060; &#47566;&#50520;&#45716;&#45936;, &#44057;&#51008; &#47589;&#46973;&#51060;&#46972;&#44256; &#49373;&#44033;&#51060; &#46121;&#45768;&#45796;. &#54952;&#44284;&#51201;&#51064; &#48169;&#50504;&#51008; &#44160;&#53664;&#54644;&#48372;&#46020;&#47197; &#54616;&#44192;&#49845;&#45768;&#45796;.</font></font></font><br />
<font color="#000000"><font face="&#46027;"><font face="&#47569;&#51008; &#44256;&#46357;"><font size="2">Dev. We've received suggestions regarding the flexibility of UI size. We'll see if there are any viable solutions.<br />
</font></font></font></font><br />
 <br />
 <font color="#000000"><font face="&#46027;"><font face="&#47569;&#51008; &#44256;&#46357;"><font size="2"><br />
</font></font></font></font>]]></description>
			<pubDate>Wed, 14 May 2008 20:20:54</pubDate>
			<category>Translations</category>
			<dc:subject>Translations</dc:subject>
			<dc:creator>jameinkaiser</dc:creator>
			<language>en</language>
		</item>
		<item>
			<title>New Zone - South Rakhan</title>
			<link>http://www.aionsource.com/articles/translations-2/new-zone---south-rakhan-10/</link>
			<guid>http://www.aionsource.com/articles/translations-2/new-zone---south-rakhan-10/</guid>
			<description><![CDATA[Hey guys, I've been kind of busy lately (papers... midterms.. still not done!) so I've been kind of neglecting translations, I apologise for that. Here's a short new article that came up on ThisIsGame discussing a new zone called South Rakhan; it may not say much, but it might give you an insight into what kind of content we can expect as the game progresses.<br />
<br />
Note to whoever has free time and power to edit: Please provide an alternative link for the video, and pictures as attachments if needed. <br />
---<br />
Source: <a href="http://www.thisisgame.com/board/view.php?id=168457&amp;category=711&amp;subcategory=" target="_blank">ThisIsGame</a><br />
<br />
<div align="center"><font size="5"><b><i> 2008.05.06 12:19                                                               &#49352;&#47196;&#50868; &#51648;&#50669; &#44536;&#44163;&#51060; &#50508;&#44256;&#49910;&#45796;.</i></b><br />
<b><i> Unveiling the new zone</i></b></font><br />
</div><br />
<br />
                                                                                                                                                                            <br />
                                                                                                                 &#46356;&#49828;&#51060;&#51592; &#44172;&#51076;&#50640;&#49436;&#45716; &#48288;&#51068;&#50640; &#49939;&#50668;&#51080;&#45912; &#50500;&#51060;&#50728;&#51032; &#44536; &#49704;&#44200;&#51652; &#51648;&#50669; <b>'South Rakhan'</b>&#51012; &#44277;&#44060;&#54620;&#45796;. &#51060; &#51648;&#50669;&#51008; &#50500;&#51060;&#50728;&#51032; &#51204;&#52404; &#47605;&#50640;&#45716; &#46321;&#51109;&#54616;&#51648; &#50506;&#45716; &#51109;&#49548;&#47196;&#49436; &#54620; &#51109;&#51032; &#51648;&#46020;&#50752; &#51204;&#52404; &#50900;&#46300;&#47605;&#47564;&#51060; &#44277;&#44060;&#46076;&#51080;&#45796;.<br />
ThisIsGame presents the hidden zone 'South Rakhan', a location that does not show up in the overall view. Only a small regional map has been revealed of this region.<br />
<br />
  <br />
 <div align="center"><img src="http://www.aionsource.com/articles/attachment.php?attachmentid=33" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /></div> <div align="left"><b><font color="#008100">&#46356;&#49828;&#51060;&#51592;&#44172;&#51076;&#51012; &#53685;&#54644; &#44277;&#44060;&#46108; &#46160; &#51109;&#51032; &#49828;&#53356;&#47536;&#49399;. &#44033;&#44033; &#45224; &#46972;&#54620;&#51032; &#51648;&#46020;&#50752; &#50948;&#49457; &#49828;&#53356;&#47536;&#49399;&#51004;&#47196; &#52628;&#52769;&#46108;&#45796;.</font></b></div><div align="left"><b><font color="#008100">Above are the two screenshots revealed through ThisIsGame.<br />
</font></b></div>  <br />
 <b>Zone Divisions (South Rakhan - &#45224;&#51901; &#46972;&#54620;)<br />
</b><br />
 Tizerid Sky Fortress - &#54000;&#51228;&#47532;&#46300; &#44277;&#51473; &#50836;&#49352;<br />
 &#49548;&#51648;&#50669;&#47749; - &#48148;&#46988;&#51032; &#50504;&#49885;&#52376;<br />
 Den of Screams - &#53685;&#44257;&#51032; &#44048;&#50725;<br />
 Twilight Shores - &#54889;&#54844;&#51032; &#54644;&#50504;<br />
 Windhaven Glen - &#48148;&#46988;&#51032; &#50504;&#49885;&#52376;<br />
 Death Valley - &#51453;&#51020;&#51032; &#49324;&#47561;<br />
 Krall Outpost - &#53804;&#47476;&#49884;&#45209;&#49828;<br />
 Red Dragontear Valley - &#48521;&#51008; &#50857;&#51032; &#45576;&#47932; &#44228;&#44257;<br />
 Mycospora - &#54252;&#51088;&#51032; &#49714;<br />
 Bramble Bride - &#44032;&#49884;&#45208;&#47924; &#45924;&#48520; &#45796;&#47532;<br />
 Urdah Ruins - &#50864;&#47476;&#45796; &#50976;&#51201;<br />
 Fezran Forest - &#44536;&#45720; &#49100;&#47532; &#49714;<br />
  <br />
 &#45576;&#52824;&#44032; &#48736;&#47480; &#50976;&#51200;&#46308;&#51060;&#46972;&#47732; &#50508;&#50500;&#52264;&#47160;&#51012; &#51648;&#46020; &#47784;&#47476;&#44192;&#51648;&#47564;, &#51060;&#44275;&#51008; &#51648;&#45212; 2006&#45380;&#46020; E3&#50640;&#49436; &#50500;&#51060;&#50728;&#51060; &#52376;&#51020; &#44277;&#44060;&#46096;&#51012; &#46412; &#49440;&#48372;&#51064; &#48148;&#47196; &#44536; &#51648;&#50669;&#51060;&#45796;.<br />
Observant readers may have noticed that this is the same zone that was revealed back in 2006 at E3, when Aion was unveiled for the first time.<br />
<br />
  <br />
 &#46972;&#54620;&#51008; &#54000;&#51228;&#47532;&#46300; &#44277;&#51473; &#50836;&#49352;&#50752; &#50864;&#47476;&#45796; &#50976;&#51201;&#50640;&#49436; &#49884;&#51089;&#46104;&#45716; &#51648;&#50669;&#51004;&#47196; &#50557; 20&#48516;&#51221;&#46020;&#47732;, &#53364;&#47532;&#50612;&#54624; &#49688; &#51080;&#45716; &#50500;&#51452; '&#51089;&#51008;' &#51648;&#50669;&#51060;&#45796;. &#51060; &#51648;&#50669;&#50640;&#49436;&#45716; &#51453;&#51020;&#51032; &#49324;&#47561;&#51012; &#44144;&#52432; &#53356;&#46980;&#51032; &#48376;&#44144;&#51648;&#51064; &#53804;&#47476;&#49884;&#45209;&#49828;&#50640; &#51652;&#51077;&#54616;&#45716; &#44284;&#51221;&#44284; &#50612;&#48708;&#49828; &#44172;&#51060;&#53944; &#50504;&#50640; &#49704;&#50612;&#46304; &#45824;&#51313;&#51109; &#49328;&#46160;&#52852;&#47484; &#50416;&#47084;&#46888;&#47536; &#54980; &#51648;&#44552;&#51008; &#54224;&#54728;&#44032; &#46104;&#50632;&#51648;&#47564;, &#44284;&#44144;&#50640;&#45716; &#54217;&#50728;&#54664;&#45912; &#53804;&#47476;&#49884;&#45209;&#49828;&#47484; &#46028;&#51060;&#53020; &#48372;&#45716; &#44284;&#51221;&#51060; &#45812;&#44200;&#51080;&#45796;.<br />
<br />
South Rakhan is a very 'tiny' zone that can be cleared in about 20 minutes, with the starting points in Tizerid Sky Fortress and Urdah Ruins. Players can infiltrate the Krall Outpost through the Death Valley, and upon defeating Grand Chief Sanduka hiding in the Abyssal Gate, players are shown a brief flashback into the peaceful past of what is now the ruins that harbor the Krall Outpost.<br />
<br />
<br />
 <div align="center"><a href="http://www.thisisgame.com/board/view.php?id=93675&amp;category=716" target="_blank"><b><font color="#002bff">[Click here to view the video featuring the zone and the quest] - embedded on a page</font></b></a><br />
<b><a href="http://uk.youtube.com/watch?v=6jesfIvSum0" target="_blank">Part 1 Youtube</a><br />
<a href="http://uk.youtube.com/watch?v=KVjF3Zxj3Ro&amp;feature=related" target="_blank">Part 2 Youtube</a><br />
<a href="http://uk.youtube.com/watch?v=New-p05TolI" target="_blank">Part 3 Youtube</a><br />
</b> </div><br />
<br />
  &#45908;&#48520;&#50612; &#52380;&#51313;(&#45817;&#49884; &#52380;&#51064;)&#51032; &#46244;&#47484; &#46384;&#46972;&#45796;&#45768;&#45716; &#48120;&#51648;&#51032; &#52880;&#47533;&#53552;&#44032; &#46321;&#51109;&#54616;&#45716; &#52983; &#49888; &#50669;&#49884; &#45576;&#50668;&#44200; &#48380; &#48277;&#54620; &#48512;&#48516;&#51060;&#45796;. &#45576;&#50640; &#48744;&#44036; &#48731;&#51060; &#44048;&#46020;&#45716; &#44163;&#51012; &#48400;&#49436; &#51060;&#45716; &#54788;&#51116;&#51032; &#47560;&#51313;&#51012; &#45208;&#53440;&#45236;&#47140; &#54620; &#44163;&#51060; &#50500;&#45776;&#44620; &#50696;&#49345;&#46104;&#44592;&#46020; &#54616;&#44256; &#49828;&#53664;&#47532;&#49345; &#47560;&#51313;&#51060; &#52380;&#51313;&#51004;&#47196; &#46164;&#44049;&#54616;&#50688;&#51012; &#44163;&#46020; &#52628;&#52769; &#46108;&#45796;.<br />
It's worth noting of the NPC that follows the player around as shown in the cutscene. Judging from the glowing red eyes, it may have been an earlier representation of the Asmodians, or could have been an Asmodian disguised as an Elyos lore-wise.<br />
<br />
  <br />
 &#50500;&#51649;&#44620;&#51648;&#45716; &#51060; &#46972;&#54620; &#51648;&#50669;&#51060; &#49892;&#51228; &#50500;&#51060;&#50728;&#51032; &#50612;&#46500; &#48512;&#48516;&#50640; &#46321;&#51109;&#54624; &#51648;&#45716; &#50508; &#49688; &#50630;&#45796;. &#45796;&#47564; E3 &#48260;&#51204;&#51032; &#51648;&#46020;&#50752; &#51204;&#52404;&#47605;&#51060; &#50500;&#51649;&#44620;&#51648; &#44172;&#51076; &#45236;&#50640; &#46308;&#50612;&#44032; &#51080;&#45716; &#44163;&#51012; &#48420;&#51012; &#46412; &#51060;&#47484; &#54876;&#50857;&#54620; &#49352;&#47196;&#50868; &#52968;&#53584;&#52768;&#44032; &#50612;&#46496;&#54620; &#48169;&#49885;&#51004;&#47196;&#46304; &#45208;&#50732; &#44032;&#45733;&#49457;&#51060; &#47588;&#50864; &#45458;&#51012; &#44163;&#51004;&#47196; &#50696;&#49345; &#46108;&#45796;.<br />
At the moment, it's difficult to determine when the zone will be introduced in terms of game progress. Seeing how the E3 version of the map and the world map are still included in the game though, it's very likely that we'll be seeing new content including the zone very soon.<br />
<br />
  <br />
 <div align="center"><img src="http://www.aionsource.com/articles/attachment.php?attachmentid=34" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /></div> <div align="center"><img src="http://www.aionsource.com/articles/attachment.php?attachmentid=35" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /></div> <div align="center"><img src="http://www.aionsource.com/articles/attachment.php?attachmentid=36" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /></div> <div align="center"><img src="http://www.aionsource.com/articles/attachment.php?attachmentid=37" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /></div> <div align="center"><img src="http://www.aionsource.com/articles/attachment.php?attachmentid=38" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /></div>]]></description>
			<pubDate>Tue, 6 May 2008 23:41:27</pubDate>
			<category>Translations</category>
			<dc:subject>Translations</dc:subject>
			<dc:creator>jameinkaiser</dc:creator>
			<language>en</language>
		</item>
		<item>
			<title>Raid Boss: Chief Kuraka</title>
			<link>http://www.aionsource.com/articles/translations-2/raid-boss-chief-kuraka-7/</link>
			<guid>http://www.aionsource.com/articles/translations-2/raid-boss-chief-kuraka-7/</guid>
			<description><![CDATA[The following article is a brief strategy guide (more like a report...) on how to successfully slay the raid boss, Kuraka.<br />
<br />
Source - <a href="http://www.thisisgame.com/board/view.php?id=165479&amp;category=730&amp;subcategory=" target="_blank">ThisIsGame</a><br />
Raid Boss Strategy Guide - Chief Kuraka<br />
Original Author: &#55176;&#52852;&#44400;<br />
--------------------------<br />
                    2008/04/17 00:25:28                                                                        <br />
                                                                                                                                   <div align="left">&#50504;&#45397;&#54616;&#49464;&#50836;~ &#52380;&#51313; &#47112;&#44592;&#50728; &lt;&#46356;&#49828;&#51060;&#51592;&#44172;&#51076;&gt;&#51032;  &#55176;&#52852;&#51077;&#45768;&#45796;..'3'~&#50696;&#51060;</div> &#49828;&#53356;&#47536;&#49399; &#44172;&#49884;&#54032;&#50640; &#51201;&#45817;&#55176; &#45208;&#45600; &#50732;&#47532;&#47140;&#44256; &#54664;&#45716;&#45936; &#44536;&#45285; &#44277;&#47029;&#49885;&#51004;&#47196; &#50732;&#47532;&#45716; &#44163;&#51060; &#45208;&#51012; &#44163; &#44057;&#50500;&#49436;<br />
 &#44036;&#47029;&#54616;&#44172; &#51221;&#47532;&#54633;&#45768;&#45796;. &#51088;&#49464;&#54620; &#45236;&#50857;&#51008; &#50500;&#47560; &#45208;&#47336;&#44400;&#51060; &#54644;&#51460; &#44163;&#51060;&#46972; &#48127;&#44396;&#50836;(..&#47924;&#52293;&#51076;)<br />
  <br />
Hello~ This is &#55176;&#52852; from Elysian Legion &lt;ThisIsGame&gt; '3'~Yay<br />
I've considered uploading them on the screenshots board, but thought it might be better to format it as a strategy guide, so here it is. <br />
<br />
<br />
 &#52380;&#51313; &#47112;&#44592;&#50728; &lt;&#46356;&#49828;&#51060;&#51592;&#44172;&#51076;&gt;&#50640;&#49436; &#50724;&#45720; &#44277;&#47029;&#54620; &#47788;&#49828;&#53552;&#45716; <b><font color="#ff0000">&#51313;&#51109; &#53216;&#46972;&#52852;</font></b>&#51077;&#45768;&#45796;.<br />
The raid boss we're reviewing today is Chief Kuraka.<br />
  <br />
 <br />
<div align="center"><img src="http://www.aionsource.com/articles/attachment.php?attachmentid=23&amp;stc=1&amp;d=1208821838" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /><br />
</div><div align="center"><font color="#0000ff">&#50857;&#51313;&#51032; &#51020;&#47784; &#51200;&#51648; &#53272;&#49828;&#53944;&#47484; &#54616;&#49888; &#48516;&#46308;&#51060;&#46972;&#47732; &#54620;&#48264;&#52196; &#47560;&#51452;&#52824;&#49888; &#44536;&#48516;~!!<br />
Anyone who's completed the quest &quot;The Balaur's Intrigue&quot; should have had the chance to kill him at least once :)<br />
</font></div>  <br />
 <div align="center"><b><font color="#000000">&lt;&#44277;&#47029; &#52280;&#50668; &#51064;&#50896;&gt;</font></b></div> <div align="center"><b><font color="#000000">&#45208;&#47336;&#44400; - &#47112;&#48296; 22 &#49688;&#54840;&#49457;(&#53489;&#52964;)</font></b></div> <div align="center"><b><font color="#000000">&#44160;&#55124; - &#47112;&#48296; 25 &#44160;&#49457;(&#48372;&#51312;&#53489;&#52964; &#44216; &#44540;&#51217; &#45936;&#48120;&#51648;&#46364;&#47084;)</font></b></div> <div align="center"><b><font color="#000000">&#55176;&#52852;&#44400;- &#47112;&#48296; 22 &#51221;&#47161;&#49457; ('&#47700;&#51064;' &#45936;&#48120;&#51648;&#46364;&#47084;)</font></b></div> <div align="center"><b><font color="#000000">TIG&#51652;&#51221;&#54620; - &#47112;&#48296; 20 &#52824;&#50976;&#49457; (&#47700;&#51064; &#55184;&#47084;)</font></b></div> <div align="center"><b><font color="#000000">&#47924;&#49900;&#53804;&#54844; - &#47112;&#48296; 20 &#44417;&#49457; (&#50896;&#44144;&#47532; &#45936;&#48120;&#51648; &#46364;&#47084;)</font></b></div> <div align="center"><b><font color="#000000">TIG&#49884;&#50500; - &#47112;&#48296; 15 &#52824;&#50976;&#49457; (&#44621;&#46160;&#44592; '&#48372;&#51312;' &#55184;&#47084;)<br />
<br />
&lt;Members Participated in the Raid&gt;<br />
&#45208;&#47336;&#44400; - Lvl 22 Templar (Tank)<br />
&#44160;&#55124; - Lvl 25 Gladiator (Off-tank/Melee damage dealer)<br />
&#55176;&#52852;&#44400; - Lvl 22 Spiritmaster ('Main' damage dealer)<br />
TIG&#51652;&#51221;&#54620; - Lvl 20 Cleric (Main healer)<br />
&#47924;&#49900;&#53804;&#54844; - Lvl 20 Ranger (Ranged damage dealer)<br />
TIG&#49884;&#50500; - Lvl 12 Cleric ('Secondary'/backup healer)<br />
</font></b></div>  <br />
 1&#52264; &#53580;&#49828;&#53944; &#45817;&#49884; 20&#47112;&#48296; 20&#47749;&#51060; &#45804;&#47140;&#46308;&#50632;&#51648;&#47564; &#44144;&#51032; &#51204;&#47736;&#51649;&#51204;&#44620;&#51648; &#51060;&#47476;&#47104;&#45796;&#44256; &#54616;&#45716; &#44053;&#47141;&#54620; &#47788;&#49828;&#53552; &#51077;&#45768;&#45796;. &#54788;&#51116;&#45716; 6&#51064;&#54028;&#54000;&#47196; &#53364;&#47532;&#50612;&#44032; &#44032;&#45733;&#54616;&#51648;&#47564; &#44053;&#47141;&#54620; &#54868;&#47141;&#51012; &#51648;&#50896;&#54624; <b><font color="#ff0000">&#47560;&#48277;&#49457;</font></b>&#51060;&#45208; <b><font color="#ff0000">&#51221;&#47161;&#49457;</font></b>&#51060; &#54596;&#49688;&#51201;&#51060;&#46972;&#44256; &#48372;&#51077;&#45768;&#45796;. <br />
This is the boss that wiped out a team of twenty Lvl 20's back in CBT 1. Currently, it's possible to successfully kill him with a party of six, but having powerful damage-dealers such as Sorcerers or Spiritmasters is a must.<br />
  <br />
 <div align="center"><img src="http://www.aionsource.com/articles/attachment.php?attachmentid=24&amp;stc=1&amp;d=1208821838" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /><br />
</div>&lt;&#53216;&#46972;&#52852; &#49324;&#45285;&#51032; &#54645;&#49900;&#51008; &#44053;&#47141;&#54620; &#46364;&#47553;~ &#51221;&#47161;&#49457;&#51032; &#47932;&#51032; &#51221;&#47161;&#51060; <font color="#ff0000"><b>&#50896;&#44144;&#47532;</b></font> &#44277;&#44201;&#51060; &#47588;&#50864; &#51473;&#50836;&#54633;&#45768;&#45796;. &#44540;&#44144;&#47532;&#47196; &#48537;&#51012; &#44221;&#50864;&#50640;&#45716; &#53216;&#46972;&#52852;&#51032; &#44305;&#50669;&#44277;&#44201;&#50640; &#45433;&#50500;&#48260;&#47532;&#44256; &#47568;&#50500;&#50836;...&#50612;&#55121;&gt;<br />
&lt;The most important aspect is damage output. It is crucial that the Spiritmaster's Water Spirit attack from a <b><font color="Red">range</font></b>. Should it try to fight in close-range, it'll evaporate helplessly against Kuraka's AoE attack&gt;<br />
  <br />
 &#53216;&#46972;&#52852;&#51032; &#44277;&#44201;&#54056;&#53556;&#51008; &#53356;&#44172; 3&#44032;&#51648;&#51077;&#45768;&#45796;. &#51068;&#48152;&#51201;&#51004;&#47196; &#44305;&#50669;&#44277;&#44201;&#51060; &#49688;&#49884;&#47196; &#49324;&#50857;&#46104;&#44592; &#46412;&#47928;&#50640; &#52404;&#47141;&#51060; &#50557;&#54620; &#47560;&#48277;&#49457;, &#51221;&#47161;&#49457;, &#52824;&#50976;&#49457;, &#54840;&#48277;&#49457; &#46321;&#51008; &#51068;&#45800;&#51008; &#54588;&#54644;&#51080;&#45716; &#44163;&#51060; &#51473;&#50836;&#54633;&#45768;&#45796;. &#44208;&#44397;&#51008; &#50896;&#44144;&#47532; &#54868;&#47141; &#51648;&#50896;&#51060; &#47588;&#50864; &#51473;&#50836;&#54633;&#45768;&#45796;. &#44540;&#51217; &#45936;&#48120;&#51648; &#46364;&#47553;&#51008; &#53948;&#53948;&#54620; &#44160;&#49457;&#51221;&#46020;&#45716; &#46104;&#50556;&#44192;&#51424;..'3'~<br />
Kuraka's attacks can largely be divided into three categories. Keep in mind that he uses AoE attacks quite frequently, so it's recommended that classes with low health such as Sorcerers, Spiritmasters, Clerics, and Chanters keep a distance. Ranged firepower plays a very important role. As for close-range damage dealing, a well-built Gladiator should do. <br />
  <br />
 <b><font color="#0000ff">&#54056;&#53556; 1) &#51204;&#48169;&#50640; &#44305;&#50669;&#54868;&#49332;<br />
Attack type 1&gt; Omnidirectional Arrows<br />
</font></b>   <br />
 &#52404;&#47141;&#51060; 20%&#51221;&#46020; &#44048;&#49548;&#54616;&#47732; &#51204;&#48169;&#50640; &#44305;&#50669;&#54868;&#49332;&#51012; &#45216;&#47532;&#44592; &#49884;&#51089;&#54616;&#45716;&#45936; &#51060;&#46412; &#53489;&#52964;&#44032; &#54028;&#54000;&#50896;&#51032; &#48152;&#45824;&#48169;&#54693;&#51004;&#47196; &#53216;&#46972;&#52852;&#47484; &#46028;&#47540;&#44221;&#50864; &#53489;&#52964;&#47564; &#54868;&#49332;&#44277;&#44201;&#51012; &#48155;&#44592; &#46412;&#47928;&#50640; &#53489;&#52964;&#45716; &#51068;&#45800; &#53216;&#46972;&#52852;&#47484; &#54028;&#54000;&#50896;&#51032; &#48152;&#45824;&#48169;&#54693;&#51004;&#47196; &#47676;&#51200; &#46028;&#47140;&#50556; &#54633;&#45768;&#45796;.<br />
Once he loses about 20% of his health, he starts shooting arrows everywhere. The tank should position himself so the boss is facing away from the other party members, so the tank is the only character hit by the arrows. <br />
  <br />
 <br />
<div align="center"><img src="http://www.aionsource.com/articles/attachment.php?attachmentid=25&amp;stc=1&amp;d=1208821838" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /><br />
</div><div align="center">&lt;&#54028;&#54000;&#50896;&#51008; &#53216;&#46972;&#52852;&#51032; <font color="#0000ff"><b>&#46321;&#51677;</b></font>&#51012; &#48400;&#50556;&#54633;&#45768;&#45796;&gt;<br />
&lt;The other party members should be looking at Kuraka's <b><font color="Blue">back</font></b>&gt;<br />
</div>  <div align="center"><br />
<img src="http://www.aionsource.com/articles/attachment.php?attachmentid=26&amp;stc=1&amp;d=1208821838" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /><br />
 </div><div align="center">&lt;&#50504;&#44536;&#47084;&#47732; &#54028;&#54000;&#47484; &#54693;&#54644; &#44305;&#50669;&#54868;&#49332;&#51012; &#45212;&#49324;&#54633;&#45768;&#45796;&gt;<br />
&lt;Or he will start shooting AoE arrows at the party members&gt;<br />
</div>  <div align="left"><b><font color="#0000ff">&#54056;&#53556;2) &#51104;&#51116;&#50864;&#44592;<br />
Attack type 2) Sleep<br />
</font></b></div>  <div align="left">&#50557; &#52404;&#47141;&#51060; 25%&#51221;&#46020; &#48736;&#51256;&#45208;&#44032;&#47732; <b><font color="#ff0000">'&#47784;&#46160; &#51104;&#46308;&#50612;&#46972;'</font></b> &#46972;&#45716; &#47568;&#44284; &#54632;&#44760; &#51452;&#48320;&#51032; &#52880;&#47533;&#53552;&#50640;&#44172; &#49688;&#47732;&#47560;&#48277;&#51012; &#44144;&#45716;&#45936; &#51060;&#46412; &#55184;&#47084;&#44032; &#55184;&#51012; &#45347;&#44144;&#45208; &#47560;&#48277;&#49457;&#51060;&#45208; &#51221;&#47161;&#49457;&#51060; &#44284;&#46020;&#54620; &#45936;&#48120;&#51648; &#46364;&#47553;&#51012; &#54624;&#44221;&#50864; &#45824;&#52280;&#49324;&#44032; &#51068;&#50612;&#45208;&#44592; &#46412;&#47928;&#50640; &#50784;&#47564;&#54616;&#47732; &#51088;&#51228;&#47484; &#54616;&#45716; &#44163;&#51060; &#51339;&#49845;&#45768;&#45796;.<br />
Once he loses about 25% of his health, he will make the surrounding characters fall asleep with the words, <b><font color="Red">&quot;All of you, slumber!&quot; </font></b><font color="Black">When this happens, ensure that the healers do not <i>heal</i> and the casters not deliver spike damage, otherwise a 'catastrophe' will occur.</font><br />
</div>  <div align="center"><br />
<img src="http://www.aionsource.com/articles/attachment.php?attachmentid=27&amp;stc=1&amp;d=1208821838" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /><br />
</div> <div align="center">&lt;&#47784;&#46160; &#51104;&#46308;&#50612;&#46972;!! &#46972;&#45716; &#47568;&#51012; &#46307;&#44256; &#51096;&#51088;&#45716; &#50864;&#47532; &#52880;&#47533;&#53552;&#46308;..=&#12613;=&gt;<br />
&lt;All of you, slumber!! sweet dreams...&gt;<br />
</div>  <div align="left"><b><font color="#0000ff">&#54056;&#53556; 3) &#44305;&#50669;&#44277;&#44201;<br />
Attack type 3) Area of Effect<br />
</font></b></div>  <div align="left">&#51060; &#44305;&#50669;&#44277;&#44201; &#49884;&#51216;&#51008; &#46384;&#47196; &#51648;&#51216;&#51060; &#50630;&#51060; &#49324;&#50857;&#46104;&#45716;&#45936; <font color="#ff0000"><b>'&#51060; &#44536;&#51648; &#44669;&#44669;&#51060;&#46308;!'</b></font> &#51060;&#46972;&#45716; &#45824;&#49324;&#44032; &#45208;&#50724;&#47732; &#51068;&#45800; &#51088;&#49888;&#51032; &#52880;&#47533;&#53552;&#51032; &#52404;&#47141;&#51012; &#47676;&#51200; &#54869;&#51064;&#54644;&#50556; &#54633;&#45768;&#45796;. &#50780;&#45264;&#54616;&#47732; &#45796;&#51020;&#50640; &#45208;&#50724;&#45716; <b><font color="#ff0000">'&#52649;&#44201;&#44284; &#44277;&#54252;&#47484;'</font></b>&#51060;&#46972;&#45716; &#45824;&#49324; &#45796;&#51020; <b><font color="#ff0000">'&#45712;&#44788;&#48400;&#46972;'</font></b>&#46972;&#44256; &#47568;&#54616;&#47728; &#51452;&#48320;&#50640; &#51080;&#45716; &#47784;&#46304; &#50976;&#51200;&#50640;&#44172; <font color="#ff0000"><b>&#50557; 1000</b></font>&#44032;&#47049;&#51032; &#54588;&#54644;&#47484; &#51452;&#45716; &#47560;&#48277;&#54868;&#49332;&#51012; &#45216;&#47532;&#44592; &#46412;&#47928;&#51064;&#45936;&#50836; &#52404;&#47141;&#44288;&#47532;&#47484; &#49548;&#54848;&#55176; &#54664;&#45796;&#44032;&#45716; &#48148;&#47196; &#45589;&#49845;&#45768;&#45796;. &#52404;&#47141;&#51012; &#54924;&#48373;&#54624; &#53960;&#51060; &#50630;&#45716; &#48516;&#51008; &#51068;&#45800; &#46020;&#47581;&#52824;&#46972;&#45716; &#47568;&#48150;&#50640;&#45716; &#54644;&#46300;&#47540; &#49688; &#50630;&#45348;&#50836;..;;<br />
This attack is used at random. Once he says <b><font color="Red">&quot;You worthless fools!&quot;</font></b>, the most important thing to do is to check your health, because what comes next is a series of AoE arrow attacks that take about <b><font color="Red">1000 HP</font></b> from players, following the messa<font color="Black">ges</font> <font color="Red"><b>&quot;Feel the...&quot;</b><font color="Black"> and </font><b>&quot;Shock and Fear!&quot;</b></font>. Poor health management will lead you to death. If you don't have the chance to recover your health, I'd advise you to run.<br />
</div>   <div align="center"><br />
<img src="http://www.aionsource.com/articles/attachment.php?attachmentid=28&amp;stc=1&amp;d=1208821870" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /><br />
</div> <div align="center">&lt;<b><font color="#000000">&#51320;&#47000;</font></b> &#50500;&#54549;&#45768;&#45796;. '&#44536;&#51648; &#44669;&#44669;&#51060;&#46308;&#50500;' &#46972;&#45716; &#45824;&#49324;&#44032; &#45208;&#50724;&#47732; &#51068;&#45800;&#51008; &#52404;&#47141;&#48512;&#53552; &#54869;&#51064;&#51012;&gt;<br />
&lt;It hurts <b>a lot</b>. Once you hear 'You worthless fools!&quot;, make sure to check your health...&gt;<br />
<br />
</div>  <div align="left">1&#53489;&#52964; 3&#46364;&#47084; 2&#55184;&#47084; &#52404;&#51228;&#47196; &#44277;&#47029;&#51012; &#54664;&#44256; &#46364;&#47553;&#51032; &#51473;&#49900;&#50640;&#45716; &#44053;&#47141;&#54620; &#54868;&#47141;&#51060; &#54645;&#49900;&#51064; '&#51221;&#47161;&#49457;' &#54841;&#51008; '&#47560;&#48277;&#49457;'&#51060; &#54596;&#49688;&#51201;&#51004;&#47196; &#54596;&#50836;&#54633;&#45768;&#45796;.<br />
The raid was done with one tank, three damage dealers, and two healers, and as mentioned before, Sorcerers or Spiritmasters are crucial for firepower.<br />
<br />
</div>  <div align="left">&#51200;&#55148;&#44032; &#54924;&#49688;&#54620; &#46300;&#46989;&#53596;&#51008;..<br />
And what we looted...<br />
</div>  <div align="center"><br />
<img src="http://www.aionsource.com/articles/attachment.php?attachmentid=29&amp;stc=1&amp;d=1208821870" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /><br />
</div> <div align="center">1&#54028;&#53596;, 2&#45433;&#53596;, 2&#51068;&#48152;&#53596; &#51060;&#50632;&#51004;&#47728; &#50948;&#51032; &#50500;&#51060;&#53596;&#51008; &#47784;&#46160; &#51068;&#48152;&#44144;&#47000;&#44032; &#44032;&#45733;&#54620; &#50500;&#51060;&#53596;&#51077;&#45768;&#45796;.<br />
One blue, two greens, and two normal items. All the items above are tradeable.<br />
<br />
</div>  <div align="center"><font color="#0000ff"><b>&lt;&#53216;&#46972;&#52852;&#51032; &#44032;&#47732;&gt;<br />
&lt;Kuraka's Mask&gt;<br />
</b></font></div>    <div align="center">&#50741;&#49496;: &#47560;&#48277;&#48169;&#50612; +81, &#51221;&#49888;&#47141;30, &#51060;&#46041;&#49549;&#46020; &#51613;&#44032; 7%<br />
Stats: Magic Defense +81, Mana 30, Movement speed enhanced by 7%<br />
<br />
&#54588;&#54021;&#47784;&#45944;&#51008; &#45208;&#47336;&#45784;<br />
Model featured: &#45208;&#47336;<br />
<img src="http://www.aionsource.com/articles/attachment.php?attachmentid=30&amp;stc=1&amp;d=1208821870" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /><br />
</div><div align="center"><font color="#008100"><b>&lt;&#53216;&#46972;&#52852;&#51032; &#51064;&#51109;&gt;<br />
&lt;Kuraka's Seal&gt;<br />
</b><font color="Black">Type - Ring<br />
For Level 20 and above<br />
Magic defense 23<br />
Mana +30, Focus +10<br />
<img src="http://www.aionsource.com/articles/attachment.php?attachmentid=31&amp;stc=1&amp;d=1208821870" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /><br />
<br />
</font></font></div><div align="center"><b><font color="#008100">&lt;&#45824;&#44368;&#51452;&#51032; &#51204;&#53804;&#47581;&#52824;&gt;<br />
&lt;Warhammer of the Commander of the Faithful&gt;<br />
</font></b><font color="#008100"><font color="Black">Type - Mace<br />
For Level 20 and above<br />
<font color="Red">Requires Mace Equipment Skill</font><br />
Normal Speed 3 Strike Weapon<br />
Damage 68 - 102<br />
Attack Speed 1.5  Critical Strike 0.10<br />
Weapon Defense (Parry?) 40<br />
Mana +35 Attack Rating +8<br />
Manastone slot [ ]<br />
Eligible for Godstone Enhancement<br />
</font></font><font color="#008100"><font color="Black"><img src="http://www.aionsource.com/articles/attachment.php?attachmentid=32&amp;stc=1&amp;d=1208821870" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /></font></font></div><div align="left">&#51060;&#49345;&#51077;&#45768;&#45796;~ &#50500;&#51060;&#50728;&#50640;&#45716; &#45796;&#50577;&#54620; &#54056;&#53556;&#51032; &#48372;&#49828;&#47788;&#49828;&#53552;&#46308;&#51060; &#51316;&#51116;&#54616;&#44256; &#44536;&#46308;&#51060; &#44032;&#51648;&#44256; &#51080;&#45716; &#48372;&#47932;&#46308;&#51008; &#47924;&#44417;&#47924;&#51652;&#54633;&#45768;&#45796;..+&#12613;+~ &#49464;&#49345;&#51032; &#47784;&#46304; &#48372;&#49828; &#47788;&#49828;&#53552;&#47484; &#50416;&#47084;&#46888;&#47532;&#45716; &#44536; &#45216;&#44620;&#51648;~</div> <div align="left">&lt;&#46356;&#49828;&#51060;&#51592;&#44172;&#51076;&gt; &#47112;&#44592;&#50728;&#51032; &#49341;&#51656;&#51008; &#44228;&#49549; &#46112; &#44163; &#44057;&#49845;&#45768;&#45796;..&#53216;&#54616;&#54616;&#54616;&#54616;~</div> <div align="left">&#52380;&#51313; &#47112;&#44592;&#50728; &lt;&#46356;&#49828;&#51060;&#51592;&#44172;&#51076;&gt; &#54868;&#51060;&#54021;&#51077;&#45768;&#45796;..&gt;&#12609;&lt;//<br />
That's it~ The world of Aion has a myriad of raid bosses and the treasure they offer are limitless +^+~<br />
Until the day I slay all the bosses of the world~<br />
I suspect &lt;ThisIsGame&gt; Legion will continue to be made fun of.. hehehehe~<br />
Go Elyos Legion &lt;ThisIsGame&gt;! &gt;o&lt;//<br />
</div>]]></description>
			<pubDate>Mon, 21 Apr 2008 23:34:13</pubDate>
			<category>Translations</category>
			<dc:subject>Translations</dc:subject>
			<dc:creator>jameinkaiser</dc:creator>
			<language>en</language>
		</item>
		<item>
			<title>Instanced Dungeon: Arcanis Temple</title>
			<link>http://www.aionsource.com/articles/translations-2/instanced-dungeon-arcanis-temple-5/</link>
			<guid>http://www.aionsource.com/articles/translations-2/instanced-dungeon-arcanis-temple-5/</guid>
			<description><![CDATA[Hey guys, I translated this article thinking that it might give a bit of an insight to what instanced dungeons will be like in Aion, but after reading it a couple of times it doesn't really seem like it says all that much after all... Anyway, here you go.<br />
<br />
<b>Terms to consider:</b><br />
Named Monster - I translated this verbatim--it probably means 'unique monster'<br />
Arcanis Floating Temple - The entry dungeon to the Temple of Fire<br />
----------------<br />
Source: <a href="http://www.thisisgame.com/board/view.php?id=165480&amp;category=711&amp;subcategory=2" target="_blank">ThisIsGame</a><br />
---------------<br />
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2008.04.17 00:35                                                               &#52572;&#52488;&#44277;&#44060;! &#48520;&#51032; &#49888;&#51204;&#44284; &#50500;&#47476;&#52852;&#45768;&#49828; &#44277;&#51473;&#49888;&#51204;!<br />
<i>Temple of Fire</i> and <i>Arcanis Floating Temple</i> revealed<br />
                                                              <a href="http://javascript%3Cb%3E%3C/b%3E:fn_memo%281033851%29" target="_blank"><img src="http://file.thisisgame.com/img/aion/ico_mail.gif" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /> &#54620;&#45230;</a>                                                                                                              <br />
                                                                                                                 <font face="&#46027;"><font color="#008100">&#50500;&#51060;&#50728;&#51032; &#51064;&#49828;&#53556;&#53944; &#45912;&#51204;! &#48520;&#51032; &#49888;&#51204;&#44284; &#50500;&#47476;&#52852;&#45768;&#49828; &#44277;&#51473;&#49888;&#51204;&#50640; &#45824;&#54620; &#45824;&#47029;&#51201;&#51064; &#51221;&#48372;&#46308;&#51060; &#50500;&#51060;&#50728; &#46356;&#49828;&#51060;&#51592;&#44172;&#51076;&#51012; &#53685;&#54644; &#52572;&#52488;&#47196; &#48157;&#54784;&#51276;&#45796;. &#48708;&#47197; &#47751;&#47751; &#49828;&#53356;&#47536;&#49399;&#44284; &#51687;&#51008; &#52404;&#54744;&#51012; &#53685;&#54644; &#51089;&#49457;&#46108; &#44592;&#47197;&#51060;&#51648;&#47564; &#51060; &#45236;&#50857;&#47564;&#51004;&#47196;&#46020; &#50668;&#47084;&#48516;&#51032; &#50500;&#47476;&#52852;&#45768;&#49828; &#44277;&#51473;&#49888;&#51204;&#44284; &#48520;&#51032; &#49888;&#51204;&#50640; &#45824;&#54620; &#44592;&#45824;&#44048;&#51012; &#45458;&#50668;&#51452;&#44592;&#50640;&#45716; &#52649;&#48516;&#54624; &#44163;&#51060;&#45796;.</font></font><br />
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<font face="&#46027;"><font color="#008100">&#44033;&#51333; &#45348;&#51076;&#46300; &#47788;&#49828;&#53552;&#50752; &#44256;&#45212;&#51060;&#46020;&#51032; &#51077;&#51109;&#53272;&#49828;&#53944;, &#54868;&#47140;&#54620; &#47788;&#49828;&#53552;&#44032; &#44592;&#45796;&#47532;&#45716; &#49332;&#54413;&#44221;&#54620; &#50500;&#47476;&#52852;&#45768;&#49828; &#44277;&#51473;&#49888;&#51204;, &#48520;&#51032; &#49888;&#51204;&#51004;&#47196; &#51648;&#44552; &#46496;&#45208;&#48372;&#46020;&#47197; &#54616;&#51088;. <b>/&#46356;&#49828;&#51060;&#51592;&#44172;&#51076; &#54620;&#45230;</b></font></font><font face="&#46027;"><font color="#008100"> <br />
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<font face="&#46027;"><font color="#008100">Details of Aion's instanced dungeon, the Temple of Fire and Arcanis Floating Temple have finally become available here at ThisIsGame. It's a short article consisting of a few screenshots and videos, but it should provide enough detail to heighten your expectations of the dungeon.</font></font><br />
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<font face="&#46027;"><font color="#008100">Let us embark on a journey to the Temple of Fire and Arcanis Floating Temple, where various Named Monsters, entry quests of surprising difficulty, and elaborate monsters await.<br />
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<font face="&#46027;"><img src="http://www.thisisgame.com/board/files/0/img/20080416234819_fb018904.jpg" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /> <font face="Century Gothic"><b><font size="4"><u><font color="DarkOrange"><br />
What</font> are the Temple of Fire and Arcanis Floating Temple?</u></font></b></font><br />
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<font face="&#46027;"><font color="#000000">&#48520;&#51032; &#49888;&#51204;&#51008; &#47560;&#51313;&#51032; &#52395; &#48264;&#51704; &#51064;&#49828;&#53556;&#53944; &#45912;&#51204;&#51004;&#47196;&#49436; &#49464; &#48264;&#51704; &#51648;&#50669;&#51064; &#47784;&#47476;&#54756;&#51076;&#51032; &#51473;&#49900;&#48512;, &#47924;&#49828;&#54176; &#54868;&#49328;&#51648;&#45824;&#50640; &#50948;&#52824;&#54616;&#44256; &#51080;&#45796;. &#51060;&#44275;&#51008; &#50857;&#50516;&#51060; &#55120;&#47476;&#44256; &#54868;&#49328;&#51116;&#44032; &#49324;&#48169;&#51004;&#47196; &#53888;&#45716; &#51109;&#49548;&#47196;&#49436; &#45824;&#48512;&#48516;&#51060; &#50620;&#51020;&#54217;&#50556;&#51064; &#47784;&#47476;&#54756;&#51076;&#51032; &#48516;&#50948;&#44592;&#50752;&#45716; &#51204;&#54784; &#45796;&#47480; &#48516;&#50948;&#44592;&#47484; &#54413;&#44592;&#44256; &#51080;&#45796;.</font></font><br />
<font size="1">The Temple of Fire is the first instanced dungeon for the Asmodians, located in the heart of Morheim within Muspel Volcanic Zone. The splashing sparks and bubbling lava provide a starkly contrasting atmosphere compared to the rest of the predominantly icy ecosystem.</font><br />
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<div align="center"><font face="&#46027;"><img src="http://www.thisisgame.com/board/files/0/img/20080417000451_ba8665a0.png" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /></font></div><div align="center"><font face="&#46027;"><b><font color="#008100">Right here</font></b></font></div><div align="center"><font face="&#46027;"><img src="http://www.thisisgame.com/board/files/0/img/20080417001241_d1d55bc8.png" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /></font></div><div align="center"> <font face="&#46027;"><b><font color="#008100">Can't you feel its dangerous aura just by looking at it?</font></b></font></div><br />
<font face="&#46027;"><font color="#000000">&#50724;&#45720;&#51032; &#51452; &#53456;&#54744;&#45824;&#49345;&#51008; &#48520;&#51032; &#49888;&#51204;&#51032; &#51652;&#51077;&#47196; &#50669;&#54624;&#51012; &#54616;&#45716; &#50500;&#47476;&#52852;&#45768;&#49828; &#44277;&#51473;&#49888;&#51204;! &#48520;&#51032; &#49888;&#51204; &#51077;&#51109; &#48120;&#49496;&#51064; &#49900;&#50672;&#51032; &#50676;&#49632;&#47484; &#51652;&#54665;&#54616;&#45716; &#44275;&#51060;&#45796;.</font></font><br />
<font size="1">Today, we'll be exploring Arcanis Floating Temple-- where players will proceed with the mission &quot;Key to the Chasm&quot;, which will grant entrance to the Temple of Fire.</font><br />
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<b><font face="&#46027;"><img src="http://www.thisisgame.com/board/files/0/img/20080416234842_2d729906.jpg" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /></font></b><br />
<font face="&#46027;"><font face="Century Gothic"><b><font size="4"><u><font color="DarkOrange">Countless</font> named monsters and sparks of judgment<br />
</u></font></b></font></font><br />
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<font face="&#46027;"><font color="#000000">&#50500;&#47476;&#52852;&#45768;&#49828; &#44277;&#51473;&#49888;&#51204;&#51008; &#53356;&#44172; &#44277;&#51473;&#45912;&#51204;&#44284; &#45796;&#49455; &#44060;&#51032; &#51089;&#51008; &#48512;&#50976;&#45824;&#47449;&#44284; &#50857;&#50516;&#48148;&#45797;&#51004;&#47196; &#44396;&#49457;&#46076;&#51080;&#45796;. &#44033; &#48512;&#50976;&#45824;&#47449;&#50640;&#45716; &#52860;&#53356;&#44180;&#47492;, &#46300;&#47112;&#51060;&#53356;&#50752; &#45936;&#52852;&#47476;&#48708;&#50500;, &#50741;&#49828;&#53328;&#46972;, &#44032;&#44256;&#51068;, &#54032;&#46020;&#46972;&#44180;&#47492; &#47801;&#46308;&#51060; &#47924;&#47532; &#51648;&#50612; &#51088;&#47532;&#51105;&#44256; &#51080;&#51004;&#47728; &#50857;&#50516;&#48148;&#45797;&#50640;&#45716; &#48520;&#44867;&#51032; &#51221;&#47161;&#44284; &#48148;&#49892;&#47532;&#49828;&#53356;&#46308;&#51060; &#49332;&#44256; &#51080;&#45796;.</font></font><br />
<font size="1">Arcanis Floating Temple can largely be divided into the main floating temple, five floating platforms, and the magma floor. Each platform fosters (please excuse my inconsistent romanisation) Kalkgelm, Drakes, Dekarvia, Obscura, Gargoyle, Pandoragelm in groups, while Fire Spirits and Basilisks roam the magma floor.</font><br />
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<div align="center"><font face="&#46027;"><a href="http://javascript%3Cb%3E%3C/b%3E:ViewPic%28%22http://file.thisisgame.com/board/files/0/img/20080417003529_b878fc4e.png%22%29" target="_blank"><img src="http://file.thisisgame.com/board/files/0/img/20080417003529_b878fc4e.png" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /></a></font></div><div align="center"><font face="&#46027;"><a href="http://javascript%3Cb%3E%3C/b%3E:ViewPic%28%22http://file.thisisgame.com/board/files/0/img/20080417003424_6f160516.png%22%29" target="_blank"><img src="http://file.thisisgame.com/board/files/0/img/20080417003424_6f160516.png" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /></a></font></div><div align="center"><font face="&#46027;"><a href="http://javascript%3Cb%3E%3C/b%3E:ViewPic%28%22http://file.thisisgame.com/board/files/0/img/20080417003443_ca197ef2.png%22%29" target="_blank"><img src="http://file.thisisgame.com/board/files/0/img/20080417003443_ca197ef2.png" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /></a></font></div><div align="center"><font face="&#46027;"><a href="http://javascript%3Cb%3E%3C/b%3E:ViewPic%28%22http://file.thisisgame.com/board/files/0/img/20080417003452_f4b1fe0a.png%22%29" target="_blank"><img src="http://file.thisisgame.com/board/files/0/img/20080417003452_f4b1fe0a.png" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /></a></font></div><div align="center"><font face="&#46027;"><a href="http://javascript%3Cb%3E%3C/b%3E:ViewPic%28%22http://file.thisisgame.com/board/files/0/img/20080417003501_ebfd15cb.png%22%29" target="_blank"><img src="http://file.thisisgame.com/board/files/0/img/20080417003501_ebfd15cb.png" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /></a></font></div><div align="center"><font face="&#46027;"><a href="http://javascript%3Cb%3E%3C/b%3E:ViewPic%28%22http://file.thisisgame.com/board/files/0/img/20080417003510_109c0bb8.png%22%29" target="_blank"><img src="http://file.thisisgame.com/board/files/0/img/20080417003510_109c0bb8.png" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /></a></font></div><div align="center"><font face="&#46027;"><a href="http://javascript%3Cb%3E%3C/b%3E:ViewPic%28%22http://file.thisisgame.com/board/files/0/img/20080417003517_fafc5973.png%22%29" target="_blank"><img src="http://file.thisisgame.com/board/files/0/img/20080417003517_fafc5973.png" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /></a></font></div><br />
<font face="&#46027;"><font color="#000000">&#44536;&#47532;&#44256; &#44033;&#44033;&#51032; &#45824;&#47449;&#50640;&#45716; &#44033;&#44592; &#54616;&#45208;&#50473;&#51032; &#45348;&#51076;&#46300;&#44032; &#51316;&#51116;&#54620;&#45796;. &#44277;&#51473;&#49888;&#51204; &#50526;&#50640;&#46020; &#45348;&#51076;&#46300; &#54620; &#47560;&#47532;&#44032; &#50724;&#44032;&#44256; &#51080;&#51004;&#48064;&#47196; &#45459;&#52824;&#51648; &#47568;&#51088;. &#52280;&#44256;&#47196; &#46300;&#47112;&#51060;&#53356;&#50752; &#45936;&#52852;&#47476;&#48708;&#50500;&#51032; &#45824;&#47449;&#50640;&#49436;&#45716; &#45348;&#51076;&#46300;&#47484; &#54869;&#51064;&#54616;&#51648; &#47803;&#54664;&#45796;.<br />
Each platform also features a Named Monster. There's one right in front of the floating temple as well. Named Monsters could not be confirmed on Drakes' and Dekarvia's platforms, however.</font></font> <br />
<div align="center"><font face="&#46027;"><img src="http://www.thisisgame.com/board/files/0/img/20080417004002_eb3512c3.png" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /></font></div><font face="&#46027;"><b><font color="#008100">'Stonefist Sapiro' of Kalkgelm platform--small and swift. Beware of the adds.<br />
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<div align="center"><font face="&#46027;"><b><font color="#008100"><img src="http://www.thisisgame.com/board/files/0/img/20080417004216_124dee5f.png" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /></font></b></font></div><font face="&#46027;"><b><font color="#008100">'Observer Ulrika' of Pandoragelm Platform. All the mobs around it have ranged capabilities-- be careful while in flight!<br />
</font></b></font><br />
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<div align="center"><font face="&#46027;"><img src="http://www.thisisgame.com/board/files/0/img/20080417004347_45ad4aeb.png" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /></font></div><font face="&#46027;"><b><font color="#008100">'Arcanis Rock' of Gargoyles' and Tempelgelm platform-- it sure does live up to its name. Takes a hell of a lot of hits.<br />
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<div align="center"><font face="&#46027;"><b><font color="#008100"><img src="http://www.thisisgame.com/board/files/0/img/20080417004449_5d9538e2.png" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /></font></b></font></div><font face="&#46027;"><b><font color="#008100">'Soul Reaper Hazaan' of Obscura platform. Beware of spell feedback, a trait common among all Obscura. <br />
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<div align="center"><font face="&#46027;"><b><font color="#008100"><img src="http://www.thisisgame.com/board/files/0/img/20080417004534_8f1bad4c.png" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /></font></b></font></div><div align="left"><font face="&#46027;"><b><font color="#008100">'Guardian Statue Lakrum' of the floating temple. It constantly aggros the adds around it-- cleaning up the area is a must!<br />
</font></b></font></div><div align="center"><font face="&#46027;"><b><font color="#008100"><img src="http://www.thisisgame.com/board/files/0/img/20080417004734_770f54c1.png" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /></font></b></font></div> <font face="&#46027;"><b><font color="#008100">'Sparks of Judgment' of the magma floor. Not only does he sit in the middle of the lava but also has ranged capabilities. The battle takes place while the player is in flight mode. One mob that I couldn't defeat.<br />
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<img src="http://www.thisisgame.com/board/files/0/img/20080416235238_8ab67d1a.jpg" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /><br />
<font face="&#46027;"><font face="Century Gothic"><b><font size="4"><u><font color="DarkOrange">Quests</font> of Arcanis Floating Temple</u></font></b></font></font> <br />
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<font face="&#46027;"><font color="#000000">&#50500;&#47476;&#52852;&#45768;&#49828;&#51032; &#44277;&#51473;&#49888;&#51204;&#50640;&#45716; &#53945;&#48324;&#54620; &#44144;&#51216;&#51060; &#51316;&#51116;&#54616;&#51648; &#50506;&#45716;&#45796;. &#45796;&#47564; &#50500;&#44536;&#45768;&#53440;&#51032; &#52649;&#48373;&#51064; &#48520;&#46972;&#44036;&#51012; &#53685;&#54644; &#48520;&#51032; &#49888;&#51204;&#51004;&#47196; &#54693;&#54616;&#45716; &#51088;&#44201;&#51012; &#50619;&#45716; &#48120;&#49496; ‘&#49900;&#50672;&#51032; &#50676;&#49632;’&#47484; &#51652;&#54665;&#54624; &#49688; &#51080;&#45796;.</font></font><br />
<font size="1">There aren't any special strategic points in the floating temple. However, you can obtain the quest 'Key to the Chasm' which will permit entrance into the Temple of Fire in order to proceed with the mission.</font><br />
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<div align="center"><font face="&#46027;"><font color="#810000">&#8251;&#54540;&#47112;&#51060; &#48260;&#53948;(&#9654;)&#51012; &#45572;&#47476;&#49884;&#47732; &#50689;&#49345;&#51012; &#44048;&#49345;&#54616;&#49892; &#49688; &#51080;&#49845;&#45768;&#45796;.</font></font></div><div align="center"><font face="&#46027;"><font color="#810000">Click <a href="mms://stream.thisisgame.com/ncsoftext/this/aion/fire_ins02.wmv" target="_blank"><font color="DeepSkyBlue"><u>Here</u></font></a> to play the video<br />
</font></font><div style="display: none;" id="ame_noshow_other_1258767084_1">
        <a href="http://www.youtube.com/watch?v=YoIfUlQ_uMg" title="You  Tube" target="_blank">You  Tube</a>
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                        <a href="http://www.youtube.com/watch?v=YoIfUlQ_uMg" title="You  Tube" target="_blank">You  Tube</a>
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<embed src="http://www.youtube.com/v/YoIfUlQ_uMg&amp;ap=%2526fmt%3D18&amp;fs=1" type="application/x-shockwave-flash" allowfullscreen="true" width="425" height="350" wmode="transparent"></embed></object>
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<font face="&#46027;"><font color="#000000">&#48120;&#49496;&#51032; &#52572;&#51333; &#47785;&#51201;&#51008; &#47932;&#51032; &#48169;&#44284; &#48148;&#46988;&#51032; &#48169;&#51012; &#44144;&#52432; &#48520;&#51032; &#48169;&#50640; &#51080;&#45716; &#49900;&#50672;&#51032; &#50676;&#49632;&#47484; &#44032;&#51256;&#50724;&#45716; &#44163;&#51060;&#45796;. &#50500;&#49789;&#44172;&#46020; &#47932;&#51032; &#48169; &#47928;&#51648;&#44592;&#47484; &#52376;&#52824;&#54616;&#51648; &#47803; &#54620; &#53459;&#50640; &#51060; &#51060;&#54980;&#51032; &#44284;&#51221;&#51008; &#48380; &#49688; &#50630;&#50632;&#45796;. &#54616;&#51648;&#47564; &#49828;&#53664;&#47532; &#49345;&#51004;&#47196; &#50976;&#52628;&#54644;&#48420;&#51012; &#46412; &#51060; &#49900;&#50672;&#51032; &#50676;&#49632;&#47484; &#53685;&#54644; &#48520;&#46972;&#44036;&#51060; &#47568;&#54664;&#45912; &#48520;&#51032; &#49888;&#51204;&#50640; &#44039;&#54784;&#51080;&#45716; &#50500;&#44536;&#45768;&#54000;&#47484; &#44396;&#52636;&#54616;&#45716; &#44163;&#51060; &#48520;&#51032; &#49888;&#51204; &#52572;&#45824;&#51032; &#47785;&#54364;&#44032; &#46112; &#46319;&#54616;&#45796;.</font></font><br />
<font face="&#46027;"><font color="#000000">The main objective of the mission is to bring back the Key to the Chasm located in the Chamber of Fire by going through the Chamber of Water and the Chamber of Winds. Unfortunately, the latter part of the quest could not be shown because I could not get past the guards of the Chamber of Water. One can assume, however, from the story that the ultimate objective of the mission will be to rescue Agniti imprisoned within the Chamber of Fire using the Key to the Chasm.<br />
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<div align="center"><font face="&#46027;"><font color="#000000"><img src="http://www.thisisgame.com/board/files/0/img/20080417012123_5b3dee2e.png" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /></font></font></div> <br />
<font face="&#46027;"><font color="#000000">&#52280;&#44256;&#47196; &#48520;&#51032; &#49888;&#51204;&#51008; &#51060;&#48120; &#51060;&#51204;&#51032; '&#49884;&#44277;&#51032; &#44512;&#50676;' &#50689;&#49345; &#52380;&#51313;&#54200;&#51012; &#53685;&#54644; &#50500;&#51452; &#50557;&#44036;&#51060;&#45208;&#47560; &#44277;&#44060;&#46108; &#51201;&#51080;&#45796;. &#54217;&#48276;&#54620; &#46041;&#44404;&#44284; &#48708;&#49847;&#54620; &#45236;&#48512;&#50640;&#45716; &#44144;&#45824;&#54620; &#47928;&#51004;&#47196; &#47561;&#54784;&#51080;&#44256; &#51060;&#47484; &#53685;&#54644; &#44277;&#51473;&#49888;&#51204;&#44284; &#50672;&#44208;&#46104;&#45716; &#48169;&#49885;&#51060;&#50632;&#45796;.</font></font><br />
<font face="&#46027;"><font color="#000000">Note: The Temple of Fire had previously been shown briefly on a video featuring 'The Gap in Time and Space'. There's a big shut gate inside an ordinary looking cave, and through the gate one can gain access to the floating temple. <br />
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<font face="&#46027;"><font color="#000000">&#45817;&#49884;&#51032; &#50689;&#49345; &#51473; &#48520;&#51032; &#49888;&#51204;&#44284; &#44288;&#47144;&#46108; &#48512;&#48516;&#51012; &#48977;&#50500;&#50772;&#51004;&#45768; &#54620; &#48264; &#44048;&#49345;&#54644;&#48372;&#51088;.</font></font><br />
<font face="&#46027;"><font color="#000000">Here's a clip related to the Temple of Fire.<br />
</font></font><br />
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<div align="center"><font face="&#46027;"><font color="#000000"> <font face="&#46027;"><font color="#810000">&#8251;&#54540;&#47112;&#51060; &#48260;&#53948;(&#9654;)&#51012; &#45572;&#47476;&#49884;&#47732; &#50689;&#49345;&#51012; &#44048;&#49345;&#54616;&#49892; &#49688; &#51080;&#49845;&#45768;&#45796;.</font></font></font></font></div><div align="center"><font face="&#46027;"><font color="#000000"><font face="&#46027;"><font color="#810000">Click<font color="DeepSkyBlue"> <a href="mms://stream.thisisgame.com/ncsoftext/this/aion/fire_ins01.wmv" target="_blank">Here</a> </font>to play the video<br />
</font></font></font></font>  <a href="http://www.youtube.com/watch?v=5MOTnuyQ5Kc" target="_blank">http://www.youtube.com/watch?v=5MOTnuyQ5Kc</a><br />
</div><br />
<b><font face="&#46027;"><font color="#000000"><img src="http://www.thisisgame.com/board/files/0/img/20080416235248_12663d62.jpg" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /></font></font></b><br />
<font face="&#46027;"><font face="Century Gothic"><b><font size="4"><u><font color="DarkOrange">L</font>oot</u></font></b></font></font><br />
<br />
<font face="&#46027;"><font color="#000000">&#48520;&#51032; &#49888;&#51204;&#50640;&#49436;&#45716; &#45348;&#51076;&#46300;&#51032; &#50948;&#47141;&#50640; &#44152;&#47582;&#44172; &#45796;&#50577;&#54620; &#50500;&#51060;&#53596;&#51012; &#50619;&#51012; &#49688; &#51080;&#45796;. &#50500;&#49789;&#44172;&#46020; &#51060;&#48264; &#53664;&#48268;&#50640;&#49436;&#45716; &#55148;&#44480;&#53596;&#44620;&#51648;&#47564; &#50619;&#51012; &#49688; &#51080;&#50632;&#51648;&#47564; &#45348;&#51076;&#46300;&#51032; &#49688;&#45208; &#47112;&#48296; &#46321;&#51012; &#48380; &#46412; &#51204;&#49849; &#54841;&#51008; &#50976;&#51068; &#46321;&#44553;&#51032; &#50500;&#51060;&#53596;&#46020; &#45432;&#47140;&#48380; &#49688; &#51080;&#51012; &#44163;&#51060;&#45796;.</font></font><br />
<font size="1">You can expect a variety of items from the Named Monsters in the dungeon. Unfortunately, the best we got from this raid was a rare, but looking at the number of Named Monsters and levels, it's likely that we might be able to see unique items drop as well.</font><br />
<br />
<br />
<div align="center"><font face="&#46027;"><font color="#000000"><a href="http://javascript%3Cb%3E%3C/b%3E:ViewPic%28%22http://file.thisisgame.com/board/files/0/img/20080417011107_cb648c76.png%22%29" target="_blank"><img src="http://file.thisisgame.com/board/files/0/img/20080417011107_cb648c76.png" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /></a></font></font></div><div align="left"><font face="&#46027;"><font color="#000000"><img src="http://www.thisisgame.com/board/files/0/img/20080417011223_67f3004d.jpg" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /></font></font></div><div align="left"> <font face="&#46027;"><font face="Century Gothic"><b><font size="4"><u><font color="DarkOrange">Bonus</font> - Greed brings misfortune</u></font></b></font></font> <br />
</div><div align="left"><br />
</div><div align="left">...&#50500;&#51060;&#53596; &#50837;&#49900;&#50640; &#45576;&#51060; &#47680;&#50612; '&#54616;&#45208;&#47564; &#45908;, &#54616;&#45208;&#47564; &#45908;'&#47484; &#50808;&#52824;&#45912; &#54620;&#45230;&#51032; &#52572;&#54980;. <br />
</div><div align="left">...'one more run, just one more run'.. driven by greed, Hannat drove himself into such a fate.<br />
</div><div align="center"><font face="&#46027;"><font color="#000000"><a href="http://javascript%3Cb%3E%3C/b%3E:ViewPic%28%22http://file.thisisgame.com/board/files/0/img/20080417011647_1945eaa4.png%22%29" target="_blank"><img src="http://file.thisisgame.com/board/files/0/img/20080417011647_1945eaa4.png" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /></a></font></font></div>]]></description>
			<pubDate>Wed, 16 Apr 2008 19:38:05</pubDate>
			<category>Translations</category>
			<dc:subject>Translations</dc:subject>
			<dc:creator>jameinkaiser</dc:creator>
			<language>en</language>
		</item>
		<item>
			<title>CBT 2 Flight Passives</title>
			<link>http://www.aionsource.com/articles/translations-2/cbt-2-flight-passives-4/</link>
			<guid>http://www.aionsource.com/articles/translations-2/cbt-2-flight-passives-4/</guid>
			<description><![CDATA[Source: <a href="http://aion.gamemeca.com/special/section/html_section/aion/community/common/view.html?subcode=c1425&amp;page=1&amp;search_kind=&amp;search_text=&amp;id=562&amp;gid=559&amp;head=" target="_blank">AionMeca</a><br />
<br />
[&#49884;&#51596;2] &#51649;&#50629;&#48324; &#48708;&#54665;&#53945;&#49457;&#49828;&#53420; &#48708;&#44368;!!                                                                                                                       &#51060;&#48264; &#49884;&#51596;2&#50640; &#49352;&#47213;&#44172; &#49440;&#48372;&#51064; &#51649;&#50629;&#48324; &#48708;&#54665;&#53945;&#49457;&#49828;&#53420; &#51221;&#48372;&#51077;&#45768;&#45796;^^ &#51088;&#47308;&#47484; &#51228;&#44277;&#54644;&#51452;&#49888; &#52380;&#51313; &#49688;&#54840;&#49457; &#55176;&#54168;&#47532;&#50728;&#45784;&#44760; &#44048;&#49324;&#51032; &#47568;&#50432;&#51012; &#51204;&#54633;&#45768;&#45796;!<br />
<br />
CBT2 Flight Passives<br />
<br />
 <br />
<img src="http://img.gamemeca.com/ftp_data/community/section_auto/b_aion_info/2008/0413/562/562_11208084641.jpg" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /><br />
 <br />
&#54788;&#51116; &#48708;&#54665;&#53945;&#49457;&#49828;&#53420;&#51008;<font color="#013add"> 10&#47112;&#48296; &#48288;&#47476;&#53580;&#47200; &#50836;&#49352;&#50752; &#50508;&#53944;&#44032;&#47476;&#46300; &#50836;&#49352;&#50640;&#49436; &#50612;&#48708;&#49828; &#48512;&#50976;&#47932; &#52376;&#47532; &#48120;&#49496;&#51032; &#48372;&#49345;&#51004;&#47196; &#50619;&#44172; &#46104;&#45716; &#53945;&#49457;</font>&#44284;, <font color="#013add">25&#47112;&#48296;&#50640; &#49352;&#47213;&#44172; &#48176;&#50864;&#44172;&#46104;&#45716; &#53945;&#49457; </font>&#46160; &#44032;&#51648;&#47196; &#45208;&#45572;&#50612;&#51665;&#45768;&#45796;. &#46608;&#54620; &#54788;&#51116; &#51060;<font color="#013add"> &#48708;&#54665;&#53945;&#49457;&#51008; &#52380;&#51313;&#44284; &#47560;&#51313;&#51032; &#52264;&#51060;&#44032; &#50630;&#49845;&#45768;&#45796;</font>.<br />
Currently, there are two types of flight-specific skills: one obtained as an Abyss-related quest reward in Verteron and Altgard at level 10, and another acquired at level 25. There are no racial differences.<br />
<br />
 <br />
<font color="#000000"><b><font size="4">1. &#49688;&#54840;&#49457; &#48708;&#54665; &#53945;&#49457; - Templar Flight Passives</font> </b></font><br />
 <br />
<br />
<div align="center"><img src="http://img.gamemeca.com/ftp_data/community/section_auto/b_aion_info/2008/0413/562/562_61208084641.jpg" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /><img src="http://img.gamemeca.com/ftp_data/community/section_auto/b_aion_info/2008/0413/562/562_71208084641.jpg" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /></div><div align="left"><font size="1">Flight: Enhanced Physical Defense</font></div><div align="left"><font size="1">Level 1</font></div><div align="left"><font size="1">Physical defense is improved by 10 while in flight.</font></div><div align="left"><font size="1">---</font></div><div align="left"><font size="1">Target: Self  </font><font size="1"><font color="DarkOrange">Templar Only</font></font></div><div align="right"><font size="1">Flight: Blessing of the God of Protection<br />
</font></div><div align="right"><font size="1">Level 1 </font><font size="1"><font color="Red">Acquired at 25</font></font></div><div align="right"><font size="1">Increases health by 10, agility by 10, flight speed by 20 while in flight.</font></div><div align="right"><font size="1">---</font></div><div align="right"><font size="1">Target: Self </font><font color="DarkOrange"><font size="1">Templar Only</font><br />
</font></div> <br />
<font size="4"><font color="#000000"><b>2. &#44160;&#49457; &#48708;&#54665; &#53945;&#49457; - Gladiator Flight Passives<br />
 </b></font></font><br />
 <br />
<div align="center"><img src="http://aion.gamemeca.com/ftp_data/community/section_auto/b_aion_info/2008/0413/562/562_31208084556.jpg" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /><img src="http://aion.gamemeca.com/ftp_data/community/section_auto/b_aion_info/2008/0413/562/562_41208084556.jpg" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /></div><div align="left"><font size="1">Flight: Enhanced Physical Damage</font></div> <div align="left"><font size="1">Level 1</font></div> <div align="left"><font size="1">Physical damage output is improved by 10 while in flight.</font></div> <div align="left"><font size="1">---</font></div> <div align="left"><font size="1">Target: Self  </font><font size="1"><font color="DarkOrange">Gladiator Only</font></font></div> <div align="right"><font size="1">Flight: Blessing of the God of the Sword<br />
</font></div> <div align="right"><font size="1">Level 1 </font><font size="1"><font color="Red">Acquired at 25</font></font></div> <div align="right"><font size="1">Increases strength by 10, health by 10, flight speed by 20 while in flight.</font></div> <div align="right"><font size="1">---</font></div> <div align="right"><font size="1">Target: Self </font><font color="DarkOrange"><font size="1">Gladiator Only</font><br />
</font></div>  <br />
<b><font color="#000000"><font size="4">3. &#44417;&#49457; &#48708;&#54665; &#53945;&#49457; Ranger Flight Passives</font> </font></b><br />
 <br />
<div align="center"><img src="http://aion.gamemeca.com/ftp_data/community/section_auto/b_aion_info/2008/0413/562/562_51208084556.jpg" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /><img src="http://aion.gamemeca.com/ftp_data/community/section_auto/b_aion_info/2008/0413/562/562_61208084559.jpg" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /></div> <br />
<div align="left"><font size="1">Flight: Increased Range<br />
</font></div> <div align="left"><font size="1">Level 1</font></div> <div align="left"><font size="1">Increases attack range with a bow by 2m while in flight.</font></div> <div align="left"><font size="1">---</font></div> <div align="left"><font size="1">Target: Self  </font><font size="1"><font color="DarkOrange">Ranger Only</font></font></div> <div align="right"><font size="1">Flight: Blessing of the God of Archery<br />
</font></div> <div align="right"><font size="1">Level 1 </font><font size="1"><font color="Red">Acquired at 25</font></font></div> <div align="right"><font size="1">Increases strength by 10, agility by 10, flight speed by 20 while in flight.</font></div> <div align="right"><font size="1">---</font></div> <div align="right"><font size="1">Target: Self </font><font color="DarkOrange"><font size="1">Ranger Only</font><br />
</font></div>  <br />
<b><font color="#000000"><font size="4">4. &#49332;&#49457; &#48708;&#54665; &#53945;&#49457; - Assassin Flight Passives</font> </font></b><br />
 <br />
<div align="center"><img src="http://img.gamemeca.com/ftp_data/community/section_auto/b_aion_info/2008/0413/562/562_21208084641.jpg" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /><img src="http://img.gamemeca.com/ftp_data/community/section_auto/b_aion_info/2008/0413/562/562_31208084641.jpg" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /></div> <br />
<div align="left"><font size="1">Flight: Improved Critical Strike<br />
</font></div> <div align="left"><font size="1">Level 1</font></div> <div align="left"><font size="1">Critical strike rating improved by 50 while in flight.</font></div> <div align="left"><font size="1">---</font></div> <div align="left"><font size="1">Target: Self  <font color="DarkOrange">Assassin </font></font><font size="1"><font color="DarkOrange">Only</font></font></div> <div align="right"><font size="1">Flight: Blessing of the God of Slaying<br />
</font></div> <div align="right"><font size="1">Level 1 </font><font size="1"><font color="Red">Acquired at 25</font></font></div> <div align="right"><font size="1">Increases strength by 10, accuracy by 10, flight speed by 20 while in flight.</font></div> <div align="right"><font size="1">---</font></div> <div align="right"><font size="1">Target: Self </font><font color="DarkOrange"><font size="1">Assassin Only</font><br />
</font></div>  <br />
<b><font size="4"><font color="#000000">5. &#47560;&#46020;&#49457; &#48708;&#54665; &#53945;&#49457; Sorcerer Flight Passives </font></font></b><br />
 <br />
<br />
<div align="center"><img src="http://aion.gamemeca.com/ftp_data/community/section_auto/b_aion_info/2008/0413/562/562_91208084559.jpg" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /><img src="http://aion.gamemeca.com/ftp_data/community/section_auto/b_aion_info/2008/0413/562/562_101208084559.jpg" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /></div><div align="left"><font size="1">Flight: Enhanced Spell Damage<br />
</font></div> <div align="left"><font size="1">Level 1</font></div> <div align="left"><font size="1">Spell effectiveness of damage-dealing spells is improved by 5 while in flight.</font></div> <div align="left"><font size="1">---</font></div> <div align="left"><font size="1">Target: Self  </font><font size="1"><font color="DarkOrange">Sorcerer Only</font></font></div> <div align="right"><font size="1">Flight: Blessing of the God of Sorcery<br />
</font></div> <div align="right"><font size="1">Level 1 </font><font size="1"><font color="Red">Acquired at 25</font></font></div> <div align="right"><font size="1">Increases stamina by 10, will by 10, flight speed by 20 while in flight.</font></div> <div align="right"><font size="1">---</font></div> <div align="right"><font size="1">Target: Self <font color="DarkOrange">Sorcerer </font></font><font color="DarkOrange"><font size="1">Only</font><br />
</font></div>  <br />
 <br />
<b><font size="4"><font color="#000000">6. &#51221;&#47161;&#49457; &#48708;&#54665; &#53945;&#49457; Spiritmaster Flight Passives </font></font></b><br />
 <br />
<div align="center"><img src="http://img.gamemeca.com/ftp_data/community/section_auto/b_aion_info/2008/0413/562/562_41208084641.jpg" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /><img src="http://img.gamemeca.com/ftp_data/community/section_auto/b_aion_info/2008/0413/562/562_51208084641.jpg" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /></div> <br />
<div align="left"><font size="1">Flight: Enhanced Intellect</font></div> <div align="left"><font size="1">Level 1</font></div> <div align="left"><font size="1">Mana regeneration rate is improved by 10 while in flight.</font></div> <div align="left"><font size="1">---</font></div> <div align="left"><font size="1">Target: Self  <font color="DarkOrange">Spiritmaster</font></font><font size="1"><font color="DarkOrange"> Only</font></font></div> <div align="right"><font size="1">Flight: Blessing of the Spirit God<br />
</font></div> <div align="right"><font size="1">Level 1 </font><font size="1"><font color="Red">Acquired at 25</font></font></div> <div align="right"><font size="1">Increases stamina by 10, agility by 10, flight speed by 20 while in flight.</font></div> <div align="right"><font size="1">---</font></div> <div align="right"><font size="1">Target: Self </font><font color="DarkOrange"><font size="1">Spiritmaster Only</font><br />
</font></div>  <br />
<font size="4"><font color="#000000"><b>7. &#52824;&#50976;&#49457; &#48708;&#54665; &#53945;&#49457; Cleric Flight Passives<br />
 </b></font></font><br />
 <br />
<div align="center"><img src="http://aion.gamemeca.com/ftp_data/community/section_auto/b_aion_info/2008/0413/562/562_71208084559.jpg" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /><img src="http://aion.gamemeca.com/ftp_data/community/section_auto/b_aion_info/2008/0413/562/562_81208084559.jpg" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /></div> <br />
<div align="left"><font size="1">Flight: Enhanced Regeneration</font></div> <div align="left"><font size="1">Level 1</font></div> <div align="left"><font size="1">Regeneration skills' effectiveness is increased by 10% while in flight.</font></div> <div align="left"><font size="1">---</font></div> <div align="left"><font size="1">Target: Self  <font color="DarkOrange">Cleric</font></font><font size="1"><font color="DarkOrange"> Only</font></font></div> <div align="right"><font size="1">Flight: Blessing of the God of Healing<br />
</font></div> <div align="right"><font size="1">Level 1 </font><font size="1"><font color="Red">Acquired at 25</font></font></div> <div align="right"><font size="1">Increases health by 10, will by 10, flight speed by 20 while in flight.</font></div> <div align="right"><font size="1">---</font></div> <div align="right"><font size="1">Target: Self </font><font color="DarkOrange"><font size="1">Cleric Only</font><br />
</font></div>  <br />
<b><font size="4"><font color="#000000">8. &#54840;&#48277;&#49457; &#48708;&#54665; &#53945;&#49457; Chanter Flight Passives<br />
 </font></font></b><br />
 <br />
<br />
<div align="center"><img src="http://aion.gamemeca.com/ftp_data/community/section_auto/b_aion_info/2008/0413/562/562_11208084553.jpg" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /><img src="http://aion.gamemeca.com/ftp_data/community/section_auto/b_aion_info/2008/0413/562/562_21208084556.jpg" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /></div><div align="left"><font size="1">Flight: Enlarged Radius of Holy Words<br />
</font></div> <div align="left"><font size="1">Level 1</font></div> <div align="left"><font size="1">Effective radius of holy words is increased by 100% while in flight.</font></div> <div align="left"><font size="1">---</font></div> <div align="left"><font size="1">Target: Self  </font><font size="1"><font color="DarkOrange">Chanter Only</font></font></div> <div align="right"><font size="1">Flight: Blessing of the God of Chantry<br />
</font></div> <div align="right"><font size="1">Level 1 </font><font size="1"><font color="Red">Acquired at 25</font></font></div> <div align="right"><font size="1">Increases strength by 10, will by 10, flight speed by 20 while in flight.</font></div> <div align="right"><font size="1">---</font></div> <div align="right"><font size="1">Target: Self <font color="DarkOrange">Chanter</font></font><font color="DarkOrange"><font size="1"> Only</font><br />
</font></div>]]></description>
			<pubDate>Tue, 15 Apr 2008 09:27:53</pubDate>
			<category>Translations</category>
			<dc:subject>Translations</dc:subject>
			<dc:creator>jameinkaiser</dc:creator>
			<language>en</language>
		</item>
		<item>
			<title>Enchanting</title>
			<link>http://www.aionsource.com/articles/translations-2/enchanting-3/</link>
			<guid>http://www.aionsource.com/articles/translations-2/enchanting-3/</guid>
			<description><![CDATA[Translator's note: It may seem like I have used the terms 'enhancement' and 'enchanting' interchangeably.. I really didn't. &#44053;&#54868; would be translated as something closer to 'enhancement', but the system seems like it resembles the system from Lineage 2 rather than WoW's enchanting system.. So I couldn't really decide on what terms to use; it might be better to wait until NC introduces the official terms for them.<br />
<br />
<b>Terms to consider:</b><br />
<u>enchanting rocks/stones/enhancement rocks/stones</u> (my apologies, i couldn't stick to a more consistent term, but they all mean the same thing)<br />
<u>manastones<br />
enchantment level<br />
Extraction (disenchantment)<br />
<br />
</u> ---<br />
Source: <a href="http://aion.gamemeca.com/special/section/html_section/aion/community/common/view.html?subcode=c1430&amp;page=1&amp;search_kind=&amp;search_text=&amp;id=128&amp;gid=128&amp;head=" target="_blank">AionMeca</a><br />
<br />
<br />
&#44544;&#50420;&#51060;                           <img src="http://aion.gamemeca.com/common_images/section/v_line01.gif" border="0" alt="" onload="NcodeImageResizer.createOn(this);" />                           <a href="http://aion.gamemeca.com/community/common/info_move.html?user_id=prohand" target="_blank"><font color="#5e543e">&#51809;&#52852;</font></a> <img src="http://aion.gamemeca.com/common_images/section/user_level/normal_5.gif" border="0" alt="" onload="NcodeImageResizer.createOn(this);" />                                                                             <br />
                                                                            &#51089;&#49457;&#51068;                           <img src="http://aion.gamemeca.com/common_images/section/v_line01.gif" border="0" alt="" onload="NcodeImageResizer.createOn(this);" />                           2008-04-14- 13: 07                                                                               <br />
                                                                            &#51312;&#54924;&#49688;                           <img src="http://aion.gamemeca.com/common_images/section/v_line01.gif" border="0" alt="" onload="NcodeImageResizer.createOn(this);" />                           454<br />
<br />
&#50500;&#51060;&#53596; &#44053;&#54868;&#54644;&#49436; &#50416;&#51088;^-^*                                                                                                                       <div align="left">&#50504;&#45397;&#54616;&#49464;&#50836;. &#51060;&#48264;&#50640;&#45716; &#50500;&#51060;&#53596; &#44053;&#54868;&#50640; &#45824;&#54644;&#49436; &#50508;&#50500;&#48372;&#44192;&#49845;&#45768;&#45796;.</div><div align="left">&#45796;&#46308; &#44053;&#54868;&#54616;&#49492;&#49436; &#50416;&#49884;&#44600;&#47000;.. &#47676;&#44032;&#54664;&#45908;&#45768;.. &#51200;&#46160; &#44536;&#51200;&#44760; &#45813;&#44544;&#47196; &#50508;&#44172; &#46104;&#50632;&#49845;&#45768;&#45796;.</div><div align="left">&#54841;&#49884; &#47784;&#47476;&#49884;&#45716; &#48516;&#46308;&#51012; &#50948;&#54616;&#50668; &#44036;&#45800;&#54620; &#44536;&#47548;&#51004;&#47196; &#49444;&#47749;&#46300;&#47532;&#44192;&#49845;&#45768;&#45796;^^</div><br />
<div align="left"><br />
</div><div align="left">Enhancement of Items - <br />
</div><div align="left">Hello. Today, we'll review the item enhancement system.</div><div align="left">Everyone seemed to be using their equipment enhanced.. so I've been wondering what it was.. and I found out about it just the day before yesterday through someone's comment.<br />
</div><div align="left">&#65312; &#51105;&#54868;&#49345;&#51064;&#50640;&#44172;&#49436; <font color="#ff0000">[&#52628;&#52636;&#46020;&#44396;]</font>&#47484; &#49341;&#45768;&#45796;. &#44032;&#44201;&#51008; &#44060;&#45817; 200&#53412;&#45208;.</div><div align="left">@ First, buy [Extraction Tools] from the general merchant. This costs about 200 Qina each.<br />
</div><div align="center"><img src="http://img.gamemeca.com/ftp_data/community/section_auto/b_aion_tipknow/2008/0414/128/128_11208146037.jpg" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /></div><div align="right"><font color="Navy"><b><font size="1">Extraction Tools (20)</font></b></font></div><div align="right"><font color="Navy"><b><font size="1">Type: Extraction Tools</font></b></font></div><div align="right"><font color="Navy"><b><font size="1">--</font></b></font></div><div align="right"><font color="Navy"><b><font size="1">Disenchant items using the tools to obtain enchanting rocks which can be used for enhancement of items.</font></b></font></div><b><font size="1"><br />
</font></b><div align="right"><b><font size="1"><br />
</font></b></div><div align="left"><b><font size="1">Do you really wish to disenchant [Forester's Shield]?</font></b></div><div align="left"><b><font size="1">[Forester's Shield] will be destroyed in process.</font></b></div><div align="center"><b><font size="1">Yes   No</font></b></div><br />
<div align="center">---</div><div align="center"><br />
</div><div align="left"> <br />
@&#50836;&#44172; &#51473;&#50836;&#54616;&#51424;.  <font size="-0"><b><font color="#008000">&#45433;&#53596;&#51012; &#52628;&#52636;</font></b>&#54644;&#49436; <b><font color="#ff0000">&#44053;&#54868;&#49437;</font></b>&#51012;</font> &#47564;&#46300;&#45716;&#44163;&#51077;&#45768;&#45796;.<br />
&#51068;&#48152;&#53596;&#46160; &#46104;&#44596;&#54616;&#45716;&#45936; &#51333;&#47448;&#44032; &#46104;&#45716;&#44172; &#51080;&#44256;&#50504;&#46104;&#45716;&#44172; &#51080;&#50612;&#49436; &#12622;&#12622;<br />
&#45433;&#53596;&#51012; &#50696;&#47196; &#46308;&#50632;&#49845;&#45768;&#45796;.<br />
&#50500;&#51060;&#53596; &#47112;&#48296;&#48324;&#47196; &#45796;&#50577;&#54620; &#44053;&#54868;&#49437;&#51012; &#52628;&#52636;&#54624; &#49688; &#51080;&#49845;&#45768;&#45796;.. &#53580;&#49828;&#53944; &#54644;&#48372;&#51652; &#47803;&#54664;&#45716;&#45936;..<br />
&#47129;&#51060; &#45230;&#51008; &#44053;&#54868;&#49437;&#51012; &#47924;&#44592;&#50640; &#48148;&#47476;&#47732; &#54869;&#47456;&#51060; &#51200;&#54616;&#46104;&#51648; &#50506;&#51012;&#44620; &#50696;&#49345;&#46104;&#45348;&#50836;..</div><br />
<div align="left">@This is the important part, disenchanting <font color="Green">green items</font> to obtain <font color="Red">enchanting rocks</font>.<br />
</div><div align="left">Normal items work as well, but there are types that do and those that don't, so it's more of a hassle.</div><div align="left">Let's take a green item for an example.</div><div align="left">Depending on the item's level, a variety of enchanting rocks can be extracted. I haven't yet tested this, but I suspect lower level items have a lower chance of success.<br />
</div><div align="left"><br />
</div><div align="left"><br />
</div><div align="left">&#50500;&#53596;&#50868;&#46020;&#50630;&#50612;&#49436; &#45433;&#53596;&#51012; &#47673;&#51008;&#51201;&#51060;&#50630;&#44256; &#44053;&#54868;&#54616;&#49884;&#44592; &#50612;&#47140;&#50864;&#49888; &#48516;&#51060; &#44228;&#49884;&#47732;,,,</div><div align="left">&#44221;&#47588;&#51109;&#50640;&#49436; &#47784;&#46304; &#47932;&#54408;&#51012; &#44160;&#49353;&#54616;&#49492;&#49436;.. </div><div align="left">2000&#53412;&#45208; &#48120;&#47564;&#51032; &#45433;&#53596;&#51012; &#45796;&#49341;&#45768;&#45796;..</div><div align="left">&#51200;&#45716; 10&#44060; &#51060;&#49345;&#49324;&#49436; &#52628;&#52636;&#54664;&#45908;&#45768; &#53412;&#45208;&#44032; &#47560;&#45768;&#46308;&#45908;&#44400;&#50836;...(-_-)</div><div align="left">For those of you without luck who have not had the chance to get their hands on a single green item...</div><div align="left">I suggest you to search the auction house under 'all items'..</div><div align="left">and buy all the green items you see under 2000 Qina.</div><div align="left">I bought over 10 of them to disenchant and it cost me quite a bit..<br />
</div><div align="center"><img src="http://img.gamemeca.com/ftp_data/community/section_auto/b_aion_tipknow/2008/0414/128/128_21208146037.jpg" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /></div><div align="center"><b><font size="1">Disenchantment of [Forester's Shield] was successful. <br />
</font></b></div><div align="left"><b><font size="1">You get the enchantment rocks like this</font></b><br />
</div><div align="left">@&#12619;&#12619; &#46433;&#44592;&#45716; &#47592;&#53944;&#51424;?  &#51648;&#47476;&#49884;&#44192;&#49845;&#45768;&#44620;???&#12619;&#12619;&#12619;&#12619;&#12619;&#12619; &#51648;&#47480;&#49900;&#51060; &#44053;&#47548;&#54616;&#49511;&#49845;&#45768;&#45796;..<br />
&#52280;&#44256;&#47196; &#50508;&#50500;&#46160;&#49492;&#50556; &#54624;&#44221;&#50864;&#45716;,,</div><div align="left">&#51064;&#52408;&#51012; <font color="#0000ff">&#49457;&#44277;</font>&#54616;&#47732; <b>1&#51064;&#52408;</b>&#51064;&#44144;&#51424; <b>(+4&#45840;&#51648;)</b></div><div align="left">&#51064;&#52408;&#51012; <font color="#ff0000">&#49892;&#54056;</font>&#54616;&#47732; <b>2&#51064;&#52408;</b> &#51676;&#47532;&#45716; <b>1</b>&#51060;&#46104;&#44256;, <b>1&#45800;&#44228; &#44048;&#49548;</b>&#54620;&#45813;&#45768;&#45796;. &#47924;&#44592;&#45716; &#50504;&#45216;&#46972;&#44032;&#44256;^^</div><br />
Some additional info you might find useful:<br />
If the enchantment <font color="Blue">succeeds</font>, its enchantment level becomes <b>Enchanted 1</b> (+4 Damage)<br />
If the enchantment <font color="Red">fails</font>, an <b>Enchanted 2</b> item is degraded to <b>Enchanted 1</b>. The weapon is not lost.<br />
<div align="left"><br />
</div><br />
<div align="center"><img src="http://img.gamemeca.com/ftp_data/community/section_auto/b_aion_tipknow/2008/0414/128/128_31208146037.jpg" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /></div><div align="center">Do you really wish to enchant [Bow of the Hills]?</div><div align="center">Should the enchantment fail, the enchantment level of the item will be deducted by one.</div><div align="center">Yes   No<br />
</div> <br />
 <br />
@&#45433;&#53596;&#54876; &#44032;&#44844;&#49910;&#51008;&#45936;..&#51060;&#47088;&#44144;&#50640; &#51064;&#52408;&#51012; &#54644;&#50556;&#54616;&#45716; &#54788;&#49892;&#51060; &#45320;&#47924; &#44032;&#49844;&#50500;&#54532;&#45348;&#50836;..<br />
&#54788; &#49828;&#49399;&#51008; <b>+2&#51064;&#52408;(+8&#45840;&#51648;)</b> &#44032; &#46108; &#49345;&#53468;&#45348;&#50836;..+4 &#50640;&#49436; &#44228;&#49549; &#50504;&#50732;&#46972;&#44032;&#49436; 10&#47564; &#53412;&#45208;&#45336;&#44172;<br />
&#45433;&#53596;&#51012; &#48960;&#44033;&#54664;&#45716;&#45936;&#46020;...gg <br />
&#47560;&#49437;&#51008; &#44277;&#44201;&#47141;6&#51008; &#51339;&#45796;&#44256; &#48149;&#44256;&#51080;&#45348;&#50668;&#12619;&#12619;&#12619;&#12619;<br />
<br />
The screenshot below shows a <b>Enchanted 2 (+8 Damage)</b> bow. I couldn't go over <b>+4</b> after wasting over 100,000 Qina on buying greens...<br />
The manastone's fine though. +6 damage..<br />
<br />
<br />
<br />
<br />
<div align="center"><img src="http://img.gamemeca.com/ftp_data/community/section_auto/b_aion_tipknow/2008/0414/128/128_41208146037.jpg" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /></div><div align="center"><b><font size="1">Bow of the Hills</font></b></div><div align="center"><font size="1">Type: Bow</font></div><div align="center"><font size="1">Level Requirement: 17 or higher</font></div><div align="center"><font size="1">--</font></div><div align="center"><font size="1">A very slow single-strike weapon</font></div><div align="center"><font size="1">Damage 76 - 116 (+8)</font></div><div align="center"><font size="1">Attack Speed: 2.4      Accuracy: 5</font></div><div align="center"><font size="1">Critical Strike: .5</font></div><div align="center"><font size="1">--</font></div><div align="center"><font size="1">Mana +35</font></div><div align="center"><font size="1">--</font></div><div align="center"><font size="1">Enchantment Level 2</font></div><div align="center"><font size="1">--</font></div><div align="center"><font size="1">Manastones</font></div><div align="center"><font size="1">Damage +6</font><br />
</div><div align="left">&#9733; &#51060;&#47088; &#50500;&#53596;&#50640; &#44053;&#54868;&#47732; &#51221;&#47568; &#51339;&#51012;&#46319;<font color="#ff9900"> [&#50872;&#54532;&#46028;&#51060;]</font> &#45784;&#51032; <a href="http://aion.gamemeca.com/special/section/html_section/aion/community/item/move.html?id=177&amp;gid=177&amp;subcode=c1432&amp;page=1&amp;search_kind=&amp;search_text=&amp;notice_ck=&amp;notice_title=&amp;notice_contents=&amp;item_kind=" target="_blank"><font color="#ffffff">&#48708;&#47476;&#52992; &#54876;  &#49828;&#49399; &#48372;&#47084;&#44032;&#44592; &#53364;&#47533;!!</font></a></div><div align="left">&#9733; &#51068;&#48152; &#54876;&#50640; &#51648;&#47492;&#49888;&#51060; &#50724;&#49888;&#46319; <font color="#ff9900">[&#47280;&#49772;]</font> &#45784;&#51032;<a href="http://aion.gamemeca.com/special/section/html_section/aion/community/item/view.html?subcode=c1432&amp;page=1&amp;search_kind=&amp;search_text=&amp;id=176&amp;gid=176&amp;head=" target="_blank"> <font color="#ffffff">+10 &#49340;&#47548;&#51032; &#54876; &#50684;&#51109; &#49828;&#49399; &#48372;&#47084;&#44032;&#44592; &#53364;&#47533;!!</font></a><br />
  - <font color="#ff9900">[&#47280;&#49772;]</font>&#45784;&#51032; &#51648;&#47476;&#45716; &#48708;&#48277;&#51060;&#46989;&#45768;&#45796; &#45813;&#44544;&#47196; &#49444;&#47749;&#54644; &#51452;&#49512;&#49845;&#45768;&#45796;.</div><div align="left"><font color="#ff9900">&#47280;&#49772;</font> : &#47924;&#44592;&#47129;&#48372;&#45796; 4~5&#47129; &#45458;&#51008; &#44053;&#54868;&#49437;&#47564; &#50416;&#49464;&#50836;-&#12610;- &#12619; &#44536;&#47532;&#44256;....&#45433;&#53484;&#50640; &#50500;&#47924;&#44144;&#45208; &#47560;&#49437; &#48149;&#55180;&#44163; &#54644;&#52404;&#54616;&#45716;&#44172; &#45458;&#51008;&#47112;&#48296; &#44053;&#54868;&#49437;&#51060; &#45208;&#50724;&#45908;&#44400;&#50836; ...&#12599;&#12599;</div><br />
<div align="left">Tip: Only use the enchantment stones that are about 4-5 levels higher than the weapon's level.. and.. disenchanting any green items socketed with manastones seems to yield high-level enchanting rocks..<br />
</div><div align="left"><br />
</div><div align="right">&#49352;&#52285;&#51004;&#47196; &#50676;&#47549;&#45813;&#45768;&#45796;*^^*</div><div align="left">&#8251; &#50500;&#51060;&#53596; &#44053;&#54868; &#49892;&#54056;&#47196; &#51064;&#54620; &#48708;&#50857;&#51008; &#51809;&#52852;&#50640;&#44172; &#52293;&#51076;&#51060; &#50630;&#51020;&#51012; &#50508;&#47140;&#46300;&#47549;&#45768;&#45796;. (_ _ )*</div><div align="left">&#44536;&#47100; &#46608; &#49773;~ ^^/<br />
:: &#51809;&#52852; is not held responsible for however amount of money you may lose from repeated failure. ::<br />
</div>]]></description>
			<pubDate>Tue, 15 Apr 2008 08:13:08</pubDate>
			<category>Translations</category>
			<dc:subject>Translations</dc:subject>
			<dc:creator>jameinkaiser</dc:creator>
			<language>en</language>
		</item>
		<item>
			<title>CBT 2 DP Skills</title>
			<link>http://www.aionsource.com/articles/translations-2/cbt-2-dp-skills-2/</link>
			<guid>http://www.aionsource.com/articles/translations-2/cbt-2-dp-skills-2/</guid>
			<description><![CDATA[Hey guys! Enjoy!<br />
---------------------<br />
Source: <a href="http://aion.gamemeca.com/special/section/html_section/aion/community/common/view.html?subcode=c1425&amp;page=1&amp;search_kind=&amp;search_text=&amp;id=561&amp;gid=558&amp;head=" target="_blank">AionMeca</a><br />
Author: <img src="http://aion.gamemeca.com/common_images/section/v_line01.gif" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /><a href="http://aion.gamemeca.com/community/common/info_move.html?user_id=tepery79" target="_blank"><font color="#5e543e">&#50648;&#53440;&#45772;</font></a> <img src="http://aion.gamemeca.com/common_images/section/user_level/normal_gm.gif" border="0" alt="" onload="NcodeImageResizer.createOn(this);" />                                                                             <br />
                                                                            &#51089;&#49457;&#51068;                           <img src="http://aion.gamemeca.com/common_images/section/v_line01.gif" border="0" alt="" onload="NcodeImageResizer.createOn(this);" />                           2008-04-12- 22: 42                                                                               <br />
<br />
                                                                                                        [&#49884;&#51596;2] &#52380;&#51313;vs&#47560;&#51313; DP&#54596;&#49332;&#44592; &#51221;&#48372;!                                                                                                                         &#51060;&#48264; &#49884;&#51596;2&#47196; &#44033; &#51333;&#51313;&#48324; DP&#49828;&#53420;&#51060; &#50612;&#46523;&#44172; &#48320;&#54868;&#54616;&#50688;&#45716;&#51648; &#48708;&#44368;&#54644;&#48372;&#44592;&#50948;&#54644; &#51312;&#49324;&#54664;&#49845;&#45768;&#45796;. &#52380;&#51313; &#48277;&#49324;&#51032; DP&#49828;&#53420; &#51088;&#47308;&#47484; &#51228;&#44277;&#54644;&#51452;&#49888; &#50668;&#47196;&#45784;, &#52380;&#51313; &#49688;&#54840;&#49457;&#51032; DP&#49828;&#53420; &#51088;&#47308;&#47484; &#51228;&#44277;&#54644;&#51452;&#49888; &#55176;&#54168;&#47532;&#50728;&#45784;&#44760; &#44048;&#49324;&#51032; &#47560;&#51020;&#51012; &#51204;&#54633;&#45768;&#45796;^^<br />
[Season 2] New info regarding Elyos' &amp; Asmos' divine skills! This article analyses what kind of changes have been made to the DP skills of each race. <br />
 <br />
&#51204;&#52404;&#51201;&#51004;&#47196; &#51221;&#52272;&#51088;, &#48277;&#49324;, &#49324;&#51228;&#44228;&#50676;&#51008; &#53812;&#54017;&#51032; &#49444;&#47749;&#51060; &#51328; &#45908; &#47749;&#54869;&#54644;&#51648;&#44144;&#45208; &#49828;&#53420;&#51032; &#49457;&#45733;&#51060; &#50557;&#44036; &#51312;&#51221;&#46104;&#50632;&#51004;&#47728;, &#51204;&#49324; &#44228;&#50676;&#51008; &#51060;&#51204;&#44284;&#45716; &#45796;&#47480; &#50756;&#51204;&#55176; &#49352;&#47196;&#50868; DP&#49828;&#53420;&#51012; &#44032;&#51648;&#44172; &#46104;&#50632;&#49845;&#45768;&#45796;.<br />
Changes in scout, mage, and cleric classes' DP skills include slight tweaks in skill effectiveness and a more clarified tool tip text. Warrior classes, on the other hand, now have revamped DP skills different from their previous counterparts.<br />
 <br />
<br />
<b><font size="3"><font color="#013add">1. &#51221;&#52272;&#51088; &#44228;&#50676; &#52380;&#51313;vs&#47560;&#51313; DP&#49828;&#53420;<br />
1. Scout classes' DP skills: Elyos vs. Asmos<br />
</font></font></b>  <div align="center"><img src="http://www.aionsource.com/articles/attachment.php?attachmentid=15&amp;d=1208204105" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /><br />
</div><div align="center"><img src="http://www.aionsource.com/articles/attachment.php?attachmentid=16&amp;d=1208204105" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /><br />
</div> <br />
 <br />
<b><font size="3"><font color="#013add">2. &#48277;&#49324; &#44228;&#50676; &#52380;&#51313;vs&#47560;&#51313; DP&#49828;&#53420;<br />
2.</font></font></b><b><font size="3"><font color="#013add"> Mage classes' DP skills: Elyos vs. Asmos</font></font></b><br />
 <br />
<div align="center"><img src="http://www.aionsource.com/articles/attachment.php?attachmentid=17&amp;d=1208204105" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /><br />
<img src="http://www.aionsource.com/articles/attachment.php?attachmentid=18&amp;d=1208204105" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /><br />
</div><div align="center"><br />
</div><div align="left"><b><font size="3"><font color="#013add">3. &#49324;&#51228; &#44228;&#50676; &#52380;&#51313;vs&#47560;&#51313; DP&#49828;&#53420;<br />
</font></font></b><b><font size="3"><font color="#013add">3.</font></font></b><b><font size="3"><font color="#013add"> Priest classes' DP skills: Elyos vs. Asmos</font></font></b><br />
</div><div align="center"><br />
</div><div align="center"><img src="http://www.aionsource.com/articles/attachment.php?attachmentid=19&amp;d=1208204105" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /><br />
<img src="http://www.aionsource.com/articles/attachment.php?attachmentid=20&amp;d=1208204117" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /><br />
</div> <br />
 <br />
<b><font size="3"><font color="#013add">4. &#49688;&#54840;&#49457;&#44284; &#44160;&#49457;&#51008; &#51333;&#51313; &#44396;&#48516; DP&#49828;&#53420;&#51060; &#50630;&#45796;?<br />
4. Templars and Gladiators don't have race-oriented DP skills?<br />
</font></font></b>  <br />
&#51060;&#48264; &#48184;&#47088;&#49828; &#51312;&#51221;&#51004;&#47196; &#49352;&#47213;&#44172; &#48320;&#54620; &#44160;&#49457;&#44284; &#49688;&#54840;&#49457;&#50640;&#45716; <font color="#9b18c1">&#50696;&#51204;&#44284; &#44057;&#51008; &#51333;&#51313;&#48324; DP&#49828;&#53420; &#44396;&#48516;&#51060; &#50630;&#50632;&#49845;&#45768;&#45796;.</font> &#51060;&#47484; &#48372;&#50520;&#51012;&#46412;, &#52628;&#54980; &#45796;&#47480; &#51649;&#50629;&#46308; &#50669;&#49884; &#54788;&#51116;&#51032; &#51333;&#51313; &#44396;&#48516;&#51060; &#50500;&#45772; &#51649;&#50629;&#48324; &#44396;&#48516;&#51060; &#46112; &#44032;&#45733;&#49457;&#51060; &#53360; &#44163; &#44057;&#49845;&#45768;&#45796;.<br />
With the new balance tweaks affecting the warrior classes, previously race-oriented warrior DP skills were replaced with class-oriented templar/gladiator DP skills. Judging from this, it seems highly likely that other classes will follow suit.<br />
 <br />
<div align="center"><br />
</div><div align="center"><img src="http://www.aionsource.com/articles/attachment.php?attachmentid=21&amp;d=1208204117" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /><br />
<img src="http://www.aionsource.com/articles/attachment.php?attachmentid=22&amp;d=1208204117" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /><br />
</div>]]></description>
			<pubDate>Mon, 14 Apr 2008 20:29:45</pubDate>
			<category>Translations</category>
			<dc:subject>Translations</dc:subject>
			<dc:creator>jameinkaiser</dc:creator>
			<language>en</language>
		</item>
	</channel>
</rss>
