View Single Post
Old 04-16-2008, 03:50 PM   #35 (permalink)
BahamutKaiser
Daeva
 
BahamutKaiser's Avatar
 
Join Date: Apr 2008
BahamutKaiser is on a distinguished road

Class: Templar
Race: Undecided

Chiming in as usual, I've always found group support classes to be the most troublesome to balance, since they tend to vary in balance greatly based on the amount of units participating. And I wish I could read everything about them before remarking, but I couldn't find the chanter info.

Here's what I think in general though, in order to ensure a simple limitation to a chanters power, they should only be able to affect people in their own unit, of 4-6, with Auras and Group enchantments. Perhaps they could also offer group enchantments for other groups, by casting them on a unit from another group, and only those in that group and in proximity would gain the buff.

Also, keeping the area of effect small, which makes them more succeptable to group damage, especially spell attacks. Coupled with the opposition of Sorcerers and other classes with competative AoE damage skills which can provide the neccessary resistance to counteract that power.

Also, nobody should expect a Chanter to match a Warrior, Templar, Assassin or even Ranger in PvP alone, even with their buffs, their value is in group advantage, and they should be able to put in a good contribution, and last a wile, but not be able to overcome strickly offensive classes, otherwise what do those singular oriented professions have to offer? Chanter should be an option that outperforms having nothing but attack professions, instead of exchanging one of those attack professions for a chanter to boost the groups output over a monotinous team.

And lastly, since we have a Cleric and Chanter, it would probably be best if Chanter focused on additional support in terms of defensive and healing benifits, which are useful contributions, but not capable of performing the role of a dedicated healer and survival support. The focus should be on weak to moderate group buffs, and maybe strong offensive buffs, but not the best defensive buffs.

There are many other safeguards that can be introduced to counteract or restrain Clerics options, but they need to be very careful about watering them down with endless meger abilites that woln't satisfy players. It would be better if they had fairly moderate or powerful abilities which had to be reused constantly in order to benifit from, which would prevent them from stacking too many benifits, and keep them active, as more of a spot enhancer rather than a duration buffer.
__________________


May the Balaur overcome ALL! Mua Ha Ha Ha Ha!
BahamutKaiser is offline   Reply With Quote