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Old 06-05-2007, 05:14 PM   #10 (permalink)
DoveSong
Daeva
 
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Join Date: May 2007
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Race: Elyos

1. Do you see any way to reward players for actions that are more difficult to measure (behaviour, leadership, social interaction etc.) and not necessarily related to combat or traditional level progression?

Though I really wish there was a way to make system that was fair, there just isn't. The issue with makeing a rewards system for such things is that:

It's not genuine behavior, it's coherced behavior. What I mean is people should be social and civil without being rewarded; because the intangible rewards are well worth it, and it is the right thing to do. A player that exhibits extra ordinary Leadership, or social interaction skills will already become well known on the server; and enjoy the benefits of that.

I just can't think of any way to make it work.

2. If a player (for any reason) was to be rewarded, in-game or out of game, what kind of reward(s) would you consider appropriate?

I think limited edition rewards like minipets, decorative masks, furinture for your character's house, fireworks, FUN STUFF....are far more apporpriate than a weapon or armor or anything that would cause an imbalance in gameplay.

As far as out of game rewards, I strongly feel people should play a game for the JOY of the game not for the rewards of it...if your only playing a game for the pay-outs then you are probably not a fun person to play with.
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