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i think having the classic crafting classes i.e mining, cooking etc. but maybe specialise them to Aion. Say maybe instead of "mine" materials, you can magically extract different elemental 'Ore' or 'Gems' from anywhere, say you want Aqua Ore, you have to magically extract near the ocean/lakes.
This also ties in nicely with the elemental stats when near water etc.
probably be best to have each character choose two skill tree's to level up, one is a "gathering" skill (so getting more item drops from mobs, mining more items) the other is a "crafting" skill (cooking, blacksmithing, jeweler), this way characters can specialise how they get materials and what they use them for.
I like the upgading system in RF Online too, so maybe say Aqua Ore can be processed and you get water gems and other items with water element that you can fuse into an item/armor to have different abilities (say fire resistance).
Higher level areas should provide players with higher level materials, so your crafting level can rise relatively equally to your level.
Potions should be craftable to anyone, as generally there isnt that big a variety of potions in an MMO so potion making gets shafted really.
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