To be honest, I would'nt bother using wind. Its a melee class same as earth, but its much faster. Earth has more hp though, so if you want a frontline unit, earth is your best bet. Fire i would get hands down for PVE and PVP, because nuking in a group is pretty much what you will be doing, and fire elemental helps greatly in such a case. As for PVP players fly with wings, overcoming many of you elemental's range deficiencies except for fire. And Water is a MUST. seeing as how the cleric will probably need help maintaining the group water element can provide a good cover i suspect. IN my opinion, it wont be long before i see a full party of pure spiritmasters be able to take the toughest of dungeons just by having their elementals out and nuking from afar. ill give it like a months after the game breaks out.
