Quote:
Originally Posted by Calindor
Explain how getting a quest that says go help this random NPC who is being attacked by mobs, you kill the mobs and return to get EXP is any more of a challenge than sitting in the same area killing mobs over and over. Grinding is what you make it...in classic grind games (L2, FFXI) you can make full parties goto the hardest areas and use your skill/organization to get some awesome XP which will be far better than soloing, or doing a small group in another area...but it is high risk, easy chance to die or mess up.
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That need not happen. I think the notion of public quests would fit the description of a quest with dynamic outcome as well as challenge. The first game to come out with that is probably Warhammer, so maybe NC can take a look at them (provided they got it right).
Quote:
Originally Posted by Terpsichore
What i don't like is raid quality gear just for doing some lame solo quests, who would raid then?
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People who enjoy raiding. In GW you don't really get anything worthwhile from any of the elite missions, but people still do them anyway. When you have a bunch of guildies around, what are you going to do just solo farm? You'll raid.
Besides, I think even if the quests are to give equipments on par with raid gear, they'd still look different. The purpose, after all, is for people to play on a more level playing field.