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I have to say that i enjoy crafting if it's worthwhile. WoW was just rediculous as it took no effort to make something...you just had to have the items.
Vanguard has the right idea i think. With a completely different level, armour and experience section dedicated to crafting. So if you want to concentrate on crafting you can and leave your adventuring level. Or visa versa. This gives the player options and options are key to MMO's i think.
The system of crafting is very interesting also. Having to work through the different components of crafting. for a woodworker this was like:
- Materials
- Clamping
- Cleaning
- Shaping
- Finishing
Each had different processes which gave different levels of progress and quality depending on timepoints used.
Quality of the item also improved it's attributes which encouraged people to work on making their items of a good quality.
It is more work than most MMO's but to the person that values crafting it was very rewarding. The only thing that annoys me about MMO crafting is that people only create things to sell in mass. I prefer crafted items to be worthwhile to a player other than to sell.
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