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Old 11-21-2006, 08:28 PM   #20 (permalink)
Red_Bear
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From what it looked like on the DP I did imagine sometihng similar to the Silkroad Demon Guage. Basically turned you Ultra Mega Super Sonic for about a minute and a half of rampaged zerging.

As for skill chaining method hopefully it will be something were its the condition of the enemy that effects the moves used rather that the character calsses you have.

Guild Wars had some good ideas with the skills system, Epidemic for one I know Koji likes the sound of it; someone cause a condition, everyother aggroing enemy is hit by the same condition.

It should be something similar, where an attack begins a chain but the links can go any which way you percieve it determined on the characters you have.

EG; Warrior - Taunt, aggros enemy to him, Rouge - trip, grounds enemy, Mage - binding route, causes elongated fall. Warrior - Skull Crusher, inflicts massive damage causes stun, Rouge downed thrust - Critical hit.

but this wouldnt be set in stone, that was just a 1minute long thought.

I think Lord of the Rings Online is including alot of skill chaining ideas between party members.
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