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i thought the combo skills was meant to be like that from the beginning.
someone do a initial combo A to start it, and can finish with another B or/AND C to it.
so if the one that initialise it use initial combo A then finish combo B, then another char can come in the middle of it and use C.
in the gstar 2007 teaser vid it showed an abyss war before the balaurs came in and interrupted them: some mage used a combo A to hold a opponent in the air, while a glad(?) came and slammed him away with a combo B..
same concept would be if a assassin used a ini combo skill A to throw a opponent to the ground then several other assassin can come and use finisher combos in the time combo A is in effect..
and in this case, a ranger can do all those combo by himself, ABC or ACB at once as long the combo A is in effect.. (using jump shot he would actually have TIME to pull of both B and C while normally theres only TimE for B OR C)
no?
thats my interpretation of what NCSoft had in mind..
or am i lost in translation here.
actually after the edit about TIME came in, i can see your point, though its not a bug but more a small exploit of Intended Game mechanic in regards to jumpshot.
Last edited by kasain; 12-06-2008 at 05:09 AM..
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