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I agree that quests should be as rewarding as grinding, whether the quest be repeated or not, whether the quest is mostly travelling or exploration. It doesn't have to be as rewarding in exp, but something relatively equivalent none the less. It is the idea that grinding should somehow equal quests that I don't understand, but quests are very circimstantial, where a quest that invovles simply slaying is likely to reward you for fighting and for quest completion, there really is not reasonable way to make basic grinding compete with that, and there doesn't need to be.
I'd rather have more quest with exploration, unique and difficult battles, special foes, and even deep plot and story elements + cut scenes. But even more than that, it would be great if simply milling around and randomly fighting battles introduced interesting battles, unique foes, and a drive to seek out new areas. Instead of grinding, one could do a basic exploration of special locations and seek out interesting foes and hidden treasures, it shouldn't be wrapped around grinding respawns and random drops, any system which replaces that is a godsent.
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May the Balaur overcome ALL! Mua Ha Ha Ha Ha!
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