Thread: Stigma System
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Old 10-30-2007, 01:34 AM   #8 (permalink)
davidmoore
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Quote:
The stigma are stones that contain the Daeva’s memory which allows characters to use skills of other character class. For example, a plate-armor wearing sorcerer or a teleporting assassin can be made this way
Shadowstep anyone?

The only way the Stigma system would truly be fair would be that the skills obtained would be lesser than the original ability of it's origin class. Teleportation would be a shorter distance or stealth have a higher detection rate. The Stigma System I believe will make each character tailored to the owners gameplay style. This system alone has reignited my want for the game to come out earlier than projected release dates. I'm tired of characters all being the same because of the impossibility to tailor them to the individuals liking. Also with this system I don't believe there will be a dominate class over class balance. WoW example: Warrior destroys Hunter, Rogue destroys cloth and so on. Each character will be unique and there is no set order of skill use to defeat a class. All PvP battles will be different because one class can have the different Stigmas that will require a different way to defeat each individual player of the same class. This should make things interesting and more than just doing skills in a certain order.
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