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1. Do you see any way to reward players for actions that are more difficult to measure (behaviour, leadership, social interaction etc.) and not necessarily related to combat or traditional level progression?
I think the idea of titles per achievement is very cool, or the badges idea of CoH. It doesn't give you any advantage but it does give the player a sense of having done something special or extra. And it would have to be very varied and a a challenge to get one, you don't want every Joe walking around with the same title.
2. If a player (for any reason) was to be rewarded, in-game or out of game, what kind of reward(s) would you consider appropriate?
In game I always appreciate cute things that have no other function then being cute, like furniture for your house, clothing, emotes ect.. 'Out of game', the only I can think that would be appropriate is maybe an extra character slot if there's a limit, a month free, posters that kind of stuff.
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