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Old 11-16-2007, 09:08 PM   #10 (permalink)
poorbuggers
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Join Date: Sep 2007
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Character: Ruani
Class: Chanter
Race: Undecided

Quote:
Originally Posted by Visarian View Post
My idea:To have a mmo where boss kills are the main means to leveling. For example in this game there might be around 200 bosses requiring more skills and higher "skill" level to kill(not a higher level(no l2)), however not to the point where a well organized and experienced pick up group cannot kill the boss. And whenever a boss is killed it drops items for each player on the team not just one or two of them, and allows each player to get a new skill which will be identical to one of the abilities of the boss.

No class specific items because class will be defined by the skills you acquire when a boss is defeated. So the main means of "leveling up" is by acquiring new and better gear as well as new skills. In the end players will be defined by the bosses they have killed, and not the amount of time they have put into the game.

All Bosses are accessible from the beginning of the game and all gear they drop will be equivalent; meaning that all gear dropped will have a direct effect on the skills that one acquires from a specific boss. For example: If Boss A gives a skill called "water gun" then the leggings armor it drops will increase the abilities of the "water gun" skill when they are both being used. Also lets say that each boss drops 10 pieces of armor and has 10 corresponding skills and when all 20 are used simultaneously the player gets a bonus

I'm sure the biggest problem with this game will be balancing the skills. meaning that with the numbers i proposed there will be around 2000 different skills.
/fail

That means a level 1 could just pay to get helped by a level 100 and get all the uber skills.
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