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why not jsut use prooved system and improve it ?
i loved DAOC crafting system, it was friendly to use but still quite complex.. for people that dont know how it worked i ll sum the mainlines.
basicly you picked up a main crafting branch ( taylor, blacksmith etc).. and lvl ed it up, to do so you had to also lvl up the others crafting branch.. the difference beeing that you couldnt lvl them past a certain lvl. once the main crafting branch mastered you still could try to "overcraft" meanning you could try to craft a itme with more slots for boosts than a "normal" ( read that not mastered) crafter. the last few points to get to master were a ***** to obtein but hey .. the benefits were not to negligate^^. also each craft rbanch could salvage anything that was under they capabilities ( liek a blacksmith could salavage any weapon/heavy armor) and use the obteined item to craft something else
imo this is a pretty good system that also has a lot of twinking possibilities to turn it even better.. would be great to not have only "write in stone" items.. something that would be quite to the player to find out.
like lets say you get a pruple flower.. obviously you gona be able to taint your armors with it if you are taylor.. but might be it can also be used to make a poison ? see what i mean ? something were it would be up ot everyone to find out what XXX item can do ^^
would be nice to be able to modifie any looted item to a certaine xtend too.
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