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Solo was almost as slow as waiting for players, and equally boring, but I guess if you count any option as a good option well than it's OK? I only permit acceptable options, not whatever gets by. The hardest exp mobs were a cake walk if you had what you needed in a party, or even just some educated players. There is nothing difficult about waiting a moment to use a skill, timing a SC and MB, pulling, kiting or hiding, it wasn't even difficult to solo, just boring and time consuming. And the game wasn't soloable with more than half of the characters, indescribably slow progress is no progress at all, but pretending that you soloed all the classes up to max is nonsense, even if they did make soloing more viable with new expansions since I left, a little soloing doesn't not count as soloing all the way to 75.
Group combat was boring, solo combat was boring and slow, and waiting for a group could easily waste 3/4 of your time, basically rotting away your time unless your into crafting and alternatives. It's also ignorant to compare what you can accomplish with a repeat class to what you can innitially accomplish. Every class is easier when you've already accessed the best gear and have a powerful alternative to opt out of difficult situations.
But why even bother explaining myself?, I knew enough about the game to take a paying job writing guides about it, so try to explain it to me please. I'm only interested in good gameplay, not anything that a game can produce, and until an MMO gets the primary formula for gameplay satisfaction right, I'm not going to tolerate an MMO. You can keep justifying it all you like, but it wasn't an acceptable game, not for me, and not for any professional review or poll done on the game. There are many unacceptable failures in a game, and no amount of compensation makes up for them, and I'd rather have improvements than excuses.
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May the Balaur overcome ALL! Mua Ha Ha Ha Ha!
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