Hey guys!
It's planned so far, in crafting, to have chance of success and a chance of fail which destroy your material. Good system but my fear is about the difficulty level of that system......will everyone be master in their craft in a month? Will everyone in the server going to have the same gear? Will a system like FFXI in crafting going to be implemented which allow people to have a small chance while crafting something to get and exceptional result?(Critical, HQ). I liked that sytems, allowing people who worked hard to get some more unique gear with the HQ.
Thnxs!
