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Old 07-15-2008, 04:23 PM   #1 (permalink)
lyankyj
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Class: Sorcerer
Race: Undecided

New TIG Q&A Translated by Jameinkaiser - 15/07/2008

Original Source

Thank you Jameinkaiser for translating it!!

Quote:
Q: I've been hearing that a lot of character classes have been improved from players, but there are also those who complain about not enough changes. I was expecting a lot of changes in class balances, but the results seem rather disappointing.

Dev: There has been a partial update regarding the skills based on the results gathered from surveys in the first week of the test. The skill trees in Season 3 have been changed dramatically since season 2, and a new character stat called 'magic enhancement' has been added as well. There have been a lot of changes, and we've received many feedbacks regarding the changes from diligent players. If the purpose of CBT 2 was to get a basic outline for the needed balance, CBT 3 could be described as the test that will proceed with the needed changes. We will work hard to bring the gamers the game they want by constantly being on the watch out for any needed fixes from datas collected all throughout CBT 3.


Q: It wasn't like this in CBT2, but in CBT3, it seems like when a lower lever character attacks a higher level character, the damage output seems to decrease. Wouldn't it be problematic to affect the combat ability just because the target's level is lower than your own?

Dev: It seems there is a misunderstanding. in PvP, there were level based compromises in CBT2 as well, but they were not in effect nor are they now. It's not that the combat ability is affected, but because attacking a higher level character means attacking a target with higher defense, which may seem like your character's combat ability is being affected. Since the level of the enemy faction's character is not visible to the players, this may have caused a misunderstanding.


Q: Since Abyss items can be purchased by accumulating Abyss points, and crafting takes a lot of work comparatively, it takes the fun out of crafting.

Dev: The abyss items available in the current version were dispatched in order to test the various factors involved with abyss point accumulation and balances. We plan on making crafting and acquisition of abyss items equally rewarding.
In addition, we're also making it so items are more distinguished based on the method they were obtained.
Also, the Draconic items can only be obtained through crafting.


Q: the Abyss entry quest is much too difficult. It's difficult to find a Rift, and even if one happens to go over to the enemy side, proceeding with the quest alone is rather risky. Couldn't this be made a bit easier?

Dev: The abyss entry quest requires a bit more effort compared to the other quests, and as a result, just as dangerous. In return, the rewards can be very satisfying.
We are trying to make the rewards more appealing as the difficulty rises.


Q: So i managed to get into the enemy territory through a Rift, but there were enemies waiting for me, so before i could even look around and grasp the situation, i died. It became very difficult to find the Rift, please make it so at least we have enough time to grasp the situation.

Dev: The players that have just exited a Rift are already granted a few seconds of 'grace period'. Couldn't this be used to your advantage?
Also, we plan on making the exit points more randomised in order to make them more difficult to find in the future. Of course, we'll pay heed to the population, location, and other factors.


Q: It's nice that we finally have 'Rolling' when looting items. But the roll window pops out somewhere not very visible on the screen, so it's possible to not see the window and often pass by default. Please make it more visible! Please!

Dev: Yes, we will make sure to do that.



----END----


My personal opinion about this article:

Cant find a more appropriate word for that, but the one who asked the qs was nothing but a greenhorn kiddo.
Too hard gameplay? Killed after exiting a Rift? Why my skills deal less dmg against higher chars? Too much whining, i feel sorry for that Dev


Regarding Rifts:
Difficult to find? Tryin to hide them more? Whats with the idea of a huge giant notification in the sky which can be seen from every section of every area? I kinda missed that, but leaving it out can be understandable coz of the gank teams.


I hope they wont decrease the difficulty of the game.
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Last edited by lyankyj; 07-15-2008 at 04:37 PM..
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