Quote:
Originally Posted by Fleiva
Is there any game without a continous money sink at higher levels? with binded items, crafting, etc, I can't imagine any other way to take money out of the market cycle, if it only adds 10 damage? great for me. You could always stock up before going into the abyss, its not like if you were going to be in pvp danger the whole time anyways.
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Some attack skills hit multiple times, that may or may not mean soulshots will also trigger multiple times, resulting in a significant advantage and maybe insta-killing the opponents without them being able to react. Let's face it, consumables lead to degenerate play.
I suppose those PvE drones who claim they "enjoy" grinding could have their fix, but at least disable them in PvP.
It is obviously preferable if the whole idea is removed. Maybe the next suggestion cycle can be one about gold sinks?