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I've heard several people voicing similar questions but haven't really found much attention given to the specifics of the answers:
Do you feel that there is currently an adequate amount of class customization between choice of skill chains, titles and stigmas to create a significant range in how each class is played. If it makes it easier, how do the choices in making two characters the same class (say chanter) different from each other compare to something like World of Warcraft's choice of skill trees? Will every same level chanter be only slightly different than the others?
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