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Old 04-16-2008, 01:52 PM   #19 (permalink)
Koji
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Location: Middlesbrough, UK
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Quote:
Originally Posted by Jinzen View Post
i'm curious as to how Aion is going to implement dual wielding. from the MMO's i've played, these were the styles i've encountered.

Everquest: each weapon had a delay and they swung independant of each other. each weapon did full weapon damage.

Lineage 2: these were "crafted" dual wield weapons that fit into 1 slot on the character sheet. they looked like dual wielding, but they only had 1 damage value and 1 delay value, though higher than their seperated counterpart.

World of Warcraft: each weapon had a delay and they swung independant of each other. however, there were penalites for dual wielding. accuracy is drastically reduced AND your off-hand weapon has it's weapon damage effectiveness reduced by half.

Aion: ???
Thats one to ask the current assassin beta tester Shilenne. I think as default it should be as the WoW system you mentioned. Perhaps with a passive skill to be Ambidexterous added at higher levels to improve off hand damage/accuracy but thats just my opinion...i think they will have their ideas implimented already.
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