Quote:
Originally Posted by BahamutKaiser
There wasn't a remote lick of difficulty in FFXI outside of the difficulty of waiting endlessly to complete something, even though the levels were very slow and the battles were boring and still rather talentless, characters wouldn't take that long to level if it wasn't for extreme wait times caused by extreme party dependancy, that's not what I'd call "hard", it's just obnoxious.
Guild Wars had far more tactical interaction and difficulty than FFXI ever wanted to have, healers trying to monitor and save any and every player on their team at once, attackers having to gauge their advance and retreat based on opportunity to strike and vulnerability, casters having to time and distance their spells properly, wile the super reactive interrupt units shutdown skills in mid-cast. Is that a special battle situation, no that's how GW is typically played even in PvE, everything FFXI had to offer doesn't even match up to the basic gameplay mechanics in GW.
As for the presumption that Aion is an open world PvP, I'd like to know where you gathered that from. From what the gameplay states, the open PvP is in a designated location, the Abyss, and only random instances of lower level access to certain areas allow an occasional invasion by enemies in any, or likely just some, of the typical PvE areas. I'm pretty sure they made it clear that there would be slower exp casual areas for people to grind and take it easy, and that the abyss would be open PvP and more rewarding, if your trying to couple open PvP with grinding than you've fallen off your horse, PvP and grind only exist in games where lack of tactical function reduce even PvP to a grind, PvP and grind don't even belong in the same paragraph.
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Bull. Try to solo most missions then. And no, it doesn't count what it has been made for. That's a part of difficulty. Most likely everything was soloable (and no, not just as RDM), it was just uber hard to do, cause you did need a good tactic, reaction times and lots of overview was required. Yea, that's (probably) not the original conception, but there was the option. Then again, SE had never told us how to play the game. And any other game I've played doesn't offer that option, cause they're nothing but static, repetitive, monotonous button smashing.
Also, you could solo EXP in FFXI on many jobs (even more efficient on BLM and RDM and BLU and some other jobs than in a actual PT), just not the support stuff and DDs, such as DRK (melee, no def). If you do just one tiny mistake or get resisted twice instead of once, you were dead. Sometimes it wasn't even your fault but you died anyway. Just FFXI EXP mobs were as hard (and complex - random double/triple attacks, actual skills on normal mobs) as some super world bosses in other games. Tell me one MMORPG that has a higher difficulty than that.
I've soloed most of my jobs (of course not my WHM) to 75 in FFXI and I've played most other MMORPGs you know of. Nothing was nearly as hard as that, but required actual knowledge and player-skill.
Just solo ZM16 in your first run, then come back here and tell me that FFXI doesn't require player-skill. Sorry, but when it comes down to FFXI, you're just talking complete bull****, especially because the whole concept of FFXI was way nearer to a truly good MMORPG than anything else has ever been.
Most likely everyone could beat world bosses in L2 or do Raids in WoW if you explain the Skills and game mechanics to them. But I doubt anyone who never played FFXI could solo Eald'narche (or Brothers, Holy Cow, Rapido or whatever, there's many). After they'd have tried about 20 times, they'd just give up.
May I ask which server you played on, when and which jobs you got to 75, merited and how you got them to 75. Also which endgame stuff you did? No lies, please.