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Well, first off I just want to say that Rangers do have knockbacks. Now, ranged knockbacks + better movement speed + ranged attacks = OVER POWERED. People here keep saying they'd rather have movement speed because it's so much better for PvP and "they can't kill what they can't catch" and that's exactly why, even playing a ranger, I wouldn't want them to have it. It just creates balancing issues that are too massive... at least that's my take. There are ways to balance it, I guess, but I just assume not give yourself that headache. It would make the ranger too easy to play and other players would need to be the clever ones to get around it. No class should be that easy.
As for stealth, my impression is that Rangers only get it because of their root class, the scout. Going by that idea, the scout makes perfect sense to have stealth and ranged attacks and melee. However, once you specialize as a ranger you stop getting stealth, or at least it's never as effective as an assassin's, who specializes in it. It might be enough to ensure you get the first hit, or if it's usable while already in combat (with a cooldown or something) it can be a way to create distance between you and your enemy. It's true, though, that its PvE usefulness would be limited, even if it had a critical effect, that would played down quite a bit on bosses where you might only get it one time at the very beginning, which over a long boss fight is hardly even noticeable. That said, if you can restealth in combat and use it again with that critical effect you might have something worthwhile... again, a cooldown would be necessary.
I realize that I'm actually viewing movement speed as a permanent thing, rather than a temporary buff. If it was something like a rogue sprint, short duration on a multiple minute cooldown, I could see it being viable, but if it's permanent I feel like it would just make a melee/range hybrid into an easy-to-play kite machine.
In the end I think it's better for the game if the ranger doesn't really use either stealth or movement speed as a focal point of the class. Like I said, temporary buffs and a little bit of PvP utility are alright, but either is potentially game-breaking if they're usable too often (frequently restealthing in combat to get away or create distance would be just as bad as permanent/frequent movement speed buffs). That's just me though.
Now, if this was a debate for the assassin you'd have yourself a dilemma. Both make since, and stealth is bloody annoying, but movement speed could be OP against classes that rely on keeping you away from them... Would be an interesting debate, I think.
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