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Old 06-05-2007, 05:09 PM   #9 (permalink)
Clef
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Join Date: May 2007
Location: U.S.
Clef is on a distinguished road

Race: Asmodians

1. Do you see any way to reward players for actions that are more difficult to measure (behaviour, leadership, social interaction etc.) and not necessarily related to combat or traditional level progression? A reputation system would be the most likely way to go about this. You just have to watch out for the angry people who will give everyone bad points.

2. If a player (for any reason) was to be rewarded, in-game or out of game, what kind of reward(s) would you consider appropriate?Discounts, free game stuff, or pay a full months worth of game time for the player.
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