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1. Do you see any way to reward players for actions that are more difficult to measure (behaviour, leadership, social interaction etc.) and not necessarily related to combat or traditional level progression? A reputation system would be the most likely way to go about this. You just have to watch out for the angry people who will give everyone bad points.
2. If a player (for any reason) was to be rewarded, in-game or out of game, what kind of reward(s) would you consider appropriate?Discounts, free game stuff, or pay a full months worth of game time for the player.
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