Quote:
Q: One of the first things that people will notice is the flight dynamic. But like you explained early, this is not a situation where you have wings and fly all the time. Flight has to be used strategically. Tell us about the impetus of incorporating flight into the game.
Brian: We want you to think before you fly. We don’t want flight to be your mount. It’s not the game with wings. We want it to have a reason and purpose. For example, in combat, some skills will work and some won’t. It is also on a timer, so players will have different types of buffs, armor and enhancements that increase that. Also there will be different skills that take flight away. So if you see someone that is attacking from the air, and you take their flight away, they’ll drop to the earth and take a lot of damage and maybe die. So it might not have been the smartest thing to take to the air against that class. We want you to think before you fly and to use flight when you need it, and not take it for granted.
There are other classes that may not need to fly as much, because their role in the legion – which is our guild system – is to stay on the ground and be the brute force.
|
So, that's our skill. If you let them fly high enough, a low hp class could probably die, and if they stay in ground, they are in range to be attacked by our spirits.
Great isn't it?
We have a 1-hit killing skill.