Quote:
Originally Posted by Katsuro
You know, there IS game that has redefined the leveling situation for mmo's its not well known by any means however it has the basics of being something quite different, you don't level via monsters/quests, there were quests but they were primitive and had no leveling qualities to them at all, the game is by a company called Maeit, and its called GunZ, the graphics are crap and it was thrown out of alpha into beta then launched while still in beta, the main way to level is to kill hundreds of other players, and thats it, it gets intense and before you know it your leveling up to the 50's by just having fun, I think if games were to utilize bosses and pvpve more intelligently we would slowly see the deterioration of grinding altogether.
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Interesting. I'll have to check that out, I'd not heard of it.
From what you've said here, since I'm obviously not privvy to the underbelly mechanics of it, this would seem like a great alternate progression path for a MMO. To protect the 'sanctity' so to speak, at least for me, of PVE though it would be great to have two differing character levels. One for PVE activity and one for PVP. Gain PVP experience and levels defeating other players while still offering that seperate progression path for the PVE oriented players. Perhaps allow abilities gained from PVP grinding to be used in PVE situations as well as a sort of incentive to the hardcore player to pursue both?
I like this idea.
