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Old 04-14-2008, 07:20 PM   #20 (permalink)
Kalean
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Quote:
Originally Posted by Harrison View Post
Price depends on your region, but definately - check what you can afford and the best product in that price range, common sense.
It's not just commons sense. What you fail to realize, is that the gpu market isn't as easy and cookie cutter as most. There are gpu's out there that COST MORE but offer less performance in the market right now, Why pay 350 for a 8800 GTX that consumes more power, gives off more heat? When you can get a 8800 GTS g92 or 9800 GTX that will offer the same, if not better performance, with less heat, and power needed. Price doesn't mean anything..you need knowledge of GPU's and the market. Which is precisely why my advice is reliable, you need to understand the technology you speak of.

Quote:
Originally Posted by Harrison View Post
It seems you didnt understood my post at all, by gpu speed I meant exactly that - gpu speed, not just its clock. Also you seem to overestimate memory size, as much as its important, its not all in all, as I just showed this lowly card blazing 77fps in FarCry at 1680x1050 with AA and AF on. It seems you think from Crysis perspective, just imagine MMO with such demands

Nice review of majority of cards to see their relative performance in FarCry:
techPowerUp :: HIS HD 3870 IceQ3 Turbo 512 MB Review :: Page 9 / 25
Sorry to say bud, you have absolutely NO IDEA what you are talking about. GPU speed = clock speed based on the architecture, which each architecture...Whether it be a g92, r600, r670, have specific amount of Shading processors, raster operations, texturing units.."GPU Speed" is not even a term in their actual architecture. As stated before, you need to understand the architecture and limitations before you can give advice...Because honestly, you are 100% incorrect. GPU Clock speed relates to performance based on the architecture, so you are basically agreeing with me while denying it. Clock speed means nothing, it's the architecture that it is based on before you can determine the performance.


Quote:
Originally Posted by Harrison View Post
Yes Aion will have more detailed textures, but its not as overhelming as you imply, also you can tune up/down texture quality as you see fit. And yes - we can take same engine based game to see their relative performance, if games are equaly tuned, which is more important than textures. Lets take for example Serious Sam or UT based engines - they fly with amazing graphics and textures, while some other worse looking engines are actualy slower.
YES as overwhelming...Do you realize there is another thread in here with someone's specs and experience/frame rates displayed?...please tell me HOW on earth..you would get 60+ frames when a 3870 is capable of this....

FINALLY someone posted their CPU specs and the result!

You see that fourth picture..Tell me WHY on earth is it so low? I'm sorry to say cause you don't understand textures. In Farcry, you have repeated textures being used of terrain/trees. In aion that's a different story. In Farcry you have the same character models of your enemies being used...In Aion..it's LAUGHABLE to even think that. Do you know how many character choices there are now?...11 fps in that scenario explains my thoughts perfectly..and keep in mind this is on a 3870 with 512mb's of ram..So how on earth do you think you'll be getting 60+ with a card limited to 256mbs of memory. With all those character creation choices, which is a LOT of different textures...Plus, keep in mind ontop of that the terrain, mobs, the vastness of the world. That's a lot of vram needed, 256 is NOT ENOUGH for 1650x1050 or 1920x1200 resolutions. Also keep in mind, this is the beginning of CBT...they are still mostly sharing the same armor, now imagine all the different sets and the ability to transfer the stats of one weapon, to one with a different skins...That even adds more strain. I'm sorry man, but you are trying to play off what you think you know, which is 100% invalid.

YOU CAN NOT compare aion to farcry and get an estimate...That just proves my point in how you are comparing an apple to an orange.


Quote:
Originally Posted by Harrison View Post
Thats not true, or actualy it is for very minor part. Why? Because MMOs have to use older engines (or new but extremely scalable) if they want broad audience, like WoW - playable even on 5 years old Intel integrated graphics Massive audience is what counts and the reason why older/better scalable engines are picked, it has little to do with just better textures.
Precisely, I stated they have to use older engines..So what are you even trying to point out?....They have far more textures then the average game, the amount of characters, models, terrain, mobs, the vast amount of polys...It's a lot of data that needs to be used. In terms of WoW..The fact that you are even comparing a IGP for aion is laughable...IGP's are the barebone lows of gpu computing...Low settings, low resolution. And WoW is NOT a very demanding game bud. Bad comparison...
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