As the seasons shift from winter to spring and from spring, although all too slowly, to summer. As will also the routines slightly shift from our side. With this 10th round of We Ask the Questions we are taking a question break for the summer. This will give us time to compile answers and opinions from some of the forums and hopefully send some of it over to Korea. I hope for a good amount of interesting replies on this week’s questions!
1. Do you see any way to reward players for actions that are more difficult to measure (behaviour, leadership, social interaction etc.) and not necessarily related to combat or traditional level progression?
2. If a player (for any reason) was to be rewarded, in-game or out of game, what kind of reward(s) would you consider appropriate?
Remember to think freely and to not limit yourself to any examples provided.
