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Here's a description of soulshots from Fleiva:
To explain a bit more, this is how soulshots worked in Lineage 2 (text by Fleiva):
Soulshots in L2 were divided by grades, like weapons, No grade soulshots were available in grocery stores, the price was 9 adena each, and No grade weapons used 1-2 soulshots per hit, meaning you would spend roughly 10-20 soulshots per mob, the damage was increased 2x, so it was really good to level quickly, but you would spend a lot of money that would slow you down gear wise. From D grade (level 20+gear) up to S grade (level 76 gear) dwarves were the only way to get soulshots, due to their craft skill, they could charge you whatever they wanted unless they had a fierce market competence. Then we would have blessed spiritshots, for mages, which would increase their magic damage and, at the same time, speed up their nukes, those were way more expensive though, but again, necessary to level decently. The economy actually saw a profit from those, it was one of the few money sinks at higher levels and took a lot of money away from the market, people might be annoyed at them cause, at lower levels, SS were hard to get, until they added quests to get them, at least.
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And I don't think mobs should drop soulshots unless, during the fight, they use it and give the rest on death. Soulshots are player made so I don't see the point of mobs having them. A small drop chance seems fine and logic(Let's say the mob stole them or found them xP)
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