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I do see a small problem with a game giving both as viable means to exp'ing.
A system that rewards both equally can be to hard to implement.
The problem with this is that too make grinding viable, you have to either lower the quest exp reward, or up the mobs exp reward, which gives players questing, both the upped mob exp and the quest exp. Making questing the best way to level.
If we lower the quest exp reward, no one wants to do the quests, as it's just as good to just kill mobs.
But perhaps if you add some good item rewards for doing the quests, people would be inclined to do more quest. Even if the exp isn't as fast as just grinding mobs.
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