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Old 07-14-2008, 03:01 PM   #36 (permalink)
Calindor
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Join Date: Dec 2007
Location: Canada
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Class: Templar
Legion: Tempest
Race: Elyos

Will do, and whatever the hell is going on in this, whether its PvP, PvE or EXP...it looks freaking fun

http://youtube.com/watch?v=F2hOTqiTOeI&fmt=18

edit: also why did I not read into this MMO before!...i can only hope they fixed the mistakes people complained about in beta now that it has been around for the better part of a year (i heard they added an auction house and fixed most bugs).

Quote:
The combat mixes in some aspects from shooters to add some real time action elements to the game. It still is not an outright shooter and features sticky targeting and has dice rolling based on character stats underneath. Stickiness can be adjusted to fit the preference of the player. Some weapons like the shotgun don't use the sticky targeting.[11] In addition to a hit-miss system, Tabula Rasa adjusts the damage based on the situation. Real-time factors like weapon type, ammo type, stance, cover, and movement are taken into account. The enemies are reported to have AI that will try to take advantage of the terrain, their numbers, and will try to flank the players. All this mix of system based combat and realtime movement and physics system creates a gameplay which encourages the player to think tactically; i.e. to take cover behind a pillar to get some time to reload the weapon while the enemies are getting into position again.

Missions will be given out by NPCs but will not be static. What missions are available and even the access to the NPCs themselves are subject to how the battlefield is going. Some may be specific to control points that the player will need to reclaim from the Bane to gain access again. Missions are also to have multiple options to take. One example is destroying a dam to stop Bane forces that will also demolish a local village. A player can choose to just destroy or try to warn the village beforehand risking further advances by the Bane.[13] Referred to as "ethical parables" they are to make up about 20% of all missions.[14] The missions the player chooses to do and the choices made during them will change the way certain NPCs treat the player's character. Some missions will deliver the player's character to private instanced spaces. One design goal of the game is to use instanced spaces to create in-depth storytelling, with puzzles, traps, and NPCs, that would be more difficult in shared spaces. Some missions will be ethically challenging. The players will have to chose from different points of view and it can alter their future progress. "Ethical and moral dilemmas are something we definitely wanted to incorporate into the design of Tabula Rasa from the very start. The entire goal is to give you pause and allow you to think about the choices that they make in order to accomplish a mission."
sure as hell beats grinding or bringing back 10 wolf pelts.

Quote:
AFS and Bane forces are in constant battle with NPC forces warring over control points and bases. Which side controls these areas greatly impacts the players. Losing one of these to the Bane means that the respawn hospital, waypoints, shops, NPCs access, and base defenses are lost and turned to the Bane's advantage.[19] Players are able to help NPC assaults to take over bases or defend ones under attack. Control of these points is meant to change back and forth commonly even without player involvement, although the current implementation rarely lets the Bane muster enough forces to invade a control point during peak player times. The Control Point System is one of the main gameplay features. Players that are fighting to defend or capture a CP get Prestige points which they can trade in for item-upgrades, experience boosters or a reset of either their attributes or their learned abilities. Prestige can also be earned by defeating bosses, looting rare items, getting the max XP multiplier and by completing special missions. Later in the game, Control points become more and more important to the players, as they are necessary to be either in Bane or AFS hands to accept or complete certain missions and they become the centerpoint of most of the later maps.[14]
So the world actually changes after you win/lose an event...just like Earth and Beyond was. If you lose a raid against enemies, and lose that territory, change the face of the universe/world based on what the players did in the game, its actual RPing. Also the missions are not static, they're randomly created based on whats happening in the server, could be due to actions the players did, or things revolving conflicts with the enemy...another feature EnB had.

Sounds like a fun PvE experience, not a game based on trying to satisfy everyone (something WoW could have been if it focused the PvE attention on the battle between horde/ally...but instead its just a pointless world with wolves everywhere, and some minigames to satisfy the PvP needs. The key word there being pointless. In almost all MMO's when I play, I feel like I have no actual purpose other than levelling up my character and getting gear, even L2 which has a world players sort of create..making their own factions, sieging for castles, creating politics, but you are still without purpose other than levelling, getting new gear and meeting your enemies out in the world...nothing really changes except the owner of castles, and winner of raid bosses.

When you have battles to plan, things/objectives to defend from intelligent enemies, and the world changes after you accomplish something, you may feel like you are fulfulling an actual purpose...It has smart enemies that use terrain to their advantage, have some sort of structure and objective, they arent just wolves evenly spread out. They plan attacks on objectives and forts the players own...I would imagine it to be really fun if they are doing it right (which could easily not be the case).

Already downloaded it yesterday, off work in an hour (check edit time of post), I'm anxious to try out the 3 day trial...Someone else should come give it a shot with me, took me only 30 minutes to download everything, I'm off tomorrow and the day after so now is my perfect time to try it out.

Last edited by Calindor; 07-14-2008 at 11:17 PM.. Reason: fixed some typos, double post merged
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