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Originally Posted by Calindor
Earth and Beyond was run by westwood before EA bought htem and ruined it, then shut it down premature. I never waited more than 15 mins to talk to a GM. The devs were online every week implementing new storyline features (they actually wrote the story fo the game based on things and events the players did). Something like asking a person to transfer gear, and them keeping it and ignoring you could be resolved by you posting a screen shot to a GM, him checking the item log, taking the items back from that player and then giving that player a warning/temp ban.
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Well, I'm not sure it's just that easy in any game now days - screenshots, manipulation and all that.
All I can do to reassure you, I suppose, is to refer you to some of the other games we are providing support for here in the office, namely Tabula Rasa or City of Heroes/Villains. From that starting point - we're only looking to improve.
Quote:
Originally Posted by Calindor
And Ayase like Amanda Hugnkiss said, we appreciate what you are doing, but NCSoft in the past did not do any of these things you claim they are doing now, its hard to believe so. Did NCSoft Austin have a hand in anything done with L2. Did our bug filled L2 open beta solve anything other than server stress testing? Chars werent wiped after L2 OB because of fear that people would not continue their subscriptions because rerolling would be too hard. That was where NCSoft Austins short sighted greed started and slowly went down hill from there.
Can you post examples of anything NCSoft EU/NA did in retlation to developing Aion. Has there been any changes, or are there any planned to the game based on feedback from fansites like Aionsource? We have nothing but NCSofts word that they are doing stuff like this and listening to players, but unfortunately their word hasnt meant much in the past. So we dont trust it right now, and I am expecting Aion to take a simliar path/business model to L2 until I get proven otherwise.
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We are all involved with this one. Aion is a really big thing for us, so of course we're interested in the long-term well-being of the game.
What I can say in regards to your wishes and ideas for the game; you're going to have to take my word for it that we're recording them and consider them an invaluable resource. Having that said, I can't promise the implementation of any one mechanism, mainly due to the fact that the developers have a pretty solid vision for the game. The focus right now is to get it done, and to get it done right. This does in no way mean, however, that there won't soon be a time with more possibilities to branch out. There are plenty of good ideas stemming from this community. My boss is breathing down my neck to carefully and accurately take it in - and I definitely am.
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Originally Posted by Vanna Kjyshy
Wouldn't those two above quoted sentences contradict eachother?
Just a thought.
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There is more to a game than the core development.
