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Old 07-05-2008, 09:59 PM   #83 (permalink)
Endrance
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Join Date: Dec 2007
Location: Germany
Endrance is on a distinguished road

Legion: Courage
Race: Elyos

Simple FFXI grinding appears to require more player-skill than the PvP or Raids I've done in most MMORPGs. That's because the difficulty of the game itself was way higher than it is in any other MMORPG I've ever played.
Just make even mid-class EXP mobs stronger than your actual character, but make them have less def/HP than they had in FFXI. Or make grinding constant boss fights, where timing, reaction, knowledge about mob-skills (OMG, the dragon is doing that eye paralyze thing! turn your character fast so you wont be effected! etc.) and elementals is critical.

But that probably wont happen again (SE has made the step with FFXI and I doubt their next MMORPG will be nearly as difficult), cause MMORPGs are more like business than about quality gaming (never seen a pure MMORPG company doing it cause of passion), everything is about money in the end cause our world is teh suck. For companies, the game sucks as soon as it doesn't bring them money. For me a game sucks if it sucks. Who's right? I am. Logically.
Those people have a choice, but that's not what this is all about, since it's all about profit (not talking about greediness, I'm talking just about the profit that is reasonably needed). Look at those high budget games. They're still not even average+ as a game in itself. MMORPGs are doomed forever, cause they are too expensive and there isn't a way but to trick the customer in some way to get their money.
Man, money sucks so much. It makes people stink.
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