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Old 06-05-2007, 01:26 PM   #5 (permalink)
illmeltxwithyou
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Race: Elyos

Quote:
Originally Posted by Ayase View Post
As the seasons shift from winter to spring and from spring, although all too slowly, to summer. As will also the routines slightly shift from our side. With this 10th round of We Ask the Questions we are taking a question break for the summer. This will give us time to compile answers and opinions from some of the forums and hopefully send some of it over to Korea. I hope for a good amount of interesting replies on this week’s questions!

1. Do you see any way to reward players for actions that are more difficult to measure (behaviour, leadership, social interaction etc.) and not necessarily related to combat or traditional level progression?

2. If a player (for any reason) was to be rewarded, in-game or out of game, what kind of reward(s) would you consider appropriate?

Remember to think freely and to not limit yourself to any examples provided.
1. I think reward systems should be set up for the best players on the server kind of like L2 has for hero's. However its very hard not to make system that is flawed. It seems like players always find a way to cheat and make it so other legit players dont get a fair chance. I just hope they come up with something that is fair for all not just a few people. Honestly I think what they come up with will have flaws or bugs that can be used to players advantage so I think its best if they leave it alone.

2. I think if they did give players rewards they need to make the rewards very noticable such as maybe a weapon glow or a cool looking armor. i think when it comes to out of game rewards it could get ugly I think to many people would start taking the game too personaly.
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