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Na, I could understand if it was comparable, but equal or better reward for slaying randomly is silly. Quests should challenge you or immerse you into the story, making them better is a perogative. Grinding is circumstantially easier and sometimes faster just by situation already. You don't have to seek out NPCs, it may yield more in exp than an item reward quest, you may slay your way to a nice item or hidden reward without a quest, and many quests are limited. But when it comes to exp quests which involve slaying designated foes and a reward, questing should always be more effective. Questing has to have an incentive, and broken gain calculators designed to give grinding the same exp compared to a quest which involves slaying and an exp reward isn't acceptable, no matter what you want.
I don't agree with quests giving 5 or 10 times more reward than slaying, but if your going to take the easy spawn grind slaying approach and put in a fraction of the effort, well it's pretty obvious that you should get less reward. It would be better if there were more questless objectives which do not require a quest or revolve around them, but rather like a dungeon siege allowing you to pick certain dungeons to slay through, gain exp, and find treasure at the end for a reward comparable to questing, but mindless slaying should not be as rewarding, greater effort and difficulty deserves it, and not protecting that value will demoralize play and the completion of quests.
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May the Balaur overcome ALL! Mua Ha Ha Ha Ha!
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