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Old 06-27-2008, 04:56 PM   #47 (permalink)
Calindor
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Join Date: Dec 2007
Location: Canada
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Class: Templar
Legion: Tempest
Race: Elyos

Quote:
Originally Posted by Firestar_Jes View Post
I do see a small problem with a game giving both as viable means to exp'ing.
A system that rewards both equally can be to hard to implement.

The problem with this is that too make grinding viable, you have to either lower the quest exp reward, or up the mobs exp reward, which gives players questing, both the upped mob exp and the quest exp. Making questing the best way to level.

If we lower the quest exp reward, no one wants to do the quests, as it's just as good to just kill mobs.

But perhaps if you add some good item rewards for doing the quests, people would be inclined to do more quest. Even if the exp isn't as fast as just grinding mobs.

It wouldnt be hard...for example if it takes you 10 minutes to run from the town, to the quest area, then back to the town, and you get 5000XP for the quest...then 10 minutes of grinding should yield 5000XP.


Quote:
Originally Posted by Rau View Post
I personally think grinding should award less EXP.
Games like Aion should reward players for skill, not the huge amount of time some people are willing to put into the game.
Once a certain level of ability is reached, anyone can grind. I think there should be some repeatable quests which require great amounts of skill to complete, and will be different every time. That way people can play for a long time to get EXP, but the more skilled you are the more you will be able to get.
Explain how getting a quest that says go help this random NPC who is being attacked by mobs, you kill the mobs and return to get EXP is any more of a challenge than sitting in the same area killing mobs over and over. Grinding is what you make it...in classic grind games (L2, FFXI) you can make full parties goto the hardest areas and use your skill/organization to get some awesome XP which will be far better than soloing, or doing a small group in another area...but it is high risk, easy chance to die or mess up.

*edit: this could be another solution, maybe Questing should be more efficient if you are solo or in a small group, but going to the very hardest areas in the abyss with a perfect party (I guess that wouldnt be hard in Aion, would just need a cleric, chanter and the proper amount of DPS/CC) would be more efficient grinding.*

Quote:
Originally Posted by mobius View Post
Not really. The 'casal player' will most likely need to invest four to five times the amount of time a 'hardcore' player will need to in order to 'earn' the same quality item. Additionally, 'casual players' tend to play less often so the actual time to reward could be as long as thirty times longer.

I'll assume you're a 'hardcore' player, then I'll assume you're slightly pompous/arrogant and somehow assume that being 'hardcore' makes you better. Tell ya what, it doesn't and you're not.

If anything, MMO designers need to cater to the casual crowed for the following reasons:
  1. There's millions of them (hundreds of casuals for every hardcore player)
  2. They play less often, therefore use less resources and pay the same amount of money
  3. Tend to be easier to retain and usually end up paying more money to the developers than the hardcore players do.
  4. Did I mention there are millions of them? Hundreds of millions?

Make sure you think about that any time you're assuming being l337 makes you a better gamer in the eyes of the company making the game you want to play. In the end, it all comes down to money.
IMO chain quests suck because they are the opposite of casual unless you love to solo. I'd much prefer just picking a few random friends/clannies and going out to grind. If we are all on chain quests then we all need to be on the same part, and it becomes inneficient to group unless we are always playing at the exact same time to make sure we alway have the same quests, which is not very casual. Also a casual player doesnt need to invest anymore in game time than a hardcore to earn anything....it will just take him longer because they are not playing as much. You saying that a hardcore player is no better than a casual player should prove this doesnt it? And thats quite ignorant to be assuming Terpsichore is an arrogant/pompous person...I dont see how you could derive all of this simply because he said he doesnt like chain quests.


MMO's need to cater to a specific group and stop trying to be generic and trying to appeal to as many people as possible. A racing game doesnt appeal to shooters, I dont know why all MMO's are taking this generic approach. Probably because developers are too lazy to do anything innovating and just end up copying the other successful MMO's, and thus far we haven't had anything truely unique that was popular/long lasting since EQ..except maybe AoC...which is a total fail.

Last edited by Calindor; 06-27-2008 at 05:05 PM..
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