Originally Posted by Frylock72
The journey is not what's important to me. Leveling is never fun, it's boring and basically a race to the end-game. End-game is where it's at, where the real lore takes place. Sure, you uncover things while leveling (except in the case of the Missing Diplomat), but all the really game-changing lore is done at the final level.
Two months sounds really good for hitting 50. I've got five 70s in WoW, and now I just can't focus when I try to level something else. It's so boring. Then again, with my end-game bias, of course I don't find the leveling process fun. It wasn't fun the first time, and won't be the next five times for the rest of the classes.
Yes, grinding rep sucks, that's true. Grinding instances sucks. But since I started with WoW, there was never a very big roleplaying faction, so character development in an MMO, to me, is gear. Now, if I'm playing AD&D, or World of Darkness, etc., then character development is life development, their experiences and such.
If they could combine the two, that would be great, but the online community is less adamant about the latter than the former, unfortunately.
Anyway, as long as I can hit end-game in a reasonable amount of time, then I'm all for it.
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