Quote:
Originally Posted by Szaman
(a) I can't possibly see why you put Lineage2 in this part. There is only one class with ANY craft skills in that game: warsmith/maestro. There is no "materials picking" (They just drop. From mobs. Period. With possible exception of Bounty Hunter and his spoil), no "class relevance" - you get the materials no matter who you play all depends on mobs killed, buy them on the market, get them from drops, or get a BH to spoil them for you (in later chronicles there was also a manor system indroduced - yet it too has nothing to do with "class" or "race"), get the recepie (60% chance in most cases), get a warsmith whos high lvl enough and has the recepie in his recepie book, titty-boom! Succes. Or not. That's it.
How is what I just wrote different from what yuo wrote? Well... There is no "relevance" in caft in L2, as you suggest. There is an obligation to choose a warsmith. No other class can craft anything usefull (again: with a small exception of so called "common craft"), no other class can process the basic materials into more advced ones. No other class can crystalise stuff. No other class can use the recepies. "No other class". We haven't heard such a phrase in Aion. All the classes can engage in crafting. Will they make some classes "lean more towards" some professions? Who knows. Not me - maybe some other ppl from Aionsource have found a hard evidence for such plans.
(b) I'm not quite sure what class "enchanter" is supposed to be in Aion... there is a "Chanter"... but last I checked there was no "enchanter".
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Thats cool that you have a different opinion then me, but if you don't have anything nice to say don't say anything at all.