Quote:
Originally Posted by mmr@knology.net
I like the idea of the stigma system, allowing you to equip other weapons and armors. I would like to see the Sorcerers have the option to increase their malee ability by equiping the staff or something like that. Wands, staves, and books/tomes should all be the options of the sorcerer, each increasing either the malee dmg and defence or lowering it. If you have books/tomes equiped you should have less cast time and higher dmg dealt but lower defense. If you have a staff equiped you will have more defense but a slightly longer cast time and lower dmg dealt. If you have a wand equiped you would have a medium between the two. Just some ideas.
I am starting to get tired of the idea that a mage style class needs to have a weak defense. I don't understand this. Just because someone uses magic as a weapon doesn't mean they don't know how to effectively protect themselves from a malee attack. I don't like the idea that mage classes take a hit to defense.
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What you say is true, but you must remember that this is a game. You problem is a common clash between what's in reality/logical and what should be in a game. (not that sorcerers exist in reality...or logical for that matter)
Well there's your problem! Sorcerers don't exist. So basically, anyone can make anything up for them, from high damage to low defense. Again, remember that this is a game. If you give sorcerers high damage, they should have something else to compromise for that power; low defense. Giving them both would break the game.
Also...why would you like to increase your melee ability as a sorcerer? I doubt you're even going to use a whack someone with a staff when you can summon a tsunami at them. Even outside games, Harry Potter doesn't poke someone's eyes out with his wand, does he?