Quote:
Originally Posted by Disrupter
I don't think I ever compared WoW and FFXI grinds in that statement other than the definition of grind. I was merely relaying a MMO resume to counter your ignorant blanket statement concerning 'dedicated gamers'. Those are the games I've played most recently, and played them very, very well.
Lets explore this a bit though. WoW actually attempted to kill the grind with unique quests as an alternate progression path while levelling, giving a proprotionate amount of experience points for completion. This worked out great honestly, although once you've done them once it becomes a bit of a (you guessed it) grind! If you are asserting MMO developers have never attempted to address the issue of 'grind' while levelling you are mistaken. Yet it always resurfaces.
Instead of saying there just needs to be an alternative, perhaps you could offer an example of one instead of making ridiculous 'People like you" statements.
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You know, there IS game that has redefined the leveling situation for mmo's its not well known by any means however it has the basics of being something quite different, you don't level via monsters/quests, there were quests but they were primitive and had no leveling qualities to them at all, the game is by a company called Maeit, and its called GunZ, the graphics are crap and it was thrown out of alpha into beta then launched while still in beta, the main way to level is to kill hundreds of other players, and thats it, it gets intense and before you know it your leveling up to the 50's by just having fun, I think if games were to utilize bosses and pvpve more intelligently we would slowly see the deterioration of grinding altogether.