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I really wish an idea of the first game I played took off. Earth and Beyond had 3 ways to level up...But you had to do all 3. Your Total level was 150, and each of those 3 ways of levelling went to 50. After you hit a total level of 150, you could keep levelling up and gain more skill points, but your level and hp stayed the same.
The 3 ways were, combat of course, exploration (finding new areas in the galaxy, taking a quest that was explore this anomoly from a space station, which could end up turning into a combat quest, also higher level players got a fairly decent amount of exp parting with lvl low level newbies that were getting exploration points from visiting places in the galaxy for the first time...so giving your new friend a tour of the galaxy was quite beneficial to both of you. Last was trading, everytime you buy or sell something, you get trading experience...which also let to the main profit source of the game...supply and demand. For example you dock on some space station in Jupiter, which has an abundance of a certain consumable, mineral, material etc...But in another part of the galaxy they have a huge shortage on that. So you fill your whole cargo hold up with that material, set on a long course, sell it all at the other place, and gain some profit and experience. (You can also go through a Wormhole from a certain class, but everytime you go through a wormhole your consumables decrease by 50%, to prevent people exploiting those trade runs.
I wish other games had done something similar.
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