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Originally Posted by [PhiberOpticks]
I don't know if that would be a good idea. Maybe there could be, hypothetically, 3 models. A low-end, midrange, and high-end model. The GPU and SSD size and power would be relative to that. Perhaps other features could be left out or added in depending on the model. And you could either order the upgrade parts from the console company, or send it in an have them upgrade certain parts. It's similar to how Apple does business, 'cept more handy people could order the parts for a little less of the cost and put it in themselves.
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Regarding power, there are already three or four PS3s grades I think. There are the original PS3s with the 90nm GPUs and CPUs ( release PS3s, MGS4 80GB bundle PS3s ) ( the numbers are liable to be off ), the 40GB and 60GB models with the 45nm CPUs, 90nm GPUs and the new 45nm CPU / GPUs on the new 80GBs. So the die sizes have been changing.
And with the different versions, I don't forsee the problem being multiple models, but now developers will adapt to it. I think one of the reasons why it can be argued that console games still can hold their own against PCs is that developers know what they can do and what they can't do because all consoles are the same. They don't have to worry about quality settings because there aren't different consoles. But with different level consoles with actual significant hardware differences, they will, and most importantly, no matter what, all games must look good on the lowest end model. Otherwise, the point of having a console would be defeated. So the only real differences they could probably apply is how much memory the system has for improved textures and the max level of AA / FSAA appliable.
Personally, I love the way the PS3 looks. That piano black lacquer with silver highlights is sexy. Though I would kill for the all around silver PS3.