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Old 07-21-2008, 02:33 PM   #53 (permalink)
Janis
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Quote:
Originally Posted by Aggelos View Post
True, but how you explain an Assassin showing more proficiency in a weapon a Gladiator master by default? Assassins are about getting in your back and do a 1-hit massive damage and lots of fast hits and criticals. So they are meant to sneak into enemy lines and surprise and enemy and kill him as fast as he can and then sneak out. Gladiators are about brute force, never hiding, using their bodies to get into enemy lines and use AoE massive skills and knocking back and hitting hard but slow.


You can't say it's correct for an Assassin to have a weapon that hits harder than a dagger, and hits equally faster and with equal chances to get a crit.

Again, my point is... there will be no choice... why would you use a dagger if it doesn't hit as hard as a pole? then... why make assassins use daggers if everyone will use polearms cause they hit harder? Why would you make a gladiator for melee damage if another class does it for twice as you and can teleport and hide, etc?


Too many advantages that leave the people playing this game seriously without a choice.


I would be ok if there is a pro v/s con on each weapon. Something like:

-Polearm: +p.atk -atk. speed -accuracy
-Dagger: -p.atk +atk. speed +critical
-Staff: -p. atk -atk speed + accuracy + mana regen.


So it would actually be a choice... and you choose between an assassin hitting hard but slow or an assassin hitting not that hard but fast, to fit your playstyle. Not make one better than the other.


And we can clearly see that assassin hitting as fast as she would do with daggers and no missing and with much more patk... that's for sure... that's why we are complaining.
I agree with you completely, at this time it would appear that polearms outshine daggers in all aspects. If that is the case, then it is a pertinent argument and needs to be looked into. Your system is a good idea to reduce the assassins proficiency in a weapon that the class does not use without stigma.

My argument is that I don't believe that people would have the same problem if swords would be doing the equivalent damage of polearms. Thus, besides the increased damage I feel that people are upset due to the weapon itself. Which in my mind is not a logical argument. The argument in this case would be that people don't feel right with playing a game which has assassins using 2H weapons.

We are most likely arguing in favor of the same things, but don't write clear enough details for each other to understand that, that is the case.

@DEZ Please provide the documentation which clearly states that assassins in all games must be the same. Unless you can muster up the documentation it would appear to me that your argument is solely based on your opinion. If your argument is opinion based I can only retort with quoting yourself.

Quote:
The same point are brought up because someone seems to ignore them, or just not get the idea
Your second point about crossing archetype boundaries is a better argument. Though you don't word your arguments very well. I have yet to see an assassin casting spells as their primary damage means. Or an assassin tanking instead of the gladiator in the group. You yourself said

Quote:
let's say this trend continues in other games, in the end we'll have a warrior assassin.
This statement embodies the fear you have and the inherent flaw of your argument.

Assassins being able to wear heavy plate and use two handed weapons is a new idea, ignorance is not an acceptable basis for an argument. I feel like a broken record trying to prove a point to someone who is unwilling to listen to logic nor reason.

Quote:
No it doesn't. I'm all for customization, as long as it doesn't go as far as in this case, making a assassin more like a brute force class.
You should add more depth into your argument so that people would understand what you mean by what you say. I'm not the only person having a hard time understanding your arguments. They may be valid if you properly explained them, but it's hard to guess what you are thinking.

@Gatz That is an opinion with no explanation. Please provide why you think that gladiators become obsolete.

I'm going to try to interpret by what you "meant".

Your argument would be true if a couple of variables happened to fall into place.
The assassin would have to use 2 stigmas to get 2H weapon and Full Plate Armor
1. Wearing full plate makes the assassin have equal damage mitigation to the gladiator
2. The cost of using the 2 stigmas to use 2H and Armor is negligible(I.E. all other stigmas are useless)
3. Gladiators are meant to do equal damage as assassins while wearing better armor and having more health
4. Gladiator talents/feats/skills are exactly the same as an assassins
5. The developers made a mistake by not taking into account the damage "numbers" that could be exploited by using the stigma system
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