Quote:
Chanters
[Shooting Star Blow], [Condemnation] and [Retribution of Earth] now have individual recharge timers.
[Resonance Haze] has been changed from a chain skill to a requirement activation skill that can be used when the target falls down.
Chain skill levels have been simplified.
Many Mantra skills granting a temporary increase to multiple statistics, such as attack type/ defense type, have been added.
Only two mantras can be maintained at a time. With more than two chanters in a party, up to four can be maintained (two per chanter).
A buff that grants MP recovery during normal attacks has been added.
A debuff preventing the target from using physical skills has been added.
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I don't know if you guys noticed this or not, but according to this bolded text, a chanter will apparently have to fight in order to be at maximum effectiveness. I'm thinking parties are going to go with the chanter that can keep buffing continuously, instead of the one that just stands on the side-lines and has to pause to wait for it's mana to recover.