More stuff. All these are from CBT1 except the last one but I don't recall any of the patches having said anything about any changes, so I'm assuming they're unchanged. Also, if anyone wants pics, please refer to the chinese sites, there's quite a number of relevant screenshots there, though the interface might be outdated somewhat if they've altered it in CBT3.
Warehouse
chinese
original
The warehouse in game is divided into two types, one for the character and one for the account. In the beginning of the game, the character warehouse has 24 slots and the account warehouse has 16 slots.
Simply speaking, if you wish to transfer items between characters in the same account, you just have to place the items in the account warehouse slots.
Increasing Slots
The slots in the warehouse can be increased. What is known now is that you can get 9 slots if you pay an NPC (10000 qina? from pic). Only character warehouse slots can be increased but not account warehouse slots.
From CBT2 patch notes:
Warehouse: (Character, not account.)
(Starting level is 0 with 24 slots)
(Level ; Slots ; Cash needed for level)
1 ; 32 ; 3000
2 ; 40 ; 20000
3 ; 48 ; 90000
4 ; 56 ; 340000
5 ; 64 ; 1150000
Backpack
chinese
original
Each character will have 27 slots in one's backpack. When all 27 are filled, a translucent 28th slot will appear (in the bottom left corner of the picture above). That is a thoughtful design that allows players to store an exceeded item temporarily when they forget to clear their backpack when it is full.
One can also increase the number of slots in the backpack. What is known is that in CBT, there is an NPC trader who can increase your backpack by 9 slots for a fee. (Currently only 1 expansion can be done.)
From CBT2 patch notes:
Backpack: (Starting level is 0 with 27 slots)
(Level ; Slots ; Cash needed for level)
1 ; 36 ; 1000
2 ; 45 ; 10000
3 ; 54 ; 50000
4 ; 63 ; 200000
5 ; 72 ; 700000
Death
chinese
original
Rules of Death
- On death, the screen will turn black and white
- On death, there will not be any drop of money or items
- On death, there will be an experience penalty and a period of post-death symptoms.
- Post-death symptoms will cause the player's abilities to drop and HP regeneration rate to decrease
- Post-death symptoms can be accumulated, hence repeated deaths can cause increased post-death symptoms.
- Higher level players have an higher experience penalty on death.
Rules of Resurrection
- There are two types of resurrection, one is resurrection at current location, the other is return to save point.
- On death, selection of return to save point will bring player back to last saved point (same as 'return' point in village)
- There are three methods of resurrection at current location:
1. Priest classes learn resurrection at level 9 and this skill allows for resurrection at current location.
2. One can use a 'lifestone' on one's death for resurrection at current location.
3. Others can use a 'resurrection stone' on a dead player for resurrection at current location.
- Regardless of resurrection method, the player will have an experience penalty and post-death symptoms.
Rules of Returning
- Save point for resurrection and the 'return' point is the same
- There is a female statue in some villages and safe areas on the map.
- When speaking to the statue, one can decide if to set this as a save point, termed 'soul engrave' in game.
- Once a save point has been selected, a normal 'return' or resurrection by the player will be to this save point.
- There is also an NPC next to this statue that can remove the post-death symptoms for a fee.
['return' refers to teleport back to village spell - a little similar to L2, just that L2 has a random point of return in the town]
Dyeing
chinese
Vid/Pics on page followed by short writeup translated as follows:
The current colours available are silver, purple, green, red, blue and yellow.
To dye, right click on the dye then left click on the piece of armour to be dyed.
To remove the dye, right click on the dye remover then left click on the dyed armour to be 'cleaned'.
The pieces of armour that can be dyed are as follows: Shield, Helmet, Top, Bottom, Gloves, Shoes, Shoulder Pads.
Each dye can only be used for a piece of armour.
Each dye costs 1250 cash while the dye remover costs 450 cash. (Considered expensive for a level 10 character)
[Note writer is a member of a China legion participating in CBT2]