Hmm, I thought we had posted it before but I'm not sure. It's a good read, regardless.
This is cool:
Quote:
Now we see Altgard. Its a snowy, asmodian landscape... following a small path, the character arrives in a woody valley. It`s the home of the Mau, the opposite of the elysian Krall. The NPCs are influenced by day & night, so they are standing or walking around, watching over the entrance of the hideout at day or are drinking some booze in the tavern at night. For example... if you look for an quest NPC, you will have to look for him at different places based on the time in the game. A female Mau walks around accompanied
by a white tiger. We even see a Mau caster and remembering that we can transform in one of them while doing a spy quest. Amboss says "There will be different potions for transformations and an elysian ranger class can transform into a wolf for 20 minutes and then you get speed boost.".
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