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Old 08-30-2008, 03:25 PM   #5 (permalink)
Shmak
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Character: Funk
Class: Assassin
Race: Asmodians
Server: Meslamtaeda

Firstly, I don't think "shared instances" is the right expression regardless of who coined the term or who is using it. An instance is a duplicate. If someone from the opposite faction were to enter the instance, how would they know which instance you are in? If there are 5 groups doing separate instances, is the enemy going to just be thrown into one arbitrarily? The rules for this need to be fleshed out. Otherwise, its simply another zone. Remember Guk anyone? lol.

The respawn time is also a factor. If the instance takes an hour to complete, the dev's have to make the mobs respawn at the entrance in order to guard the progress of the first team. Otherwise the ganking would be so easy with the path clear and the other players tied up with their mobs.

Overall I think it is a stupid concept for standard 6 man groups of players. However, If they mean these instances will be raid content, this is another story. With 6 players, a party can be overwhelmed with an extra mob from a large pull. A couple players would easily be able to kill the whole group if they are already engaged. With a raid, there is a little more flexibility to take on more opponents. However the fact remains that the advantages of the gank party far outweigh those of the original team. With a calculated attack at the right time, the second group will almost always win, numbers being equal.

That is, if the goal of the second raid is to simply kill the first outright. If we have a raid scenario similar to the one I've mentioned here: http://www.aionsource.com/forum/gene...ncounters.html , then the primary goal of the second raid is to win the boss' items, not necessarily killing the first raid's players. The fact that the boss is already engaged is also a problem for raid #2, since raid #1 has established their aggro and raid positioning. In some cases, crushing raid #1 will also wipe raid #2 if aggro and positioning fail to be established with the remaining players. Raid #1 also has a head start on total damage to the boss, which raid #2 must catch up to and surpass in order to win (depending on the encounter rules). So, these factors may even things out a bit, but we'll never know unless its implemented this way.
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