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		<title><![CDATA[AionSource.com - Articles - Irisviel's Articles]]></title>
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			<title><![CDATA[AionSource.com - Articles - Irisviel's Articles]]></title>
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			<title><![CDATA[[Beta Test Season2] - Q&A Developer's Note from Week 2]]></title>
			<link>http://www.aionsource.com/articles/translations-2/beta-test-season2---qa-developers-note-from-week-2-11/</link>
			<guid>http://www.aionsource.com/articles/translations-2/beta-test-season2---qa-developers-note-from-week-2-11/</guid>
			<description><![CDATA[<b>[Beta Test Season2] - Q&amp;A Developer's Note from Week 2<br />
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[PC] Regarding Class Balance:</b><br />
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<b>Gladiator</b>: Although Gladiators are already better at countering ranged attacks than Templars, we thought it is necessary to improve it further.<br />
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<b>Templar</b>: We are aware that templars are not able to tank as well as a main tank should be, our plan is to focus on improving their tanking abilities significantly.<br />
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We are also adding new <i>[increase run speed/charge]</i> like abilities to both gladiators and templars so they will be able to react better in both PVE and PVP.<br />
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<b>Assassin</b>: We've received a lot of complaint and feedback regarding assasins being weak and having a small role in both small and large group PVP. To fix this issue we will be adding 2 new skills to assasins: <i>[strong strike]</i> and <i>[master stealth]</i>.<br />
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We expect these changes to impact on the PVE aspect of an assassin as well. However this will still be dependent mainly on players' ability to control and rotate their skill usage.<br />
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<b>Ranger:</b> We have no plans to change the Ranger class as of now. Instead, we will be reviewing some of the items that are relative to the Ranger class, especially the Zaif's Soul (aka Wolf form).<br />
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<b>Sorcerer:</b> The concept of sorcerer, that is being relative weak in melee range combat but having strong ranged attacks, will not be changed. We are aware of the current mana regen issue, and will be looking into the problem in order to improve it.<br />
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<b>Spiritmaster:</b> We are focusing on giving pets a bigger role than just being a tank or extra dps by having different roles and skills to be used depending on the situation.<br />
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<b>Cleric:</b> We're focusing on improving their solo play aspect.<br />
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<b>Chanter:</b> We are working on improving Chanter's damage as well as buffs so that chanters will become more useful for both solo'ing and partying.<br />
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We will change the amount of threat generated by healing.<br />
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<u>Note:</u> There will be more changes and considerations other than the ones listed above. This is only a small outline of our goals.]]></description>
			<pubDate>Sat, 10 May 2008 23:26:26</pubDate>
			<category>Translations</category>
			<dc:subject>Translations</dc:subject>
			<dc:creator>Irisviel</dc:creator>
			<language>en</language>
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			<title><![CDATA[[Beta Test Season 2] - Q&A Developer's Note from Week 1]]></title>
			<link>http://www.aionsource.com/articles/translations-2/beta-test-season-2---qa-developers-note-from-week-1-9/</link>
			<guid>http://www.aionsource.com/articles/translations-2/beta-test-season-2---qa-developers-note-from-week-1-9/</guid>
			<description><![CDATA[<i><b><u>[Beta Test Season 2] - Q&amp;A Developer's Note from Week 1</u></b></i><br />
<br />
<b>[PC]</b><br />
<b><font color="Red">Q:</font></b> I've heard that both Gladiator and Templar have been improved in CBT2. But it feels as if the rest of the classes are not as good as before. It seems as if chanters became worse than they were last year, also I was going to level a socerer but I've heard that they are harder to level than before?<br />
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<b><font color="Blue">Dev:</font></b> We've received a lot of feedback and opinions regarding class balance after CBT1, and we've been discussing it a lot. We do know that every class requires review, as for now however, we had decided to review Gladiator and Templar first in preparation for Season 2 CBT. We will work on the other classes after reviewing their abilities in Season 2.<br />
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We do know that many things still need to be adjusted, tweaked and balanced but please do understand that we feel that it is necessary to receive opinions of our Aion Beta Testers first before making changes. We will reward our testers' efforts by improving Aion as we receive more feedbacks.<br />
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<b><font color="Red">Q:</font></b> I've read in an article about Players commenting that it is faster to level an Asmodian character than an Elyos character. I'm very curious as to what the developers feel regarding this issue.<br />
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<b><font color="Blue">Dev:</font></b> Yes, we've already explained this in a previous interview. Elyseas will level slow at the beginning when compared to Asmodians but much faster in the later contents. For Asmodians, it's vice versa. They will level fast early in the game but slower in the later contents. Therefore, the effort and time required to reach max level for both races will balance out in the end. We've set the level cap in Season 2 CBT to be 34, so I guess you can say that the Asmodians do have an advantage in leveling up to this level. We hope that players will not get the wrong idea that we're favouring Asmodians over Elyseas.<br />
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<b><font color="Red">Q:</font></b> Once I hit level 9, I was able to become Deva and complete a quest that rewards the divine skillbook. But since all the classes are listed, if I picked the wrong one, there's no way to reverse this and I won't be able to learn my divine skill instead.<br />
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<b><font color="Blue">Dev:</font></b> We are aware of this issue and we will look into it as it does affect players heavily.<br />
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<b>[Level]</b><br />
<b><font color="Red">Q:</font></b> I've visited the newly released zone after reaching level 20, but one thing I noticed is that when compared with the earlier zones, there aren't as many quests to complete. Do players have to rely on grinding in order to level up once again?<br />
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<b><font color="Blue">Dev:</font></b> What we've intended is for players to wonder around 3 different areas after level 20 which include the current +20 zone we've released, as well as Abyss. As you all know, we've only released 1 level 20 area as of now, since we have not yet completed abyss and another area. Players are currently experiencing 1/3 of the +20 contents. Please believe that we're working hard in order to release the rest of the contents to our testers as soon as possible.<br />
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<b><font color="Red">Q:</font></b> There has been a problem regarding the respawn timer and rate for players in the CBT2 as there are often too many players and not enough monsters.<br />
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<b><font color="Blue">Dev:</font></b> We are aware of the issue, and will work on implementing a new system after receiving feedback from our testers. We hope that our testers will be patient with us while we address these problems.<br />
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<b>[Quest]</b><br />
<b><font color="Red">Q:</font></b> Certain quests rewards are just not worth the effort spent on completing the quest. Don't we deserve better rewards for the effort we put in?<br />
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<b><font color="Blue">Dev:</font></b> We will look into the quests and improve the current rewards that does not scale with the effort spent on completing the quest.<br />
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<b><font color="Red">Q:</font></b> It has been quite challenging to turn in quests as some NPC tend to move around or attack any monster that comes within range. Would there be a chance for Quest Givers to be stationary?<br />
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<b><font color="Blue">Dev:</font></b> Every NPC are programmed to assist the players from the same faction and to protect the area by patrolling around therefore it is hard to have them stay at one spot. However we will think of a way to make things easier for players.<br />
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<b>[UI]</b><br />
<b><font color="Red">Q:</font></b> There was an option to select custom eye colors but it was not included in CBT2, please add it back?<br />
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<b><font color="Blue">Dev:</font></b> It was removed while we were designing the character customization of CBT2, but we will consider reimplementing it into the character selection later.<br />
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<b><font color="Red">Q:</font></b> As you know there had been a series of server crashes. Everytime the server goes down unexpectedly, shortkeys and macro settings were lost in the process. Please develop a way to have these setup saved even if the server crashes.<br />
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<b><font color="Blue">Dev:</font></b> We've been trying to solve the server crashes as our first priority. We will also look into the system to fix this problem and make it better overall.<br />
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Source: <a href="http://aion.plaync.co.kr/plan/devnote/Article?articleID=12" target="_blank">http://aion.plaync.co.kr/plan/devnot...e?articleID=12</a>]]></description>
			<pubDate>Thu, 1 May 2008 02:43:37</pubDate>
			<category>Translations</category>
			<dc:subject>Translations</dc:subject>
			<dc:creator>Irisviel</dc:creator>
			<language>en</language>
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