Unknown yet
Flame detonation
Casts a big fireball around him self, if target has already been injured
by a wind system skill the flame detonation will be supplement and use
this skill to superimpose the wound effect.The cool time is 15 seconds
MP consumed 200.
Gain Power
Increases the physical defensive power, reduces the damage inflicted
on him, the cool time is 120 seconds, MP consumes 150.
Meditation
The character sits down and enters in a meditation state that
restores his MP and HP really fast.
Has No cool time and no MP consumption.
Anger Detonation
The character enters the wild rage condition.
DP(DivinePower) (thats the Green Bar below MP) explodes at crisis
time and deals a huge damage to around enemies, also removes effects
of sleep and petrification.
